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A Cave

This document provides a summary of Level 1 of the Ominous Cave dungeon. It describes the dungeon walls and floor, temperature, and illumination. It lists 6 possible wandering monsters and notes the contents of the first 4 rooms. Room 3 contains 11 tiny monstrous centipedes. Room 4 features a chute and altar, and contains a Hail of Needles trap. It also describes a Ghoul Touch trap protecting a hidden and trapped chest containing coins.

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Ben James
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0% found this document useful (0 votes)
43 views3 pages

A Cave

This document provides a summary of Level 1 of the Ominous Cave dungeon. It describes the dungeon walls and floor, temperature, and illumination. It lists 6 possible wandering monsters and notes the contents of the first 4 rooms. Room 3 contains 11 tiny monstrous centipedes. Room 4 features a chute and altar, and contains a Hail of Needles trap. It also describes a Ghoul Touch trap protecting a hidden and trapped chest containing coins.

Uploaded by

Ben James
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 3

12/4/2014

donjon; Ominous Cave

Ominous Cave
Level 1

General

http://donjon.bin.sh/d20/dungeon/index.cgi

Dungeon Walls

Hewn Stone (Climb DC 25)

Dungeon Floor

Hewn Stone (Balance DC 10 to


charge or run)

Temperature

Average

Illumination

Shadowy (phosphorescent
fungus or candles every 20 ft.)

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12/4/2014

donjon; Ominous Cave

Wandering
Monsters

1 x Homunculus, investigating a
strange noise

1 x Grimlock, trying to lure the


party into an ambush

1 x 1st Level Warrior Duergar


(dwarf), searching for an object
stolen from their lair

1 x Troglodyte Zombie, lost and


desperate

1 x Spider Swarm, actively


patrolling their territory

5 x Dire Rat, wandering


senselessly

Room #1

Empty

Room #2

Empty

Room #3

Monster

11 x Tiny Monstrous Centipede


(vermin)
Tiny monstrous centipede: CR
1/8; Tiny vermin; HD 1/4 d8; hp 1;
Init +2; Spd 20 ft. (4 squares),
climb 20 ft.; AC 14 (+2 size, +2
dex), touch 14, flat-footed 12;
Base Atk +0; Grp -13; Atk +4
melee (1d3-5 plus poison, bite);
Full Atk +4 melee (1d3-5 plus
poison, bite); Space/Reach 2-1/2
ft./0 ft.; SA Poison; SQ
Darkvision 60 ft., vermin traits;
AL N; SV Fort +2, Ref +2, Will +0;
Str 1, Dex 15, Con 10, Int -, Wis 10,
Cha 2
Skills and Feats: Climb +10, Hide
+18, Spot +4; Weapon Finesse

Room #4

Room Features

Trap

http://donjon.bin.sh/d20/dungeon/index.cgi

A chute descends from the room


into a midden chamber below, An
altar of evil sits in the north side
of the room
Hail of Needles: CR 3;
mechanical; location trigger;
manual reset; Atk +20 ranged
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12/4/2014

donjon; Ominous Cave

(2d4); Search DC 22; Disable


Device DC 22
Hidden Treasure

Hidden (Search DC 20) Trapped


and Unlocked Simple Wooden
Chest (hard 5, 10 hp)
Ghoul Touch Trap: CR 3; magic
device; touch trigger; automatic
reset; spell effect (Ghoul Touch,
3rd level wizard, DC 13 Fort save
negates); Search DC 27; Disable
Device DC 27
700 sp; hoard total 70 gp

d20 Random Dungeon Generator


http://donjon.bin.sh/
Some content used under the terms of the Open Gaming License

http://donjon.bin.sh/d20/dungeon/index.cgi

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