5 reviews
This game was revolutionary for the first person genre. With is wall climbing and running it made a game that was fast paced and with the titans involved it made you have to strategize every mode you did. Its a fun and amazing multiplayer experience.
This is no call of duty clone... This is a adrenaline fuelled, fast paced, extremely well balanced multi-player experience! For every attack there is a defence. Playing as a pilot (on foot) may seem underpowered compared to the giant robots roaming the cities and deserts, however you do stand a fighting chance... From rockets and grenades to even jumping onto a titan and shooting out its internal systems, there are multiple different methods to bringing one down. It is immensely satisfying when David beats Goliath. All of this said, the game does still suffer in some places. Campaign doesn't really exist. There are 9 select multi-player maps with a voice-over fitted in before each game when your waiting in the pre-game lobby. Its just background noise. Also no character development. When one of my teammates mas sacrificing his life for me, all that was going through my mind was: 'what's his name again'. All this aside Titanfall is still a superb game that succeeds at making you feel like a total badass. Worth buying at full price!
- xboxluke2010
- Mar 23, 2014
- Permalink
I was going to give this title an 8 out of 10. However, I dropped it two points because it doesn't include a single-player campaign mode and it also doesn't include any way to play against someone else over a local network (cross-wired connection of two consoles, for example).
In fact, Titanfall won't even allow you to start the game on a console unless you have both an active internet connection and a paid-up XBOX live account. This alone is a disappointment and a terrible foreshadowing of what the future of gaming is likely to be. That's right -- the game that you paid for is only good to you as long as you keep paying for additional services to enable said game.
Now that I've railed on the unfortunate decisions that a committee arrived at, I'll talk about the good aspects of the game.
Titanfall builds on the best aspects of multiplayer first-person shooters. And, more importantly, it builds on the successful aspects of games like MechWarrior, MechAssault, and GunGriffon: Allied Strike. The latter is what is of most interest to me, since nothing beats a really god mech combat game.
At first I thought the mech combat would be simply superficial (like in games like Armored Core). However, it turns out that Titanfall's mech combat is excellent and has the added depth of allowing players to latch onto opponents' mechs and sabotage them. Additionally, you can leave your mech and command it to follow you. While it follows you, its A.I. will continue to annihilate enemy targets. Multiple mech types are available, and they can be upgraded as the game proceeds.
Although running around as a ground soldier is not my thing, I have to give kudos to the refinements in this game that alleviate some of the death, respawn, death speed-cycle behavior that you see in other Call of Duty/Battlefield-type games. Once you get your bearings and play as the tutorial instructs you to, you can stay in the game longer without being offed. The mechs also help extend uninterrupted game play and they make for a change-up in the style of fighting. Alternating between ground combat and mech combat makes for a nice balance. And you can be certain that mech combat is far and away superior to simply jumping into a Halo Jeep or a simple flying machine like you see in other similar games.
Titanfall is an evolution of the first-person combat genre and it clearly illustrates the advantages that mechs have over tanks and infantry.
This game is fun and well worth picking up. Most surprising is how very close the XBOX 360 version is to that of the XBOX One.
In short, this game is highly recommended.
As a closing note to current and future software developers: Be sure not to make the mistake that Titanfall made. Instead, make your game future-proof and allow players to game off-line or using a local network. Mech Assault's cross-wired connection between two consoles with the two human players teaming up to fight computer A.I. mechs is a good example. That plus a level editor and you'd be presenting the world with a near-perfect mech-combat experience.
In fact, Titanfall won't even allow you to start the game on a console unless you have both an active internet connection and a paid-up XBOX live account. This alone is a disappointment and a terrible foreshadowing of what the future of gaming is likely to be. That's right -- the game that you paid for is only good to you as long as you keep paying for additional services to enable said game.
Now that I've railed on the unfortunate decisions that a committee arrived at, I'll talk about the good aspects of the game.
