IMDb RATING
9.1/10
3.7K
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A mysterious woman joins a group of mercenaries in order to find out about her destiny and means of saving the world from an evil madman.A mysterious woman joins a group of mercenaries in order to find out about her destiny and means of saving the world from an evil madman.A mysterious woman joins a group of mercenaries in order to find out about her destiny and means of saving the world from an evil madman.
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You have to understand, I first played this game when I was 11 years old and it was one of the most amazing and emotional things I'd gotten involved with at that age. Sure, I read books all the time, but video games added the element of interactivity and that made me feel more involved in the story. I cried, I cheered, I fell in love with the characters. I scribbled quotes from the game all over my notebooks and dreamed about being part of the cast of characters.
That said, this game is from the SNES days, and if you've played RPGs from that era, you may understand that the standards for writing and translation were significantly lower than they are today. Dialogue is frequently awkward and badly-written, and the scenes that once moved me to tears are (seen from more mature and experienced eyes) very brief, often too brief to really have the necessary emotional impact. It's like someone had a really good idea that was lost in translation, but as much as I like to make fun of the translator, I suspect that the writing in the original Japanese wasn't much more sophisticated. That, I think, is where this game really suffers. If you are playing it for the first time today, comparing it to modern games, please bear in mind that its writing was excellent for the time but has not aged well. Everyone fixates on how graphics have changed over time, but I think that the level of writing is a more significant and noticeable difference and I think that if people want to judge a game by fair standards, they have to take that into consideration as well.
The music, as many people have said, is one of the strongest points in the game. There's really not much else to say except that it's really good and adds necessary emotional oomph to key scenes. The graphics were great for the time, and I think they're still pretty solid for what they are. The gameplay is ... well, it's Final Fantasy. Final Fantasy gameplay is always solid and never amazing, but at least there's nothing horrid about it like the FF8 Draw system. If you've played any Final Fantasy game, you have some idea of what to expect.
I kind of wish that they could remake this game and help it live up to its potential. The characters (many of them) have the start of excellent development, enough that some of them remain my favorite characters of all time, but the writing does not do them any favors. If the writing could be brought up to modern standards, I think there's enough of the human soul in this game to forgive its save-the-world storyline.
That said, this game is from the SNES days, and if you've played RPGs from that era, you may understand that the standards for writing and translation were significantly lower than they are today. Dialogue is frequently awkward and badly-written, and the scenes that once moved me to tears are (seen from more mature and experienced eyes) very brief, often too brief to really have the necessary emotional impact. It's like someone had a really good idea that was lost in translation, but as much as I like to make fun of the translator, I suspect that the writing in the original Japanese wasn't much more sophisticated. That, I think, is where this game really suffers. If you are playing it for the first time today, comparing it to modern games, please bear in mind that its writing was excellent for the time but has not aged well. Everyone fixates on how graphics have changed over time, but I think that the level of writing is a more significant and noticeable difference and I think that if people want to judge a game by fair standards, they have to take that into consideration as well.
The music, as many people have said, is one of the strongest points in the game. There's really not much else to say except that it's really good and adds necessary emotional oomph to key scenes. The graphics were great for the time, and I think they're still pretty solid for what they are. The gameplay is ... well, it's Final Fantasy. Final Fantasy gameplay is always solid and never amazing, but at least there's nothing horrid about it like the FF8 Draw system. If you've played any Final Fantasy game, you have some idea of what to expect.
I kind of wish that they could remake this game and help it live up to its potential. The characters (many of them) have the start of excellent development, enough that some of them remain my favorite characters of all time, but the writing does not do them any favors. If the writing could be brought up to modern standards, I think there's enough of the human soul in this game to forgive its save-the-world storyline.
I'm a big fan of the Final Fantasy series and this is one of my favorites. Definitely one of the best games on the SNES with its gorgeous visuals, sweeping musical score (courtesy of Nobuo Uematsu), engrossing narrative and a memorable cast of ensemble characters (my favorites include Terra, Edgar, his bro Sabin, and Celes), and one of the most unforgettable villains in video game history: Kefka. From his diabolical laugh, his power, and a feat I won't mention here in case anyone hasn't played it yet, you have to play it to find out, though I will say you'll never forget it. I haven't found all the secrets, but I've come back to this one time and time again. Add this to your VG bucket list if you haven't already done so.
I played this game for the first time in 1995 (i was thirteen at the time) and i didn't know much about rpg's except for Zelda which is also a very good game. In the beginning i didn't understand the gameplay and i thought it was boring and almost turned off the snes to never play the game again.
Luckily i continued playing and after a couple hours (when you choose between Sabin, Edgar and Locke groups)i realized that it wasn't just another good game, it was like entering in a parallel magical world which you don't want to comeback. It was so perfect in all the sense of the word, music, story, plot, game play etc etc that i just want to be part of the returners or a soldier of Figaro or something.
This is not only the best video game ever, this is better than any movie, book or anything as well. Now i'm 22 and i still haven't feel this with any other game (including ALL the others final fantasy) and i think i'll never feel it again.
There's a gigantic difference between a very good RPG like Chrono Trigger, FFVII, FFVIII, etc and the mighty FINAL FANTASY VI.
Luckily i continued playing and after a couple hours (when you choose between Sabin, Edgar and Locke groups)i realized that it wasn't just another good game, it was like entering in a parallel magical world which you don't want to comeback. It was so perfect in all the sense of the word, music, story, plot, game play etc etc that i just want to be part of the returners or a soldier of Figaro or something.
