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Diablo IV

  • Video Game
  • 2023
  • M
IMDb RATING
7.7/10
1.5K
YOUR RATING
Diablo IV (2023)
Diablo IV: Cannibal Family Turnaround Video
Play trailer1:38
5 Videos
10 Photos
ActionAdventureFantasyHorror

Millions have been slaughtered by Heaven and Hell alike. In the power vacuum, a legendary name resurfaces - Lilith, daughter of Mephisto. A Barbarian, a Sorcerer, a Druid, a Rogue and a Necr... Read allMillions have been slaughtered by Heaven and Hell alike. In the power vacuum, a legendary name resurfaces - Lilith, daughter of Mephisto. A Barbarian, a Sorcerer, a Druid, a Rogue and a Necromancer dare to battle her.Millions have been slaughtered by Heaven and Hell alike. In the power vacuum, a legendary name resurfaces - Lilith, daughter of Mephisto. A Barbarian, a Sorcerer, a Druid, a Rogue and a Necromancer dare to battle her.

  • Directors
    • Luis Barriga
    • Mikal Vega
  • Writer
    • Eleni Rivera
  • Stars
    • Laila Berzins
    • Ray Chase
    • Courtenay Taylor
  • See production info at IMDbPro
  • IMDb RATING
    7.7/10
    1.5K
    YOUR RATING
    • Directors
      • Luis Barriga
      • Mikal Vega
    • Writer
      • Eleni Rivera
    • Stars
      • Laila Berzins
      • Ray Chase
      • Courtenay Taylor
    • 10User reviews
    • 8Critic reviews
  • See production info at IMDbPro
    • Nominated for 3 BAFTA Awards
      • 1 win & 14 nominations total

    Videos5

    Diablo IV: Developer Gameplay Showcase
    Trailer 4:39
    Diablo IV: Developer Gameplay Showcase
    Diablo IV: Necromancer Cinematic Trailer
    Trailer 2:32
    Diablo IV: Necromancer Cinematic Trailer
    Diablo IV: Necromancer Cinematic Trailer
    Trailer 2:32
    Diablo IV: Necromancer Cinematic Trailer
    Diablo IV (Release Date Trailer)
    Trailer 3:00
    Diablo IV (Release Date Trailer)
    Diablo IV: Cannibal Family Turnaround Video
    Trailer 1:38
    Diablo IV: Cannibal Family Turnaround Video
    Diablo IV
    Trailer 2:50
    Diablo IV

    Photos9

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    + 6
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    Top cast99+

    Edit
    Laila Berzins
    Laila Berzins
    • Female Barbarian
    • (voice)
    • …
    Ray Chase
    Ray Chase
    • Male Barbarian
    • (voice)
    Courtenay Taylor
    Courtenay Taylor
    • Female Druid
    • (voice)
    Andrew Morgado
    Andrew Morgado
    • Male Druid
    • (voice)
    • …
    Elle Newlands
    Elle Newlands
    • Female Necromancer
    • (voice)
    Jesse Burch
    Jesse Burch
    • Male Necromancer
    • (voice)
    Anna Koval
    Anna Koval
    • Female Rogue
    • (voice)
    Andres Williams
    Andres Williams
    • Male Rogue
    • (voice)
    Maya Saroya
    Maya Saroya
    • Sorcereress
    • (voice)
    Joseph Balderrama
    Joseph Balderrama
    • Sorcerer
    • (voice)
    James Goode
    • Donan
    • (voice)
    Anthony Howell
    Anthony Howell
    • Elias
    • (voice)
    Gabe Kunda
    Gabe Kunda
    • Inarius
    • (voice)
    Caroline Faber
    Caroline Faber
    • Lilith
    • (voice)
    Ralph Ineson
    Ralph Ineson
    • Lorath
    • (voice)
    Steve Blum
    Steve Blum
    • Mephisto
    • (voice)
    • …
    Judy Alice Lee
    Judy Alice Lee
    • Neyrelle
    • (voice)
    Debra Wilson
    Debra Wilson
    • Prava
    • (voice)
    • …
    • Directors
      • Luis Barriga
      • Mikal Vega
    • Writer
      • Eleni Rivera
    • All cast & crew
    • Production, box office & more at IMDbPro

    User reviews10

    7.71.5K
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    Featured reviews

