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PATHFINDER ADVENTUR E CAR D GUILD ADVENTUR E 0-1
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Lost at Sea
Season of the Shackles
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Adventure 0-1: Lost at Sea
Scenario DesignTanis OConnor
Story TextBrian Campbell
Editors Brian Campbell and Vic Wertz
Contributing Artists Ivan Dixon, Mariusz Gandzel, Mikal
Lger, Victor Perez Corbella, Bryan Sola
Cartographer Rob Lazzaretti
Pathfinder Adventure Card Game Development
Team Mike Selinker, Chad Brown, Tanis OConnor, Paul
Peterson, and Gaby Weidling, based on a game concept by
Rian Sand
Publisher Erik Mona
Paizo CEO Lisa Stevens
Chief Operations Officer Jeffrey Alvarez
Director of Sales Pierce Watters
Sales Associate Cosmo Eisele
Finance Manager Christopher Self
Staff Accountant Ashley Kaprielian
Data Entry Clerk B. Scott Keim
Chief Technical Officer Vic Wertz
Software Development Manager Cort Odekirk
Senior Software Developer Gary Teter
Campaign Coordinator Mike Brock
Project Manager Jessica Price
Licensing Coordinator Mike Kenway
Managing Art Director Sarah E. Robinson
Senior Art Director Andrew Vallas
Art Director Sonja Morris
Graphic Designers Emily Crowell and Ben Mouch
Editorial Team Judy Bauer, Logan Bonner, Jason
Bulmahn, Christopher Carey, John Compton, Adam Daigle,
James Jacobs, Joe Homes, Ryan Macklin, Rob McCreary,
Mark Moreland, Stephen Radney-MacFarland, Patrick
Renie, F. Wesley Schneider, Matthew Simmons, Owen K.C.
Stephens, and James L. Sutter
Customer Service Team Sharaya Kemp, Katina
Mathieson, Sara Marie Teter, and Diego Valdez
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Warehouse Team Will Chase, Mika Hawkins, Heather
Payne, Jeff Strand, and Kevin Underwood
Website Team Christopher Anthony, Liz Courts, Winslow
Dalpe, Lissa Guillet, Erik Keith, and Chris Lambertz
Special Thanks The Pathfinder Society Venture-Captains and Venture-Lieutenants, and the Pathfinder Society community
for their constant feedback.
Paizo Inc.
7120 185th Ave NE, Ste 120
Redmond, WA 98052-0577
paizo.com/pathfindersociety
Pathfinder Adventure Card Guild Adventure 0-1: Lost at Sea 2014 Paizo Inc. Paizo, Paizo Inc., the Paizo golem logo, Pathfinder, the Pathfinder logo, and Pathfinder Society are
registered trademarks of Paizo Inc.; Pathfinder Adventure Card Game, Pathfinder Adventure Path, Pathfinder Roleplaying Game, Rise of the Runelords, and Skull & Shackles are
trademarks of Paizo Inc.
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ADVENTURE PATH
SEASON OF THE SHACKLES
S
ome pirates choose to become scurvy scum, but some are
merely heroes whove strayed a bit off course. You could
have chosen to live among honest, reputable folk, but through
misadventure, youve drifted into the Shackles, a chain of islands
off the western coast of Garund, just south of an eternal hurricane
called the Eye of Abendego. Power and privilege increase your
chances of survival here, so youll want to gain a ship of your
own, recruit a crew you can trust, and seize enough ships to form
a f leet. If youre gonna stay here, theres no better path to power
than claiming a seat on the Pirate Council. Through courage,
conquest, exploration, and a little bit of skullduggery, youll prove
to the council youre dangerous enough to rule beside them
because if they dont, your armada is going to blast their ships to
the briny deep. Survive the Shackles, and one day, you could be
worthy of setting sail with the Hurricane King himself.
COMPLETE THESE ADVENTURES IN ANY ORDER:
1
Lost at Sea
2
A Pirates Life
3
Treacherous Waters
4
Island of the Damned
5
Run Out the Guns
6
Hurricane Weather
DURING THIS ADVENTURE PATH
After completing Treacherous Waters, at the beginning of
each new adventure, when you add a new Adventure Deck to
your game box, remove all cards with the Basic or Elite trait
that have adventure deck numbers at least 3 less than the
adventure deck you just added. (Treat the set indicators B, C,
and P as 0.) Do not remove Blessings of the Gods.
