IMDb RATING
8.5/10
3.4K
YOUR RATING
Doom 2 follows the story of Doom-Guy, killing hell creatures, for the future of mankind.Doom 2 follows the story of Doom-Guy, killing hell creatures, for the future of mankind.Doom 2 follows the story of Doom-Guy, killing hell creatures, for the future of mankind.
- Awards
- 1 nomination
Kevin Cloud
- Doomguy (Hands)
- (uncredited)
Bobby Prince
- Marine
- (voice)
- (uncredited)
- …
John Romero
- Final Boss
- (voice)
- (uncredited)
- …
Storyline
Did you know
- TriviaThe programmers added a picture of John Romero's head on a stage at the last level. John noticed that and added a sample to the last level of him saying: "To win this game you must beat me, John Romero". The sample was pitch-shifted and reversed.
- Alternate versionsThe console versions of Doom II omit levels 31 and 32 and alter some level maps due to size of media and hardware limits.
- ConnectionsEdited from Wolfenstein 3D (1992)
Featured review
My favorite game of all times! May be Doom or Ultimate Doom would've been my favorite of all times, but it just happened that I played this before the original Doom. It was the first ever FPS game, first ever action game and first ever horror/demonic game I ever played, so I may be quite biased towards this game. Yeah, maybe games like Call of Duty and all are "better" than these games. But had it not been for Doom, none of such games would've existed at all. So, you may not like it, but you can never deny it's legacy.
There are new monsters, a very cool Super Shotgun (which is my favorite gun in an FPS game, together with the BFG) and some improvements in gameplay experience. I personally liked the continuous gameplay rather than the episodic approach of the original. The levels look better in terms of design and some levels (Map 13: Downtown in particular) do become a great experience after playing a number of times, even if they are too tedious in the beginning. Also, it has less number of mazes compared to the original Doom. Since I hate mazes, I take that as an improvement. Arch-Viles are perhaps my favorite enemy in classic Doom, which first appears in this game. Some levels require a well-planned strategy to get through it properly. Not really the primary element of the game, but it's also a strategic game sometimes. The strategic part of the game is often overlooked. One major issue people bring up is the lack of storyline. Yes, it doesn't have a whole lot of cutscenes and scrolling and reading. And considering it to be one of the earliest games of its kind, it might have been horrible to look at the cutscenes in retrospect. So, it puts gameplay above the storytelling but it doesn't mean that the game has no storyline at all. It has very minimal storylines and setups and buildups. The minimality adds to the charm of the game. Even though they're in minimal amount, they're sufficient for the players to make some sense out of the gameplay experience they get. That's some weird brilliance. The continuous gameplay makes things a little easier than compared to Doom/Ultimate Doom - especially Episode 4 of Ultimate Doom (Thy Flesh Consumed). But, playing each level from a pistol start will make some of the levels ten times more difficult.
My favorite levels - Entryway (1), Dead Simple (7), Tricks and Traps (8), 'O' of Destruction (11), Inmost Dens (14), Suburbs (16), Tenements (17), The Courtyard (18), The Citadel (19), Barrels o' Fun (23), Bloodfalls (25), Monster Condo (27), The Spirit World (28), The Living End (29). These are my favorite levels out of any classic Doom games and the millions of other wads created by the people who loved and played these classics.
My least favorite levels - The Pit (9), Refueling Base (10), The Chasm (24). Not at all the worst levels out there in the original ones or the customized versions. But, it's either their gimmick and the lack of ammo which made me like these levels less.
Score : absolute 10/10 Grade : golden A+
There are new monsters, a very cool Super Shotgun (which is my favorite gun in an FPS game, together with the BFG) and some improvements in gameplay experience. I personally liked the continuous gameplay rather than the episodic approach of the original. The levels look better in terms of design and some levels (Map 13: Downtown in particular) do become a great experience after playing a number of times, even if they are too tedious in the beginning. Also, it has less number of mazes compared to the original Doom. Since I hate mazes, I take that as an improvement. Arch-Viles are perhaps my favorite enemy in classic Doom, which first appears in this game. Some levels require a well-planned strategy to get through it properly. Not really the primary element of the game, but it's also a strategic game sometimes. The strategic part of the game is often overlooked. One major issue people bring up is the lack of storyline. Yes, it doesn't have a whole lot of cutscenes and scrolling and reading. And considering it to be one of the earliest games of its kind, it might have been horrible to look at the cutscenes in retrospect. So, it puts gameplay above the storytelling but it doesn't mean that the game has no storyline at all. It has very minimal storylines and setups and buildups. The minimality adds to the charm of the game. Even though they're in minimal amount, they're sufficient for the players to make some sense out of the gameplay experience they get. That's some weird brilliance. The continuous gameplay makes things a little easier than compared to Doom/Ultimate Doom - especially Episode 4 of Ultimate Doom (Thy Flesh Consumed). But, playing each level from a pistol start will make some of the levels ten times more difficult.
My favorite levels - Entryway (1), Dead Simple (7), Tricks and Traps (8), 'O' of Destruction (11), Inmost Dens (14), Suburbs (16), Tenements (17), The Courtyard (18), The Citadel (19), Barrels o' Fun (23), Bloodfalls (25), Monster Condo (27), The Spirit World (28), The Living End (29). These are my favorite levels out of any classic Doom games and the millions of other wads created by the people who loved and played these classics.
My least favorite levels - The Pit (9), Refueling Base (10), The Chasm (24). Not at all the worst levels out there in the original ones or the customized versions. But, it's either their gimmick and the lack of ammo which made me like these levels less.
Score : absolute 10/10 Grade : golden A+
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- Doom II
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