Directed by
Rich Wickham | ... | (senior director: business development, Microsoft Game Studios) |
Writing Credits
Joseph Staten | ... | (writer) |
Cast (in credits order)
Produced by
Sam Arguez | ... | producer: production |
Matthew Seiji Burns | ... | producer: production (as Matthew Burns) |
Alex Cutting | ... | producer: Microsoft Game Studios |
Brett Gow | ... | producer: Microsoft Game Studios |
Chris Lee | ... | lead producer: Microsoft Game Studios |
Dave Lieber | ... | producer: Aquent |
Allen Murray | ... | producer |
Matt Priestley | ... | producer: production (as Matt Priestley) |
Matt Richenburg | ... | producer: production |
Jim Veevaert | ... | executive producer: Microsoft Game Studios (as James Veevaert) |
Music by
Martin O'Donnell |
Art Direction by
Ben Cammarano | ... | (director of art: Microsoft Game Studios) |
Production Management
Jonty Barnes | ... | director of production: production |
Art Department
Christopher Barrett | ... | additional art direction: art |
Dorje Seattle Bellbrook | ... | concepts and skies: art (as Dorje Settle Bellbrook) |
Matt Bennier | ... | environment artist: art |
Mike Buelterman | ... | environment artist: art |
Javier Burgos | ... | tech artist: art |
Steve Chon | ... | concepts and skies: art: Two Degrees |
C.J. Cowan | ... | cinematics director: design |
Andrew G. Davis | ... | user interface artist: art |
Vic DeLeon | ... | environment artist: art |
David Dunn | ... | art department manager: art |
Seth Gibson | ... | tech artist: art |
Mark Goldsworthy | ... | concepts and skies: art |
John Gronquist | ... | concepts and skies: art |
Isaac Hannaford | ... | concepts and skies: art |
Justin Hayward | ... | environment art lead: art |
James Haywood | ... | tech artist: art |
David Hunt | ... | tech artist: art |
Samuel Jones | ... | environment artist: art |
Wes Louie | ... | storyboard artist: cinematics |
Blake Low | ... | environment artist: art |
Michael Means | ... | environment artist: art |
Mike Milota | ... | environment artist: art |
Cameron Pinard | ... | environment artist: art |
Paul Russel | ... | environment artist: art |
Joseph Staten | ... | creative director: design |
Jason Sussman | ... | environment artist: art |
Kentarou Taya | ... | Artist (as Ken Taya) / environment artist: art |
Steve Theodore | ... | tech artist: art |
Paul Vosper | ... | tech art lead: art |
Ashley Wood | ... | artwork: Sadie's Story (as Ash Wood) |
Michael Wu | ... | environment art lead: art |
Sound Department
Toby Craig | ... | audio production manager: german version |
C. Paul Johnson | ... | sound designer (as C Paul Johnson) |
Martin O'Donnell | ... | audio director |
Bryen Hensley | ... | dialog recordist: English voices: Blindlight (uncredited) |
Visual Effects by
Paul Alexiou | ... | post-production coordinator: House of Moves |
Travis Brady | ... | 3D artist: art |
Paul Brandl | ... | 3D artist: Two Degrees |
Loren Broach | ... | 3D artist: art: Aquent |
Ray Broscovak | ... | 3D artist: art: Filter |
Milton Cadogan | ... | 3D artist: art |
Shaun Comly | ... | lighting technical director / senior technical director |
Tom Doyle | ... | 3D artist: art |
Eric Elton | ... | 3D artist: art |
Haskell Friedman | ... | lighting artist: CafeFX |
Esequiel Garcia | ... | visual fx |
Kris Hamper | ... | visual design artist: art: Filter |
Brian Hargrave | ... | visual design artist: Infusion |
Ian Hubbard | ... | senior modeler/texture artist |
Matt Lichy | ... | 3D artist: art: Aquent |
Lorraine McLees | ... | visual design artist: art |
James McQuillan | ... | visual design lead: art |
Raj Nattam | ... | 3D artist: art |
Shi Kai Wang | ... | 3D art lead: art |
Camera and Electrical Department
Esequiel Garcia | ... | vfx camera assistant |
Animation Department
Adrien Annesley | ... | animator: cinematic animation partners |
