December 1975. Disaster strikes the Beira D oil rig off the coast of Scotland. Navigate the collapsing rig to save your crew from an otherworldly horror on the edge of all logic and reality.December 1975. Disaster strikes the Beira D oil rig off the coast of Scotland. Navigate the collapsing rig to save your crew from an otherworldly horror on the edge of all logic and reality.December 1975. Disaster strikes the Beira D oil rig off the coast of Scotland. Navigate the collapsing rig to save your crew from an otherworldly horror on the edge of all logic and reality.
- Directors
- Writers
- Stars
- Won 3 BAFTA Awards
- 3 wins & 7 nominations total
Alec Newman
- Caz
- (voice)
Neve McIntosh
- Suze
- (voice)
Karen Dunbar
- Finlay
- (voice)
Michael Abubakar
- Brodie
- (voice)
Clive Russell
- Rennick
- (voice)
- …
Shaun Dooley
- Roy
- (voice)
Stuart Bowman
- Innes
- (voice)
Stewart Scudamore
- Roper
- (voice)
- …
Nicholas Boulton
- Trots
- (voice)
- …
Duncan Pow
- Muir
- (voice)
- …
Sandy Batchelor
- Archie
- (voice)
- …
Alan Turkington
- Dobbie
- (voice)
- …
Noof Ousellam
- Bruce
- (voice)
- …
Olof Jonsson
- Creature Vocalisations
- (voice)
- (as Olof Jonsson - Syndrome Voices)
- Directors
- Writers
- All cast & crew
- Production, box office & more at IMDbPro
Featured reviews
Still Wakes the Deep is a gripping, atmospheric horror game set on a 1970s North Sea oil rig. You play as Caz McLeary, an electrician caught in a nightmare as something monstrous begins to consume the rig and its crew.
The game nails its setting-claustrophobic, grimy, and grounded in great Scottish voice acting. The tension builds steadily with no combat, just stealth, hiding, and surviving. It's clearly inspired by films like The Thing and Alien, and delivers some truly unsettling moments.
However, I ran into a sound bug that forced me to restart the game five times, which was frustrating in such a short (5-hour) experience. When the audio works, though, it's phenomenal and adds a lot to the atmosphere.
Despite the technical hiccups, it's a unique and memorable horror story. A must-play for fans of slow-burn, narrative-driven scares.
The game nails its setting-claustrophobic, grimy, and grounded in great Scottish voice acting. The tension builds steadily with no combat, just stealth, hiding, and surviving. It's clearly inspired by films like The Thing and Alien, and delivers some truly unsettling moments.
However, I ran into a sound bug that forced me to restart the game five times, which was frustrating in such a short (5-hour) experience. When the audio works, though, it's phenomenal and adds a lot to the atmosphere.
Despite the technical hiccups, it's a unique and memorable horror story. A must-play for fans of slow-burn, narrative-driven scares.
Still Wakes the Deep is a riveting premise, and unique gaming experience. You play a man named Caz McCreary who decides to work a side job as an electrician on a oil rig despite his wife's best interests. After some time, the oil rig encounters a deadly force and you spend the entire game navigating the rig and attempting to escape unscathed.
It is listed as a horror game and while it does have some scary moments, I wouldn't go into this experience assuming to be scared. It's more of a thriller with intense moments in between.
What the game does right:
1) Immersion. You really get invested in this character and, over time, you do start to care about key side characters.
2) Visuals. It's fairly beautiful, albeit mostly dark, somber and rustic (oil rig obviously).
3) Voice Acting. Top tier, honestly. I haven't heard this organic of voice acting in a long time and really helps the immersion and the connection to the characters.
What the game lacks:
Controls/Gameplay. The controls are a little wonky and your character is slow as molasses. You certainly get used to it, and this isn't COD... but running is barely any faster than walking. The developers clearly wanted this character to be no different than your average man, but it's rough sometimes.
The Progression. You pretty much get the gist of what this game has to offer in terms of progression within the first hour. It's pretty linear (which doesn't bother me) but you get tired of looking for vents instead of doors, turning wheels and shut off switches, and climbing ladders the whole time.
The Why. It doesn't really explain why any of this is happening. It doesn't explain how it exists and where it comes from. Maybe it doesn't need to? After all, if you and I were someone stranded on an oil rig running away from dark entities, we wouldn't get to know why it's happening either. Maybe that IS the point.
Overall, its enjoyable. It doesn't require more than one playthrough so if you buy it, don't go into it assuming there's much replay value. If it's on Game Pass (like it was for me) it's definitely worth a run-through.
It is listed as a horror game and while it does have some scary moments, I wouldn't go into this experience assuming to be scared. It's more of a thriller with intense moments in between.
