Modern remake of Metal Gear Solid 3: Snake Eater (2004).Modern remake of Metal Gear Solid 3: Snake Eater (2004).Modern remake of Metal Gear Solid 3: Snake Eater (2004).
- Directors
- Writers
- Stars
- Awards
- 1 nomination total
Akio Ôtsuka
- Snake
- (archive sound)
- (voice)
- (as Akio Otsuka)
David Hayter
- Snake
- (voice)
Misa Watanabe
- EVA
- (archive sound)
- (voice)
Jodi Benson
- EVA
- (voice)
- (as Suzetta Miñet)
Banjô Ginga
- Major Zero
- (archive sound)
- (voice)
- (as Banjyou Ginga)
Jim Piddock
- Major Zero
- (archive sound)
- (voice)
Houko Kuwashima
- Para-Medic
- (archive sound)
- (voice)
Heather Halley
- Para-Medic
- (voice)
Keiji Fujiwara
- Sigint
- (archive sound)
- (voice)
James Mathis III
- Signit
- (voice)
Kikuko Inoue
- The Boss
- (archive sound)
- (voice)
Kenji Utsumi
- Colonel Volgin
- (archive sound)
- (voice)
Neil Ross
- Colonel Volgin
- (archive sound)
- (voice)
Takumi Yamazaki
- Ocelot
- (archive sound)
- (voice)
Josh Keaton
- Ocelot
- (archive sound)
- (voice)
Hisao Egawa
- The Pain
- (archive sound)
- (voice)
Gregg Berger
- The Pain
- (archive sound)
- (voice)
- Directors
- Writers
- All cast & crew
- Production, box office & more at IMDbPro
8.4515
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Featured reviews
Simple mechanic ruins it
This game is beautiful and faithful to the original. Almost too much, in fact. But here is the kicker-and it seems small, but it is a dealbreaker-the game does not offer to invert the horizontal access. As a lifetime camera operator, the only physics that make sense to my brain are that you push down to point the camera upward, and you swing the handle left to turn the camera right. The game gives you control of the camera, and I have a lifetime of experience that have taught me how a camera is operated. I'm not saying this setting works for everyone-far from it. But MGSD offers a vertical axis inversion, but not a horizontal one. This feature is as easy to include as a single line of code, yet the developers thought they knew best, and omitted this. For me, this makes the game unplayable, and the money wasted. I think this oversight is indicative of Konami as a whole: They think they know what their players want, when they haven't a clue. Kojima was ousted over the same differences, albeit on a much larger scale.
How to Treat Your Burned Backside in the Middle of a Gunfight
Metal Gear Solid Delta: Snake Eater is a prequel to the entire series, chronologically the beginning of the story. Here we meet a young Snake for the first time and dive into his world. For us, this was a complete debut in the franchise, so don't judge too harshly: everything - the setting, the characters, the mechanics - felt like a brand-new and unusual adventure.
Stealth in the game is both interesting and layered. Enemies don't spot Snake right away - much depends on your choice of camouflage, how well you use cover, and how seamlessly you can blend into the environment. Firing without a suppressor isn't worth it: as soon as you shoot, the alarm will be raised. It's better to sneak up from behind, quietly gather intel, knock enemies out or neutralize them, and then drag the body out of sight. Snake has the tools for it - a knife for silent takedowns, pistols with suppressors, a sniper rifle, and various handy gadgets. The game rewards a careful approach: neutralized enemies often drop useful items if you hide their bodies. All of this makes stealth feel more realistic - you have to consider your surroundings, plan your moves, and act quietly to stay in the shadows. It's exactly how proper spy work should feel.
If you'd rather not hide, the game gives you plenty of other options: AK-47, XM16E1, sniper rifles, shotguns, machine guns, grenade launchers, plus a variety of grenades - from smoke and flashbangs to far deadlier ones. This arsenal lets you go in loud and aggressive if that's your style.
But no matter how you play, there's always room for Kojima's signature style. The bosses here are truly memorable. There's the man who commands swarms of bees, equal parts fascinating and bewildering. Another darts up trees so fast that catching him off guard will be difficult. Then there's the old sniper - perhaps the most unusual opponent. His age plays just as much of a role in the fight as his rifle. And yes, crocodiles live in Siberia - because Kojima decided they should. And this is just a glimpse of the gallery of unusual characters. Each one looks unique and sets its own rhythm for combat. For longtime Metal Gear fans this is classic Kojima style, but for newcomers these encounters might feel unexpected or even absurd - in the best possible way.
The story is delivered with the same ambition. The game is packed with cinematic cutscenes, staged on a grand scale. Characters speak with pomp, sometimes a bit too much - but that mix of seriousness and theatrical flair is unmistakably Kojima.
What really surprises is the healing system in Metal Gear. Instead of just fighting a boss, you often end up wrestling with Kojima's genius ideas, which force you to dive into the menus over and over: applying ointment to your burned backside, digging bullets out with a knife, treating wounds, bandaging, healing burns and bleeding. Swamps give you leeches. Eat the wrong food - you're poisoned. Run a bit too much - you need to eat again or your stamina drops. And all this while a boss politely waits for you to finish your medical and culinary chores. Kojima wanted players to feel the pain of the character - but in the end, it's the endless menu navigation that hurts. Genius, genius.
In the end, one thing is clear: the game is outstanding. The story grabs you and doesn't let go, while the gameplay feels unlike anything else in the genre - even today it's refreshingly unique. Yes, some mechanics can be frustrating and slow down the pace, but it's easy to forgive when you remember this is a remake of a twenty-year-old game. What matters most is that it preserves the spirit: a mix of serious drama, Kojima's signature eccentricities, and the unique atmosphere of a true spy thriller.