    6tcwaldropfam

    Great gameplay.... "safe" writing

    I've taken my time exploring every area, going through the full campaign (and starting Tier III), and doing just about each piece of content. The gameplay itself is well done. The game is fun to play. Story story, though, is not that amazing. It doesn't try anything new, and uses the same tropes from every single "safe" fantasy story. It is clear that love and care were taken to make a game that plays well, but the time that could have been spent on more story, doing something new and memorable, etc, was instead spent on making sure there was room for a live service component. I've spent my entire life playing D&D, MMO's, reading fantasy novels, etc and a couple of the characters were decent, but most of the game is just simple tropes to get you from point A to point B so you can start the live service part of the game. Honestly, I took my time leveling, doing the story, watching all cutscenes, and trying to experience everything the first playthrough but I'm not sure how much longer I'll play it after finishing the main story. I've started the "repeatable stuff" at the end and it feels hollow. I was in a drought of games to play, with over 10k hours in heavily modded Skyrim in the last 5 yrs, and I don't regret buying it but this isn't going to be that memorable to me in a few months, I have a feeling. Unfortunately, it appears that Activision (I don't call them Blizz anymore) had the story writers spend more time in their formula and making sure there is nothing memorable, funny, or possibly offensive to a single person, rather than writing something truly memorable. The story is just.... meh.
    6tiskec

    Hard to Rate- Turning the Tides towards MMO perhaps.

    I have been playing RPGs since Final Fantasy original on NES, the Immortal, Lagacy of the Wizard, etc. So, a really long time.

    This Diablo was extremely hard to rate. The utilization of the UI is kind of frustrating at first, but has its similarities to previous Diablo entries. This time the inventory uses a slot system measured by a maximum amount of items, where previously it was a grid to measure space and therefore the size of the item would determine your inventory space. There's some changes to navigating the UI as well, which are tedious but soon adaptable.

    The gameplay is not bad at all. Controls were precise and easy to use. The graphics were great for an overhead RPG. The cosmetics were excellent all around.

    All this being said, let's talk about the logistics of the game. Previously, the Diablo franchise had used chapters or "ACTS" to maintain and divide segments within the Diablo world. Here in Diablo IV, they use one gigantic map. I said, "okay, I'll go with that." However, the enemies are packed everywhere. I know that no one likes an empty map, but they should've dialed it back a notch. You were blessed to catch a break sometimes, especially if you were a Necromancer and had skeletons that would constantly run after far away enemies. Furthermore, the dungeons are no longer randomized. You do them once, get the accolade for it, and that's all. You can redo the dungeon, but it isn't any different.

    The storyline was ookkaayy. The ending was confusing and left you wondering if the whole thing was a setup by "someone else," to not spoil it. The concept of Lillith was great and so was the art. There was one part of the story that I deemed to myself- unnecessary. It involves a snake. I will not go into further detail due to spoilers.

    I am convinced that Diablo may be turning towards an MMO platform.

    --To Blizzard--

    Change takes time. You have a great game here but this is the first MMOish type Diablo release. Let's try convincing players, both veterans and casual, that Diablo is a fit franchise for this. ESPECIALLY since the studio implemented microtransactions now. Anybody can say what they will, but this was a risky decision. Other games like the Elder Scrolls, Final Fantasy, etc, have enough material to create their own universes, due to length of existence and story development. I guarantee you made some previous Diablo players look at it as a "really?" I know, because I was one of them. However, I do think you may have pulled it off. You were extremely lucky. Now you just have to merge previous and new generation Diablo players that this is equally acceptable amongst both.

    All-in-all I think the game made some drastic changes. Were they bad? I don't think so. They're just different.

    Final Conclusion: You'll be playing a great game, but is it a Diablo game?
    4Jim_E_Cornette

    They learned nothing.

    Wasted potential. ~15 years of Diablo 3 development & maintenance, and a few years of Diablo Immortal, yet they learned nothing about what makes a good Diablo game in the 21st century.

    Instead they tried to cater to the Diablo 2 fossils by copy/pasting all the classes & skills from it, and then charged us full price for the same old cr@p that everyone and their granny has already played for 1000 hours 10-20 years ago.

    No new classes, hardly any new skills, terrible legendary powers, zero innovation or originality. Tries to be MMO-lite but provides zero incentive for grouping up, and doesn't even have a Group Finder or Lobby Creator, or even a decent chat system.

    Result: a stale-from-the-start mess with zero replayability, terrible class design and no real endgame to speak of, with players abandoning it in droves.

    I've dragged Diablo 3 over the coals plenty in my lifetime, but it still kept me playing for ~10 years despite having no mod support - mods being the only reason Diablo 2 stayed popular enough. Diablo 3 gave us vastly improved classes to the point where you felt like you were playing something completely new. That is what Diablo 4 is missing - something new to play.

    The game director's only skill is copy/pasting & cutting corners from top to bottom. Diablo 3 has no less than 8 fully professionally rendered Cinematics. Diablo 4 only has 2, the rest are rendered in-game in much lower quality.

