About this mod
Randomizes weapons and grenade projectiles for both players and enemies.
- Permissions and credits
****RECOMMNDED YOU HAVE YOUR VOLUME LOW****
This mod will randomize projectiles all over your game. There's 2 types of things it randomizes. One is Firing Modes and the other is Projectiles.
Firing modes are mostly used on weapons. Guns and vehicles use them.
Projectiles are mostly used on grenades, however firing modes can have projectiles tied to them.
You'll find most weapons with different projectiles than their firing modes, the projectile will come out of the weapon.
Projectiles and Firing Modes will show on the item card.
Weapons also have a 50/50 chance of projectiles being changed or even added to their firing mode.
You'll see on the item card what each has been randomized to.
2.0 Update:
Faster prep that automatically runs
Updated to the new sdk
Lots of bug fixes
Requirements:
HD Texture pack UNINSTALLED, your game will crash with the HD Pack on.
Suggested:
DXVK: https://github.com/doitsujin/dxvk/releases/tag/v2.4Place d3d9.dll from the x32 folder in the same folder as bl2/tps exe
4gb patch: https://ntcore.com/4gb-patch/run it, and select your bl2/tps exe
Saving Items:
Items will get saved to a json file in sdk_mods\settings\ProjectileRandomizer folder. The save number will be the same as your character save number.
You can edit these saves by replacing the parts that you want.
Youll just have to find the barrel, Firing mode, and/or projectile you want to replace in the json.
Saving Items more or less requires using the prep randomizer feature, otherwise the game will not be able to find your projectiles.