For now, all that's left is to wait for the next remakes - and in the meantime, put the song Way to Fall by Starsailor on repeat.
Stealth in the game is both interesting and layered. Enemies don't spot Snake right away - much depends on your choice of camouflage, how well you use cover, and how seamlessly you can blend into the environment. Firing without a suppressor isn't worth it: as soon as you shoot, the alarm will be raised. It's better to sneak up from behind, quietly gather intel, knock enemies out or neutralize them, and then drag the body out of sight. Snake has the tools for it - a knife for silent takedowns, pistols with suppressors, a sniper rifle, and various handy gadgets. The game rewards a careful approach: neutralized enemies often drop useful items if you hide their bodies. All of this makes stealth feel more realistic - you have to consider your surroundings, plan your moves, and act quietly to stay in the shadows. It's exactly how proper spy work should feel.
If you'd rather not hide, the game gives you plenty of other options: AK-47, XM16E1, sniper rifles, shotguns, machine guns, grenade launchers, plus a variety of grenades - from smoke and flashbangs to far deadlier ones. This arsenal lets you go in loud and aggressive if that's your style.
But no matter how you play, there's always room for Kojima's signature style. The bosses here are truly memorable. There's the man who commands swarms of bees, equal parts fascinating and bewildering. Another darts up trees so fast that catching him off guard will be difficult. Then there's the old sniper - perhaps the most unusual opponent. His age plays just as much of a role in the fight as his rifle. And yes, crocodiles live in Siberia - because Kojima decided they should. And this is just a glimpse of the gallery of unusual characters. Each one looks unique and sets its own rhythm for combat. For longtime Metal Gear fans this is classic Kojima style, but for newcomers these encounters might feel unexpected or even absurd - in the best possible way.
The story is delivered with the same ambition. The game is packed with cinematic cutscenes, staged on a grand scale. Characters speak with pomp, sometimes a bit too much - but that mix of seriousness and theatrical flair is unmistakably Kojima.
What really surprises is the healing system in Metal Gear. Instead of just fighting a boss, you often end up wrestling with Kojima's genius ideas, which force you to dive into the menus over and over: applying ointment to your burned backside, digging bullets out with a knife, treating wounds, bandaging, healing burns and bleeding. Swamps give you leeches. Eat the wrong food - you're poisoned. Run a bit too much - you need to eat again or your stamina drops. And all this while a boss politely waits for you to finish your medical and culinary chores. Kojima wanted players to feel the pain of the character - but in the end, it's the endless menu navigation that hurts. Genius, genius.
In the end, one thing is clear: the game is outstanding. The story grabs you and doesn't let go, while the gameplay feels unlike anything else in the genre - even today it's refreshingly unique. Yes, some mechanics can be frustrating and slow down the pace, but it's easy to forgive when you remember this is a remake of a twenty-year-old game. What matters most is that it preserves the spirit: a mix of serious drama, Kojima's signature eccentricities, and the unique atmosphere of a true spy thriller.
For now, all that's left is to wait for the next remakes - and in the meantime, put the song Way to Fall by Starsailor on repeat.
Its one of the best remakes I've played in a while (other than sh2)
It felt like the old game's vibes and its actually executed nicely but with changes that enhance your gamethrough and tbh who doesn't want to play Metal gear solid3 with Metal gear solid 5's gameplay ( but it did crash sometimes but still the game is fire)plus it a gateway for new player to explore the franchise so that's nice.
Plz make mgs1 remake :]
Plz make mgs1 remake :]
MGS
10/10 remake don't listen to haters The gameplay is good but the worst thing is that the game is capped at 60 frames if your a pc gamer I recommend you buying the game when they patch it the otherwise if your a PlayStation your all good just play the game and enjoy it and have fun playing the Metal gear solid delta Snake eater.
This remake makes a 10/10 turn in to a 11/10
This remake expands and modernizes an already masterpiece. Keeping the story and narrative intact and smoothing drastically the mechanics. Even tho UE5 has a bad reputation, This game is visually stunning, graphically is one of the most beautiful games out there, and has very little lags compared to other games with the same engine. Definitely the best way to play this classic on this day.
Did you know
- TriviaFollowing the announcement of this remake on 24th May 2023, it was speculated if the game would feature an entirely new voice cast. The developers confirmed that while the game will feature new graphics, the voice performances from the original game will remain the same.
- ConnectionsEdited from Metal Gear Solid 3: Snake Eater (2004)
- SoundtracksSnake Eater Delta Version
Written by Norihiko Hibino (uncredited)
Vocalist: Cynthia Harrell
Arranger / Producer: Steven Argila
Live Score Productions: Joy Music House.
Orchestra and Rhythm Section: L.A. Orchband
Concertmaster / Orchestra Contractor: Lisa Liu
Orchestra Manager: Norvin Tu-Wang
Recording Engineer: Brian Taylor
Recorded at Evergreen Studios, Los Angeles, CA
Vocal Recorded at EastWest Studios, Los Angeles, CA
Mixing Engineer: Ethan Obbema
Mixed at Fab Factory Studios, Los Angeles, CA
Mastering Engineers: Simon Heyworth, Bill Sellar
Mastered at Super Audio Mastering
Song Production Supervisor
Music Director: Takanori Kaneko
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- Metaru Gia Soriddo Deruta Sunêku Îtâ
- See more company credits at IMDbPro
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