vvvv’s cover photo
vvvv

vvvv

Software Development

From rapid prototyping to largescale, interactive and immersive.

About us

Makers of the visual live-programming environment vvvv, for rapid prototyping, custom media servers and interaktive experiences of all scales.

Website
https://vvvv.org
Industry
Software Development
Company size
2-10 employees
Headquarters
Berlin
Type
Partnership
Founded
2002
Specialties
Projection Mapping, Custom Media Server, .NET Development, Video Playback, Show Control, Computer Vision, VR, AR, Physical Computing, 3d Animation, and Lighting and Lasers

Products

Locations

Employees at vvvv

Updates

  • Show them what you're patching with! #vvvv

    Liebes Netzwerk, ich suche eine/n #CreativeProducer für eine sympathische internationale Agentur im Bereich „immersive experiences“ – für Ausstellungen, Events und Installationen. Must have: Mindestens 3-4 Jahre Berufserfahrung in explizit diesem Bereich, kommunikativ (Typ „people person“ ;), gutes Deutsch & Englisch. Ihr bekommt spannende internationale Projekte, ein sehr kollegiales Team und viel neues Knowhow und Abwechslung. Arbeiten ist möglich sowohl remote und/oder in Berlin. Ich freue mich auf eure Rückmeldung, gerne hier oder unter contact@ulrikemeyer.com.

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  • Beautifully #madewithvvvv

    View organization page for 3e8

    701 followers

    We unwrapped Mobile Data Soil for the first time in July at Festival der Zukunft - this week it travelled to INTERGEO Expo & Conference, where we visited our partners at GeodataService Landeshauptstadt München and saw it running at their booth. The exhibit turns Munich's geodata into a particle simulation in which visitors move through and explore the city's public datasets. Really nice to see it help the GeodataService team explain what they do in a way that's exploratory and playful. One more thing: Data Soil is also going up as a temporary exhibition at PlanTreff – Referat für Stadtplanung und Bauordnung, running for six months. Opening is this Monday, stop by if you're around! Concept, Design & Development: 3e8 In collaboration with: naiv studios Our team: Ilina K. - Industrial Design Bessie Normand - Graphic Design Philipp Parteder - Production Lead Johannes Lemke - Software Development Client:  GeodatenService München Huge thanks to Korbinian Kringer and Markus Mohl Originally developed for "City in the Cloud – Data on the Ground" at Architekturmuseum der TUM, Pinakothek der Moderne, curated by Damjan Kokalevski #datavisualization #interactiveexhibit #newmediaart #opendata #geodata

  • Great to see vvvv used in education like this! #madewithvvvv

    Excited to share the documentation for "Vergessene Helden" (Forgotten Heroes) – an interactive installation conceived to showcase and bring to life the character designs created by Media Design students in the Media Informatics training program at Lette Verein Berlin. What started as a character design exercise became something much bigger: a complete creative pipeline from digital concept to interactive installation. Students designed original characters, animated them using #vvvv gamma (the same tool used by renowned media artist #RefikAnadol), and finally experienced them come to life in an immersive, interactive gallery space. The installation featured laser-cut silhouettes – digital drawings transformed into physical objects. It was showcased at the school's open day in March 2026. How it works: First year students start with character design and storytelling. But that's just the beginning. In their second year, they learn how to animate and interact with those same characters using professional tools like vvvv gamma – preparing them directly for careers as Creative Coders and Media Designers in studios and agencies across Berlin. I like to focus on something more than technical training – it's about guiding students through the complete creative pipeline: from concept to presentation to finished project - and last but not least, documentation. Want to know more about what we do at Lette Verein Berlin? Discover our programs and creative community: https://lnkd.in/d3CDePtC  

