In a dark fantasy world created by Hidetaka Miyazaki (Dark Souls) and George R. R. Martin (A Song of Ice and Fire), the player is a Tarnished who is called back to the Lands Between to resto... Read allIn a dark fantasy world created by Hidetaka Miyazaki (Dark Souls) and George R. R. Martin (A Song of Ice and Fire), the player is a Tarnished who is called back to the Lands Between to restore the Elden Ring and become the Elden Lord.In a dark fantasy world created by Hidetaka Miyazaki (Dark Souls) and George R. R. Martin (A Song of Ice and Fire), the player is a Tarnished who is called back to the Lands Between to restore the Elden Ring and become the Elden Lord.
- Directors
- Writers
- Stars
- Won 2 BAFTA Awards
- 20 wins & 19 nominations total
Martha Mackintosh
- Melina
- (voice)
Anthony Howell
- Margit
- (voice)
- …
Con O'Neill
- Mohg
- (voice)
Ramon Tikaram
- Godrick
- (voice)
- …
Pippa Bennett-Warner
- Malenia
- (voice)
- (as Pippa Bennett Warner)
Pip Torrens
- Radahn
- (voice)
- …
Simon Gregor
- Rykard
- (voice)
- …
Aimee-Ffion Edwards
- Ranni
- (voice)
- (as Aimee Ffion Edwards)
Mali Harries
- Rennala
- (voice)
- …
Shaun Dooley
- Fire Giant
- (voice)
- …
Jonathan Keeble
- Gurranq
- (voice)
- …
Edward Rowe
- Godfrey
- (voice)
- …
Joe McGann
- Sir Gideon Ofnir
- (voice)
- …
Cara Theobold
- Nepheli Loux
- (voice)
Ryan Morris
- Goldmask
- (voice)
- Directors
- Writers
- All cast & crew
- Production, box office & more at IMDbPro
Featured reviews
We don't want anymore hand holdy games. This is what we have all been waiting for. Done with Assassin's Creed and Far Cry's "honey-do-list" style of game maps. Old and boring. Elden ring is by far the most amazing game I've ever played. Truly open world and free roaming. They've also implemented so many ease of life things with making the game very challenging. Mind blowing. If they release DLC or add on to it I will be stoked. High-Five guys you nailed it! My only couple critiques are, too much crafting stuff, even though you can get by without all of it. Also could use some more Katanas, bows and weapons for the Samauri. Been rocking his starting weapon for quite some time lol.
10LK3751
This game borders on being too much. Too many weapons, too many areas, too many items... too many secrets. But the reality is that is it all done to near perfection. Everything from the traversal to the settings to the lore; it's basically perfect. The one thing that stands out the most are the side quests. Just when I thought Ranni's quest was the best side quest ever created, I find myself totally captivated with Fia's quest. The other thing is that you can basically play however you want and it is all enjoyable: mage build, tank build etc. It is hard to imagine another video ever coming close to reaching the standard that this masterpiece has set. Just make sure to clear your calendar.
Ok, so i am completley new to these type of soul games. I played first demon soul when it came out and gave up after maybe 2houers. I just didnt enjoy it and found it way to hard.
Now i started elden ring and i will first say this is not a joke game. If you are looking for an easy game you should go on to something else. And all the haters saying the graphic is bad and there is loads of bugs and other issues then either your playstation is crap or you are lying because i dont have any of those issues at all. And graphic btw is a 9/10, its great.
Now ive played arround 40houers and i really like the game. From the start i was abit confused but the more i playd the more i learned.
If a boss or an enemy is to hard for you back of and go somewhere else. Its an open world game and you can go whereever you want. I didnt kill the second boss till i was level 35. It is hard but just level up and even you and me can kill bosses and enemys.
Its a great game. Dont give up if you are abit stucked. Search help on google and youtube and with a bit help it will get easier.
This game is a 9/10 for me.
Now i started elden ring and i will first say this is not a joke game. If you are looking for an easy game you should go on to something else. And all the haters saying the graphic is bad and there is loads of bugs and other issues then either your playstation is crap or you are lying because i dont have any of those issues at all. And graphic btw is a 9/10, its great.
Now ive played arround 40houers and i really like the game. From the start i was abit confused but the more i playd the more i learned.
If a boss or an enemy is to hard for you back of and go somewhere else. Its an open world game and you can go whereever you want. I didnt kill the second boss till i was level 35. It is hard but just level up and even you and me can kill bosses and enemys.
Its a great game. Dont give up if you are abit stucked. Search help on google and youtube and with a bit help it will get easier.
