In 1960s Japan, Shimizu Hinako's secluded town of Ebisugaoka is consumed by a sudden fog, transforming her home into a haunting nightmare.In 1960s Japan, Shimizu Hinako's secluded town of Ebisugaoka is consumed by a sudden fog, transforming her home into a haunting nightmare.In 1960s Japan, Shimizu Hinako's secluded town of Ebisugaoka is consumed by a sudden fog, transforming her home into a haunting nightmare.
- Awards
- 3 nominations total
Konatsu Kato
- Shimizu Hinako
- (voice)
Natsuki Osaki
- Iwai Shu
- (voice)
Yuuka Iijima
- Nishida Rinko
- (voice)
Hina Takise
- Igarashi Sakuko
- (voice)
Eri Gôda
- Igarashi Sakuko
- (voice)
Takeshi Masago
- Shimizu Kanta
- (voice)
Timami Hiroaka
- Shimizu Kimi
- (voice)
Nanako Mori
- Kinuta Junko
- (voice)
Kino Sakai
- Young Hinako
- (voice)
- Director
- Writers
- All cast & crew
- Production, box office & more at IMDbPro
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Featured reviews
10kellcooz
Silent Hill F - Fantastic
SILENT HILL F is absolutely fantastic.
After Silent Hill Remake 2 well exceeded the expectations for most, this is the first new chapter in the franchise in so many years. And wow, it really earns that spot.
The story follows Hinako, a girl struggling through so much pain, trying to accept a future she really isn't ready for. She doesn't want it, she fears it, and the game makes you feel every ounce of that dread. Her journey hits you in the gut and sticks with you. Secrets revealed will make you sick. What happened and what she needs to accept, is horror.
The setting of 1960s Japan is unreal. The world design is gorgeous but twisted, every corner of a street feels like it hides a memory or a nightmare. Its Silent Hill like you know it, but also fresh in a way that keeps you hooked.
The mental horror is top tier. Not just jump scares but the kind that crawls under your skin and lingers. The atmosphere is thick, the tension never lets up, and you never really feel safe even when the music fades.
Combat is basic, nothing crazy. Swing, hit, dodge. But the point isn't to fight everything. Sometimes running is smarter. You'll get swarmed, and facing too many enemies head on is a fast way to die. Knowing when to escape is part of the fear.
The enemies are brutal too. Weird, Doll like, twisted things that don't even look human. Every encounter feels like a test of nerves more than skill. You'll feel powerless, which is exactly the way Silent Hill should make you feel.
The pacing is solid. You're never stuck too long, but the game makes you think, makes you breath in that rotten atmosphere. Its survival horror at its best, not just another action game with a horror skin.
And then there's Hinako herself. You grow attached to her. Watching her struggle, fall, and sometimes rise, it hurts because it feels real. It's not just a horror story, it's tragedy wrapped in fog and blood.
Silent Hill F proves the franchise isn't dead, it's more alive than ever. Fans who waited deserve this, and new players will finally see why Silent Hill is legendary.
Enjoy returning to Silent Hill.
After Silent Hill Remake 2 well exceeded the expectations for most, this is the first new chapter in the franchise in so many years. And wow, it really earns that spot.
The story follows Hinako, a girl struggling through so much pain, trying to accept a future she really isn't ready for. She doesn't want it, she fears it, and the game makes you feel every ounce of that dread. Her journey hits you in the gut and sticks with you. Secrets revealed will make you sick. What happened and what she needs to accept, is horror.
The setting of 1960s Japan is unreal. The world design is gorgeous but twisted, every corner of a street feels like it hides a memory or a nightmare. Its Silent Hill like you know it, but also fresh in a way that keeps you hooked.
The mental horror is top tier. Not just jump scares but the kind that crawls under your skin and lingers. The atmosphere is thick, the tension never lets up, and you never really feel safe even when the music fades.
Combat is basic, nothing crazy. Swing, hit, dodge. But the point isn't to fight everything. Sometimes running is smarter. You'll get swarmed, and facing too many enemies head on is a fast way to die. Knowing when to escape is part of the fear.