  • Show them what you're patching with! #vvvv

    View organization page for IJAD Dance Company

    292 followers

    What happens when live performance meets emerging technology? That’s the question at the heart of Open Online Theatre (OOT) and our upcoming OOT Residency. Following our recent funding announcement, we wanted to introduce OOT, explain what the residency is all about, and give you a glimpse into the six-month programme. What is Open Online Theatre (OOT)? Open Online Theatre (OOT) is a monetised, interactive live streaming platform. OOT offers training, mentoring and performance opportunities to performing artists and creative technologists working at the intersections of live and digital performance. What is the Open Online Theatre Arts/Tech Residency?   The Open Online Theatre Arts/Tech Residency is a six-month hybrid residency, which will run from November 2026 to April 2027. It is an opportunity for artists and creative technologists to develop their practice through experimentation with evolving technologies - such as VR, AI, volumetrics, motion capture, and multi-camera live streaming - as part of a practice-led programme, supported by mentorship from leading industry professionals. More than that, the residency invites artists and technologists to explore how live bodies and digital systems compose shared realities, rather than simply moving between them. Find out more by heading to https://lnkd.in/etYZQQwE This programme is funded by Arts Council England #IJAD #ArtsCouncilEngland #OOT #OpenOnlineTheatre #XRart #AIart #PerformingArts 

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  • If you're visiting #arselectronica2026 go see some #vvvv

    This week for the Ars Electronica Festival I'm super excited to present again my latest work at in the Deep Space venue. Inner Radiance will consider the how the de-pathologised interior can inspire human connectedness and understanding. This first-of-its-kind performance will connect the visual programming of vvvv with modern ultrasound and sensors to choreographically excavate live organic volumes. Thursday, 8pm. Registration at: https://lnkd.in/d3SCS6sD Movement: Laura Gagliardi & Ariathney Coyne; Video: Sara Bravin Made with funding from Stadt Linz and Land Oberösterreich #MediaArts #AudiovisualPerformance #ArtAndScience #CriticalMediaArt #Radiology #MedicalImaging

  • Show them what you're patching with! #vvvv

    View organization page for CURRENTS New Media

    131 followers

    CURRENTS 2027 Art & Technology Festival Open Call! Submit and learn more: https://lnkd.in/guTcjfsa ⋆˙⟡ ⋆.˚ ⊹₊⟡ ⋆ Open to local and international artists working within: ✤ Installations (interactive and non-interactive) ✤ Audio Experiences ✤ Virtual/Augmented/Mixed Reality Environments ✤ Robotics/Kinetic/Electro-Mechanical Objects and Installations ✤ Multimedia Performance ✤ Fabrication, 2D/3D Printing and Wearables ✤ Experimental Single Channel Video, Documentary and Animation Submission deadline: December 8, 2026 Festival dates: June 11-20, 2027 Notification date: Feb 15, 2027 CURRENTS New Media is an art & technology festival based in Santa Fe, New Mexico Questions? Email connect@currentsnewmedia.org Design: Woo Kim

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  • View organization page for vvvv

    980 followers

    ...and be reminded that vvvv has native support for OptiTrack, A Motion Capture Technology Company via the VL.OptiTrack pack, see: https://lnkd.in/dzgB9t_Z Why vvvv? Find some arguments here: https://vvvv.org/features/ Then download it here: https://vvvv.org/download/ It installs in <1 minute, no questions asked and you can get started right away! #vvvv #visualprogramming #creativecoding

    Motive 3.5 Final is now available, bringing major new capabilities to the OptiTrack platform. This release introduces support for ActiveIO, our next-generation active tracking ecosystem, along with the 26-megapixel PrimeX 260 camera family, SlimX 22, OpenUSD export, rigid body Deadband Filter, new streaming types, STL attached geometries, and many more new features, fixes, and enhancements. Motive is built for teams pushing the limits of motion capture across virtual production, VR, robotics/physical AI, engineering, animation, simulation/training, and research. Watch the full release video and explore everything new in Motive 3.5 on our website ➡️ https://lnkd.in/gFmGdHtr

