Star Wars: The Old Republic - Onslaught (2019 Video Game)
Full Cast & Crew
Directed by
Charles Boyd |
Writing Credits (in alphabetical order)
Allison Berryman | ... | (additional writing) |
Caitlin Sullivan Kelly | ... | (additional writing) |
Mari Landgrebe | ... | (additional writing) |
Phred Newman | ... | (additional writing) |
Monjoni Osso | ... | (additional writing) |
Chris Pesce | ... | (additional writing) |
Samantha Wallschlaeger | ... | (writer) |
Cast (in credits order)
Produced by
Keith Kanneg | ... | senior producer |
Music by
Jesse Harlin |
Editing by
Ryan Cormier | ||
Karin Weekes |
Art Direction by
Carrie Meade |
Art Department
Adam Beardall | ... | character artist |
Garrett Brown | ... | environment artist |
John Campbell | ... | outsource art |
Ivan Chan | ... | outsource art |
Allison Cundiff | ... | character artist |
Victor Dearing | ... | technical art |
Catherine Farinas | ... | environment artist |
Dustin Gagner | ... | lead character artist |
Dave Gerhart | ... | environment artist |
Daniel Greenfield | ... | cartel market |
Brian Hagen | ... | concept artist |
Tanner Hartman | ... | cartel market |
Emily Henderson | ... | environment artist |
Angela Heverly | ... | user interface art |
Michael Hoopes | ... | additional art |
Sarah Jones | ... | concept artist |
Young Kim | ... | concept artist |
Andrew Lauretta | ... | additional art |
Anna Lee | ... | lead concept artist |
Brad Lewis | ... | lead - cartel market |
Markel Milanes | ... | cartel market |
Jason Minor | ... | additional art |
John Morris | ... | environment artist |
Jason Moulton | ... | lead environment artist |
A.J. Nelson | ... | outsource art |
Fabian Parker | ... | lead outsource art |
Ross Patel | ... | additional art |
Brian Poche | ... | character artist |
Chris Reeves | ... | environment artist |
Zaq Schlanger | ... | additional art |
Zoe Smith | ... | character artist |
Mauricio Sotolongo | ... | environment artist |
Colin Wagner | ... | environment artist |
Kat Webster | ... | character artist |
Sound Department
Dane Butler | ... | recording engineer |
Nicholas D'Amato | ... | additional audio |
Paul André Fonarev | ... | dialogue editor: Pacific Coast Audio Post LLC |
Daniel P. Francis | ... | dialogue editor: Pacific Coast Audio Post LLC |
Matt Klimek | ... | dialogue editor: Pacific Coast Audio Post LLC |
Austin Krier | ... | dialogue editor: Pacific Coast Audio Post LLC |
Garrett Montgomery | ... | supervising dialogue editor: Pacific Coast Audio Post LLC |
Jesus C. Murillo | ... | recording engineer |
Daniy Oberle | ... | audio design |
Aaron Seiden | ... | dialogue editor: Pacific Coast Audio Post LLC |
David Walsh | ... | dialogue editor: Pacific Coast Audio Post LLC |
Cole Wristen | ... | audio lead |
Ayako Yamauchi | ... | dialogue editor |
Colin Andrew Grant | ... | dialogue editor (uncredited) |
Visual Effects by
James Adkins | ... | visual effects artist |
Augustus Allen | ... | visual effects artist |
Jeremiah Hennon | ... | visual effects artist |
Cain Hopkins | ... | visual effects artist |
Elliott Johnston | ... | visual effects artist |
Paul Miller | ... | visual effects artist |
James Moulton | ... | visual effects artist |
Armando Sepulveda | ... | visual effects artist |
Andrew Smallis | ... | visual effects artist |
Bryan Venzen | ... | lead visual effects artist |
Camera and Electrical Department
Alex Cho | ... | cinematic designer |
Chris Copple | ... | cinematic designer |
Danny Hayden | ... | cinematic designer |
Bret Hoffman | ... | cinematic designer |
Katie Johnson | ... | cinematic designer |
Paul Marino | ... | cinematic designer |
Chris Pesce | ... | cinematic designer |
Animation Department
Jose Pedro Alegria | ... | animation (as Jose Alegria) |
Editorial Department
Caoimhe Carty | ... | editor: video |
Additional Crew
Tully Ackland | ... | lead combat & system design |
Alin Constantin Atudosiei | ... | qa manager |
David Bass | ... | development manager |
Jason Beardsley | ... | programmer |
Skott Bechara | ... | encounter & world design |
Allison Berryman | ... | encounter & world design |
Petru Matei Binescu | ... | qa manager |
J.R. Briggs | ... | programmer |
Ben Brzowski | ... | encounter & world design |
Eric Campbell | ... | additional community |
Jackie Cao | ... | encounter & world design |
Haley Chivers | ... | encounter & world design |
Silviu-Florin Constantinescu | ... | qa lead |
Michael Crawford | ... | combat & system design |
David DeMaree | ... | lead combat & system design |
Marius-Rares Dinu | ... | qa lead |
Chris Durel | ... | combat & system design |
Angela Gallant | ... | quality assurance manager |
Brooks Guthrie | ... | lead development director |
Bret Hoffman | ... | lead designer |
Caitlin Sullivan Kelly | ... | quality analyst (as Caitlin Sullivan) |
Peifel Li | ... | combat & system design |
Eric Musco | ... | senior community manager |
Phred Newman | ... | QA Analyst |
Andrew Nguyen | ... | combat & system design |
Matthew Pucevich | ... | lead encounter & world design |
Chad Robertson | ... | head of live service |
Serban Alexandru Rojancovschi | ... | qa manager |
Louis Ross | ... | programmer |
Dave Schramek | ... | lead encounter & world design |
Andy Seymour | ... | development manager |
Daniel Steed | ... | community coordinator |
Andrei Bogdan Stefanescu | ... | qa manager |
Ian Sullivan | ... | programmer |
Mark Taylor | ... | combat & system design |
Calan Thurow | ... | technical director |
Mihai Toader | ... | qa lead |
James Waugh | ... | vice president: franchise content & strategy |
Erin Wentworth | ... | ui area lead |
Bryant Wood | ... | combat & system design |
George Edward Zaharia | ... | qa lead |
Thanks
George Lucas | ... | very special thanks |
Ray Muzyka | ... | special thanks (as Dr. Ray Muzyka) |
Greg Zeschuk | ... | special thanks (as Dr. Greg Zeschuk) |