This game is a 9/10 for me.
Elden Ring doesn't just meet expectations - it obliterates them. FromSoftware took the brutal beauty of the Souls formula and stretched it across a vast, awe-inspiring world, creating an experience so rich, mysterious, and rewarding that it feels like a genre-defining moment - not just for action RPGs, but for open-world games as a whole.
This isn't just another fantasy game. Elden Ring is mythology in motion. Every ruin, every foggy hill, every grotesque boss feels like it was born from some forgotten legend. The Lands Between are hauntingly gorgeous and utterly alive - not with quest markers or handholding, but with discovery. Exploration isn't encouraged. It's essential. And more importantly - it's earned.
Combat is fluid, versatile, and punishing in the best ways. Whether you're a strength brute with a colossal sword or a nimble spell-slinger melting enemies from afar, the game supports your playstyle while demanding respect. Each boss is a dance - monstrous, terrifying, beautiful - and victory is ecstatic.
The storytelling is cryptic but profound. George R. R. Martin's touch is felt in the lore, but it's Hidetaka Miyazaki's vision that shines: quiet despair, faded glory, and the strange hope that maybe, just maybe, you can shape the world.
And let's be clear - this isn't just Dark Souls 4. It's more.
More freedom.
More scale.
More soul.
A monumental achievement that surpasses its own ambitions.
Elden Ring isn't just a game.
It's a legend whispered through mist and fire - and you get to write the ending.
This isn't just another fantasy game. Elden Ring is mythology in motion. Every ruin, every foggy hill, every grotesque boss feels like it was born from some forgotten legend. The Lands Between are hauntingly gorgeous and utterly alive - not with quest markers or handholding, but with discovery. Exploration isn't encouraged. It's essential. And more importantly - it's earned.
Combat is fluid, versatile, and punishing in the best ways. Whether you're a strength brute with a colossal sword or a nimble spell-slinger melting enemies from afar, the game supports your playstyle while demanding respect. Each boss is a dance - monstrous, terrifying, beautiful - and victory is ecstatic.
The storytelling is cryptic but profound. George R. R. Martin's touch is felt in the lore, but it's Hidetaka Miyazaki's vision that shines: quiet despair, faded glory, and the strange hope that maybe, just maybe, you can shape the world.
And let's be clear - this isn't just Dark Souls 4. It's more.
More freedom.
More scale.
More soul.
A monumental achievement that surpasses its own ambitions.
Elden Ring isn't just a game.
It's a legend whispered through mist and fire - and you get to write the ending.
I know the massive appeal for Souls games is their complexity, and I even understand why people enjoy this. I'll be honest, for me, it's mostly the same. I love that I actually have to work at getting better at the game and learning a boss's moves instead of just spamming them to death, but there's one thing I don't love. It's what made me rate it with a 9 instead of a 10.
I don't like how there's no quest log. You basically just have to either memorize every encounter with a questgiver, or do the quest immediately and even then, you still have to pay very close attention to know what to do. This is something I could've done without. I understand the mindset of Souls fans. I know people love this, but as someone who's new to FromSoftware games, it's a bit annoying.
I think they've done a really good job at welcoming newcomers to the SoulsBorne games with Elden Ring, but what would have made it perfect is to give us an option to toggle objectives and quest logs on or off. That way, the Souls fanbase would be pleased as well as the newcomers like me, who want to complete everything. This map and game is huge and overwhelming enough without constantly having to look things up on my phone.
That's really the only problem I have with the game though. The combat, the aesthetic, the music, world/boss design and weapon/gear design are all top notch. This game is definitely going to be a GOTY contender!
I don't like how there's no quest log. You basically just have to either memorize every encounter with a questgiver, or do the quest immediately and even then, you still have to pay very close attention to know what to do. This is something I could've done without. I understand the mindset of Souls fans. I know people love this, but as someone who's new to FromSoftware games, it's a bit annoying.
I think they've done a really good job at welcoming newcomers to the SoulsBorne games with Elden Ring, but what would have made it perfect is to give us an option to toggle objectives and quest logs on or off. That way, the Souls fanbase would be pleased as well as the newcomers like me, who want to complete everything. This map and game is huge and overwhelming enough without constantly having to look things up on my phone.
That's really the only problem I have with the game though. The combat, the aesthetic, the music, world/boss design and weapon/gear design are all top notch. This game is definitely going to be a GOTY contender!
Did you know
- TriviaGeorge R.R. Martin wrote the lore and did a huge amount of world building for the game.
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