  • ...and you want to put your rives on the big screen or want to use anything you can attach to a PC as an input or output? #vvvv can natively render rives using VL.Rive, a pack available as preview since a while, which we haven't talked much about yet. Get it here: https://lnkd.in/dbdPp94R Why vvvv? Find some arguments here: https://vvvv.org/features/ Then download it here: https://vvvv.org/download/ It installs in <1 minute, no questions asked and you can get started right away! #visualprogramming #creativecoding

    View organization page for Rive

    83,300 followers

    GPU Canvas is now live for every Rive user. In June we opened Early Access to Rive's low-level GPU layer for 3D, shaders, and custom effects. Today it ships in the production editor, with runtime support on Web, iOS, Android, React Native, Flutter, and C++, and more on the way. What it is: a developer-first layer under the Rive Renderer. Write a shader once in WGSL and Rive compiles it for whatever the platform needs: Metal, Vulkan, Direct3D, WebGPU, or WebGL. It adds 25KB to the runtime. What you can build with it: • Custom shaders and post effects, from rim light and bloom to felt textures and screen transitions • 3D model rendering, with your own importer and your own pipeline • 2D Rive artboards as live, interactive textures on 3D geometry • 3D geometry inside 2D artboards, resizing and updating with the rest of the UI through Layouts and Data Binding • Games: 3D worlds with 2D characters and gamepad input, built in the same editor as the UI What changed since Early Access: • Deferred Rendering. Rive draws on its own thread, so heavy GPU scenes stay smooth while the rest of your app does its work. Live in the editor today, coming to the runtimes next. • The Rive MCP writes, edits, and tests WGSL shaders from any MCP-compatible tool. The in-editor Agent does the same, so you don't need to be a graphics programmer to ship one. What only Rive offers: 3D that lives inside real design tooling. Responsive Layouts, State Machines, dynamic text, Vector Feathering, skeletal animation, and data-bound UI all work with GPU Canvas content, in the same file, authored by the same team. And this isn't a web-only 3D solution. The same file runs natively on desktop apps, games, mobile apps, consoles, TVs, and vehicles, with the same shaders compiled for whatever GPU is underneath. One runtime, everywhere Rive goes. What's next? Public libraries for the common jobs (GLTF import, lighting, render styles), so nobody starts from a blank shader. Open the production editor, create a Script, pick Shader. Docs: https://lnkd.in/gkSAYtjp

  • Show them what you're patching with! #vvvv

    OPEN CALL: EMAP Residencies 2027 Co-funded by European Union's Creative Europe programme, the European Media Art Platform (EMAP) is now accepting applications for its 2027 residency programme. Artists, artist duos, collectives, and other collaborations working in digital, media, robotic, and bio art can apply for a two-month production residency at one of 15 host institutions across Europe. Every applicant works with a collaborating partner — already on board, or found along the way. The residency includes a €4,000 grant for the applying artist, €2,000 for the collaborating partner, a separate €4,000 production budget, free accommodation, and access to the host institution's studios and labs. Selected work can go on to be presented by EMAP's network of more than 150 partner institutions and becomes part of EMAP's permanent media art archive. Applications open 3 September 2026. Deadline: 6 November 2026, 2:00 pm CET. hosts: Ars Electronica, Chroniques, KONTEJNER | bureau of contemporary art praxis, gnration | stepping forward art, youth & startups, iMAL, IMPAKT.NL, Kersnikova Institute, Laboral Centro de Arte y Creación Industrial, MEET Digital Culture Center, ONASSIS FOUNDATION, RIXC Centre for New Media Culture, WRO Art Center, Werkleitz Gesellschaft, Creative Industry Košice // CIKE, NeMe Arts Centre More information and application: https://call.emare.eu/ CI: Konrad Renner & Marlen Kaufmann · Visuals: Lars Rummel Music: "A polyphony on femaleness and border geographies" (2024) by Endi Tupja (@rendepra) in collaboration with Klodiana Millona · Women singers: Katerina Koça, Dhimitrulla Xerra, Kostando Xerra, Krisulla Liço, Vasillo Qirjaku, Agathi Baruta, Antoneta Lleshi #mediaart #opencall #artistresidency

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