Grand Theft Auto: Episodes from Liberty City (2009 Video Game)
Full Cast & Crew
Writing Credits
Dan Houser | ... | (written by) & |
Rupert Humphries | ... | (written by) |
Dan Houser | ... | (written by: cutscenes/game dialogue) and |
Rupert Humphries | ... | (written by: cutscenes/game dialogue) |
Michael Unsworth | ... | (writer: pedestrian dialogue) & |
Greg Johnson | ... | (writer: pedestrian dialogue) (as Gregory Johnson) & |
Sanford Santacroce | ... | (writer: pedestrian dialogue) & |
Vincent Parker | ... | (writer: pedestrian dialogue) & |
Marisa Palumbo | ... | (writer: pedestrian dialogue) & |
Ayana Osada | ... | (writer: pedestrian dialogue) & |
Rod Edge | ... | (writer: pedestrian dialogue) & |
Hugh Michaels | ... | (writer: pedestrian dialogue) & |
John Zurhellen | ... | (writer: pedestrian dialogue) & |
Caroline Hurley | ... | (writer: pedestrian dialogue) & |
Rupert Humphries | ... | (writer: pedestrian dialogue) & |
Nick Giovannetti | ... | (writer: pedestrian dialogue) & |
Anthony Litton | ... | (writer: pedestrian dialogue) & |
Rob Karol | ... | (writer: pedestrian dialogue) & |
Lazlow | ... | (writer: pedestrian dialogue) & |
Dan Houser | ... | (writer: pedestrian dialogue) |
Dan Houser | ... | (written by: radio/tv stations) and |
Lazlow | ... | (written by: radio/tv stations) |
Michael Unsworth | ... | (written by: Internet) & |
Lazlow | ... | (written by: Internet) & |
Rupert Humphries | ... | (written by: Internet) & |
Dan Houser | ... | (written by: Internet) |
Naomi Waletzky | ... | (writer: pedestrian dialogue) (uncredited) |
Cast (in credits order)
Produced by
Leslie Benzies | ... | producer |
Michael Alan Erickson | ... | associate producer |
Sam Houser | ... | executive producer |
William Mills | ... | assistant producer |
Josh Needleman | ... | associate producer |
Imran Sarwar | ... | associate producer |
Dan Van Zant | ... | producer |
Art Direction by
Aaron Garbut | ||
Paul MacPherson | ||
Rob Nelson |
Art Department
James Allan | ... | artist: Broker, Bohan, Dukes |
Chris Allison | ... | additional art |
Gillian Bertram | ... | prop artist |
Stephen Bliss | ... | cover art |
Denny Borges | ... | level artist |
Ian Bowden | ... | additional art |
Adam Cochrane | ... | associate art director / lead map artist: Alderney |
David Cooper | ... | map artist: Algonquin |
Campbell-John Dick | ... | lead prop artist (as CJ Dick) |
Leigh Donoghue | ... | interior artist |
Andy Hay | ... | interior artist |
Michael Kane | ... | associate art director / character artist |
Tze Lim | ... | interior artist |
Simon Little | ... | map artist: Algonquin |
Anthony Macbain | ... | cover art |
Ian McQue | ... | concept artist |
Steven Mulholland | ... | artist: Broker, Bohan, Dukes |
Maryam Parwana | ... | graffiti artist |
Stuart Petri | ... | graphic designer |
Michael Pirso | ... | lead interior artist |
Luke Shelswell | ... | level artist (PC version) |
Toks Solarin | ... | character artist |
Wayland Standing | ... | lead map artist: Algonquin |
Steve Walsh | ... | graphic designer (as Steven Walsh) |
Adam Stennett | ... | cover art (uncredited) |
Sound Department
Steve Donohoe | ... | audio (as Steve 'Knuckles' Donohoe) |
Colin Entwistle | ... | audio programmer |
Alastair MacGregor | ... | audio programmer |
Jonathan McCavish | ... | audio designer (as Jon McCavish) |
Will Morton | ... | audio designer |
David Scott | ... | cutscenes mixer |
Nassim Ait-Kaci | ... | senior sound designer (uncredited) |
Christian Kjeldsen | ... | sound designer (uncredited) |
Visual Effects by
Rod Edge | ... | motion capture director |
Rick Stirling | ... | character technical director |
Camera and Electrical Department
Felipe Busquets | ... | cutscene cameras |
Forrest Karbowski | ... | tv camera work |
Caleb Oglesby | ... | tv camera |
Animation Department
Abraham Ahmed | ... | ingame animator |
Dermot Bailie | ... | cutscene animator |
Gus Braid | ... | ingame animator |
Erik Brear | ... | character technical director |
Felipe Busquets | ... | cutscene animator |
Stephen Cooper | ... | cutscene animator |
Rob Elsworthy | ... | cutscene animator |
Mondo Ghulam | ... | animation director |
Mike Jones | ... | ingame animator |
John Kim | ... | ingame animator |
C.J. Markham | ... | cutscene animator |
Tina Nischan | ... | cutscene animator |
