Directed by
Cory Barlog |
Writing Credits
Cory Barlog | ... | (story: production group) & |
David Jaffe | ... | (story) |
Cory Barlog | ... | (game writer: production group) & |
James Barlog | ... | (game writer: production group) & |
Marianne Krawczyk | ... | (game writer: production group) |
Ariel Lawrence | ... | (additional writer: production group) & |
William Weissbaum | ... | (additional writer: production group) |
David Jaffe | ... | (characters) |
Cast (in credits order)
Produced by
William 'Chip' Beaman | ... | dialogue executive producer: Manager VO and talent Services |
Steve Caterson | ... | producer: Santa Monica Studio (as Steve 'Scat' Caterson) |
Chad Cox | ... | associate producer: production group |
Angie Howard | ... | associate producer: production group |
Ariel Lawrence | ... | assistant producer: production group |
David McGrath | ... | producer: SCEA Cinematic Solution Group |
Aaron Orsak | ... | associate producer: production group |
Seung Won Park | ... | producer: hi-res and in-game cinematics |
Kenneth T. Roy | ... | associate producer: production group |
Kay Sasatomi | ... | producer: hi-res and in-game cinematics |
Fred Seibert | ... | executive producer |
Shannon Studstill | ... | executive producer: Santa Monica Studio |
Joel Taubel | ... | associate producer: production group |
Whitney Wade | ... | producer: production group |
You Shin Wan | ... | producer: hi-res and in-game cinematics (as You Shin Won) |
Music by
Ron Fish | ||
Georgetragic | ... | (writer:) |
Gerard K. Marino | ||
Michael A. Reagan | ||
Cris Velasco | ... | (original music by) |
Casting By
Amanda Wyatt |
Production Management
Rita Mines | ... | production manager |
Jahil Nelson | ... | post-production supervisor: SCEA Cinematic Solution Group |
Art Department
Mark Ahlin | ... | environment artist: production group |
Mark Anderson | ... | additional technical art support: production group |
Raymond Arriaga | ... | environment artist: production group |
Stig Asmussen | ... | art director: Santa Monica Studio |
Paul Coda | ... | environment artist: production group |
Ken Feldman | ... | environment artist: production group |
Sean Gilley | ... | additional technical art support: production group |
Richard Greenspan | ... | additional technical art support: production group |
Todd Harris | ... | storyboard artist |
Ryan Meinerding | ... | additional concept art: production group |
Jason Minters | ... | technical artist: production group |
Wade Mulhern | ... | cinematic environment artist: production group |
Ron Oden | ... | storyboard artist |
John Palamarchuk | ... | environment artist: production group |
Andy Park | ... | concept artist: production group |
Timo Pihlajamaki | ... | environment artist: production group |
Erik San Juan | ... | concept artist: production group |
Scott Seeto | ... | concept artist: production group |
Alexander Stein | ... | technical artist: production group |
Nate Stephens | ... | environment artist: production group |
Angie Stout | ... | graphic designer: SCEA cinematic solution group |
Christopher Sutton | ... | lead environment artist: production group |
Dwayne Turner | ... | concept artist: production group |
Lewis Walden | ... | environment artist: production group |
Sound Department
Brad Aldredge | ... | sound designer: SCEA audio production group |
Chad Bedell | ... | voiceover editor: Soundelux Design Music Group |
Matthew C. Beville | ... | voice recording engineer: Soundelux Design Music Group (as Matt Beville) |
Mark Camperell | ... | voiceover editor: Soundelux Design Music Group |
Chris Canning | ... | cinematic audio post-production: SCEA audio production group |
Bryan Celano | ... | voiceover editor: Soundelux Design Music Group |
Jeff Darby | ... | cinematic audio post-production: SCEA audio production group |
Gregory deBeer | ... | dialog supervisor: SCEA audio production group (as Greg DeBeer) |
Tristan des Pres | ... | sound designer: SCEA audio production group |
David Farmer | ... | sound designer |
David Lee Fein | ... | foley artist (as David Fein) / foley mixer (as David Fein) |
