6 reviews
- jonafun0516
- Mar 25, 2008
- Permalink
I was walking thru Best Buy one day in the search for a new game. Little did I know that that day would be the day I became the proud owner of Medal Of Honor: European Assault. First of all let me say the graphics on this game aren't the best, but I'd give 'em a 9 out 0f 10. Let me say that this is no ordinary war game. The revives give the 'you get a second chance, so don't blow it this time' feel, which is cool. I must however say that the little icons indicating medkits and weapons, etc. Does take away the feel that you're actually at war. The authentic German, Russian, etc. Also surprised me. So, overall I would give this game a 10 out of 10. It is defiantly worth buying. Happy playing!
- redderthenu
- Nov 9, 2007
- Permalink
I first seen this game while on the last day of school. We brought it in for some 4-way multi-player and I was blown away. The next day I bought for £37.99 from my local Woolworths.
The single-player experience I took home with me that day was a major disappointment. Now not a lot of people will agree, as it is obvious that this is a major step up from Rising Sun.
First of all, the graphics have received an overhaul. Gone are the standard, muddy levels that filled the MOH games of before, replaced by some fantastic textures and backdrops, with the Bloom effects complimenting the environments the player finds himself in, from sandy North African deserts (note to EA: this is not Europe), to the gritty smoke filled wastelands of Stalingrad. You also have a lot more say in what your character can do in a certain situation. It's obvious that that EA has spent a lot of time in trying to make the player, as US Army captain William Holt hunting down a devious German army colonel developing atomic weapons( SNAP! Oh there's goes the wafer thin plot) feel immersed in your environments, and this it does with a measure of success. The sound also contributes to this immersion, gunshots and explosions rattling everywhere, and there are some decent if not standout vocal performances. In other words production values are up to the usual EA standard, though this was to be expected.
Gameplay is divided up into 11 levels set around the European front of the err... assault, and its here that the game shows up its first flaw. Despite claims that battlefields are much larger than before, the levels are still rather short. Well, maybe not too short, just unsubstantiated. You'll rocket through these levels like no other, and the lack of bonus content makes for a poor £37.99 spent.
Controls also suffer. While they are alright, they feel foreign and it will take a while before you get familiar with them, They can also feel rather sluggish, especially when you want to crouch. The team aspect of the game is completely unnecessary and all you'll ever need them for is to draw away enemy fire, as they lack either the dynamicness of the guys in Brothers in Arms or the simple command system of Freedom Fighters.
Someparts of the game can be downright unfair, with the enemy pouring on a soul destroying amount of fire eating away at your Revive credits(another poorly implemented mechanic).
Add to this some rather jittery AI, which just refuses to stop moving for 2 seconds and makes suicidal runs a lot more common than you may believe possible, lots of invisible barriers interrupting the flow of gameplay, some dull level design and you have a game which does not stand up to Call of Duty: Finest Hour, which though simpler, is far easier to master yet is undeniably more engrossing. Too little, too late is the saying that rings true to almost all of MOH, as Call of Duty sticks to what it does best and does it well, while MOH: EA is a series of concepts tacked together with little care but for profit, and given the overall look of EA sheen which garners them so much money these days.
Looks: 8 Sounds: 7 Plays: 6 Lasts: 5 Overall: 6/10
The single-player experience I took home with me that day was a major disappointment. Now not a lot of people will agree, as it is obvious that this is a major step up from Rising Sun.
First of all, the graphics have received an overhaul. Gone are the standard, muddy levels that filled the MOH games of before, replaced by some fantastic textures and backdrops, with the Bloom effects complimenting the environments the player finds himself in, from sandy North African deserts (note to EA: this is not Europe), to the gritty smoke filled wastelands of Stalingrad. You also have a lot more say in what your character can do in a certain situation. It's obvious that that EA has spent a lot of time in trying to make the player, as US Army captain William Holt hunting down a devious German army colonel developing atomic weapons( SNAP! Oh there's goes the wafer thin plot) feel immersed in your environments, and this it does with a measure of success. The sound also contributes to this immersion, gunshots and explosions rattling everywhere, and there are some decent if not standout vocal performances. In other words production values are up to the usual EA standard, though this was to be expected.
Gameplay is divided up into 11 levels set around the European front of the err... assault, and its here that the game shows up its first flaw. Despite claims that battlefields are much larger than before, the levels are still rather short. Well, maybe not too short, just unsubstantiated. You'll rocket through these levels like no other, and the lack of bonus content makes for a poor £37.99 spent.
Controls also suffer. While they are alright, they feel foreign and it will take a while before you get familiar with them, They can also feel rather sluggish, especially when you want to crouch. The team aspect of the game is completely unnecessary and all you'll ever need them for is to draw away enemy fire, as they lack either the dynamicness of the guys in Brothers in Arms or the simple command system of Freedom Fighters.
