Pleased to announce that CodeRabbit is now one of GameNative's sponsors. We've been using CodeRabbit for a while now, and look forward to continuing and expanding our partnership.
About us
- Website
-
https://gamenative.app
External link for GameNative
- Industry
- Computer Games
- Company size
- 1 employee
- Type
- Privately Held
Updates
-
Android Authority featured GameNative once again, this time also including an interview with GameNative's founder, Utkarsh Dalal https://lnkd.in/d82z8p-B
-
GameNative v0.9.1 was launched, here's the announcement on Reddit. Includes some pretty big changes, including framegen. See the full release notes here: https://t.co/wigL4DTWWL
-
-
In the upcoming v0.9.1 of GameNative, we've integrated lsfg-VK (for frame generation) - this has been a highly requested feature that can boost frame rates while reducing power consumption. This should prove especially effective for Android devices, where devices have less raw power and battery life is paramount.
-
GameNative's founder, Utkarsh Dalal, was interviewed by The Bryant Review about the origins of GameNative, the future of the app, and of PC gaming on Android in general. Link below. https://lnkd.in/eYYx4XVX
-
GameNative's 0.9.0 prerelease mentioned in Android Police for Google Pixel 10 support: https://lnkd.in/g4i4VWhw
-
v0.8.1 of GameNative coming out soon, with some long-awaited features like Steam Achievements, increased compatibility, and a more beautiful onscreen performance overlay!
-
GameNative v0.7.0 was released today, with significant compatibility improvements, including support for games with Denuvo DRM, easier sign-in to Steam for online play, and support for downloading DLC. We also added support for downloading games from GOG, with Epic Games Store support on the way. Some screenshots below of games working on the latest release that didn't work before:
-
-
Retro Game Corps, one of the biggest YouTubers in the Android gaming space, sent us AYN's latest handheld, the Odin 3, to support the development of open-source PC gaming on Android. Just another validation of GameNative's growing scale, and something that will be put to good use as we push the boundaries of what's possible.
-
-
Excited to part of PostHog's Startup Program! This gives us $50,000 in PostHog credits, and is another recognition of our growing scale on the back of Cloudflare's Project Alexandria. The metrics we're storing in PostHog are hugely valuable, as the form the basis of any serious attempt at building a list of which PC games work well on which Android devices. This credit is a great shot in the arm for us.
-