Performance in VR is not just a metric, it is player comfort. In this spotlight, Anastasia Grigoryan, Lead Technical Artist at Victoria VR, shares how technical art connects creative vision with engineering reality in Magic Madness VR. YT: https://lnkd.in/dFMcGhCp Her work spans profiling CPU and GPU workloads, defining performance budgets, and optimizing everything from animation and UI to VFX systems. With spells at the core of gameplay, she ensures every visual effect is both impactful and readable while staying within hardware limits. She also leads the technical development behind our Legendary and Epic skins, combining advanced materials with optimized performance to deliver visuals that stand out without compromise. Beyond production, Anastasia collaborates across teams, builds internal tools, and establishes workflows that improve efficiency and scalability. A strong reminder that great VR experiences are built at the intersection of art, performance, and precision.
Victoria VR
Computer Games
Open-source AI platform turning prompts into fully immersive experiences, powered by the $VR Token.
About us
Victoria VR is a revolutionary Blockchain-based Virtual Reality Metaverse. Powered by Unreal Engine and featuring realistic, highly detailed graphics, it combines a massively-multiplayer-online role-playing game (MMORPG) with a unique Social Experience Playground. Like never before, players will be immersed in a virtual reality world where they get to live their digital life. Whether you want to Play games, Develop your digital real estate (VR Land), Own a business, Work up or Get some entertainment, your imagination is the only limitation.
- Website
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https://linktr.ee/victoriavrcom
External link for Victoria VR
- Industry
- Computer Games
- Company size
- 51-200 employees
- Headquarters
- Prague
- Type
- Public Company
- Founded
- 2020
Locations
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Primary
Get directions
Prague, CZ
Employees at Victoria VR
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Jindrich Krasny 💬
🔥 📈 Passionate about People and Engineering - Recruiting & HR Management Consulting 🎯 🫵
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Igor Yakunin
Houdini Technical Artist | Game Dev & VFX | Procedural Modeling | Python | C++ | Shipped Games on Steam | M.Sc.
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Ondřej Dobruský
Author Victoria VR, Founder of Viostek s.r.o., AI Euro Consulting s.r.o., YourWine.cz s.r.o. & SK Real Estate Advisory s.r.o.
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Robert Haluska
Co-Founder of Dexfin exchange trade platform & Feng Shu Advisor at VICTORIA VR
Updates
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Meet Konstantin Kuklin, responsible for asset creation, level layout, and environment design at Victoria VR. https://lnkd.in/e8q6u5iw Each Magic Madness arena begins with Feng Shui research, translating elemental philosophy into spaces that are both visually distinctive and mechanically balanced. The process moves from concept exploration and structural studies into Unreal Engine blockouts focused on gameplay flow, sightlines, and fair spawns. From there, asset production follows an MVP-first approach, refining structure before committing to detail. Texturing, materials, VFX direction, and continuous in-engine testing ensure scale accuracy, visual clarity, and smooth PvP readability in VR. The objective is to create arenas that are memorable, immersive, and technically optimized for high-intensity combat.
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Meet Elina, working on character animation and rigging for Magic Madness VR. https://lnkd.in/dc5uV8-C The focus is on natural motion, clear readability, and responsive movement in fast-paced VR combat. Through careful rigging and animation workflows, character motion stays believable and seamless, helping the gameplay feel fluid and alive.
Behind the Motion: Magic Madness VR Animation
https://www.youtube.com/
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Join Dominik Čech, Lead Game Designer on Magic Madness VR, for a quick look at where the game is heading. https://lnkd.in/em7qyT3q The latest update delivers a rebuilt tutorial for smoother onboarding, a new Practice Range, five new spells with updated VFX, improved balance, and a redesigned UI, alongside new characters, skins, stats, and achievements. Looking ahead, Magic Madness VR is introducing true progression with Victoria VR profile leveling, Ming Gua elemental identity, elemental mastery, and Elemental Fragments, as well as a round-based 1v1 mode, new maps, seasonal Ranked play, and a full Battle Pass.
Magic Madness VR | Lead Game Designer Update
https://www.youtube.com/
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Skybox generation is easy. Quality is the real challenge. https://lnkd.in/eeVcAap5 Interactive AI editing enables cleaner skies, balanced lighting, and consistent visuals while also improving depth data for more reliable point-cloud generation and future 3D workflows inside Victoria VR.
Cleaning AI Skyboxes for Better 3D Worlds
https://www.youtube.com/
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Meet Igor, Tech Art VFX Artist at Victoria VR, and a behind-the-scenes look at how Tech Art bridges art and development in Magic Madness VR. YT Video: https://lnkd.in/e_yNzMHh In this episode, Igor breaks down how we build characters with real elemental identity, including Inferius, a fire-themed hero inspired by phoenix symbolism and designed to feel naturally integrated into the world. He also highlights how we keep VR performance smooth while pushing visual quality, using Vertex Animated Textures for efficient animation control and Unreal Insights to profile and remove bottlenecks early. Tech Art helps shape the core of Magic Madness—making the world more magical, the characters more alive, and the experience more immersive for every player.
Tech Art in VR: Bringing Inferius to Life | Magic Madness VFX Pipeline
https://www.youtube.com/
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A behind-the-scenes look at the Magic Madness visual character pipeline, combining AI-assisted concept exploration, high-poly sculpting, elemental logic embedded into assets, narrative-driven character identity, and a unified visual system spanning in-game content, web materials, collectibles, and 3D-printed miniatures. https://lnkd.in/esW2Eh7B Arseniy from the video: https://lnkd.in/e_ZBXyPE
Inside the Visual Pipeline of Magic Madness Characters
https://www.youtube.com/
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Go behind the scenes of the Magic Madness character pipeline as it scales: refined skins with added micro-detail, new characters built from concept to sculpt, AI-assisted visuals pushed to final quality, and 12 Feng Shui–inspired designs already 3D printed and hand-painted, with more currently in production.
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Join Anton Rusanov for an inside view into how spell mechanics in Magic Madness are developed, refined, and prepared for players. The process covers everything from early prototypes to visual and audio integration, along with precise gesture recognition to keep the experience responsive. More spells are currently in development, expanding the game’s magic system. Anton:
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This video offers a focused look at how audio is created inside Victoria VR. Our Audio Lead Mikhail Kruk guides the entire process, composing original music, designing sound effects, implementing them directly into the game, and mixing everything into a unified soundscape. It highlights how thoughtful audio design elevates immersion and strengthens the overall player experience.