George Banks | ... | animator: cinematic animation partners |
Cristinel Bostan | ... | animator: cinematic animation partners |
Karmen Bostanne | ... | animator |
Roberta Browne | ... | animation lead: art |
Jason Clarke | ... | animator: cinematic animation partners |
Frédéric Côté | ... | animator: cinematic animation partners |
Marco Foglia | ... | animator: cinematic animation partners |
Cameron Folds | ... | animator: cinematic animation partners |
Jeremy Fones | ... | animator: art |
Benoît Gagné | ... | animator: cinematic animation partners |
Brent George | ... | animator: cinematic animation partners |
Emile Ghorayeb | ... | animation supervisor: cinematic animation partners (as Emilio Ghorayeb) |
Mike Hoffman | ... | animator: art, Aquent |
Pat Jandro | ... | cinematic animation: art |
Bartek Kujbida | ... | animator: cinematic animation partners |
Chris Lam | ... | animator: cinematic animation partners |
David Lam | ... | animator: cinematic animation partners |
Richard Lico | ... | animator |
Dana Boadway Masson | ... | animator: cinematic animation partners (as Dana Boadway) |
Kurt Nellis | ... | cinematic animation: art |
Velislava Nikolova | ... | animator: cinematic animation partners |
Bill O'Brien | ... | animator: art |
Andrew Ogawa | ... | animator: cinematic animation partners |
Brett Paton | ... | animator: cinematic animation partners |
Peter Reynolds | ... | animator: cinematic animation partners |
Jason Robertson | ... | animator: art |
Carlos M. Rosas | ... | Senior Character Animator |
Drew Shy | ... | animator: art |
Scott Slater | ... | animator: cinematic animation partners |
John Velazquez | ... | animator: cinematic animation partners |
Ryan Yee | ... | animator |
Philippe Zerounian | ... | animator: cinematic animation partners |
Editorial Department
Kevin Grace | ... | editing lead: user experience, Microsoft Game Studios |
Tomoko Kometani | ... | content editor: Japanese localization team, Microsoft Game Studios |
Brent Metcalfe | ... | editing lead: user experience, Microsoft Game Studios |
Music Department
C. Paul Johnson | ... | composer: additional music (as C Paul Johnson) |
Kory Kruckenberg | ... | assistant score engineer: Pro Tools Engineer |
Stan LePard | ... | additional music: Panther Modern |
David Sabee | ... | conductor / music contractor |
Michael Salvatori | ... | additional music: TotalAudio |
Additional Crew
Brent Abrahamsen | ... | business development and finance: Bungie |
Robert Adams | ... | ...and the rest of the Bungie crew |
David Aldridge | ... | engineering: engineering |
Christian Allen | ... | ...and the rest of the Bungie crew |
David Allen | ... | Halo 3 contributor... |
Chadwick Armstrong | ... | Halo 3 contributor... |
Tam Armstrong | ... | additional engineering: engineering |
Michael Axworthy | ... | tester: production engineering & test: Excell |
David Bai | ... | tester: production engineering & test: Volt |
Lars Bakken | ... | designer: design |
Ginny Baldwin | ... | manual design lead: user experience: Microsoft Game Studios |
Michael Baldwin | ... | additional engineering: engineering (as Mike Baldwin) |
Graham Bartlett | ... | production engineering lead: production engineering & test |
Paul Bertone | ... | design director |
Aleksandr Bezman | ... | IT team: Bungie (as Alex Bezman) |
Jimmy Bischoff | ... | test manager: test: Microsoft Game Studios |
Josiah Bolek | ... | test: Excell Data Corporation |
Noah Bordner | ... | ...and the rest of the Bungie crew |
Cullen Bradley | ... | production engineer: production engineering & test: Excell |
Anthony Bryan | ... | test: Excell Data Corporation |
Tom Burlington | ... | ...and the rest of the Bungie crew |
Chris Butcher | ... | additional engineering: engineering |
David Candland | ... | user interface lead: art |