Someparts of the game can be downright unfair, with the enemy pouring on a soul destroying amount of fire eating away at your Revive credits(another poorly implemented mechanic).
Add to this some rather jittery AI, which just refuses to stop moving for 2 seconds and makes suicidal runs a lot more common than you may believe possible, lots of invisible barriers interrupting the flow of gameplay, some dull level design and you have a game which does not stand up to Call of Duty: Finest Hour, which though simpler, is far easier to master yet is undeniably more engrossing. Too little, too late is the saying that rings true to almost all of MOH, as Call of Duty sticks to what it does best and does it well, while MOH: EA is a series of concepts tacked together with little care but for profit, and given the overall look of EA sheen which garners them so much money these days.
Looks: 8 Sounds: 7 Plays: 6 Lasts: 5 Overall: 6/10
- Decktoplasm
- Oct 18, 2005
- Permalink
This is the first MOH game I've ever played, and I actually liked it a lot. But I guess the only reason I liked it was because it was the first one I've ever played. I am now an official fan of the series, and I was wondering which one I should get next? I was thinking about getting either Rising Sun or Pacific Assault next, but I wanted to know if there were better ones. I really love the whole stories of fighting through WW2, and am now very interested in it all. Well, I have to have ten lines, so...I love Medal Of Honor! I love Medal Of Honor! I love Medal Of Honor! IIII LOOOVVEE MMEEDDAALL OOFF HHOONNOORR! Okay, this is getting really boring. The one fault with IMDb is that you have to have at least ten lines on the comments.
I was excited when I first heard of MoH:EA but when I got halfway through the game I was board, disappointed, and a angry.
First off, the game play is more arcade then past MoH games. The floating icons symbolizing where guns, ammo, and equipment are make the game less realistic and in my opinion less fun. In this game you also have the ability to revive yourself, and to use adrenaline which for a short time makes you invincible, gives you unlimited ammo, and enabled one hit kills. Fans of the past MoH games may not like these new features as they seem to make the game to easy.
The overall story is OK for a MoH game but each level seems the same. Basically you complete the main objective, kill a German officer, find an important document, and complete two-four other secondary objective(some become part of the main objective later on in the game). Sure you go to most of the theaters of war which is fun and all, but you can do that in Call of Duty and have a better experience.
The A.I. in the game is just plain terrible. Sure you can direct your squad to different areas but once they get to said area they immediately come back to you, making it hard to perform flanks. Your squad kill get caught in your crossfire and take poor cover. Manytimes they'll just stand in front of a machine gun nest until you do something or until they die.
The environmental graphics are fine but not great the skins for the tanks and soldiers seem old and dated but besides that I don't have any real complaints.
The only good part of the game is the music and sound. If you have a home theater this game is perfect for it. You'll hear artillery and tank rounds land all around you and is amazing. The music is like always spectacular, moving, and helps you get into the mood of the situation.
Overall, the game seems like it had potential but then EA realized the competition it would have with Brothers in Arms and Call of Duty and just poorly slapped together a FPS. This is a renter, hell see if you can barrow it from a friend to save the four dollars on the rental fee.
First off, the game play is more arcade then past MoH games. The floating icons symbolizing where guns, ammo, and equipment are make the game less realistic and in my opinion less fun. In this game you also have the ability to revive yourself, and to use adrenaline which for a short time makes you invincible, gives you unlimited ammo, and enabled one hit kills. Fans of the past MoH games may not like these new features as they seem to make the game to easy.
The overall story is OK for a MoH game but each level seems the same. Basically you complete the main objective, kill a German officer, find an important document, and complete two-four other secondary objective(some become part of the main objective later on in the game). Sure you go to most of the theaters of war which is fun and all, but you can do that in Call of Duty and have a better experience.
The A.I. in the game is just plain terrible. Sure you can direct your squad to different areas but once they get to said area they immediately come back to you, making it hard to perform flanks. Your squad kill get caught in your crossfire and take poor cover. Manytimes they'll just stand in front of a machine gun nest until you do something or until they die.
The environmental graphics are fine but not great the skins for the tanks and soldiers seem old and dated but besides that I don't have any real complaints.
The only good part of the game is the music and sound. If you have a home theater this game is perfect for it. You'll hear artillery and tank rounds land all around you and is amazing. The music is like always spectacular, moving, and helps you get into the mood of the situation.
Overall, the game seems like it had potential but then EA realized the competition it would have with Brothers in Arms and Call of Duty and just poorly slapped together a FPS. This is a renter, hell see if you can barrow it from a friend to save the four dollars on the rental fee.
- fallen1221
- Aug 1, 2005
- Permalink