This is not only the best video game ever, this is better than any movie, book or anything as well. Now i'm 22 and i still haven't feel this with any other game (including ALL the others final fantasy) and i think i'll never feel it again.
There's a gigantic difference between a very good RPG like Chrono Trigger, FFVII, FFVIII, etc and the mighty FINAL FANTASY VI.
10plok253
You know, the wonderful gameplay isn't this game's best feature. The best feature would have to be the story. The game stars 15 heroes, who are determined to demolish the Empire for separate reasons. No two characters are the same in this game, and are all unique in their own way. The game start off, like many Square Soft games (like FF4 and 7,) with the main character doing the dirty work for the evil side. When The Empire discovered she had the mysterious gift of magic, they quickly placed a slave crown on her, which put her under their control. One day while invading the town of Narshe, Terra and two other troops (Vicks and Wedge) come across a glowing crystal. Vicks and Wedge were instantly killed by stepping too close. However, the crystal has a mysterious effect on Terra, as she feels drawn towards it. Suddenly, lighting begins to flicker between Terra and the crystal, as if they're becoming one. Terra passes out, and finds that a local from Narshe took her inside once she wakes up. He takes the slave crown off her head, and for once Terra can think straight. However, she doesn't get too much time to think, as Emperial Troops soon come barging down the door. They need Terra's power back! Fearing for her life, Terra runs into a nearby hospital, where she falls down a manhole, and is knocked unconscious. The Empirials almost capture her, but a wandering thief (or he prefers, "Treasure hunter") named Locke comes in for the rescue just in time. Terra soon wakes up after being rescued, and tries to explain what happened. However, Terra has a hard time thinking after falling. Locke is frightened, as he's heard of how powerful Terra truly is. He's going to need help to save her, preferably the king of Figaro, Edgar!
If this intro intrigues you, then your jaw will drop in awe at least 7 times while playing this game. There's a total of 15 heroes, each with their own reason for joining the fight against the Empire. Characters range from Mog the Moogle (who joins your team after you save him from falling off the edge of a mountain) to Shadow (a mysterious man who is thought to be ruthless. However, he has a very soft side too, and finds love in his companions. He shows no love at all to the Empire however.) Overall, I have never been more impressed by a storyline than in this game (including books, movies, and TV dramas.)
If this intro intrigues you, then your jaw will drop in awe at least 7 times while playing this game. There's a total of 15 heroes, each with their own reason for joining the fight against the Empire. Characters range from Mog the Moogle (who joins your team after you save him from falling off the edge of a mountain) to Shadow (a mysterious man who is thought to be ruthless. However, he has a very soft side too, and finds love in his companions. He shows no love at all to the Empire however.) Overall, I have never been more impressed by a storyline than in this game (including books, movies, and TV dramas.)
Disregard other's comments on this masterpiece, for it truly is the greatest game of all time. Final Fantasy VI was the first game to truly realize the potential of games as a storytelling medium. It's characters (particularly Celes and Terra) face true hardship and identity crises. This was also the first game to tackle such issues as teen pregnancy, suicide, and death in the family. It's not a light-hearted romp like 10, or a sweeping love story like 8. It's just the best.
Dark at times, light at others. Sakaguchi balanced the tension of Terra's slow descent into madness and her inevitable rise to destiny with stories of her search for love. Celes and Locke both face pain dead on, with Cid and Rachel both falling before their times. The most powerful moment in the game, in fact, is easily Celes' decision to end it all when the world goes to hell (though the opera scene is truly emotional as well).
This game changed gaming. All the plot twists and grandure of 7-10 could not exist without 6. It's 16-bit graphics often tell more story and emotion than the others can even hope for, and it's got the best villain ever (Kefka is the man). If you haven't played it, do yourself a favor. I just finished my 5th time through, after beating 10 so thoroughly, and I find myself loving it more and more.
Dark at times, light at others. Sakaguchi balanced the tension of Terra's slow descent into madness and her inevitable rise to destiny with stories of her search for love. Celes and Locke both face pain dead on, with Cid and Rachel both falling before their times. The most powerful moment in the game, in fact, is easily Celes' decision to end it all when the world goes to hell (though the opera scene is truly emotional as well).
This game changed gaming. All the plot twists and grandure of 7-10 could not exist without 6. It's 16-bit graphics often tell more story and emotion than the others can even hope for, and it's got the best villain ever (Kefka is the man). If you haven't played it, do yourself a favor. I just finished my 5th time through, after beating 10 so thoroughly, and I find myself loving it more and more.
Did you know
- TriviaOriginally released in America under the name Final Fantasy III. Since the original Japanese Final Fantasy III was a totally different game, this has been a large source of confusion of fans for years.
- GoofsThe evasion stat is useless. All evasion is calculated with the MBLOCK stat instead. This also makes the beads relic worthless. This error exists on the SNES and PSX incarnations, although there are ROM patches for the SNES version to fix this.
- Quotes
Celes: I'm a general, not some opera floozy!
- Alternate versionsThe PSX re-release has FMV sequences in it. All the swearing and crude slangs (eg. cunt) have been cut from the 1st US release and the Canadian release.
- ConnectionsEdited into Final Fantasy 25th Anniversary Ultimate Box (2012)
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- Final Fantasy Anthology: Final Fantasy VI
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- See more company credits at IMDbPro
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