Projectile
A projectile is any object propelled through space by the exertion of a force that ceases after launch. In a general sense, even a football or baseball may be considered a projectile. It can cause damage (injury, property damage) to a person, animal or object it hits, depending on factors including size, shape, speed and hardness. Accordingly, in practice most projectiles are designed as weapons.
Arrows, darts, spears, and similar weapons are fired using pure mechanical force applied by another solid object; apart from throwing without tools, mechanisms include the catapult, slingshot, and bow.
Other weapons use the compression or expansion of gases as their motive force Blowguns and pneumatic rifles use compressed gases, while most other guns and firearms utilize expanding gases liberated by sudden chemical reactions. Light gas guns use a combination of these mechanisms.
Railguns utilize electromagnetic fields to provide a constant acceleration along the entire length of the device, greatly increasing the muzzle velocity.
Some projectiles provide propulsion during (part of) the flight by means of a rocket engine or jet engine. In military terminology, a rocket is unguided, while a missile is guided. Note the two meanings of "rocket": an ICBM is a missile with rocket engines.
Many projectiles, e.g. shells, contain an explosive charge. With or without explosive charge a projectile can be designed to cause special damage, e.g. fire (see also early thermal weapons), or poisoning (see also arrow poison).
Kinetic projectiles
See also: KE-Munitions
Projectiles which do not contain an explosive charge are termed kinetic projectile, kinetic energy weapon, kinetic warhead or kinetic penetrator. Classic kinetic energy weapons are blunt projectiles such as rocks and round shot, pointed ones such as arrows, and somewhat pointed ones such as bullets. Among projectiles which do not contain explosives are also railguns, coilguns, mass drivers, and kinetic energy penetrators. All of these weapons work by attaining a high muzzle velocity (hypervelocity), and collide with their objective, releasing kinetic energy.
Some kinetic weapons for targeting objects in spaceflight are anti-satellite weapons and anti-ballistic missiles. Since they need to attain a high velocity anyway, they can destroy their target with their released kinetic energy alone; explosives are not necessary. Compare the energy of TNT, 4.6 MJ/kg, to the energy of a kinetic kill vehicle with a closing speed of ten km/s, which is 50 MJ/kg. This saves costly weight and there is no detonation to be precisely timed. This method, however, requires direct contact with the target, which requires a more accurate trajectory.
With regard to anti-missile weapons, the Arrow missile and MIM-104 Patriot have explosives, but the Kinetic Energy Interceptor (KEI), Lightweight Exo-Atmospheric Projectile (LEAP, see RIM-161 Standard Missile 3), and THAAD being developed do not (see Missile Defense Agency).
A kinetic projectile can also be dropped from aircraft. In this approach, the explosives of a regular bomb may be replaced with concrete, for a precision hit that causes less collateral damage.[1] A typical bomb has a mass of 900 kg and an impact speed of 800Â km/h (220 m/s). This method is also applied when training personnel in the act of dropping a bomb with explosives. It was used in Operation Iraqi Freedom and the subsequent military operations in Iraq by mating concrete-filled training bombs with JDAM GPS guidance kits, to attack vehicles and other relatively "soft" targets located too close to civilian structures for the use of conventional high explosive bombs.
A kinetic bombardment may involve a projectile dropped from Earth orbit.
A hypothetical kinetic weapon that travels at a significant fraction of the speed of light, usually found in science fiction, is called a relativistic kill vehicle (RKV).
Wired projectiles
Some projectiles stay connected by a cable to the launch equipment after launching it:
- for guidance: wire-guided missile (range up to 4000 meters)
- to administer an electric shock, as in the case of a Taser (range up to 10.6 meters); two projectiles are shot simultaneously, each with a cable.
- to make a connection with the target, either to tow it towards the launcher, as with a whaling harpoon, or to draw the launcher to the target, as a grappling hook does.
