IMDb RATING
9.0/10
1.8K
YOUR RATING
Leaving Midgar behind and freed from the course of destiny, Cloud and his friends embark on a new journey across the planet of Gaia, as dangerous threats, old and new, await them.Leaving Midgar behind and freed from the course of destiny, Cloud and his friends embark on a new journey across the planet of Gaia, as dangerous threats, old and new, await them.Leaving Midgar behind and freed from the course of destiny, Cloud and his friends embark on a new journey across the planet of Gaia, as dangerous threats, old and new, await them.
- Nominated for 2 BAFTA Awards
- 3 wins & 10 nominations total
Cody Christian
- Cloud Strife
- (English version)
- (voice)
Briana White
- Aerith Gainsborough
- (English version)
- (voice)
Britt Baron
- Tifa Lockhart
- (English version)
- (voice)
John Eric Bentley
- Barret Wallace
- (English version)
- (voice)
Max Mittelman
- Red XIII
- (English version)
- (voice)
Suzie Yeung
- Yuffie Kisaragi
- (English version)
- (voice)
Paul Tinto
- Cait Sith
- (English version)
- (voice)
J. Michael Tatum
- Cid Highwind
- (English version)
- (voice)
Matthew Mercer
- Vincent Valentine
- (English version)
- (voice)
Josh Bowman
- Rufus Shinra
- (English version)
- (voice)
James Sie
- Professor Hojo
- (English version)
- (voice)
John DiMaggio
- Heidegger
- (English version)
- (voice)
Jon Root
- Reeve Tuesti
- (English version)
- (voice)
Erin Cottrell
- Scarlet
- (English version)
- (voice)
William Salyers
- Palmer
- (English version)
- (voice)
Arnie Pantoja
- Reno
- (English version)
- (voice)
William Christopher Stephens
- Rude
- (English version)
- (voice)
- (as William C. Stephens)
Featured reviews
Great game overall. The combat was a step up. Characters and character relationships were fantastic. The world building was great as was the story as a whole. Graphics are incredible. The only thing that bogged this down slightly was the sheer number of side content and mini games. I know there were a lot of mini games in the original game, but this game, part 2 of 3, is already larger than the original game was. 90% of the game was truly amazing, but there were a few points where I just got tired of the mini games. I don't have the time that I used to for gaming, so the volume of side content and checking off open world boxes knocked this from a 10 to a 9 for me. Everything else was near perfect though. Seeing the scenes and world play out in high def graphics and with voice acting was an incredible nostalgia trip.
Seems they are all bad reviews on here, apart from one who seems to have totally missed the nostalgia of this game, "something in inverted comas" - no, they definitely should have! This is so true to the original narrative. Yes they've thrown in one character to appease the alphabet brigade but other than that, it's a beautiful rendition of the game that meant so much to many of us.
It's a wonderful expansion on a world and characters that meant so much to so many.
Then there's the guys who, I don't know, get paid? The have a pre written awful review that they change some words to the film/game they are trying to destroy.
No character development? Clearly didn't play this game at all. So disregard those reviews straight away.
It's a wonderful expansion on a world and characters that meant so much to so many.
Then there's the guys who, I don't know, get paid? The have a pre written awful review that they change some words to the film/game they are trying to destroy.
No character development? Clearly didn't play this game at all. So disregard those reviews straight away.
There is a good, 8/10 game, here, but it's hidden behind the majority of what the game is. That good game is the "main scenario", not counting Chapters 1 and 14. The Nibelheim flashback and Forgotten Capital largely handled very poorly.
The sea of cynically-made open-world anti-accessibility "content" obscures what is good about this game. The main scenario is effectively a sidequest, because the majority of the gameplay time is spent on "optional" side content. That side content (minigames, sidequests, world intel, VR fights) are this game's main features.
Difficulty is forced and accessibility is non-existent. This is the least accessible RPG in history, and it's a remake/sequel/requel to the most accessible RPG in history.
They went out of their way to fill the game with unoriginal Ubisoft Open world content, and artificially unbalanced difficulty.