Frank Capezzuto | ... | Halo 3 contributor... |
Carlos Cardona | ... | tester: production engineering & test: Comsys |
Christopher Carney | ... | Halo 3 contributor... |
Derek Carroll | ... | ...and the rest of the Bungie crew |
Davina Chan Gallagher | ... | administration: Bungie |
Andy Chen An Liu | ... | software test engineer: Taiwan localization team: localization: Microsoft Game Studios |
Hao Chen | ... | additional engineering: engineering |
Richard Chen | ... | tester: production engineering & test: Comsys |
Gayle Chonzena | ... | HR: Bungie |
John Comstock | ... | tester: production engineering & test: Volt |
Paul Conrad | ... | test: Excell Data Corporation |
Steve Cotton | ... | Halo 3 contributor... |
Curtis Creamer | ... | production lead: production |
Ryan Crosby | ... | marketing & public relations: Microsoft Game Studios |
Christopher Daltas | ... | tester: production engineering & test: Excell (as Chris Daltas) |
Jamie Davies | ... | marketing & public relations: Microsoft Game Studios |
Craig Davison | ... | marketing & public relations: Microsoft Game Studios |
Joel Day | ... | tester: production engineering & test: Volt |
Christian Diefenbach | ... | additional engineering: engineering |
Michael Durkin | ... | tester: production engineering & test: Volt |
Christine Edwards | ... | administration: Bungie: Two Degrees |
Aaron Elliott | ... | marketing & public relations: Microsoft Game Studios |
Jamie Evans | ... | test manager: production engineering & test |
Justin Ewert | ... | tester: production engineering & test: Excell |
Brad Fish | ... | engineering: engineering |
Luana Gullo France | ... | tester: production engineering & test: Volt |
Chris Garrett | ... | tester: production engineering & test: Volt |
Nicholas Gerrone | ... | tester: production engineering & test |
Tom Gioconda | ... | online engineering: engineering |
Doug Gorman III | ... | tester: production engineering & test: Comsys |
Chris Gossett | ... | online engineering: engineering |
Charlie Gough | ... | engineering lead: engineering |
Tyson Green | ... | Halo 3 contributor... |
Jaime Griesemer | ... | contributor: Halo 3 |
Arturo Gutierrez Jr. | ... | security: Bungie: Kelly Services (as Arturo [Adam] Gutierrez Jr.) |
Andrew Harrison | ... | tester: production engineering & test |
Greg Hermann | ... | engineering lead: engineering: Microsoft Game Studios |
Chad Hodge | ... | marketing & public relations: Microsoft Game Studios |
John Hopson | ... | user research engineer: user research: Microsoft Game Studios |
Yaohua Hu | ... | engineering: engineering |
Masato Ishida | ... | program manager: Japan localization team: localization: Microsoft Game Studios |
Damian Isla | ... | engineering: engineering (as Damián Isla) |
Glenn Israel | ... | ...and the rest of the Bungie crew |
Michael Ivory | ... | software engineer: Dublin localization team: localization: Microsoft Game Studios |
Gerry Jackson | ... | tester: production engineering & test: Volt |
Kenny Jackson | ... | tester: production engineering & test: Comsys |
Brian Jarrard | ... | marketing/PR/community: Bungie |
Ondraus Jenkins | ... | business development and finance: Bungie |
Jaime Jones | ... | ...and the rest of the Bungie crew |
Jason Jones | ... | Halo 3 contributor... |
Scott Kankelborg | ... | test: Excell Data Corporation |
Rob Kehoe | ... | tester: production engineering & test: Volt |
Josh Kerwin | ... | marketing & public relations: Microsoft Game Studios |
Jae Youn Kim | ... | program manager: Korea localization team: localization: Microsoft Game Studios |
Jun Kim | ... | user research engineer: user research: Microsoft Game Studios |
Dominic Koeplin | ... | test lead: production engineering & test (as Domenic Koeplin) |
