Studios Quality - Xbox Game Studios’ cover photo
Studios Quality - Xbox Game Studios

Studios Quality - Xbox Game Studios

Computer Games

Redmond, WA 11,208 followers

Transforming the way games are tested.

About us

Studios Quality combines emerging technologies with over 30 years of testing knowledge to bring the best player experience to every title published by Xbox Game Studios. We are constantly being challenged by greater complexity in the games and platforms we support and have invested in technological solutions such as machine learning and automation to evolve our approach to quality. Quality is about delivering on our promises to gamers. We are passionate about their experience, and we owe it to all our players to create games that exceed their high expectations.

Website
https://www.xbox.com/en-US/xbox-game-studios
Industry
Computer Games
Company size
51-200 employees
Headquarters
Redmond, WA
Type
Public Company

Locations

Employees at Studios Quality - Xbox Game Studios

Updates

  • Studios Quality - Xbox Game Studios reposted this

    I’ve now been an apprentice at Microsoft for a year, and I still can’t believe how quickly the time has passed. Since my 6 month update, I’ve had so many amazing opportunities thrown in my direction it’s all a little frazzling. Speaking of such, I’m still recovering from jetlag after being in Seattle for 2 weeks to attend the Studios Quality - Xbox Game Studios and Horizontal Summits. Getting to meet the wider team, exploring the enormity of the Redmond Campus, touring the ex-halo office, learning about the intricacies of research and testing whilst touring XBOX Research and S.H.E.I.L.D and seeing some of the amazing innovations the team has developed and participatinging in them has been an unforgettable experience. Additionally, I finished my Data & AI and Engineering rotations, where I got the opportunity to experiment with Machine Learning for by Design Bug Classification and Windows Error Reporting for XBOX Crash Invocation. All of which has been humbling and simultaneously rewarding. Alongside this, I’ve also been fortuned with opportunity to: - Present and Panel on behalf of XBOX Studios Quality for students work experiences with the Eze Foundation and ChelseaFC - Walk 18 miles in SpecialEffect’s #OneSpecialWalk to raise awareness about inclusive gaming - Participate in the Microsoft X Accenture Hackathon and exclusive insight from leadership from Avanade and both companies alike All whilst balancing a degree 😵💫 This year has taught me a great deal. A quote that resonates with me was shared by a colleague who I go to Toastmasters with: “I found myself stepping up and trying even when I didn’t feel ready”. And honestly I couldn’t agree more. Yesterday I got another opportunity to put that in to action having attended the Black Tech Mixer to commemorate Black History Month and met such cool people across Amazon , Meta and Google held at Deliveroo’s London branch. Showing up for myself, saying yes and just doing the thing has opened more doors and opportunities and memories that I am incredibly proud and grateful for. I’ve got another two and half years of this, so wish me luck everyone✨

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  • Quality isn’t just about finding problems. It’s about finding smarter ways to prevent them, solve them faster, and create better experiences for players. That mindset was on full display at the recent Studios Quality Summit, where our teams came together to exchange ideas, challenge how we work, and explore new approaches to game quality. From hands-on demonstrations of emerging technologies to collaborative sessions focused on AI and other innovations, the SQ Summit showcased what makes Studios Quality unique: the ability to bring deep quality expertise, engineering, technology, and diverse perspectives together around real challenges facing our XBOX partners. “Seeing so many teams demonstrate innovative technologies. and seeing how those capabilities can come together, made the future feel tangible,” Tony Rado, Quality Director, said. “There is tremendous potential to shorten development and quality cycle times while supercharging how we approach testing and signals.” That potential goes beyond efficiency. Finding smarter ways to test, learn, and respond can help teams focus their time where it matters most, accelerate the path from insight to action, and ultimately contribute to better game experiences for players. The SQ Summit may be over, but the ideas, collaboration, and momentum behind what comes next are just getting started.

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  • Studios Quality continues to explore how AI can help employees spend less time on repetitive work and more time focused on solving meaningful problems to help ship the games players love. Whether it's streamlining workflows, improving reporting, surfacing information faster, or helping teams build on existing knowledge, we're continually looking for opportunities where AI can create value and improve the way we work. One lesson we've learned is that successful AI adoption doesn't start with the technology itself. It starts with understanding the challenge you're trying to solve and identifying where AI can help make a meaningful difference. As AI capabilities continue to evolve, we're excited to explore new opportunities that support collaboration, improve efficiency, and help our teams deliver quality experiences for players around the world.

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  • At Studios Quality, one of our greatest strengths is our people. This week, team members from across our organization will come together for the annual Studios Quality Summit, a chance to connect, share experiences, learn from one another, and strengthen the relationships that help us support game development across Xbox. Bringing talented people together to collaborate, learn, and grow remains one of the best investments we can make in our future. We're excited for the conversations, connections, and opportunities ahead.

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  • Sometimes it only takes one conversation to change the direction of a career. As a college student studying meteorology, Rachel Frazier wasn't sure what came next. She enjoyed computer science, loved games, and was trying to figure out how those interests could fit together into a future career. While following the development of Psychonauts 2, she watched a retrospective documentary about the original Psychonauts and became fascinated by the work of a gameplay programmer at Double Fine. Instead of simply wondering what it would be like to work in games, she sent an email. That email led to a conversation. That conversation led to DigiPen. DigiPen led to a Microsoft internship. And eventually, Rachel joined Studios Quality and found herself working on Psychonauts 2, the very franchise that helped inspire her journey into the industry. It's a reminder that careers rarely follow a straight line. Sometimes they're shaped by curiosity, a willingness to reach out, and people who are generous enough to share their time and experience. You never know how much impact a simple conversation can have.