What the game does right:
1) Immersion. You really get invested in this character and, over time, you do start to care about key side characters.
2) Visuals. It's fairly beautiful, albeit mostly dark, somber and rustic (oil rig obviously).
3) Voice Acting. Top tier, honestly. I haven't heard this organic of voice acting in a long time and really helps the immersion and the connection to the characters.
What the game lacks:
Controls/Gameplay. The controls are a little wonky and your character is slow as molasses. You certainly get used to it, and this isn't COD... but running is barely any faster than walking. The developers clearly wanted this character to be no different than your average man, but it's rough sometimes.
The Progression. You pretty much get the gist of what this game has to offer in terms of progression within the first hour. It's pretty linear (which doesn't bother me) but you get tired of looking for vents instead of doors, turning wheels and shut off switches, and climbing ladders the whole time.
The Why. It doesn't really explain why any of this is happening. It doesn't explain how it exists and where it comes from. Maybe it doesn't need to? After all, if you and I were someone stranded on an oil rig running away from dark entities, we wouldn't get to know why it's happening either. Maybe that IS the point.
Overall, its enjoyable. It doesn't require more than one playthrough so if you buy it, don't go into it assuming there's much replay value. If it's on Game Pass (like it was for me) it's definitely worth a run-through.
Still Wakes the Deep is a chilling creature-feature that delivers a powerfully pure narrative bolstered by phenomenally talented performances from a cast that convey visceral emotions. Streamlined gameplay won't satisfy every player, but developer The Chinese Room, in my opinion, does a fantastic job of balancing 'walking sim' with platforming and puzzle engagements that keep things spicy.
Overall, Still Wakes the Deep is a lovingly curated journey through a Scotsman's struggle to survive on an offshore oil rig crumbling to pieces while being relentlessly stalked by mysterious monsters. It's tense, beautiful, and fantastically priced for the content.
Overall, Still Wakes the Deep is a lovingly curated journey through a Scotsman's struggle to survive on an offshore oil rig crumbling to pieces while being relentlessly stalked by mysterious monsters. It's tense, beautiful, and fantastically priced for the content.
The games atmosphere and just look of it is so detailed and gross and awesome, I feel so immersed while playing it, and spaghetti monster look horrifying.
I've always enjoyed games where you are in one location, and slowly it is deteriorating before your eyes and this game does it masterfully, in the last act, it looks beautiful and horrifying.
Drilling platform looks like old rusty wooden thing that is barely keeping up and has not been maintained properly in a while and it is an atmospheric top.
The story about blue collar people just trying to survive the most horrifying, Unbelievable situation in one of the most hostile places you can be on earth that isn't the Desert or Arctic.
But the gameplay works it is very simple and there's not much to it, but I was immersed and wanted to see where it was going. It was a nice experience, It was not scary but the body horror was certainly on point.
Ton of Scottish Spice helped a lot.
I've always enjoyed games where you are in one location, and slowly it is deteriorating before your eyes and this game does it masterfully, in the last act, it looks beautiful and horrifying.
Drilling platform looks like old rusty wooden thing that is barely keeping up and has not been maintained properly in a while and it is an atmospheric top.
The story about blue collar people just trying to survive the most horrifying, Unbelievable situation in one of the most hostile places you can be on earth that isn't the Desert or Arctic.
But the gameplay works it is very simple and there's not much to it, but I was immersed and wanted to see where it was going. It was a nice experience, It was not scary but the body horror was certainly on point.
Ton of Scottish Spice helped a lot.
I should say that I played this on Game Pass, so didn't pay for it, but gladly would have for the experience. This game wears its influences on its sleeve, and does it well. Everyone involved should be very proud of the the finished game, The acting, writing, music and sound design are the perfect. The atmosphere and tension created is superb, and whilst the game could be considered short in terms of playtime, I thought it was perfect. There are some memorable 'wtf' moments, and the story did provoke an emotional response in me, Everyone involved in bringing the game to life should be immensely proud of their work, and I hope at least one person involved will get to see this review to let them know just how much their work is appreciated. Play it, now!
Did you know
- TriviaCaz and Roy joke around about Mr. Spock and Dr. McCoy from Star Trek (1966). Alec Newman, who voices Caz, appeared on three episodes of the prequel series Star Trek: Enterprise (2001). He played the role of Malik, a genetically engineered human like Khan Noonien Singh from Space Seed (1967) and Star Trek II: The Wrath of Khan (1982).
- GoofsAlthough the story takes place in December 1975, there are a couple of instances where a VHS videocassette can be found. VHS was later introduced in 1976 by the Victor Company of Japan (JVC).
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