Paul Fox | ... | sound designer: SCEA audio production group |
Dutch Hill | ... | voice recording engineer: Soundelux Design Music Group / voiceover editor: Soundelux Design Music Group |
David Jobe | ... | foley mixer |
Michael Edward Johnson | ... | cinematic audio post-production: SCEA (as Mike Johnson) / supervising sound editor: cinematics |
Steve Johnson | ... | cinematic audio post-production: SCEA audio production group |
Phillip A. Kovats | ... | sound supervisor: SCEA audio production group (as Phillip Kovats) |
Eric Kuehnl | ... | cinematic audio post-production: SCEA audio production group |
Justin Langley | ... | voice recording engineer: Soundelux Design Music Group / voiceover editor: Soundelux Design Music Group |
Davina MacKey | ... | sound project coordinator: SCEA audio production group |
Emile Mika | ... | sound designer: SCEA audio production group |
Brian Min | ... | cinematic audio post-production: SCEA audio production group |
Alyson Dee Moore | ... | foley artist (as Alyson More) |
Scott Morgan | ... | foley recordist |
David Murrant | ... | sound design manager: SCEA audio production group (as Dave Murrant) |
Todd Piperi | ... | lead sound implementer |
Bob Rankin | ... | voiceover editor: Soundelux Design Music Group |
Clint Richardson | ... | voiceover editor |
John Roesch | ... | foley artist |
Chuck Russom | ... | lead sound designer: SCEA audio production group |
Jacquie Shriver | ... | dialogue coordinator: SCEA audio production group |
Visual Effects by
Maximillian Vaugh Ancar | ... | lead visual effects artist: production group (as Maximilion Vaughn Ancar) |
Stephen Fedasz IV | ... | cg director: in-game cinematics: Technicolor |
Jeung So Kim | ... | CG supervisor: hi-res and in-game cinematics |
Jong Bo Kim | ... | cinematics supervisor: hi-res and in-game cinematics |
Wade Mulhern | ... | visual effects artist: production group |
Devin Olden | ... | lead compositor: SCEA cinematic solution group |
Scott Peterson | ... | production manager: motion capture, animation and scanning, AASG |
Semin Tho | ... | project supervisor: hi-res and in-game cinematics |
Charlie Wen | ... | visual development director: Santa Monica Studio |
Animation Department
Kevin Anderson | ... | character artist: production group |
Artak Avakyan | ... | cinematic animator: production group / game animator: production group |
Robert Castaneda | ... | animation director: Technicolor |
James Che | ... | additional cinematic animation support: production group / game animator: production group |
Go Woon Choi | ... | character artist: production group |
Junho Choi | ... | character setup / cloth simulation |
Jackie Corley | ... | game animator: production group / lead cinematic animator: production group |
Thomas Estrada | ... | animator |
Sean Gilley | ... | additional cinematic animation support: production group / game animator: production group |
Michael Graessle | ... | motion capture animator: AASG |
Ken Huynh | ... | character artist: production group |
Eric LaShelle | ... | animator |
Daniel Legg | ... | motion capture technical animator: AASG |
Giovanni Luis | ... | character technical director: production group |
Dwayne Mason | ... | director: SCEA Art & Animation Services Group |
Jason McDade | ... | cinematic animator: production group / game animator: production group |
Trisha Menbeck | ... | motion capture technical animator: AASG |
Chad Moore | ... | animation manager: AASG |
Koji Nagashima | ... | programmer: cutscene animation |
Brian Phipps | ... | motion capture animator: AASG |
Tim Pixton | ... | additional cinematic animation support: production group / game animator: production group |
Brian Rausch | ... | animation manager: AASG |
Derek Raymond | ... | animator |
Eryn Roston | ... | motion capture animator: AASG |
Percy Sagun | ... | motion capture specialist: AASG |
Erik San Juan | ... | character artist: production group |
Sonny Santa Maria | ... | cinematic animator: production group / game animator: production group |
Frank Strocco | ... | motion capture animation lead: AASG |