Go Komatsu | ... | software test engineer: Japan localization team: localization: Microsoft Game Studios |
Ja-Il Koo | ... | tester: production engineering & test: Volt |
Judith Kriess | ... | tester: production engineering & test: Volt |
Jonathan Kubo | ... | tester: production engineering & test: Excell |
Peter Kuglet | ... | SDET: test: Microsoft Game Studios |
In-goo Kwon | ... | software test engineer: Korea localization team: localization: Microsoft Game Studios (as In Goo Kwon) |
Justin Lakin | ... | tester: production engineering & test: Xversity |
Chris Lee | ... | marketing & public relations: Microsoft Game Studios |
Marcus Lehto | ... | Halo 3 contributor... |
Paul Lewellen | ... | additional engineering: engineering |
Aaron Lieberman | ... | tools engineering: engineering |
Eva Lin | ... | localization program manager: Taiwan localization team: localization: Microsoft Game Studios |
Robert Shih-Wei Lin | ... | program manager: Taiwan localization team: localization: Microsoft Game Studios (as Robert Lin) |
Steve Lopez | ... | IT lead: Bungie |
Dana Ludwig | ... | manual design lead: user experience: Microsoft Game Studios |
Eamon McKenzie | ... | engineering: engineering |
Robert McLees | ... | Halo 3 contributor... |
Caroline McNiel | ... | marketing & public relations: Microsoft Game Studios |
Sage Merrill | ... | ...and the rest of the Bungie crew |
Dan Miller | ... | designer: design |
Paul Morris | ... | tester: production engineering & test: Volt |
Allen Murray | ... | Halo 3 contributor... |
Carlos Naranjo | ... | content coordinator: art: Aquent |
Johnny Nguyen | ... | SDET: test: Microsoft Game Studios |
Aaron Nicholls | ... | engineering lead: engineering: Microsoft Game Studios |
Andra Ion Niculescu | ... | tester: production engineering & test: Comsys |
Mat Noguchi | ... | engineering: engineering |
Eddie Nuñez | ... | tester: production engineering & test: Volt |
Brandy O'Briant | ... | marketing & public relations: Microsoft Game Studios |
Patrick O'Kelley | ... | ...and the rest of the Bungie crew |
Chris Opdahl | ... | Halo 3 contributor... (as Christopher Opdahl) |
Jae Parks | ... | IT team: Bungie |
Pete Parsons | ... | director of marketing: Bungie |
Douglas Patrick | ... | IT team: Bungie |
Adrian Perez | ... | additional engineering: engineering |
Alex Pfeiffer | ... | designer / designer: design |
James Phillips | ... | IT team: Bungie |
Travis Pijut | ... | test: Excell Data Corporation |
Carol Ragolski | ... | marketing & public relations: Microsoft Game Studios |
Nancy Ramsey | ... | marketing & public relations: Microsoft Game Studios |
Dennis Ries | ... | business lead: business development: Microsoft Game Studios |
Josh Rodgers | ... | production engineer: production engineering & test |
Nathan Rodland | ... | production engineer: production engineering & test: Xversity |
Tristan Root | ... | tools engineering: engineering |
Zach Russell | ... | head of infrastructure & Bungie.net: Bungie.net |
Harold Ryan | ... | president: Bungie |
Shay Sanders | ... | test: Excell Data Corporation |
Niles Sankey | ... | contributor: Halo 3 |
Thomas Saville | ... | ...and the rest of the Bungie crew |
Eric Schuh | ... | user research lead: user research: Microsoft Game Studios |
Michael Sechrist | ... | tester: production engineering & test: Volt |
Matt Segur | ... | ...and the rest of the Bungie crew (as Matthew Segur) |
Brian Sharp | ... | additional engineering: engineering |
Derek Shefveland | ... | test: Excell Data Corporation |
Young Hoon Shim | ... | localization program manager: Korea localization team: localization: Microsoft Game Studios |
Souichiro Shimano | ... | software test engineer: Japan localization team: localization: Microsoft Game Studios |
Joe Sifferman | ... | tester: production engineering & test: Volt |