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  • Studios Quality - Xbox Game Studios reposted this

    Quality is often judged by the bugs we find but when in the thick of it, you quickly learn that some of the most important quality work has nothing to do with bug counts.   Working across a portfolio of games in Studios Quality has taught me that quality leadership isn’t just about identifying problems. It’s about helping teams understand which problems matter most.   Once a game moves beyond planning, the challenge becomes far broader. You’re bringing together signals from testing, telemetry, certification and player feedback, working out what matters, and helping teams make informed decisions while there’s still time to act.   That might mean challenging an assumption, bringing the right specialists into a conversation, or turning data into a risk that other leaders can understand and act on. Often, it means influencing an outcome without owning the final decision, and this in particular only works when there’s trust.   A dashboard can tell you that something has changed, but it cannot always explain why that change matters. A bug count can show how much work remains, but not necessarily whether the player experience is moving in the right direction. That judgment comes from people who understand the game, the team, and the context around both.   One of the greatest advantages of working across a portfolio is seeing patterns emerge. A lesson learned on one title, platform launch, or feature rollout can help another team avoid the same challenge months later. When a team finds a better way to test an emerging feature, understand game health, or navigate a difficult launch decision, those experiences do not have to stay with that team. That does not mean every game should follow the same process. Every game is different, and every studio has its own way of working. But the second team facing a challenge shouldn’t have to start from the same place as the first.   A lot of this work is difficult to see from the outside. When it goes well, the result can look fairly uneventful. Fewer late surprises, better-informed decisions and teams reaching launch with greater confidence. Quality will always involve testing, telemetry, dashboards and data. But much of its real value comes from connecting those signals, sharing experience across teams and helping people make better decisions before risks become problems. Much like an iceberg, much of what shapes a successful launch happens below the surface.   Studios Quality - Xbox Game Studios #StudiosQuality #XboxGameStudios #GameDev #QualityEngineering #Leadership

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  • Studios Quality helped shape the conversation at Qualicon 2026, contributing expertise, thought leadership, and real-world insights to one of the game industry's leading quality conferences. As one of the industry's premier conferences focused on game quality, Qualicon brought together 1,500 attendees from 30 companies and studios for two days of learning, collaboration, and knowledge sharing. Studios Quality was proud to contribute five sessions covering topics including telemetry, data analytics, automation, and leadership alignment, sharing lessons learned from real-world Xbox production environments. A special thank you to Chelsi Hohnbaum, Tim Marshall, Michael Leslie, Ryan Johnson, and Hakim Ronaque for taking the stage and representing our community. We were also excited to see Georgia Mae Ayling participate in a panel discussion on communicating the value of QA and quality outcomes to stakeholders. Beyond the presentations, SQ helped shape the event itself. Jimmy Bischoff, serving as Head of the Qualicon Content Committee, helped guide a program featuring 24 sessions across two days, with growing focus on AI, technology, and automation, areas that continue to influence the future of game quality. Events like Qualicon remind us that quality is at its best when we learn from one another. We're proud to share our experiences, learn from our peers, and help advance the practices that shape the future of game development.

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  • We’re excited to welcome Nicholas Gonzales to Studios Quality as one of our newest Quality Engineers. Nicholas brings a strong passion for gaming and a focus on driving quality through automation, scalable test frameworks, and data-driven insights. In his role, he’ll be partnering with teams globally to debug issues, maintain test infrastructure, and help deliver polished player experiences. He’s especially excited about leveraging AI to scale testing and improve automation, as well as reconnecting with global partners he previously collaborated with during his internship experience. Welcome to the team, Nicholas. We’re excited to have you on this journey with us.

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  • Studios Quality - Xbox Game Studios reposted this

    Earlier in my career, I was part of the quality team that helped shipped Forza Horizon 2.   Over a decade later, I had the opportunity to contribute to the most recent title in the franchise, Forza Horizon 6 (and have since spent more time playing it than I will admit..).   That contrast has me reflecting on how much AAA games have changed, not just technically, but in what they are and what we expect them to be.   The games we bought in the early 2000s were largely finished experiences. They shipped on a disc, and that disc was the product. Day-one patches existed, but they were the exception, not the norm.   Today, many AAA titles feel more like platforms than products. Launch is the starting point, not the finish line. Roadmaps, seasonal content, and ongoing community feedback extend development years beyond release. It is not a criticism. Many franchises do this exceptionally well. But it fundamentally changes what “shipping a game” means.   Scale has evolved too. Worlds that would have been groundbreaking twenty years ago are now the baseline. What once felt cinematic now feels like an entirely different medium.   So I keep coming back to a simple question: Have games gotten better, or just bigger?   The ambition behind modern game development is huge, and so is the complexity of building and testing at this scale. It is one of the hardest challenges in entertainment today.   Which raises a final thought: Is “launch as a starting line” simply the new normal, or is there something about that finished-on-a-disc era still worth holding onto? Studios Quality - Xbox Game Studios

    • A copy the Xbox disc package for Forza Horizon 2 and Forza Horizon 6, next to each other on a table

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