The game also forces players to engage in some very predatory romantic/sexual actions with underage characters.
Ironically, by choosing to chase money over quality, Square Enix is selling far less than they could have.
The sea of cynically-made open-world anti-accessibility "content" obscures what is good about this game. The main scenario is effectively a sidequest, because the majority of the gameplay time is spent on "optional" side content. That side content (minigames, sidequests, world intel, VR fights) are this game's main features.
Difficulty is forced and accessibility is non-existent. This is the least accessible RPG in history, and it's a remake/sequel/requel to the most accessible RPG in history.
They went out of their way to fill the game with unoriginal Ubisoft Open world content, and artificially unbalanced difficulty.
The game also forces players to engage in some very predatory romantic/sexual actions with underage characters.
Ironically, by choosing to chase money over quality, Square Enix is selling far less than they could have.
Oh boy! What can I say about this game that has not been said already. This game has improved SO much upon the 2020 Remake. And even that game was fantastic. So to go from a game as great as FF7 remake, and to improve on it as much as it did is nothing short of impressive. There is so much to explore and do, and none of it feels like a chore. Also, though there are so many of them, the mini games are very fun. My personal favorite has to be the newly added Queens Blood. It is extremely easy to pick up as the game isn't very complicated. It also has a side story to it as you continue to play queens blood with different players throughout the game. I 1000% recommend playing this game. It WILL be worth it.
The remake trilogy pushes onwards, blowing up the middle chunk of the original to bigger and prettier screens.
The main flaw of the first part persists here. The game is bloated; story beats are too dragged out, elongated, never ending, like a sentence that just refuses to let that full stop get in there; onwards and onwards it goes, exhausting the reader, until it's assured that there will indeed be words after it and perhaps it is actually time to quickly wrap up. But, it works. Mostly.
One of the main strengths of the original is how it throws so much at the wall with such confidence. Perhaps this is because in its shift from 2D to 3D the devs were unknowingly setting so many standards, in the same vein as Wells with Citizen Kane. Some of it doesn't work, but that's ok. It's pure unabashed entertainment, with little meddling from above.
Rebirth emulates this, with its plethora of minigames, tone shifts and crazy sequences. Parts of Rebirth are now up there in my favourite gaming moments.
The section this part is adapting is a string of quests exploring individual character's pasts. So the pacing is, like the original, rather stop and go. This is an adventure game, through and through, with extremely well defined characters. Running around the different locations was glorious, simply glorious.
I am a little dubious of the game's final act. After going through the hellscape that is Kingdom Hearts, I'm tentative towards a plot of convolutions. While Rebirth did make Remake somewhat more coherent, I'm still a little weary of complications for the sake of complications. Unless they pull off some interesting narrative tricks in Part 3, I do find this a flaw of the remake trilogy.
Having said that, I like that it's technically a new story. The original is still there. If it was just a straight remake, the trilogy wouldn't nearly have the staying power that I hope it eventually has. I do hope for a remaster of the original though, the gameplay is still pretty fun but a remodel of the Lego people would be nice.
In a shocking change from Remake, the side quests were actually pretty decent. Even the ones that felt initially tedious tended to have something charming or memorable at the end. Some of the songs specifically designed just for sidequests (Bow Wow Wow) were as incredible as the rest of the soundtrack.
By making the world vast and explorable, they've spread out Ubisoft style objectives. Most of these are pretty perfunctory, giving the player an excuse to run around and experiment with the game's excellent combat. I did them all. Every tower, every unique battle, every god damn moogle minigame. And I never, not once, felt bored as I usually do with Ubisoft's approach. This is a testament for either my inhuman patience or how fun the game actually is.
As for the other minigames, I really liked the majority. Some people really seem to not enjoy them, but that's ok, culture isn't for everyone. From Tower Defense, to Virtual Bikes, and a Gwent-tier card game (strong words, I know) there is bound to be at least a few things each player can enjoy. All of them feel pretty fleshed out; the quality found here is just astounding. This is the first modern Final Fantasy to match the grand scope of the originals, both in its gameplay elements and world scale.