Joon Sim | ... | tester: production engineering & test: Volt |
Jerry Simpson | ... | security lead: Bungie |
Taylor Smith | ... | marketing & public relations: Microsoft Game Studios |
Andrew Solomon | ... | engineering lead: engineering |
Joe Spataro | ... | ...and the rest of the Bungie crew (as Joseph Spataro) |
Shauna Sperry | ... | HR: Bungie |
Kutta Srinivasan | ... | engineering lead: engineering: Microsoft Game Studios |
Joseph Staten | ... | creative director |
Stosh Steward | ... | web design: Two Degrees |
Natalya Tatarchuk | ... | ...and the rest of the Bungie crew |
Shawn Taylor | ... | business development and finance: Bungie |
Benjamin Thompson | ... | ...and the rest of the Bungie crew |
Misao Tidd | ... | tester: production engineering & test: Volt |
Arthur Tien | ... | head of finance |
Luke Timmins | ... | engineering: engineering |
Mike Tipul | ... | ...and the rest of the Bungie crew (as Michael Tipul) |
Mike Toyama | ... | test: Excell Data Corporation |
Joseph Tung | ... | Halo 3 contributor... |
Kevin Unangst | ... | marketing & public relations: Microsoft Game Studios |
Mark Uyeda | ... | tester: production engineering & test: Volt |
Luis Villegas | ... | engineering: engineering |
Brendan Walker | ... | additional engineering: engineering |
Ben Wallace | ... | engineering lead: engineering |
Ian Walsh | ... | program manager: Dublin localization team: localization: Microsoft Game Studios |
Xi Wang | ... | engineering: engineering |
Lionel Ward | ... | tester: production engineering & test: Excell |
Jon Weisnewski | ... | tester: production engineering & test |
Renae Wetsig | ... | business development and finance: Bungie |
Thomas Wiggin | ... | marketing (as Tom Wiggin) |
Michael Williams | ... | online engineering: engineering (as Michael R. Williams) |
Timothy Williams | ... | production engineer: production engineering & test (as Tim Williams) |
Chris Wilson | ... | tester: production engineering & test: Volt |
Lee Wilson | ... | Halo 3 contributor... |
Roger Wolfson | ... | online engineering: engineering |
Ben Wommack | ... | production engineer: production engineering & test: Volt |
Nabil Yared | ... | production coordinator: cinematic animation partners |
Tristan Yolton | ... | test: Volt |
Mike Zak | ... | Halo 3 contributor... (as Michael Zak) |
Cameron Laborde Zank | ... | test: Volt (as Cameron Laborde-Zank) |
Thanks
Alicia Brattin | ... | special thanks: Microsoft Game Studios |
Keith Cirillo | ... | special thanks: Microsoft Game Studios |
Claude Errera | ... | special thanks: community |
David Figatner | ... | special thanks: Microsoft Game Studios |
Dana Fos | ... | special thanks: Microsoft Game Studios |
Clifford Garrett | ... | special thanks |
David Holmes | ... | special thanks: Microsoft Game Studios |
Greg B. Jones | ... | special thanks: Microsoft Game Studios |
Shane Kim | ... | special thanks: Microsoft Game Studios |
Jason Mangold | ... | special thanks: Microsoft Game Studios |
Don Mattrick | ... | special thanks: Microsoft Game Studios |
Oliver Miyashita | ... | special thanks: Microsoft Game Studios |
Yasmine Nelson | ... | special thanks: Microsoft Game Studios |
Eric Neustadter | ... | special thanks |
Bonnie Ross | ... | special thanks: Microsoft Game Studios |
Kevin Salcedo | ... | special thanks: Microsoft Game Studios |
John Schappert | ... | special thanks: Microsoft Game Studios |
David Shaw | ... | special thanks: Microsoft Game Studios |
Phil Spencer | ... | special thanks: Microsoft Game Studios |
Victor Tan | ... | special thanks |
Lief Thompson | ... | special thanks: Microsoft Game Studios |
Stephen Toulouse | ... | special thanks |
Ryan Wheeler | ... | special thanks: community |
Matt Whiting | ... | special thanks: Microsoft Game Studios |
Joanne Williams | ... | special thanks: Microsoft Game Studios |