The Helghans have rebuilt their planet after the first Helghan War and have attacked the ISA on the colony planet Vekta, who are heavily outnumbered. Captain Jan Templar and his squad are se... Read allThe Helghans have rebuilt their planet after the first Helghan War and have attacked the ISA on the colony planet Vekta, who are heavily outnumbered. Captain Jan Templar and his squad are sent to find the ISA operative.The Helghans have rebuilt their planet after the first Helghan War and have attacked the ISA on the colony planet Vekta, who are heavily outnumbered. Captain Jan Templar and his squad are sent to find the ISA operative.
- Nominated for 2 BAFTA Awards
- 2 nominations total
- Captain Jan Templar
- (voice)
- Shadow Marshal Luger
- (voice)
- (as Jennifer Lawrence)
- Scolar Visari
- (voice)
- Additional ISA Voices
- (voice)
- (as Kennie Andrews)
- Additional ISA Voices
- (voice)
- (as Eric Myers)
Featured reviews
But then....it came out. I bought it on the very first day, got home...put it in and whilst watching the intro movie I was happily grinning. The intro movie kicks ass!...well and truly. But then I started playing....and things turned sour. The graphics were good, possibly one of the best looking games on PS2, but as the game progresses you get fed up of the atmosphere of the whole "grey, bleak and dull" look of war. The supposed rag-doll physics (in which if someone is killed or thrown away by a blast their body will react to it realistically)were such a problem, you killed someone and they're stick half in the ground, get stuck in walls...awful. The guns rule though!, they look beefy, sound great and take a while to reload...which although sounds horrible at first is actually a good thing if you're going for realism. This however does not include the sniper rifle...where it's impossible to aim, once you remove your thumb from the analogue stick, the cross-hairs go straight back to the middle...leaving you helpless for sharpshooting. There are a nice few features...such as a little timer on the grenades so you know exactly when to throw them, the "bash" manoeuvres are stylish and fun. After playing this game, and finding all these flaws (very quickly) I found myself beginning to make excuses for the game because I was so looking forward to it. There was no promised co-op story mode as promised, and the offline multi player is slow and hard. Imagine toggling around feeling like a penguin with a cannon for five minutes trying to find someone, then being blown up instantly by someone you didn't even get a glance at.
Overall...the game has its moments, but is overall a disappointment. 5/10...Oh and I saw the intro movie for Killzone 2...looks amazing but I'm being cautious this time...hopefully Guerilla (development) will have learnt from their mistakes....hopefully.
Anywho, the game. Killzone for whatever reason was hailed the aforementioned nickname. And it really didn't deliver. I believe part of it was caused by the hardware itself. This game is arguably one of the better looking games on the PS2. And that's just it. This game looked great and I don't think the PS2's hardware could take it. Now if it was released for the Gamecube or Xbox. Things probably would have been different. Obviously, Killzone 2 shouldn't suffer from this problem.
Through a few hours worth of play I noticed that there is some frame rate issues and the artificial intelligence seems to not be intelligent at all a lot of the time. The multi-player I wouldn't even bother with. It felt kinda slow at times and is of no comparison to what the first Halo had to offer, let alone Halo 2. The bugs people talked about are clearly evident too. Environment and even enemy pop-ups do occur. I even seen one guy fall through a flight of stairs as I was about to hit him. And so far, i've ran into a couple of types of enemies. And by couple I mean about 2 maybe even 3. If your going to live to the that stupid nickname "Halo Killer", you damn sure better have a good variety of enemies.
What this game does have is a pretty decent story. Yes, its another one of those "humanity is at war with a fairly superior opponent" games. But what they do with that concept, they do reasonably well. I also like the guns for each side. The point of view is cool. I even liked when the guy climbed up a ladder. Seriously, I don't believe I have ever seen that in a FPS. I mean I seen them go up ladders. But that's just it, they go up. They don't climb up. Reloading was kinda neat too. Took a little while but that's how you would probably reload in real life under those conditions. The only problem I found with that is when you shoot someone with like say the shotgun underneath the helghast primary machine gun. If you have an extra shotgun round it reloads automatically. Which can sometimes screw you over. I hate that, its not needed and for a game that puts quite a bit of emphasis on realism it should not be that way at all. The sound was exceptional. Only some of the characters voices bugged me. But the music and the sounds of guns blazing were awesome.
Killzone doesn't have the AI, multi-player, and frame rate that Halo had. Not to mention all the bugs. That's why it's no "Halo Killer". What Killzone did though is get a bunch of little things right and that was enough to get by. With Killzone 2, Guerrilla will be able to live up to the hype.
Did you know
- TriviaAs Holland has strict gun laws, it proved difficult for the sound designers to get their hands on real-life weaponry. Instead, various staplers and other pieces of office equipment where recorded and treated to sound like the reloading action of guns.
- GoofsWhen Templar and company speed away in stolen Helghast Attack Boats, they are chased by guided missiles fired at them from a Helghast soldier with a 3-barreled launcher. This is impossible, because everywhere else in Killzone this launcher is found as RPG - a weapon whose rounds have no guidance. This weapon is not, in fact, found anywhere else in Killzone.
- Quotes
Colonel Hakha: Given time, even a monkey can write Shakespeare.
Sergeant Rico Velasquez: What the fuck is a Shakespeare.
- ConnectionsFeatured in Jampack Vol. 11 (2004)