nofrizzsomerizz
Joined Jul 2020
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nofrizzsomerizz's rating
I'll admit, I am biased as I have been playing this game for over 5 years now, but I am much less biased than the reviewers that come on here to complain about "Fortnite is too popular!!! It's a kid's game!!! I didn't like playing it because I lost!!" rather than making any actual criticism of the gameplay or mechanics or design.
Fortnite has continually re-invented itself year after year, and the evolution of the game over the last 5 years has been remarkable to watch. New weapon pools, areas, events, and characters show the endless creativity from Epic's team. There have been some duds and poor additions to the game along the way, but they have all been removed over time and heavily outweighed by the dozens of iconic additions. Zero Build mode specifically has revolutionized the game, and the Ranked playlist is some of the most engaging and rewarding Ranked gameplay I've ever competed in.
Fortnite looks amazing, it plays amazingly smoothly, and it is all around an engaging and fun experience for all ages. The current OG mini-season has been a brilliant source of nostalgia and I have thoroughly enjoyed it from start to finish. It really does feel like I'm back in 2018 once again, and that's a feeling no other game has ever provided me before.
Fortnite has continually re-invented itself year after year, and the evolution of the game over the last 5 years has been remarkable to watch. New weapon pools, areas, events, and characters show the endless creativity from Epic's team. There have been some duds and poor additions to the game along the way, but they have all been removed over time and heavily outweighed by the dozens of iconic additions. Zero Build mode specifically has revolutionized the game, and the Ranked playlist is some of the most engaging and rewarding Ranked gameplay I've ever competed in.
Fortnite looks amazing, it plays amazingly smoothly, and it is all around an engaging and fun experience for all ages. The current OG mini-season has been a brilliant source of nostalgia and I have thoroughly enjoyed it from start to finish. It really does feel like I'm back in 2018 once again, and that's a feeling no other game has ever provided me before.
As someone who played the original Pac-Man World games at a very young age, I was extremely excited when I saw PAC-MAN World Re-Pac had been released. I was disappointed that there was not a remaster of the second game, as that was my favorite, but I bought it anyways, and was not disappointed. This game is a close to perfect copy of the original PAC-MAN World, and thus it does an amazing job of recreating the magic the original game had, but it also contains the same issues the original had. The movement is sloppy at times, and the level design feels very early 3D platformer. Even though all the graphics look much better, the original levels were so low-poly it still feels aged. I think it would've been better off taking more liberty by tweaking some of the original levels'a designs so some wouldn't feel as barren. Also, everytime I died more than 2 or 3 times in a level, the game would practically beg me to turn on easy mode. After saying no multiple times, I felt like the game was almost making fun of me by continuing to ask. "Do you want us to hold your hand and turn on baby mode? You clearly keep dying."
Still, PAC-MAN World RE-PAC still makes for an enjoyable platformer, and it is not a bad game by any stretch. I am quite close to 100% completing it, and I have had a great time along the way. If a second remaster is released, I will gladly purchase it too.
Still, PAC-MAN World RE-PAC still makes for an enjoyable platformer, and it is not a bad game by any stretch. I am quite close to 100% completing it, and I have had a great time along the way. If a second remaster is released, I will gladly purchase it too.
LEGO Star Wars III was the first ever LEGO game I owned as a kid, and even as a kid I knew there was something off about it. At multiple points I would reach an area that gave 0 explanation on what to do and I would aimlessly run around for 20 minutes until giving up and looking up a walkthrough online. As I got older and stopped playing, I thought that I was just too young to understand the flow of the levels, but upon revisiting LEGO Star Wars III as an adult to play with my younger brother, I realized that my criticisms as a child still hold a lot of weight today. About 1 in 3 levels contain a segment where what you're supposed to do to make progress and reach the next level is completely unclear; leaving you to randomly run around destroying things until you by chance figure out what you're supposed to do or give up and google how to complete it. I think the developers went a little over the top in changing up the level design to be more complicated than the earlier games, because if an adult with thousands of hours on challenging story-based games is confused how to make progress in a KID'S platforming game, something went wrong in the design process. Also, the battlefield levels and segments are insanely tedious, time-consuming and just plain boring; yet they're the central focus of way too many levels.
That being said, this is still a LEGO game, so the expansive character roster and brilliantly fleshed out hub world is just as good as any other LEGO game, and the majority of levels are straight-forward and very enjoyable! The humor in the cutscenes is peak LEGO game humor, and even as an adult I still laugh out loud at most of them. This is one of the last LEGO games where the cutscene jokes didn't boil down to stuff like "oh look a chicken! There shouldn't be a chicken there!", and I wish newer LEGO games had the sense of humor this game does. All in all, LEGO Star Wars III contains most of the elements that make LEGO games fun to play, and I appreciate that it doesn't hold your hand and set the difficulty to baby mode like some of the newer games do. However, there's not really anything special that sets this game apart from the other games in the LEGO Star Wars series, and it has multiple flaws that can make progressing feel like a chore. LEGO games should be fun, light-hearted experiences, not boring & confusing puzzles. This game feels like the latter a tad too often, and so I give it a 6/10.
That being said, this is still a LEGO game, so the expansive character roster and brilliantly fleshed out hub world is just as good as any other LEGO game, and the majority of levels are straight-forward and very enjoyable! The humor in the cutscenes is peak LEGO game humor, and even as an adult I still laugh out loud at most of them. This is one of the last LEGO games where the cutscene jokes didn't boil down to stuff like "oh look a chicken! There shouldn't be a chicken there!", and I wish newer LEGO games had the sense of humor this game does. All in all, LEGO Star Wars III contains most of the elements that make LEGO games fun to play, and I appreciate that it doesn't hold your hand and set the difficulty to baby mode like some of the newer games do. However, there's not really anything special that sets this game apart from the other games in the LEGO Star Wars series, and it has multiple flaws that can make progressing feel like a chore. LEGO games should be fun, light-hearted experiences, not boring & confusing puzzles. This game feels like the latter a tad too often, and so I give it a 6/10.
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