The enemies are brutal too. Weird, Doll like, twisted things that don't even look human. Every encounter feels like a test of nerves more than skill. You'll feel powerless, which is exactly the way Silent Hill should make you feel.
The pacing is solid. You're never stuck too long, but the game makes you think, makes you breath in that rotten atmosphere. Its survival horror at its best, not just another action game with a horror skin.
And then there's Hinako herself. You grow attached to her. Watching her struggle, fall, and sometimes rise, it hurts because it feels real. It's not just a horror story, it's tragedy wrapped in fog and blood.
Silent Hill F proves the franchise isn't dead, it's more alive than ever. Fans who waited deserve this, and new players will finally see why Silent Hill is legendary.
Enjoy returning to Silent Hill.
10osamasd
A Haunting New Chapter Done Right
Silent Hill f is a fantastic experience that stands strong as its own entry in the series.
The graphics are stunning-Neobards Entertainment really nailed the atmosphere and visuals. The story is thought-provoking, the kind that stays with you even after the credits roll. I found myself looking up YouTube discussions afterward, just to hear different interpretations and perspectives.
As for the music, it's everything you'd expect from a Silent Hill game: haunting, beautiful, and memorable. The opening theme in particular stands out as a highlight.
The gameplay is enjoyable once you get the hang of it. Mastering the mechanics makes the experience rewarding, though some players might feel there are too many enemies toward the end. Personally, I don't think this takes away from the overall game at all.
On the technical side, the game runs perfectly smooth on my PS5-no issues, no frame drops, just a clean experience.
Overall, I truly enjoyed Silent Hill f. My advice: don't fall into the trap of constantly comparing it to past entries. This game is its own thing, and Neobards Entertainment really delivered.
The graphics are stunning-Neobards Entertainment really nailed the atmosphere and visuals. The story is thought-provoking, the kind that stays with you even after the credits roll. I found myself looking up YouTube discussions afterward, just to hear different interpretations and perspectives.
As for the music, it's everything you'd expect from a Silent Hill game: haunting, beautiful, and memorable. The opening theme in particular stands out as a highlight.
The gameplay is enjoyable once you get the hang of it. Mastering the mechanics makes the experience rewarding, though some players might feel there are too many enemies toward the end. Personally, I don't think this takes away from the overall game at all.
On the technical side, the game runs perfectly smooth on my PS5-no issues, no frame drops, just a clean experience.
Overall, I truly enjoyed Silent Hill f. My advice: don't fall into the trap of constantly comparing it to past entries. This game is its own thing, and Neobards Entertainment really delivered.
10KiarminH
One of the best in horror
It was a long time I hadn't seen a good silent hill and now we have a masterpiece we should admire the work on this the atmosphere the horror the sadness the music the beauty all made this one of my favorites of all time.
If you're a horror fan like me give this game a chance so you can see what I mean .
If you're a horror fan like me give this game a chance so you can see what I mean .
Mostly competent SH game held back by lack of real horror and monster variety
Atmospherically, this game is a 10/10. A small Showa-era Japanese village has been fully realized in-game, and the setting almost reminds me of the 60's Japanese horror film Onibaba with how the eerie remoteness of its setting is weaponized to full effect. This is a game you HAVE to play with headphones. It is very immersive.
Gameplay was unique in that it was primarly combat focused, but made the right steps to not end up like another Homecoming. Although i would have preferred more scares, what we got in terms of gameplay isn't all bad and a decent step forward. Just bring back some real psychological horror next time with some blood curdling setpieces, not just repeated encounters with reskinned monsters.
For what it was, despite not being particularly subtle, I enjoyed the story. Hinako was a great lead with a great actor at the helm. How the game starts with her leaving her abusive parent's house to just suddenly exploring the unusually desolate village where everyone had disappeared was classic Silent Hill. In fact, it even got a little scary at the beginning having to avoid these grotesque creatures through narrow corridors, but that was before I picked up a lead pipe and beat the thing im supposed to be afraid of into a pulp with ease.
However, the side-characters and the way they interact with each other didnt have that uncanny valley effect i was hoping for - exchanges felt more anime-centric in their delivery and a little corny instead of aloof. The Fox-masked guy was hard tonal whiplash for a Silent Hill game too, and felt out of place. All the otherworld sections for that matter failed to hold my attention, unlike the village itself.