Nonet Vargas | ... | senior department administrator: SCEA Art & Animation Services Group |
Bruno Velazquez | ... | cinematic animator: production group / game animator: production group |
Johnny Walker | ... | motion capture technical animation lead: AASG |
Monique Williamson | ... | department administrator: SCEA Art & Animation Services Group |
Mehdi Yssef | ... | additional cinematic animation support: production group / lead game animator: production group |
George Zimmet | ... | character animations supervisor: hi-res and in-game cinematics |
Casting Department
Brigitte Burdine | ... | casting: motion capture performer |
Music Department
Clint Bajakian | ... | senior music supervisor: SCEA music production group |
Leland Bond | ... | music preparation: SCEA music production group |
Mark Cally | ... | music preparation: SCEA music production group |
Jan Chalipecký | ... | choir conductor: The Czech Film Orchestra String Players and Choir |
Kostas Christides | ... | additional orchestrator: SCEA music production group / choral arranger |
Tim Davies | ... | orchestrator and conductor: SCEA music production group |
Chuck Doud | ... | director of music: SCEA music production group |
Isobel Griffiths | ... | orchestral contractor |
Scott Hanau | ... | music production associate: SCEA music production group |
Ernest Johnson | ... | music production associate: SCEA music production group |
Jonathan Mayer | ... | music supervisor: SCEA music production group |
David Mucci | ... | music operations manager: SCEA music production group |
Brandon Roberts | ... | music preparation: SCEA music production group |
James T. Sale | ... | additional orchestrator: SCEA music production group |
Tammy Tsuyuki | ... | associate music producer: SCEA music production group |
Ryan von Minus | ... | music intern: SCEA music production group (as Ryan Duda) |
Additional Crew
Rodger Aladray | ... | lead quality assurance tester: SCEA product development |
Matt Arrington | ... | game programmer |
Moumine Ballo | ... | additional programming support |
Cory Barlog | ... | game designer: combat scenarios |
Cory Barron | ... | interface technical artist: production group |
Allan Becker | ... | director: product development |
Saladin Begum | ... | game tester / game tester: production group |
Michael Blackledge | ... | director: SCEA product development |
Ryan Bowling | ... | public relations manager: SCEA marketing |
Buzz Burrowes | ... | director of tools, technology & services: SCEA Audio Production Group |
Matthew Cappiello | ... | production assistant |
Ken Chan | ... | product marketing specialist: SCEA marketing |
Mark Chao | ... | quality assurance tester: SCEA product development |
Michael Cheng | ... | lead game designer: level design and scripting |
Derek Daniels | ... | game designer: combat systems |
Magnus Danielsson | ... | game programmer |
Ben Diamand | ... | additional programming support |
Paul Edwards | ... | game designer: level design and scripting |
Christer Ericson | ... | director of tools and technology / lead engine programmer |
Keythe Farley | ... | voice-over director: Soundelux Design Music Group |
Vassily Flippov | ... | additional programming support |
Nathan Gary | ... | game designer: combat scenarios / game designer: level design and scripting |
Joseph Gatt | ... | motion capture actor: "Kratos" |
Michael Gollom | ... | vice president of interactive services: in-game cinematics |
Daniel Guerrero | ... | quality assurance tester: SCEA product development |
Rob Hargraves | ... | game tester |
Jonathan Hawkins | ... | game designer: level design and scripting |
Robert Helsel | ... | lead quality assurance tester: SCEA product development |
Ben Hermes | ... | motion capture actor |
Naty Hoffman | ... | additional programming support / additional programming support: production group |
Gordon Hunt | ... | voice-over director: Soundelux Design Music Group |
David Jaffe | ... | creative director: Santa Monica Studio |
Josh Kaehlin | ... | quality assurance tester: SCEA product development |
