IMDb RATING
8.5/10
3.5K
YOUR RATING
Doom 2 follows the story of Doom-Guy, killing hell creatures, for the future of mankind.Doom 2 follows the story of Doom-Guy, killing hell creatures, for the future of mankind.Doom 2 follows the story of Doom-Guy, killing hell creatures, for the future of mankind.
- Awards
- 1 nomination total
Kevin Cloud
- Doomguy (Hands)
- (uncredited)
Bobby Prince
- Marine
- (voice)
- (uncredited)
- …
John Romero
- Final Boss
- (voice)
- (uncredited)
- …
Featured reviews
Kudos to the creators who made this awesome game. I still play sometimes at the age of 24 and guess what? Same nostalgic feelings comes whenever I play this game. Doom and blood are the games that can't be created again.
Doom II in a lot of ways feels more like an expansion than it does an entirely independent game and though I don't think it's quite as consistent as its predecessor, that doesn't stop it from being a hell of a fun time and a worthy follow up to arguably one of the most influential games of all time.
The levels are bigger, more complex. There's essentially twice the amount of demons to slaughter, both in number and variation, with inclusions such as the Revenant, Hell Knight, Pain Elemental, Mancubus, Arch-Vile and Arachnotron being introduced into the franchise. The music is just as bangin' as ever with Bobby Prince returning to compose and we get a brand new toy to play with in the form of the iconic Super Shotgun, a tool synonymous with both the franchise and its protagonist.
Step back into the gore-drenched boots of the Doomguy, avenge your beloved Daisy and save the Earth from demonic invasion.
Doom II feels like a refinement and though it's difficult to stand side by side with the cultural Goliath that was Doom (1993), its important to remember that the franchise would not be what it is today had it not been for this game.
8/10.
The levels are bigger, more complex. There's essentially twice the amount of demons to slaughter, both in number and variation, with inclusions such as the Revenant, Hell Knight, Pain Elemental, Mancubus, Arch-Vile and Arachnotron being introduced into the franchise. The music is just as bangin' as ever with Bobby Prince returning to compose and we get a brand new toy to play with in the form of the iconic Super Shotgun, a tool synonymous with both the franchise and its protagonist.
Step back into the gore-drenched boots of the Doomguy, avenge your beloved Daisy and save the Earth from demonic invasion.
Doom II feels like a refinement and though it's difficult to stand side by side with the cultural Goliath that was Doom (1993), its important to remember that the franchise would not be what it is today had it not been for this game.
8/10.
Doom-2 was a unique game in the sense that it was really a direct addon or extension to the original Doom game without changing much of the original settings and engine, weapons or enemies. However, with some great level design, a creepy soundtrack and very challenging battle sequences, I would still maintain that this game was actually more fun and scarier than Doom-3. Doom-2 offered only one new weapon, the double barrelled shotgun but it included a huge load of new and tougher enemies. As with the Doom, there was very little story but this was excusable since one really didn't expect much of a story during those times. If you grew up during the late 80s or 90s, you would have surely played this game but for the guys who have'nt, I'll just say that you've missed out on a big gaming experience.
10Snivius
Take the excellent base game of the original DOOM and add more weapons, new levels, new soundtrack, enemies and basically everything a good sequel needs to create an arguably perfect shooter with everything being balanced and improved upon to make a even more fast paced and better experience. Often seen as "Just more of the original", my personal favorite of the two, it shouldn't just be ignored whichever one is your favorite of the two however, they are both equally worth playing for fantastic games with once again incredible mod support and you have a duo-logy of games that have became a staple of video game culture for very good reasons.
This was one great game! The soundtrack keeps you motivated to fight. The level design kind of makes up for the limited number of creatures to fight. This is kind of uneven. Some of the middle levels were harder than the latter. It could have been spaced more evenly. But the experience is gritty. Considering that this was the early 90's, I'm surprised they pulled this off. The quality is astounding for what they had to work with. All the controls are tight. The way the sprite bobs when you walk. The ending was disappointing. It just became a very hard 3D platformer, when they could have just added another character.
Did you know
- TriviaThe programmers added a picture of John Romero's head on a stage at the last level. John noticed that and added a sample to the last level of him saying: "To win this game you must beat me, John Romero". The sample was pitch-shifted and reversed.
- GoofsThe two enemy guards in the first room have their backs turned to you and remain oblivious to your presence until you attack. If you silently punch the air from the platform behind them, they become alerted to you. However, if you had instead picked up the chainsaw on the left and held it behind their backs, even though the chainsaw makes noise in its idle position, the guards will remain unaware. This inconsistency occurs because idle weapons are typically silent, while attacking weapons make a sound, except for the fist and chainsaw.
- Alternate versionsThe console versions of Doom II omit levels 31 and 32 and alter some level maps due to size of media and hardware limits.
- ConnectionsEdited from Wolfenstein 3D (1992)
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- See more company credits at IMDbPro
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