The WLF makes a dangerous discovery at a great cost. Later, Ellie must decide whether to continue with her plan-and risk putting Dina in danger- or give up on her quest for justice.The WLF makes a dangerous discovery at a great cost. Later, Ellie must decide whether to continue with her plan-and risk putting Dina in danger- or give up on her quest for justice.The WLF makes a dangerous discovery at a great cost. Later, Ellie must decide whether to continue with her plan-and risk putting Dina in danger- or give up on her quest for justice.
- Tommy Miller
- (credit only)
- Female Stalker
- (voice)
- Male Stalker
- (voice)
- Joel Miller
- (uncredited)
Featured reviews
This show has great looking locations, nice action sequences, but overall it is just a mess.
Half of the episode is wasted on Dina and Ellie talking and walking.
The action even if good ends up being rushed because we have to cut corners at this point.
Guards just talk about everything through the radio, they pass all sensitive and crucial information because nobody can be listening... imma right?!
Ellie sneaking into the building is also "barely an inconvenience as the dog barking and pulling the guard is just "ahh, it's probably just a critter or something"... Last I checked, you should let the dog off your leash if he sniffs out an intruder, not stop him because... reasons.
Dina and Ellie talks in this episode are written so badly, I was rolling my eyes and wanted it to just stop.
Still better than the last week's episode.
It was rushing to get to the important bits that the game had, but in order to get to those bits, you have to rush over all the build up to it. That's exactly what this episode did.
We're going through the plot as fast as possible, just to get to the end of it. Just to get to that big moment at the end.
The game had some big levels leading up to the end of this episode that we just completely skipped past.
The episode has a lot of good moments, though, the stalker scene, the scar scene, Dina talking about her past. There's a lot of great moments in this episode that still makes it a good episode.
It's just when you compared to the game, it was extremely rushed.
Abby rage is what Ellie rage needs to be, when we first watched Abby and her path, the way she was looking for revange, is how Ellie should look like as well, and not whatever this Ellie we are watching is.
I hope that with ending of this episode that we are finally moving in right direction, however knowing that this season is also shorter, I don't see how last 2 episodes are going to fix this whole season being very weak and dissapointing.
The downside is how rushed everything is. Yes - of course we want a show, but we want a show that does the game justice and that moves us in the way the game did. There's a few stand out moments where I want to feel the same exact emotion as I did when I played the game. Although it was incredibly rushed - Nora's moment ended up giving me that feeling which I appreciate - the problem I have is it happened waaaay too soon. There wasn't enough build up! I understand it's difficult to put 40+ hours of gameplay into a short series, but back in the day, shows had a MINIMUM of 8 episodes and good series would run 10 or 12+ a season! This is a show that deserves at LEAST 10 episodes to be able to feel the full emotions that the game was able to portray. Maybe if I were going into it blind without any expectations maybe I would've liked it more, but since I have played the game my biggest complaint with this show and this episode in particular was that it was just far too rushed and we lost a lot of the storyline and emotion that we should've been given sadly. I HIGHLY recommend watching TLOU2 walkthrough on YouT because it's going to be near impossible to meet the detail and impressiveness you get in the game - especially with such a short amount of episodes.
Did you know
- TriviaSpores, through which the infection is spread in the games, were replaced by tendrils in the series but reintroduced in this episode as the writers wanted to recreate the moment in which Nora realizes Ellie is immune, unaffected by the spores. Neil Druckmann, the series's co-creator who co-wrote and co-directed the game, felt their reintroduction kept the threat dynamic and dramatic, as the world continues changing around the characters.
- GoofsIn the beginning of the episode, Elle begins to play "Future Days" by Pearl Jam. While this song didn't exist until 2013, and in the show's timeline the fungal infection began in 2003, the song featured heavily in the game on which the show is based.
- Quotes
Elise Park: We cleared the ground floor up to the sixth. A few scattered infected here and there; nothing we couldn't handle. All that was left was the basement - B1, B2, B3. We were expecting the worst, the kind of environment they like. Plus, the old-timers said that down there was where they brought the first Cordyceps patients in '03. On top of that, we had an access problem.
[Smooths out map and points at stairwells]
Elise Park: These stairwells here, here, and here caved in, and all the elevator cars were stuck in their shafts just below ground level. The only other way out of the basement was here, this stairwell. So yesterday, that's where I sent a squad, down to B1.
Hanrahan: And?
Elise Park: Nothing. The whole floor was empty; not even rats. So today, B2, hoping for more of the same, I sent another squad down, and I put Leon in charge, 'cause... he's my best. Few minutes later, he radios back - there's Cordyceps on the walls, the floor. Chances are, they'll find infected next, but that's what they're down there for, so I told him to proceed. Five minutes later, he radios again. This time, he... he was struggling to breathe. He could hardly talk. I thought maybe he had been bit; I said, "Leon, were you bit?" He said... he said, "It's in the air." He said, "It's in the air. Seal us in." And I knew it wasn't in the vents, or we would've all been infected weeks ago. So, I scrambled my other team, and we locked the only door to B2, and we locked the only door to B1. And we did what Leon said - we sealed them in.
Details
- Runtime
- 45m
- Color