Unfortunately the biggest flaw this game has is its lack of enemy variety and really interesting setpieces which I can only assume is due to budgetary issues.
Every enemy has a reskinned version of itself slapped together, sometimes multiple times, as a lame attempt to differentiate them. The mannequins were pretty scary at first, until i realized id be fighting them throughout the entire game. Even the scarecrows used the exact same animations when they really needed a new design.
Overall, it is refreshing to finally see an original SH game out after all these years that actually branches out and tries something new. Whatever comes next, im looking forward. Just make it scarier, please.
Gameplay was unique in that it was primarly combat focused, but made the right steps to not end up like another Homecoming. Although i would have preferred more scares, what we got in terms of gameplay isn't all bad and a decent step forward. Just bring back some real psychological horror next time with some blood curdling setpieces, not just repeated encounters with reskinned monsters.
For what it was, despite not being particularly subtle, I enjoyed the story. Hinako was a great lead with a great actor at the helm. How the game starts with her leaving her abusive parent's house to just suddenly exploring the unusually desolate village where everyone had disappeared was classic Silent Hill. In fact, it even got a little scary at the beginning having to avoid these grotesque creatures through narrow corridors, but that was before I picked up a lead pipe and beat the thing im supposed to be afraid of into a pulp with ease.
However, the side-characters and the way they interact with each other didnt have that uncanny valley effect i was hoping for - exchanges felt more anime-centric in their delivery and a little corny instead of aloof. The Fox-masked guy was hard tonal whiplash for a Silent Hill game too, and felt out of place. All the otherworld sections for that matter failed to hold my attention, unlike the village itself.
Unfortunately the biggest flaw this game has is its lack of enemy variety and really interesting setpieces which I can only assume is due to budgetary issues.
Every enemy has a reskinned version of itself slapped together, sometimes multiple times, as a lame attempt to differentiate them. The mannequins were pretty scary at first, until i realized id be fighting them throughout the entire game. Even the scarecrows used the exact same animations when they really needed a new design.
Overall, it is refreshing to finally see an original SH game out after all these years that actually branches out and tries something new. Whatever comes next, im looking forward. Just make it scarier, please.
Bold New Ideas, Mixed Execution
Silent Hill F delivers a strong sense of atmosphere. The 1960s Japanese small-town setting works exceptionally well with the series' signature fog, creating both claustrophobic streets and wide, disorienting open areas. The game does not rely on cheap jumpscares, it maintains a steady level of tension and unease throughout. Visually, it looks impressive, and the presentation supports the overall mood effectively.
The story is OK. It blends classic Silent Hill elements with its own ideas, resulting in a plot that is fine but not especially memorable. The weaker part of the game is its combat. Instead of the traditional "find a weapon and keep it" approach, the developers switched to a durability-based system where weapons break and require replacement or repair. The parry system feels awkward, while the dodge mechanic is OP, you can dodge to Narnia with a push of a button.
There's not much to say about the puzzles, some will say they made no sense, others that they were really good.
Performance on PC was generally good for the most part, sometimes there was a bit of a stuttering, very few times. There was a weird bug with motion blur had to be turned on, otherwise the screen would split into blurry parts.
Verdict: The team took risks and introduced new mechanics, which is important and commendable. Silent Hill F is a good game and worth playing, but it won't be THE Silent Hill game.
The story is OK. It blends classic Silent Hill elements with its own ideas, resulting in a plot that is fine but not especially memorable. The weaker part of the game is its combat. Instead of the traditional "find a weapon and keep it" approach, the developers switched to a durability-based system where weapons break and require replacement or repair. The parry system feels awkward, while the dodge mechanic is OP, you can dodge to Narnia with a push of a button.
There's not much to say about the puzzles, some will say they made no sense, others that they were really good.
Performance on PC was generally good for the most part, sometimes there was a bit of a stuttering, very few times. There was a weird bug with motion blur had to be turned on, otherwise the screen would split into blurry parts.
Verdict: The team took risks and introduced new mechanics, which is important and commendable. Silent Hill F is a good game and worth playing, but it won't be THE Silent Hill game.
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