Rebirth is a step up in almost every way from Remake. The oppressive and moody atmosphere is gone (I still miss Midgar!), but in its place is a genuine feat that I can't believe actually got made. It's flawed, so very flawed, especially in its final act if Part 3 doesn't pull finger. But I'd rather a game be flawed with style - it's more interesting than a "perfect game" of the times. So many of those are lost to technological improvements. Final Fantasy VII has charm, and the remake trilogy brings it to the future.
The main flaw of the first part persists here. The game is bloated; story beats are too dragged out, elongated, never ending, like a sentence that just refuses to let that full stop get in there; onwards and onwards it goes, exhausting the reader, until it's assured that there will indeed be words after it and perhaps it is actually time to quickly wrap up. But, it works. Mostly.
One of the main strengths of the original is how it throws so much at the wall with such confidence. Perhaps this is because in its shift from 2D to 3D the devs were unknowingly setting so many standards, in the same vein as Wells with Citizen Kane. Some of it doesn't work, but that's ok. It's pure unabashed entertainment, with little meddling from above.
Rebirth emulates this, with its plethora of minigames, tone shifts and crazy sequences. Parts of Rebirth are now up there in my favourite gaming moments.
The section this part is adapting is a string of quests exploring individual character's pasts. So the pacing is, like the original, rather stop and go. This is an adventure game, through and through, with extremely well defined characters. Running around the different locations was glorious, simply glorious.
I am a little dubious of the game's final act. After going through the hellscape that is Kingdom Hearts, I'm tentative towards a plot of convolutions. While Rebirth did make Remake somewhat more coherent, I'm still a little weary of complications for the sake of complications. Unless they pull off some interesting narrative tricks in Part 3, I do find this a flaw of the remake trilogy.
Having said that, I like that it's technically a new story. The original is still there. If it was just a straight remake, the trilogy wouldn't nearly have the staying power that I hope it eventually has. I do hope for a remaster of the original though, the gameplay is still pretty fun but a remodel of the Lego people would be nice.
In a shocking change from Remake, the side quests were actually pretty decent. Even the ones that felt initially tedious tended to have something charming or memorable at the end. Some of the songs specifically designed just for sidequests (Bow Wow Wow) were as incredible as the rest of the soundtrack.
By making the world vast and explorable, they've spread out Ubisoft style objectives. Most of these are pretty perfunctory, giving the player an excuse to run around and experiment with the game's excellent combat. I did them all. Every tower, every unique battle, every god damn moogle minigame. And I never, not once, felt bored as I usually do with Ubisoft's approach. This is a testament for either my inhuman patience or how fun the game actually is.
As for the other minigames, I really liked the majority. Some people really seem to not enjoy them, but that's ok, culture isn't for everyone. From Tower Defense, to Virtual Bikes, and a Gwent-tier card game (strong words, I know) there is bound to be at least a few things each player can enjoy. All of them feel pretty fleshed out; the quality found here is just astounding. This is the first modern Final Fantasy to match the grand scope of the originals, both in its gameplay elements and world scale.
Rebirth is a step up in almost every way from Remake. The oppressive and moody atmosphere is gone (I still miss Midgar!), but in its place is a genuine feat that I can't believe actually got made. It's flawed, so very flawed, especially in its final act if Part 3 doesn't pull finger. But I'd rather a game be flawed with style - it's more interesting than a "perfect game" of the times. So many of those are lost to technological improvements. Final Fantasy VII has charm, and the remake trilogy brings it to the future.
Did you know
- TriviaWhen being directed as Yuffie, Suzie Yeung was so good at fake vomiting that she was told she had to scale it back because it was too realistic.
- Crazy creditsThe first half of the end credits sequence is identical to the end credits from Final Fantasy VII Remake (2020) except there are floating shards instead of rain puddles during the cast and theme song credits.
- ConnectionsFeatured in PlayStation State of Play: Episode dated 14 September 2023 (2023)
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