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The Ghost Club (2003)

FAQ

The Ghost Club



    ***this may contain SPOILERS***

    A detailed set of chapter headings: * 01=00:00:00.000 - The Ghost Club (2003) - * 02=00:00:02.000 - 01-1 town and a carnival sponsored by bad guy - * 03=00:01:45.000 - 01-2 ghost hunter is at a maybe-haunted house, instead - * 04=00:02:53.000 - 01-3 brother cycling on pedestrian only turf, spy too - * 05=00:04:07.000 - 01-4 inventor is motorised - * 06=00:04:32.000 - 01-5 ghosthunter gets in touch with her fear - * 07=00:05:48.000 - 01-6 inventor's invention - * 08=00:07:57.000 - 01-7 bad guy not on the receiving end of the invention - * 09=00:09:07.000 - 02-1 Malones, cafe at the heart of ghost hunter's world - * 10=00:09:38.000 - 02-2 bad guy and rat show their interest in Malones - * 11=00:11:38.000 - 03-1 a hint that inventor is in love - * 12=00:12:06.000 - 03-2 fried chicken and a family talk and grandma's - * 13=00:14:37.000 - 03-3 spy and the big picture and grandma's - * 14=00:17:29.000 - 03-4 rat droppings, bad guy blocks mums next move - * 15=00:18:26.000 - 04-1 the four plus big brother at grandma's - * 16=00:20:45.000 - 04-2 four plus settle in and mum cries on a shoulder - * 17=00:23:25.000 - 04-4 bad guy bad bad - * 18=00:23:40.000 - 04-5 brother finds a haunted house - * 19=00:24:10.000 - 04-6 mum and big brother have to go - * 20=00:24:58.000 - 04-7 spy clues up the others re the bad guy problem - * 21=00:26:05.000 - 05-1 the story about the local ghost - * 22=00:30:08.000 - 05-2 ghost hunter gets side tracked - * 23=00:31:13.000 - 05-3 dinner and the fort as a ghost hunter HQ - * 24=00:32:43.000 - 05-4 if we had to move - * 25=00:34:16.000 - 05-5 an attempt to contact ghost - * 26=00:34:58.000 - 05-6 tree house cum fort - * 27=00:35:24.000 - 05-7 rat, mum finds things messed up - * 28=00:36:52.000 - 05-8 repairing the new HQ - * 29=00:39:07.000 - 05-9 on-line for high tech spy stuff, scared away by ghost - * 30=00:41:03.000 - 06-1 ghost hunter faces fear - * 31=00:42:26.000 - 06-2 lunch and advice from grandma - * 32=00:44:05.000 - 06-3 ghost hunter goes in alone to talk to ghost - * 33=00:44:59.000 - 06-4 ghost tracker 2000 and ghost catcher 5000 - * 34=00:47:38.000 - 06-5 riding to town on inventor's new wheels - * 35=00:49:23.000 - 07-1 spy faces a firewall - * 36=00:50:35.000 - 07-2 bad guy does spy stuff - * 37=00:52:03.000 - 07-3 a crazy scheme that needs a look-out - * 38=00:54:55.000 - 08-1 new improved ghost catcher 5000 - * 39=00:55:57.000 - 08-2 speaking the plan where ghost will hear - * 40=00:56:34.000 - 08-3 a fake early to bed - * 41=00:58:49.000 - 08-4 four alone in the woods and looking for ghost - * 42=01:01:50.000 - 08-5 a crisis - * 43=01:03:42.000 - 08-6 the bracelet comes into the picture - * 44=01:05:20.000 - 08-7 from grandma to the newest generation - * 45=01:06:15.000 - 09-1 mum has failed, but the four might succeed - * 46=01:07:30.000 - 09-2 asking ghost for advice or acceptance - * 47=01:08:17.000 - 09-3 auction for a rare piece of supernatural memorabilia - * 48=01:09:34.000 - 09-4 mum, wake up - * 49=01:11:06.000 - 10-1 shop auction and old Gus recognises the bracelet - * 50=01:12:46.000 - 10-2 drive to the far side of town - * 51=01:13:29.000 - 10-3 bad guy bad bad - * 52=01:13:53.000 - 10-4 drive passes church and continues on - * 53=01:15:04.000 - 10-5 mum notices that the van and four plus are gone - * 54=01:15:13.000 - 10-6 from 160 with $300,000 - * 55=01:16:31.000 - 10-7 showdown at the not okay bank - * 56=01:18:01.000 - 11-1 passing on the bracelet one more time - * 57=01:18:47.000 - 11-2 ghost hunter and a last talk with ghost - * 58=01:19:51.000 - end credits - * 59=01:21:41.000 - end - It'll All Work Out -

    .000 is a placeholder for the exact time.

    These are best viewed edited so as to show one chapter per line, if using this for search. There is a copy showing this in the Message board, which is only accessible when logged in. That also includes an OGG version.

    The OGG version is for if there are players that can work from an external OGG chapters file.

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