Nick Kononelos | ... | in-game cinematics art director: technicolor |
Eric Kovats | ... | production coordinator: in-game cinematics |
Vince Loughney | ... | lab technician: SCEA product development, first party quality assurance |
Sean Manzano | ... | game tester |
Jason McDonald | ... | additional design support: production group / game designer: combat systems |
Thomas M. Miller IV | ... | game programmer (as Thomas Miller IV) |
Dennis Miller | ... | quality assurance tester: SCEA product development |
Jim Miller | ... | project manager |
Matthew Miller | ... | game tester |
Neil Moran | ... | service coordinator |
Tim Moss | ... | director of technology / lead programmer: Santa Monica Studio |
Paul Murphy | ... | public relations specialist: SCEA marketing |
Fabrice Odero | ... | game programmer / game programmer: production group |
Iva-Marie Palmer | ... | production coordinator: in-game cinematics, Technicolor |
Todd Papy | ... | game designer: combat scenarios / game designer: level design and scripting |
Bianca Parascandolo | ... | project coordinator: SCEA cinematic solution group |
Chan Park | ... | senior director of interactive services: in-game cinematics |
Jeremy Parker | ... | game designer: level design and scripting |
Zdena Pelikanova | ... | contractor: The Czech Film Orchestra String Players and Choir |
Stephen Peterson | ... | lead game tester |
Charles Pinady | ... | additional design support: production group |
Adam Puhl | ... | game designer: combat systems |
Asad Qizilbash | ... | product marketing manager: SCEA marketing |
Monty Rimorin | ... | lead quality assurance tester: SCEA product development |
Adam Root | ... | game tester |
Mark Runsvold | ... | quality assurance tester: SCEA product development |
Tobin Russell | ... | additional design support: production group |
Chip Serogna | ... | game designer: level design and scripting |
Robert Soper | ... | game programmer: production group |
Shannon Studstill | ... | director of internal production |
Jackie Sutherland | ... | quality assurance tester: SCEA product development |
William Weissbaum | ... | production assistant |
Ute Werner | ... | motion capture actor |
Phil Wilkins | ... | game programmer |
Eric Williams | ... | lead game designer: combat systems |
Jo Wright | ... | game designer: level design and scripting |
Yumi Yang | ... | additional production supporter |
Shuhei Yoshida | ... | vice president: product development |
Kris Zimmerman | ... | voice-over director: Soundelux Design Music Group (as Kris Zimmerman Salter) |
Thanks
Janet Aghazarian | ... | thanks |
Jim Bass | ... | extra special thanks |
Anthony Borquez | ... | thanks: USB School of Engineering |
Christine DeNezza | ... | thanks |
Michael Dennis | ... | thanks |
Angie Drennon | ... | thanks |
Jon Dudkowski | ... | thanks (as John Dudkowski) |
Sarah Farmer | ... | thanks |
Joslyn Ferrero | ... | thanks |
Brian Fukuji | ... | thanks |
Shelly Gayner | ... | thanks |
Guy Gunis | ... | thanks: Eventmakers |
Cory Halbloom | ... | thanks |
Phil Harrison | ... | extra special thanks |
Kaz Hirai | ... | extra special thanks |
Barbara House | ... | thanks |
Luciana Jinzo | ... | thanks |
Craig Karasky | ... | thanks |
Amy Kingma | ... | thanks |
Eric Koch | ... | thanks |
Chin Chin Lin | ... | thanks |
Lisa Lunger | ... | thanks |
Gene Magerr | ... | thanks |
Arturo Mora | ... | thanks |
Ninalei Morrison | ... | thanks |
Patrick Murphy | ... | thanks |
Glenn Nash | ... | extra special thanks |
Jose-Antonio Nasser | ... | thanks |
Sue Nopar | ... | thanks |
Tanya Page | ... | thanks |
Robert Rabang | ... | thanks |
Susan Reese | ... | thanks: 411 Creatives |
Evette Reveles | ... | thanks |
Steve Ross | ... | extra special thanks |
Riley Russell | ... | extra special thanks |
Jeanie Schenk | ... | thanks |
Shayla Skilling | ... | thanks |
Mark Synor | ... | thanks: Interact Agency |
Jack Tretton | ... | extra special thanks |
Brian Upton | ... | thanks |
Rob Wyatt | ... | thanks |
Jonathan Alan York | ... | thanks |
Shuhei Yoshida | ... | extra special thanks |