THE TREASURE OF JEMMA REDCLAW
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GHOSTS OF THE DEEP
NATURES WRATH
SALVAGE OPERATIONS
THE LONE SHARK
BRINE DRAGON HUNT
Cartography by Rob Lazzaretti
REWARD
Each player chooses 1 of his Pathfinder Society Adventure Card Guild characters.
That character may treat the loot Councilors Ring as if it is in his Class Deck box.
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ADVENTURE
LOST AT SEA
This Adventure Requires:
The Pathfinder Adventure Card Game: Skull & Shackles Base Set,
including The Wormwood Mutiny Adventure Deck.
If you have 5 or 6 players, the Pathfinder Adventure Card Game:
Skull & Shackles Character Add-On Deck is also required.
During this adventure, the game box should include only cards
with set indicators of B, C, P, or 1.
Read the Following Aloud:
our ocean voyage has taken a turn for the worse. Yesterday,
you were serenely sailing to a port in Rahadoum, but in
the middle of the night, your ships crew successfully mutinied
against their captain. The merchantman vessel you hired has
headed south, and the mutineers have made plans that are
significantly different from yours. The ships new captain,
Jemma Redclaw, is willing to let you disembark at the next port
with most of your coin. Unfortunately, theyve set sail for profit
and plunder in the seas of the Shackles.
Redclaw watched as dockhands loaded precious cargo. She
waited as conspirators recruited former pirates. And she never
expected the captain to take on passengers, but every plan has a
few complications. Jemma Redclaw was hired for her skills as a
navigator, but in the middle of the night, she reclaimed a job she
walked away from years ago: the captain of a pirate vessel.
Now that the old captains body has been tossed overboard, the
crew has revealed their true colors. Captain Redclaw poisoned
her conspirators minds with promises. If youre careful, you
could share in their good fortune... or turn on the traitors who
claimed this ship.
First, youll need to survive the voyage. The seas ahead are
fraught with danger, from supernatural spirits and sea monsters
to rival crews of buccaneers. You can wait for an opportunity to
rebel against the mutinous scoundrels who live on this leaky
tub, but if you cant survive in the Shackles, youll never get a
chance to regain your freedom. Theres rough seas ahead, lads
and lasses, so youd best keep a weather eye on the horizon.
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COMPLETE THESE SCENARIOS IN ANY ORDER:
0-1A: Ghosts of the Deep
0-1B: The Lone Shark
0-1C: Brine Dragon Hunt
0-1D: Salvage Operations
0-1E: Natures Wrath
0-1F: The Treasure of Jemma Redclaw
Illustration by Mariusz Gandzel
REWARD
Each player unlocks the ability to play Jirelle from the Skull & Shackles Base Set with the Rogue Class Deck.
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SCENARIO
0-1A: GHOSTS OF THE DEEP
Read the Following Aloud:
any have traveled to the Shackles to live the life of a pirate...
and some have died. Ill-fated travelers have been eaten
by sharks (or worse), killed by their compatriots, or drowned in
turbulent waters, consigned to a watery grave. Superstitious
sailors claim that the souls of these victims are still sleeping in
the watery deeps, a murky realm where Besmara watches over the
spirits of the damned.
The mutineers of your merchantman vessel tossed the body
of their former captain into the briny deep days ago. Theyve
got blood on their hands, even if their deeds dont weigh heavily
on their consciences. If the local ghost stories have any basis in
fact, the souls of those other lost sailors may notice the captains
untimely demise. They might even want to take revenge against
your treacherous crew. Perhaps you should sleep lightly, because if
youre not careful, your soul might get spirited away
VILLAIN:
ARRON IVY
HENCHMEN:
PIRATE SHADE HAUNT
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PLAYERS LOCATIONS
1
FOG BANK
1
RAKER SHOALS
1
SCAR BAY
2
ROCKY CLIFF
3
RIPTIDE COVE
4
SEA CAVES
5
MANGROVE SWAMP
6
FRINGES OF THE EYE
USE THE MERCHANTMAN AS YOUR SHIP.
DURING THIS SCENARIO
When you encounter the henchman Pirate Shade Haunt,
display it next to a random character at your location.
Illustration by Ivan Dixon
REWARD
Each character chooses weapon or spell and draws a card of that type from the box.