Titanfall builds on the best aspects of multiplayer first-person shooters. And, more importantly, it builds on the successful aspects of games like MechWarrior, MechAssault, and GunGriffon: Allied Strike. The latter is what is of most interest to me, since nothing beats a really god mech combat game.
At first I thought the mech combat would be simply superficial (like in games like Armored Core). However, it turns out that Titanfall's mech combat is excellent and has the added depth of allowing players to latch onto opponents' mechs and sabotage them. Additionally, you can leave your mech and command it to follow you. While it follows you, its A.I. will continue to annihilate enemy targets. Multiple mech types are available, and they can be upgraded as the game proceeds.
Although running around as a ground soldier is not my thing, I have to give kudos to the refinements in this game that alleviate some of the death, respawn, death speed-cycle behavior that you see in other Call of Duty/Battlefield-type games. Once you get your bearings and play as the tutorial instructs you to, you can stay in the game longer without being offed. The mechs also help extend uninterrupted game play and they make for a change-up in the style of fighting. Alternating between ground combat and mech combat makes for a nice balance. And you can be certain that mech combat is far and away superior to simply jumping into a Halo Jeep or a simple flying machine like you see in other similar games.
Titanfall is an evolution of the first-person combat genre and it clearly illustrates the advantages that mechs have over tanks and infantry.
This game is fun and well worth picking up. Most surprising is how very close the XBOX 360 version is to that of the XBOX One.
In short, this game is highly recommended.
As a closing note to current and future software developers: Be sure not to make the mistake that Titanfall made. Instead, make your game future-proof and allow players to game off-line or using a local network. Mech Assault's cross-wired connection between two consoles with the two human players teaming up to fight computer A.I. mechs is a good example. That plus a level editor and you'd be presenting the world with a near-perfect mech-combat experience.
Titanfall is ,to put it simply, an excellent experience.
The gameplay is just brilliant, as a pilot you're agile and fast, it's very reminiscent of other twitch-shooters, but with parkour elements added in. But, as a titan you're slow and lumbering. The titans are incredibly fun to use, as their is a definite weight and power to them which adds excellent contrast between playing as a pilot and a titan. The shooting itself is very good also, and creates a very high-octane experience. The maps are very well designed, and the game modes, whilst being nothing innovative, are great and suit the game well.
It is not perfect though. There does seem to be a lack of content at the moment, with only a few weapons and limited customization for each and I would of preferred a little more than 15 base maps as this is an online only game. The online campaign is also pretty bad and serves no real purpose.
But on the whole I'll say titanfall is a very,very solid and refreshing addition to the currently drab and dull expanse of FPS games. I'd recommend it to anyone who is getting bored of the standard FPS formula but still desires high octane action.
definitely worth the money :)
(I played titanfall on the xbox one so I can't guarantee it'll be as good in the 360)
The gameplay is just brilliant, as a pilot you're agile and fast, it's very reminiscent of other twitch-shooters, but with parkour elements added in. But, as a titan you're slow and lumbering. The titans are incredibly fun to use, as their is a definite weight and power to them which adds excellent contrast between playing as a pilot and a titan. The shooting itself is very good also, and creates a very high-octane experience. The maps are very well designed, and the game modes, whilst being nothing innovative, are great and suit the game well.
It is not perfect though. There does seem to be a lack of content at the moment, with only a few weapons and limited customization for each and I would of preferred a little more than 15 base maps as this is an online only game. The online campaign is also pretty bad and serves no real purpose.
But on the whole I'll say titanfall is a very,very solid and refreshing addition to the currently drab and dull expanse of FPS games. I'd recommend it to anyone who is getting bored of the standard FPS formula but still desires high octane action.
definitely worth the money :)
(I played titanfall on the xbox one so I can't guarantee it'll be as good in the 360)
- joecornfield1999
- Jun 15, 2014
- Permalink
On a graphics and gameplay stand point, halo cod you all need to watch out, But there is a huge lack of a campagin that i would have liked just to know a little bit more about this world.
- thehulkman
- Oct 19, 2021
- Permalink