Directed by
Paul Germain |
Writing Credits (in alphabetical order)
Garrett Price | ... | (creator) |
Cast (in credits order)
Stephan Weyte | ... | Captain Nathaniel J. Claw (voice) | |
Jace Hall | ... | Red Tail (voice) (as Jason Hall) | |
John Armstrong | ... | (voice) | |
Daniel Bernstein | ... | (voice) | |
Treena Burton-Bernstein | ... | (voice) | |
Toby Gladwell | ... | (voice) | |
Brian L. Goble | ... | (voice) | |
Louis Lujan | ... | (voice) | |
Rick May | ... | (voice) | |
Jenny Price | ... | (voice) | |
Rodney Sherwood | ... | (voice) | |
Traci Timmons | ... | (voice) |
Produced by
John L. Jack | ... | producer |
Music by
Daniel Bernstein | ||
Guy Whitmore |
Art Direction by
Garrett Price |
Art Department
Ed Anderson | ... | storyboard and layout artist |
Leslie Beaber | ... | artist |
Israel Evans | ... | artist |
Matt Hayhurst | ... | artist |
Geoff Kaimmer | ... | background artist (as Geoffrey Kaimmer) |
Kevin Kilstrom | ... | artist |
Bill McConaughy | ... | illustrations / title logo designer |
Ken Mundie | ... | storyboard and layout artist |
Garrett Price | ... | artist |
Stephanie Sherwood | ... | illustrations / title logo designer |
Brian Waite | ... | artist |
Donald Wallace | ... | storyboard and layout artist |
Sound Department
James Ackley | ... | audio / sound designer |
Daniel Bernstein | ... | audio director / sound designer |
Jace Hall | ... | sound designer |
Cassano Thruston | ... | sound designer |
Guy Whitmore | ... | sound designer |
Visual Effects by
Peter Campbell Freeman | ... | computer animator / computer effects |
Animation Department
Ed Anderson | ... | animator |
James Bradrick | ... | animator |
Rebecca Bush | ... | animator |
Israel Evans | ... | character designer |
Matt Hayhurst | ... | character designer |
Ken Mundie | ... | animator |
Peter Nguyen | ... | assistant animation clean-up |
Garrett Price | ... | character designer |
Kelly Rose | ... | digital ink and paint artist |
Lonnie Smith | ... | background artist |
Emma Vokurka | ... | lead animator |
Donald Wallace | ... | animation director / animator |
Additional Crew
James Ackley | ... | adr / video |
Isaac Barry | ... | quality assurance |
Jeremy Blackman | ... | additional engineering (as Rachel Blackman) |
Bryan Bouwman | ... | operations |
Bill Brooks | ... | additional engineering |
Wayne Burns | ... | operations |
Paul Butterfield | ... | web creator / web designer |
Mike Cody | ... | quality assurance |
Lynne Dayton | ... | quality assurance |
Jenni Gant | ... | marketing |
Brian L. Goble | ... | lead engineer / programmer: game engine and tools |
Chris Hewett | ... | game designer / level designer |
John L. Jack | ... | chief hand waver |
Patti Kail | ... | operations (as Patti Pudinski) |
Rodd Karp | ... | quality assurance |
Adam Ketola | ... | web creator / web designer |
Greg Kettell | ... | game engineer |
John LaCasse | ... | lead engineer |
Kevin Lambert | ... | additional engineering / game designer / level designer |
Spencer Maiers | ... | palette creation / web creator / web designer |
Eric Minamoto | ... | information systems |
Gary Pope | ... | quality assurance |
Garrett Price | ... | game designer |
Scott H. Pultz | ... | additional engineering |
Joel Reiff | ... | web creator / web designer |
Paul Renault | ... | creative development |
Lynn Rott | ... | operations |
Scott Schlegel | ... | additional engineering |
Mike Shannon | ... | information systems |
Kevin Stephens | ... | game engineer |
Peter Thomas | ... | information systems |
Jim Totaro | ... | information systems |
Bill Vandervoort | ... | game designer / level designer |
Matt Wasnick | ... | game designer / level designer |
Thanks
Todd Clineschmidtand | ... | special thanks |
Mark Forsyth | ... | special thanks |
Steve Herring | ... | special thanks |
Gary Kussman | ... | special thanks |