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Error Instruments - KHarper

  • HP:

kHarper is not a conventional synthesizer.It’s a tactile sound design instrument for musicians and sound artists interested in texture, distortion,... Read more Read more

$399.00

      Description

      kHarper is not a conventional synthesizer.
      It’s a tactile sound design instrument for musicians and sound artists interested in texture, distortion, and sonic experimentation.

      kHarper is an experimental string instrument built around a physical implementation of the Karplus-Strong string synthesis model. It combines digital sound engines with a tactile interface, allowing you to pluck, touch, and shape strings directly. The result ranges from cinematic swells to distorted textures and delicate plucked tones.

      Designed as a platform for exploration, kHarper works as a standalone device or in Eurorack format and supports future sound engines and firmware updates.

      Core Design

      • 4 touch-controlled strings — each string acts as an independent voice
      • LED bar per string shows activity and string behavior
      • Touch strips allow direct interaction with the string models
      • Tone knob per string with CV input for modulation
      • Gate input per string to trigger plucks externally
      • Built from multiple Karplus-Strong sound engines producing rich, dynamic string behavior

      Touching and plucking the models introduces subtle variations and natural chaos, making each interaction slightly different—much like a physical instrument.

      Sound Engines

      kHarper includes 9 sound models, organized into three character groups:

      Herring – cinematic textures

      • Deep, atmospheric sounds
      • Slow emotional chords and large cinematic swells

      KoiKarp – rhythmic and percussive

      • Short, punchy plucks
      • Ideal for rhythmic patterns and sequences

      Dolphin – experimental and glitchy

      • Overdriven and distorted algorithms
      • Noisy, chaotic, and unpredictable textures

      Each group contains three variations, giving nine selectable engines in total.

      Controls

      • Pond / River / Ocean — selects one of three engine variations
      • Herring / KoiKarp / Dolphin — selects the sound engine family
      • Tone and Decay controls with knob and CV modulation
      • STRUM gate input — triggers all four strings simultaneously
      • Per-string tone knob + CV input
      • Per-string gate input for individual plucks

      Connectivity

      Inputs

      • MIDI In
      • CV and Gate inputs
      • STRUM gate input

      Outputs

      • Stereo audio output (Left / Right)
      • Control outputs: Gate and CV

      Open Platform

      kHarper is designed as an evolving sound platform.

      A USB port allows new firmware, algorithms, and sound engines to be uploaded. Possible future expansions include:

      • Alternative sound engines
      • Generative or ambient patches
      • New quantization systems
      • Expanded modulation and sequencing
      • Custom community firmware

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