Alan Nolan | ... | character artist |
Mark Pinnock | ... | cutscene animator |
Ryan Schacter | ... | cutscene animator |
Duncan Shields | ... | cutscene animator |
Andy Welihozkiy | ... | cutscene animator |
Champin Chen | ... | animator (uncredited) |
Ido Gondelman | ... | animation supervisor (uncredited) |
Josh Lange | ... | cinematics animator (uncredited) |
Thanh Phan | ... | animator (uncredited) |
Peter Saumur | ... | cutscene animator (uncredited) |
Tim Webb | ... | cutscene animator (uncredited) |
Music Department
Craig Conner | ... | music producer |
Anthony Cumia | ... | singer: Pisswasser theme song |
Andi Hanley | ... | soundtrack supervisor |
Walter Houser | ... | saxophone |
Additional Crew
Ethan Abeles | ... | technical manager |
Franklin Abrams | ... | motion capture performer |
Timothy Adams | ... | motion capture performer |
Peter Adler | ... | production team |
Brian Alcazar | ... | test team |
Sebastian Alvarado | ... | photo scan |
Maine Anders | ... | motion capture performer |
Jas Anderson | ... | motion capture performer |
Craig Arbuthnott | ... | quality assurance manager |
Lucia Armendariz | ... | motion capture performer |
James Arthur | ... | level designer |
Jonathon Ashcroft | ... | ai programmer |
Vitali Baganov | ... | motion capture performer / photo scan |
Ryan Baker | ... | level designer / multiplayer level designer |
Joe Barbara | ... | motion capture performer |
Jeronimo Barrera | ... | vice president of product development |
Steven Bell | ... | senior lead tester |
Rebecca Benhayon | ... | motion capture performer |
Gail Bennington | ... | production: pedestrians and cutscenes |
Robert Blumenfeld | ... | motion capture performer |
Robert T. Bogue | ... | motion capture performer (as Robert Bogue) / photo scan (as Robert Bogue) |
Kirk Boornazian | ... | designer |
Rivera Boxing | ... | photo scan |
Robert Bray | ... | level designer / multiplayer level designer |
Dave Bruce | ... | level designer / multiplayer level designer |
Josh Burrow | ... | motion capture performer (as Joshua Burrow) |
Jay Capozello | ... | test team |
Brenda Carey | ... | level designer |
Alex Carter | ... | quality assurance tools |
Cara Castronuova | ... | motion capture performer (as Cara Castronova) |
Sonia Cauchi | ... | motion capture performer |
Frank Chen | ... | programmer |
Arthur Chiang | ... | quality assurance manager |
Chi-Wai Chiu | ... | ai programmer / focus test |
Chris Choi | ... | test team |
Franceska Clemens | ... | production team / production: pedestrians/cutscenes |
Richard Cole | ... | photo scan |
Mike Colter | ... | photo scan |
Marisa Competello | ... | motion capture performer |
Craig Conner | ... | radio stations designer |
Duane Cooper | ... | motion capture performer (as Duane Nakia Cooper) |
Neil Corbett | ... | lead test analyst |
Mario D'Leon | ... | motion capture performer / motion capture performer: Luis Fernando Lopez / photo scan |
Mohammed Dagman | ... | motion capture performer (as Mohammad Jamil Dagman) |
Jarel Davidow | ... | motion capture performer |
Oscar De La Fe Colon | ... | motion capture performer |
James Dima | ... | test team |
Omid Djalili | ... | motion capture performer |
Andrew Duthie | ... | level designer (as Andy Duthie) / multiplayer level designer (as Andy Duthie) |
Couzin Ed | ... | voice over director |
Rod Edge | ... | dialogue director / production team |
Colin Entwistle | ... | ai programmer |
Neil Feguson | ... | level designer |
Gena Feist | ... | publishing team |
Jaime Fernandez | ... | photo scan |
Craig Filshie | ... | level designer |
Sean Flaherty | ... | test team: Rockstar NYC |
Glenn Fleshler | ... | photo scan |
Matthew Flewelling | ... | it manager |
Adam Fowler | ... | technical director |
Thomas French | ... | ai programmer / game programmer |
John Joseph Gallagher | ... | motion capture performer |
L.J. Ganser | ... | motion capture performer (as J Ganser) |
Mondo Ghulam | ... | technical director |
Traci Godfrey | ... | motion capture performer |
Craig muMs Grant | ... | motion capture performer (as Craig 'Mums' Grant) |
Paul Green | ... | level designer |
Benton Greene | ... | motion capture performer |
Jeff Gurner | ... | photo scan |
John Gurney | ... | network programmer |
John Haime | ... | level designer |
Scott Hill | ... | motion capture performer |
