Edward Carnby and Aline Cedrac are about to face their worst nightmare. Out to avenge the murder of their friend, Carnby and Aline arrive on Shadow Island and discover that it is caught in t... Read allEdward Carnby and Aline Cedrac are about to face their worst nightmare. Out to avenge the murder of their friend, Carnby and Aline arrive on Shadow Island and discover that it is caught in the grip of an evil force. It's up to them to reclaim three ancient tablets before the ulti... Read allEdward Carnby and Aline Cedrac are about to face their worst nightmare. Out to avenge the murder of their friend, Carnby and Aline arrive on Shadow Island and discover that it is caught in the grip of an evil force. It's up to them to reclaim three ancient tablets before the ultimate terror is unleashed.
- Edward Carnby
- (voice)
- Aline Cedrac
- (voice)
- Christopher Lamb
- (voice)
- …
- Alan Morton
- (voice)
- Obed Morton
- (voice)
- Lucy Morton
- (voice)
- (as Dana Westberg)
Featured reviews
The character's movements are good. This game is like a horror movie.
Greatest horror game since Resident Evil.
The music is well done to make your tension goes high, the lightening bolt in the sky and the thunder is also well done and it's look real somehow, the flashlight one of the best feature in the game, thats why they called this game the master of horror.
No more to say , the game is too old and even if you haven't played it yet, buy it and play it.
This really is, or would be a GREAT resident evil clone if not for one thing: respawning enemies. Yup. Enemies will often respawn in this game.
Having a very limited set of resources such as ammunition or health pickups is a classic element of survival horror. Managing your resources in these type of games adds a layer of complexity to each playthrough. You have to consider: can you attack the enemy in this situation? Do you have the ammo? Or would dodging/running from the enemy in question be more wise? Can you come back later and clear the room out when you might have more ammo? This is where the "survival" part of the term or survival horror comes into play.
But because the enemies respawn in this game, that whole balance is completely ruined imho. In a good survival horror game from this era, the player will eventually become so skilled at conserving resources that they'll end the game with a surplus of ammo/health pickups. Here though, every time you start to amass a nice cushion of heath/ammo pickups, you'll wind up wasting it on enemies you didn't realize were going to respawn.
...and no, running past these enemies isn't as easy as it can be in other survival horrors because often you'll be in a very narrow corridor with no way to go forward down the hall without bumping directly into enemies. The game also does NOT have some sort of melee weapon (like RE's combat knife) to be there as an option when you're out of ammo. When you're out, you're screwed.
It kind of boggles my mind that these game developers CLEARLY understood what made games like Silent Hill and Resident Evil appeal to people. This game is ALMOST a classic. I love the pre-rendered backgrounds, the voice acting isn't laughable, and the story has a very nice Lovecraft vibe. I really want to love this game. You might even like this game, if nothing I've described above puts you off. But it's not for me. I need more balance in my survival horror.
So when AITD: The new nightmare was announced (it's been a while...), I was more than thrilled. So I took it home just last week and hoped for a revelation. Turns out Infogrammes were really devoted to making this a special game...still, they could have done better.
The graphics are simply great for a PS1 title. The lighting effects and the rendering used for the flashlight are extremely well done. The monsters look pretty decent...and the backgrounds rival those of RE3.
The gameplay is basic Resident Evil, altough the inventory screen does add some "new" features...you run around a deserted mansion and slowly discover what happened on Shadow Island. This brings up the story, and it is a very decent one. The only drawback is that you can guess the ending, and thus, the whole story after only an hour or so of gameplay.
My only real complaint would be the polygonal characters. They are very poorly animated (especially Aline Cedrac).
So I guess we'll have to wait for Silent Hill 2. I guess SH will be the game to lead survival horror beyond the B-Movies (however enjoyable they could be...)
Did you know
- GoofsSpelling mistakes in in-game text.
- ConnectionsFeatured in Icons: Scary Games (2002)
- SoundtracksAlone in the Dark
(Theme Song)
Produced and Composed by Stewart Copeland
Drums, Bass and Keyboards Performed by Stewart Copeland
Recorded and Mixed by Jeff Seitz
Guitars Performed by Michael Thompson
Vocals Performed by Jimmy Wood
Details
- Release date
- Country of origin
- Official site
- Also known as
- Alone in the Dark: Koszmar Powraca
- Production companies
- See more company credits at IMDbPro
- Color