IMDb RATING
6.6/10
3.8K
YOUR RATING
Four friends and their captain set sail on a holiday diving trip to find a rumored WWII wreck, but as the day unfolds, a storm rolls in and soon their trip changes into something much more s... Read allFour friends and their captain set sail on a holiday diving trip to find a rumored WWII wreck, but as the day unfolds, a storm rolls in and soon their trip changes into something much more sinister.Four friends and their captain set sail on a holiday diving trip to find a rumored WWII wreck, but as the day unfolds, a storm rolls in and soon their trip changes into something much more sinister.
- Nominated for 1 BAFTA Award
- 5 nominations total
Shawn Ashmore
- Conrad
- (voice)
Ayisha Issa
- Fliss
- (voice)
Arielle Palik
- Julia
- (voice)
Chris Sandiford
- Brad
- (voice)
Kareem Tristan Alleyne
- Alex
- (voice)
- (as Kareem Alleyne)
Chimwemwe Miller
- Junior
- (voice)
Kwasi Songui
- Olson
- (voice)
Russell Yuen
- Danny
- (voice)
Adrian Burhop
- Joe
- (voice)
Sean Colby
- Charlie
- (voice)
Pip Torrens
- The Curator
- (voice)
Sarah Sayuri Leung
- Additional Voice
- (voice)
- (as Sarah Sayuri Hare)
David Yu
- Additional Voice
- (voice)
Jb Newman
- Additional Voice
- (voice)
Roland John-Leopoldie
- Additional Voice
- (voice)
- (as Roland John Leopoldie)
Eddie King
- Additional Voice
- (voice)
Storyline
Did you know
- TriviaBased on the 1940s Dutch freighter named the SS Ourang Medan which was discovered adrift after transmitting a single, garbled distress message. The crew were all found dead with every face locked in the same terrified expression, and no sign of visible injuries. Before the ship could be dragged to safe waters, it exploded and sank beneath the waves.
Featured review
Following up from the smash-hit that was 'Until Dawn', Supermassive Games turned to the independent route and created their own "make your own path" horror game franchise, commencing with this very game. However, Until Dawn is the best and worst thing for this game - best as it simply wouldn't exist without Until Dawn but worst as it led everyone to wrong expectations, everyone expected another slasher story but that's not what this is - this is a ghost story.
The plot of the game is somewhat well-crafted as dives into interesting themes such as: paranoia and disenfranchisement of cultures following WW2, however the ambitious over-focus on alternating pathways with no thought of plot armour for specific characters in certain situations (which allowed Until Dawn to have a naturally flowing plot/pace no matter what you've chosen) is gone now - often leading the ending chapters of the game, especially the epilogue, to feel rushed, clumsy and unfinished. The big plot twist simply does the game no big favours, while it is clear what they were trying to aim thematically (with it presumably being a metaphor for how we create our own fears of a past we didn't witness), it simply doesn't work as good as just having a traditional ghost story would have done for this plot. It is also worth noting that despite there being so many ways for the lead protagonists to die, the actual feeling of trying to make the characters survive the night is gone as the game makes it really easy for the player to save them all.
However, on a gameplay aspect, I have no huge quarrels with the game apart from the fixed angle perspectives making it occasionally difficult to navigate your way through the ship. The character models and environments are all beautifully designed, perfectly convey accuracy while creating a perfect atmosphere for the game, the ship literally feeling dead and lifeless which is very apt, as well as some eye-catching aesthetics. Sadly, the facial motions of the character models are nothing to write home about as they are often very hit-or-miss which doesn't compliment the actually decent voice acting on display.
Overall, Man of Medan is a decent launching pad for the franchise and while the it isn't Supermassive Games' strongest, it is an enjoyable experience nevertheless.
The plot of the game is somewhat well-crafted as dives into interesting themes such as: paranoia and disenfranchisement of cultures following WW2, however the ambitious over-focus on alternating pathways with no thought of plot armour for specific characters in certain situations (which allowed Until Dawn to have a naturally flowing plot/pace no matter what you've chosen) is gone now - often leading the ending chapters of the game, especially the epilogue, to feel rushed, clumsy and unfinished. The big plot twist simply does the game no big favours, while it is clear what they were trying to aim thematically (with it presumably being a metaphor for how we create our own fears of a past we didn't witness), it simply doesn't work as good as just having a traditional ghost story would have done for this plot. It is also worth noting that despite there being so many ways for the lead protagonists to die, the actual feeling of trying to make the characters survive the night is gone as the game makes it really easy for the player to save them all.
However, on a gameplay aspect, I have no huge quarrels with the game apart from the fixed angle perspectives making it occasionally difficult to navigate your way through the ship. The character models and environments are all beautifully designed, perfectly convey accuracy while creating a perfect atmosphere for the game, the ship literally feeling dead and lifeless which is very apt, as well as some eye-catching aesthetics. Sadly, the facial motions of the character models are nothing to write home about as they are often very hit-or-miss which doesn't compliment the actually decent voice acting on display.
Overall, Man of Medan is a decent launching pad for the franchise and while the it isn't Supermassive Games' strongest, it is an enjoyable experience nevertheless.
- jackcummins-56515
- Apr 12, 2022
- Permalink
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