Kevin Hoare | ... | studio president: Rockstar Toronto |
Jonathan Hodge | ... | designer |
Phil Hooker | ... | ai programmer / associate technical director |
Alexander Illes | ... | level designer |
Aella Jordan-Edge | ... | motion capture performer |
Simon Jutras | ... | photo scan |
David Kenner | ... | motion capture performer (as D.B. Cooper also) / photo scan (as D.B. Cooper) |
Lawrence Kerr | ... | level designer |
Raymond Kerr | ... | graphics programmer |
Grant Kim | ... | programmer |
Paula King | ... | motion capture performer (as Paula M King) |
Jay Klaitz | ... | photo scan |
Frank Kozuh | ... | technical director |
John Lantz | ... | motion capture performer |
Kirk Larsen | ... | motion capture performer |
Simon Lashley | ... | multiplayer level designer |
Lazlow | ... | production team / voice over director |
Catherine LeFrere | ... | photo scan |
Terry Litrenta | ... | programmer |
Anthony Litton | ... | production team |
Mark Lloyd | ... | studio head: Rockstar Lincoln |
John MacPherson | ... | designer |
Anthony Mangano | ... | motion capture performer (as Anthony J Mangano) |
Adrian Martinez | ... | motion capture performer |
J. Salome Martinez | ... | photo scan (as J. Salomé Martinez Jr.) |
Arnie Mazer | ... | motion capture performer |
Matt McCarthy | ... | motion capture performer (as Mathew P McCarthy) |
Chris McKinney | ... | motion capture performer |
Keith McLeman | ... | level designer |
Chris McMahon | ... | level designer / multiplayer level designer |
Jim McMahon | ... | level designer |
Neil Meikle | ... | level designer |
Jessica Miangolarra | ... | photo scan |
Tony Mirrcandani | ... | photo scan |
Genia Lear Morgan | ... | motion capture performer (as Genia Morgan) |
Josh Moskovitz | ... | photo scan |
David Murdoch | ... | lead test analyst |
Caleb Oglesby | ... | production team |
Stephen Orr | ... | programmer |
Ayana Osada | ... | research |
Charleigh E. Parker | ... | motion capture performer (as Charlie Parker) |
Vincent Parker | ... | research |
Jay Patterson | ... | motion capture performer |
Stuart Petri | ... | internet built by |
Christopher Plummer | ... | test team |
Matthew Puthiampadavil | ... | programmer |
Alwyn Roberts | ... | level designer |
Honey Rockwell | ... | motion capture performer |
Alexander Roger | ... | technical director |
Robert Romani | ... | motion capture performer |
Jeff Rosa | ... | vice president of quality assurance |
José Ramón Rosario | ... | motion capture performer (as Jose Ramon Rosario) |
Elena Sakevich | ... | photo scan |
Sanford Santacroce | ... | research |
Santos | ... | motion capture performer |
Klaas Schilstra | ... | associate technical director / lead cross platform programmer |
Andrew Semple | ... | studio director |
Matt Shepcar | ... | game programmer |
Gregory Siff | ... | photo scan (as Greg Siff) |
Nick Snell | ... | programmer |
Wass Stevens | ... | motion capture performer |
Lou Sumrall | ... | motion capture performer |
Tighe Swanson | ... | motion capture performer |
Chris Swinhoe | ... | ai programmer |
Steven H. Taylor | ... | level designer (as Steve Taylor) |
Adam Tetzloff | ... | project lead |
John Tormey | ... | photo scan |
Oscar Valer | ... | technical director |
Jameel Vega | ... | test team |
Obbe Vermeij | ... | technical director |
Paul Vlachou | ... | photo scan |
Neil Walker | ... | build coordinator / build engineer |
Ross Wallace | ... | level designer |
Derek Ward | ... | game programmer |
David Watson | ... | level designer |
Daniel Weiner | ... | photo scan |
Matt West | ... | technical designer |
John Whyte | ... | graphics programmer / systems programmer |
Lance Williams | ... | senior lead analyst |
Graeme Williamson | ... | game programmer |
Kevin Wong | ... | level designer |
Ryan Woodle | ... | motion capture performer |
Robert Youells | ... | motion capture performer |
Jon Young | ... | production team / research |
John Zurhellen | ... | motion capture performer / production team / voice over director |
Gail Bennington | ... | production team (uncredited) |
Forrest Karbowski | ... | production team: Rockstar NYC (uncredited) |
David Scott | ... | production team (uncredited) |
Michael Unsworth | ... | production team (uncredited) |
Thanks
Harry Denholm | ... | with thanks to: Natural Motion |
Christian Kjeldsen | ... | special thanks |