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I remember back in elementary school, my friend and I would get completely hooked on "R. C. Pro-Am II", squeezing every bit of fun out of those tiny race cars for hours on end. That's how amazing and memorable this bright little game was.
At the time of its release, the game looked incredibly vibrant. The tracks were bursting with color, the cars were noticeably different from one another, and the overall visuals were a delight. Each level brought something new, and both the difficulty and excitement grew with every track, every car upgrade, and every new vehicle unlocked.
Just being good at driving wasn't enough. To win, you had to spend your money wisely on upgrades-tires, engines, gadgets, and even weapons. Progressing through the levels required actual strategy, which made the game so engaging. Without upgrades, you wouldn't get far, but spending money carelessly could leave you stuck. The developers clearly put a lot of thought into making the game replayable, ensuring that players would keep coming back, eager to push forward.
The tracks weren't just about turns; they were packed with various items-cash, bombs, power-ups, and more. Sometimes, you had to put in serious effort to memorize the location of these goodies and grab them before your opponents did.
One of the best aspects was the ability to play with a friend. We spent hours racing, hitting speed boosts on the arrows scattered across the track, crashing into obstacles at the worst possible moments, and just having an absolute blast with the game's mechanics.
"R. C. Pro-Am II" was pure fun. It was great in single-player, but in multiplayer, it became something truly special. Car upgrades, fast-paced gameplay, unexpected twists on the track-it was the perfect recipe for a fun evening in front of the TV with controllers in hand.
8/10.
At the time of its release, the game looked incredibly vibrant. The tracks were bursting with color, the cars were noticeably different from one another, and the overall visuals were a delight. Each level brought something new, and both the difficulty and excitement grew with every track, every car upgrade, and every new vehicle unlocked.
Just being good at driving wasn't enough. To win, you had to spend your money wisely on upgrades-tires, engines, gadgets, and even weapons. Progressing through the levels required actual strategy, which made the game so engaging. Without upgrades, you wouldn't get far, but spending money carelessly could leave you stuck. The developers clearly put a lot of thought into making the game replayable, ensuring that players would keep coming back, eager to push forward.
The tracks weren't just about turns; they were packed with various items-cash, bombs, power-ups, and more. Sometimes, you had to put in serious effort to memorize the location of these goodies and grab them before your opponents did.
One of the best aspects was the ability to play with a friend. We spent hours racing, hitting speed boosts on the arrows scattered across the track, crashing into obstacles at the worst possible moments, and just having an absolute blast with the game's mechanics.
"R. C. Pro-Am II" was pure fun. It was great in single-player, but in multiplayer, it became something truly special. Car upgrades, fast-paced gameplay, unexpected twists on the track-it was the perfect recipe for a fun evening in front of the TV with controllers in hand.
8/10.
Like some sequels to classic video games this one ridden a little under the radar. This was one of the games that came out near the beginning of the twilight years of the NES which is one of the reasons this sequel wasn't a best seller. But personally, I felt this one made the system go the distance one last time.
Not much to say it's pretty much the same kind of racing. This game does have a few improvements and add ons which make this sequel a little different from its predecessor. I like there are a lot more tracks each unique and are slightly different as there are some different hazards like water, an oncoming airplane that bombs the racetrack for no particular reason. There are some hills which are useful if you want to execute a jump.
You can play four players in this game which increase the fun, racing games are always even more fun when more people are involved. But one big thing that's really unique is it has an RPG element to it, where when you collect money on the track or gain a big sum depending on where you place. You actually have a shop where you can purchase what you need to upgrade your car to make it run better than before, so I thought that was cool.
Unfortunately, despite a modification or two this game isn't quite up to the speed of the original in my book anyway. One of the screws looses are the graphical presentation, it's not bad it's actually good don't get me wrong but I don't feel it's quite as good. It just looks and feels a slight rpm down from the animation of the first, in the first game it had isomorphic animation which gave the game a full 3D effect from the cars to the tracks, the animation in this game not so much it just looks and feels like standard 2D video game animation. Even the cars aren't as impressive or memorable looking like the old cars.
But the biggest problem with the game is that it's doesn't offer enough new on the table, it feels at times like it's the same game but dressed up differently. Maybe the game would have benefited if we had a choice of different kinds of cars, variety with different kinds of races like may 'be an R.C. air, Dune Buggy, or speed boat race.
But also, some sort of feature where you can customize your vehicle to make it look different than before or as you upgrade your car you car starts to turn to something else. I know asking for a lot which is why I can't help but feel this sequel would of benefited more being a SNES game which it wasn't which I felt was a lost opportunity, though I couldn't understand why as the Genesis has "Championship Pro Am" which is a story for another time.
Overall, it's a solid sequel even though it doesn't have a much millage as its predecessor, if you're a fan of the first game or even just vintage racing games this sequel is worth a test drive.
Rating: 3 stars
Not much to say it's pretty much the same kind of racing. This game does have a few improvements and add ons which make this sequel a little different from its predecessor. I like there are a lot more tracks each unique and are slightly different as there are some different hazards like water, an oncoming airplane that bombs the racetrack for no particular reason. There are some hills which are useful if you want to execute a jump.
You can play four players in this game which increase the fun, racing games are always even more fun when more people are involved. But one big thing that's really unique is it has an RPG element to it, where when you collect money on the track or gain a big sum depending on where you place. You actually have a shop where you can purchase what you need to upgrade your car to make it run better than before, so I thought that was cool.
Unfortunately, despite a modification or two this game isn't quite up to the speed of the original in my book anyway. One of the screws looses are the graphical presentation, it's not bad it's actually good don't get me wrong but I don't feel it's quite as good. It just looks and feels a slight rpm down from the animation of the first, in the first game it had isomorphic animation which gave the game a full 3D effect from the cars to the tracks, the animation in this game not so much it just looks and feels like standard 2D video game animation. Even the cars aren't as impressive or memorable looking like the old cars.
But the biggest problem with the game is that it's doesn't offer enough new on the table, it feels at times like it's the same game but dressed up differently. Maybe the game would have benefited if we had a choice of different kinds of cars, variety with different kinds of races like may 'be an R.C. air, Dune Buggy, or speed boat race.
But also, some sort of feature where you can customize your vehicle to make it look different than before or as you upgrade your car you car starts to turn to something else. I know asking for a lot which is why I can't help but feel this sequel would of benefited more being a SNES game which it wasn't which I felt was a lost opportunity, though I couldn't understand why as the Genesis has "Championship Pro Am" which is a story for another time.
Overall, it's a solid sequel even though it doesn't have a much millage as its predecessor, if you're a fan of the first game or even just vintage racing games this sequel is worth a test drive.
Rating: 3 stars
Did you know
- ConnectionsEdited into Rare Replay (2015)
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