    The Bestiary is the same 5-6 boring enemy groups copy/pasted across the entire game. Lycans, Skeletons/Ghouls, Ghosts, Goatmen, human Bandits, Fallen, with the occasional cameo of Wasps, Scorpions, Spiders, Bears/Boars and some varied Hellspawn during timed events. As soon as I heard the phrase "monster families" I had a sinking feeling in my gut, but I never imagined how bad it was really gonna be.

    The Endgame...what endgame? They took the worst of Diablo 3 and somehow made it even more tedious, with the same 4-5 variations of Dungeons being considered "the endgame" while you grind your way to max level 100 at a snail's pace.

    Add on top a bunch of one-time irritating side quests with mostly unskippable dialogue, the same 4-5 copy/pasted random events across the game world, a poor excuse for a timed event called Helltide, and a couple of terribly designed "world bosses" that appear without any warning so you never know they're there. Because there's no decent chat function or group finder.

    The Cosmetic shop is a complete fail because in-game colors are terribly washed out to the point where it doesn't even matter what your toon looks like.

    The game itself has been completely outdone by a mobile game built around Pay2Win. When a P2W mobile game is more fun than D4, then you know it has failed miserably.

    You would think it was created by Kathleen Kennedy.
    5naldric

    Disappointing, overpriced, basic game

    The game is not worth the 70 price tag.

    The positive: The design is awesome, Lilith is perfect, the game feels great to play, it is responsive and the attacks have weight behind them. The cinematics.

    The negative: The history could have been epic and it really felt epic until almost the end... then it just felt like they missed the mark, or were eager to end it.

    The builds, the way the skill tree is made there is like 5 builds possible max per classes which is very very disappointing.

    The constant stuttering is something unbearable.

    The "AI generated fetch quests"... most side quests feel like they were made by AI.... go fetch this and go to the other side of the map and come back, which never was the point of a diablo game.

    The gear system is so basic it's disappointing, stripped of everything that makes a Diablo game with the excuse of "we will bring stuff later" but still charging full price for an incomplete game.
    10cchenders40

    An ARPG Masterpiece

    This is the best diablo. Not only that but it may be the best top down ARPG ever!

    Let me give you the rundown of positives and negatives.

    Positives
    • You don't play diablo for the story, but this diablo has an awesome story that I did not expect to be this good. The cutscenes go HARD. I was very impressed with the story this time around.


    • The voice acting. It is superb especially Lilith and Lorath.


    • Map: the map is massive and diverse. Many different Biomes. The over world events are all diverse and different, never repetitive. The strongholds are a blast and each have their own mechanics and stories. So much to find and do.


    • Runs at a smooth 60fps on series X, and the graphics look stellar. Very next gen feeling game despite being top down.


    • Gameplay: this is why you are here and let me tell you it is the best it has ever been in a ARPG. Addictive, fun, satisfying, and challenging!


    • Character progression and builds: its amazing. I am addicted. It is such a deep rpg. Each class is so different I will never hit the bottom. So mucch depth. Build lovers this is your safe space.


    • quality of life stuff: you can respec whenever with little to no penalty, you can teleport in and out of any place including dungeons to sell loot etc with ease, short load times, and without losing progress.


    • co-op is a blast. I played about half the campaign with a friend and it is seamless and a blast!


    Negatives The quest markers mess up sometimes. Thats pretty much it.

    I know many had connection issues but I have never had a single connectivity issue. I get into the game immediately, and have never disconnected or even had much lag. I think its a wifi issue not a diablo issue people are having.

    So far this is my game of the year for 2023! Get it now!

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    Storyline

    Edit

    Did you know

    Edit
    • Trivia
      Deckard Cain is mentioned a couple times. He was the old Horadrim from other Diablo titles, specifically Diablo 2.
    • Quotes

      Rathma: I saw my corpse, And from my mouth crawled Hatred, A father burned his children on a pyre, And a mother molded a new age from the ashes. I saw the weak made strong, A pack of lambs feasting on wolves, Tears of blood rained on a desert jewel, And the way to Hell was torn asunder. Then came a spear of light, piercing Hatred's heart, And he who was bound in chains was set free.

      [Rathma's Prophecy]

    • Connections
      Follows Diablo (1996)

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    Details

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    • Release date
      • June 6, 2023 (United States)
    • Country of origin
      • United States
    • Official site
      • Official Website
    • Language
      • English
    • Production company
      • Blizzard Entertainment
    • See more company credits at IMDbPro

    Tech specs

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    • Color
      • Color

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