Gomez lives peacefully on a two-dimensional plane. One day he receives a red fez that changes his world to three dimensions, opening up a grand vista where he can adventure about.Gomez lives peacefully on a two-dimensional plane. One day he receives a red fez that changes his world to three dimensions, opening up a grand vista where he can adventure about.Gomez lives peacefully on a two-dimensional plane. One day he receives a red fez that changes his world to three dimensions, opening up a grand vista where he can adventure about.
- Nominated for 1 BAFTA Award
- 3 nominations total
Featured reviews
You know when you sometimes see a piece of entertainment and while watching it you wonder how was this even made? Fez is absolutely that kind of a game. Throughout the entire game I was thinking, "Wow, the guy who made this level actually thought of this! How could they even come up with this? How did they even think this?", because of how simple yet complicated the levels look. And what's even surprising is that this is an indie game, not one made by a big company.
Fez takes place in a pixel based world, where the player can rotate the screen in 3D. We can move the screen in angles that are multiples of 90°. The player has to collect 32 cubes that are scattered all over the open world. They can either be in chunks or a whole big piece. Some chunks can be found just littered in places while in other places you have to take some complicated measures to get just one chunk. There are also anti-cubes that are harder to find. They finish the need to find a cube as they remove the requirement of one cube from the doors that we need the cubes to enter. There are no enemies, no need for any kind of action, just pure adventure. The only way you can die is by falling from a high place, and then also you immediately respawn to the place form where you fell.
There were many problems in this game of course, like the level map. It was very difficult to navigate. It did not even give an option to fast travel, and it was impossible to know which door leads to which place considering the environment shown by the glitchy cube didn't show anything properly. It is also really hard to understand what we are supposed to do when we are in certain levels. I did complete the game but I wasn't able to get every cube. I got 4 anti cubes because of which I completed the game and as soon as I did, my save file was gone and now there is no way I can ever go back and find out how I was suppsoed to get those pieces. This shall forever remain a mystery for me now. Also the maps made no sense whatsoever. I have beaten the game but I have still not understood what the maps do, and Google does not help in any way.
Fez is a must play that I'd definitely recommend to anyone whose PC cannot handle the heavy load of a AAA title and wants to try something family friendly and challenging. The pixel quality really makes this game look interesting. I hope the makers of this game have an even more successful project in the future.
Fez takes place in a pixel based world, where the player can rotate the screen in 3D. We can move the screen in angles that are multiples of 90°. The player has to collect 32 cubes that are scattered all over the open world. They can either be in chunks or a whole big piece. Some chunks can be found just littered in places while in other places you have to take some complicated measures to get just one chunk. There are also anti-cubes that are harder to find. They finish the need to find a cube as they remove the requirement of one cube from the doors that we need the cubes to enter. There are no enemies, no need for any kind of action, just pure adventure. The only way you can die is by falling from a high place, and then also you immediately respawn to the place form where you fell.
There were many problems in this game of course, like the level map. It was very difficult to navigate. It did not even give an option to fast travel, and it was impossible to know which door leads to which place considering the environment shown by the glitchy cube didn't show anything properly. It is also really hard to understand what we are supposed to do when we are in certain levels. I did complete the game but I wasn't able to get every cube. I got 4 anti cubes because of which I completed the game and as soon as I did, my save file was gone and now there is no way I can ever go back and find out how I was suppsoed to get those pieces. This shall forever remain a mystery for me now. Also the maps made no sense whatsoever. I have beaten the game but I have still not understood what the maps do, and Google does not help in any way.
Fez is a must play that I'd definitely recommend to anyone whose PC cannot handle the heavy load of a AAA title and wants to try something family friendly and challenging. The pixel quality really makes this game look interesting. I hope the makers of this game have an even more successful project in the future.
I got this in the steam summer sale of 2015 for 2 dollars. I wish I was able to pay full price. This game is so well done, the graphics, the music, everything is just amazing. The multiple dimension concept adds such a great feel to the game. I would recommend this to anyone who likes arcade style games and/or sidescrollers. For an indie game, you'd think it was a remastered Nintendo game. My only problem with this game is that the PC controls for moving your FOV are J, K, I, and L. I think it would be slightly more convenient if they were 1, 2, 3, and 4 or another set of keys that are closer to where the rest of controls are. If that's the only problem, that's saying something.
Did you know
- TriviaDirector Phil Fish cites the explorer video games Myst (1993) and Ico (2001), the works of video game designer Shigeru Miyamoto (notably the Super Mario games and the Legend of Zelda games), and the works of anime director Hayao Miyazaki as an influence on the game's design.
- ConnectionsFeatured in Indie Game: The Movie (2012)
Details
- Color
- Aspect ratio
- 16:9 HD
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