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donjon; Ominous Cave
Ominous Cave
Level 1
General
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Dungeon Walls
Hewn Stone (Climb DC 25)
Dungeon Floor
Hewn Stone (Balance DC 10 to
charge or run)
Temperature
Average
Illumination
Shadowy (phosphorescent
fungus or candles every 20 ft.)
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donjon; Ominous Cave
Wandering
Monsters
1 x Homunculus, investigating a
strange noise
1 x Grimlock, trying to lure the
party into an ambush
1 x 1st Level Warrior Duergar
(dwarf), searching for an object
stolen from their lair
1 x Troglodyte Zombie, lost and
desperate
1 x Spider Swarm, actively
patrolling their territory
5 x Dire Rat, wandering
senselessly
Room #1
Empty
Room #2
Empty
Room #3
Monster
11 x Tiny Monstrous Centipede
(vermin)
Tiny monstrous centipede: CR
1/8; Tiny vermin; HD 1/4 d8; hp 1;
Init +2; Spd 20 ft. (4 squares),
climb 20 ft.; AC 14 (+2 size, +2
dex), touch 14, flat-footed 12;
Base Atk +0; Grp -13; Atk +4
melee (1d3-5 plus poison, bite);
Full Atk +4 melee (1d3-5 plus
poison, bite); Space/Reach 2-1/2
ft./0 ft.; SA Poison; SQ
Darkvision 60 ft., vermin traits;
AL N; SV Fort +2, Ref +2, Will +0;
Str 1, Dex 15, Con 10, Int -, Wis 10,
Cha 2
Skills and Feats: Climb +10, Hide
+18, Spot +4; Weapon Finesse
Room #4
Room Features
Trap
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A chute descends from the room
into a midden chamber below, An
altar of evil sits in the north side
of the room
Hail of Needles: CR 3;
mechanical; location trigger;
manual reset; Atk +20 ranged
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donjon; Ominous Cave
(2d4); Search DC 22; Disable
Device DC 22
Hidden Treasure
Hidden (Search DC 20) Trapped
and Unlocked Simple Wooden
Chest (hard 5, 10 hp)
Ghoul Touch Trap: CR 3; magic
device; touch trigger; automatic
reset; spell effect (Ghoul Touch,
3rd level wizard, DC 13 Fort save
negates); Search DC 27; Disable
Device DC 27
700 sp; hoard total 70 gp
d20 Random Dungeon Generator
http://donjon.bin.sh/
Some content used under the terms of the Open Gaming License
http://donjon.bin.sh/d20/dungeon/index.cgi
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