Range of a projectile
In physics, a projectile launched with specific initial conditions in a uniform gravity field will have a predictable range. This range can be calculated using the following parameters:
- g: the gravitational acceleration—usually taken to be 9.81 m/s2 near the Earth's surface
- θ: the angle at which the projectile is launched
- v: the velocity at which the projectile is launched
- y0: the initial height of the projectile
- d: the total horizontal distance travelled by the projectile
When neglecting air resistance, the range of a projectile will be
If (y0) is taken to be zero, meaning the object is being launched on flat ground, the range of the projectile will then simplify to
Typical projectile speeds
Projectile | Speed (m/s) | (ft/s) | (mph) | Kinetic energy |
---|---|---|---|---|
object falling 1Â m | 4.43 m/s | 14.5Â ft/s | 9.9Â mph | 9.8 J/kg |
object falling 10Â m | 14 m/s | 46Â ft/s | 31Â mph | 98 J/kg |
thrown club (weapon) (expert thrower) | 40 m/s | 130Â ft/s | 90Â mph | 800 J/kg |
object falling 100Â m | 45 m/s | 150Â ft/s | 100Â mph | 980 J/kg |
refined (= flexible) atlatl dart (expert thrower) | 45 m/s | 150Â ft/s | 100Â mph | 1000 J/kg |
80-lb-draw pistol crossbow bolt | 58 m/s | 190Â ft/s | 130Â mph | 1.7 kJ/kg |
paintball fired from marker | 91 m/s | 300Â ft/s | 204Â mph | 4.1 kJ/kg |
175-lb-draw crossbow bolt | 97 m/s | 320Â ft/s | 217Â mph | 4.7 kJ/kg |
air gun pellet 6Â mm BB | 100 m/s | 328Â ft/s | 224Â mph | 5 kJ/kg |
rifle bullet 4.5Â mm | 150 m/s | 492Â ft/s | 336Â mph | 11 kJ/kg |
air gun pellet (conventional maximum) | 244 m/s | 800Â ft/s | 545Â mph | 29.8 kJ/kg |
9x19Â mm (bullet of a pistol) | 340 m/s | 1116Â ft/s | 761Â mph | 58 kJ/kg |
12.7x99Â mm (bullet of a heavy machine gun) | 800 m/s | 2625Â ft/s | 1790Â mph | 320 kJ/kg |
5.56x45 mm (standard bullet used in many assault rifles) | 920 m/s | 3018Â ft/s | 2058Â mph | 470 kJ/kg |
125x1400Â mm (shell of a tank) | 1700 m/s | 5577Â ft/s | 3803Â mph | 1.4 MJ/kg |
2kg Tungsten Slug (from Experimental Railgun) | 3000 m/s | 9843Â ft/s | 6711Â mph | 4.5 MJ/kg |
ICBM reentry vehicle | up to 4Â km/s | up to 13000Â ft/s | up to 9000Â mph | up to 8 MJ/kg |
projectile of a light gas gun | up to 7Â km/s | up to 23000Â ft/s | up to 16000Â mph | up to 24 MJ/kg |
satellite in LEO | 8Â km/s | 26000Â ft/s | 19000Â mph | 32 MJ/kg |
Exoatmospheric Kill Vehicle | closing speed roughly 10Â km/s | ~33000Â ft/s | ~22000Â mph | ~ 50 MJ/kg |
projectile (e.g. space debris) and target both in LEO | closing speed 0 - 16Â km/s | ~53000Â ft/s | ~36000Â mph | ~ 130 MJ/kg |
Miscellaneous
Ballistics analyze the projectile trajectory, the forces acting upon the projectile, and the impact that a projectile has on a target. A guided missile is not called a projectile.
An explosion, whether or not by a weapon, causes the debris to act as multiple high velocity projectiles. An explosive weapon, or device may also be designed to produce many high velocity projectiles by the break-up of its casing, these are correctly termed fragments.
The term projectile also refers to weapons or any other objects thrown, shot or otherwise directed to enemies in video games or computer games.
See also
- Arrow
- Ballistics
- Bullet
- Gunpowder
- Intercontinental ballistic missile
- Missile
- Space debris
- Spear
- Torpedo
- Weapon
Notes
- ↑ Jim Randle (October 7, 1999), Concrete Bomb Correspondent Report, Pentagon. Retrieved January 14, 2009.
ReferencesISBN links support NWE through referral fees
- Crosby, Alfred W. 2002. Throwing Fire: Projectile Technology Through History. Cambridge: Cambridge University Press. ISBN 0521791588
- Hothem, Lar. 1983. Arrowheads & Projectile Points. Paducah, KY: Collector Books. ISBN 0891452281
- McCoy, Robert. 2004. Modern Exterior Ballistics: The Launch and Flight Dynamics of Symmetric Projectiles. Atglen, PA: Schiffer Pub. ISBN 0764307207
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