Development:
ven the vengeance of the dead cannot stop you! Your quick
wits and ready weapons have earned you a bit of trust
from the crew of the stolen merchantman. If youre lucky, they
might eventually think of you as more than just passengers; if
youre not so lucky, they might become deadly rivals. After all,
theres prof it to be had, and if youre as dangerous as you look,
you might decide to seize it for yourself. Something prof itable
must have motivated the ships new captain to seize command.
Maybe shes heard rumors of a treasure hidden in the Shackles.
Maybe she wants revenge against someone whos found his way
to wealth. Or perhaps its best not to ask too many questions
and keep your weapons handy. Until you reach port, the most
dangerous enemies you could face could very well be on the
ship with you right now.
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SCENARIO
0-1B: THE LONE SHARK
Read the Following Aloud:
vast! Sharks sighted on the starboard bow! Somethings
stirred up a shoal of sharks. Youve seen their fins swimming
alongside your ship for days, and sharks are as patient as they are
hungry. Could it be that someone else is swimming alongside them?
Sailors tell tales of adaro and other aquatic terrors commanding
legions of sharks. One might be watching your vessel right now.
As your ship sails closer to the Shackles, youll be passing small
islands and reefs where refugees, recluses, and reprobates hide
from civilization. But in these waters, nowhere is safe, and any
traveler can become prey for a lone shark. And those sharks arent
just feeding. Theyre breeding, and their territory is growing. If
someone is herding these hammerheads, youll need to find their
leader and eliminate him, or theres gonna be blood in the water.
VILLAIN:
ADARO BARBARIAN
HENCHMEN:
HAMMERHEAD SHARK
PLAYERS LOCATIONS
1
LONELY ISLAND
1-6
SHARK ISLAND
USE THE MERCHANTMAN AS YOUR SHIP.
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DURING THIS SCENARIO
Put the Shark Island location card in the center of the table.
Using the deck list from Shark Island, make a number of Shark
Island stacks equal to the number of characters. Treat each of
these stacks as a unique Shark Island location deck. Do not flip
the location card until all these stacks are closed.
When you defeat the henchman Hammerhead Shark from
a location deck, display it next to this scenario. For each such
henchman displayed, the difficulty to defeat the villain Adaro
Barbarian is increased by 2.
Illustration by Victor Perez Corbella
REWARD
Each character draws a blessing from the box.
Development:
ou were almost a feast for sharks, but working with the
pirate crew, youve fought off the adaro barbarian who
commanded them. Some of your shipmates are impressed by
the way you handle yourself in a f ight and others are wary of
keeping such dangerous passengers aboard. Their new captain,
Jemma Redclaw, has said you can disembark at the next port
with the coin in your pockets, but pirates have been known to
go back on their word. You might want to consider jumping
ship for somewhere safer the f irst chance you get.
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SCENARIO
0-1C: BRINE DRAGON HUNT
Read the Following Aloud:
or days, youve been traveling as the guests of a pirate crew.
Captain Redclaw has set a course for the Shackles, a dangerous
journey across a sea thats dark and deep and full of terrors. One of
those unfathomable horrors is stalking your ship right now, lurking
several fathoms below your ship. Nervous crewmen have caught
glimpses of a leviathan prowling through these waters. The beastie
has only raised its monstrous head for a moment, long enough for
the ships oldest salt to identify it as a brine dragon. A scavenging
school of onwu azu swims in its wake, anticipating a feast. The sea
monster just needs the right moment to strike.
As you stand on the deck of the ship, Captain Redclaw smirks at
you, her mechanical hand held firmly in a fist at her side. Our oldest
sailor has told me this beast has a name, she says. They call him
Kelizar! Hes ancient and greedy, and he demands tribute from any
who pass through his realm. He wants our plunder. He wants our
gold! But hes not going to get it! I wonder. Should we offer him a few
poor souls instead? She glares at you and smiles cruelly. Best get
your swords and spells ready, heroes. One or two of ya would fit real
nice in his belly. As the captain bellows a hearty laugh at her own jest,
the ship lurches, and with a massive thump, the brine dragon rams
its head against the side of the merchantman vessel. Any moment
now, Kelizar might attack
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VILLAIN:
KELIZAR THE BRINE DRAGON
HENCHMEN:
RUFFIAN
PLAYERS LOCATIONS
1
HARBOR
1
FOG BANK
1
SEA FORT
2
HOLY ISLE
3
COASTLINE
4
GHOL-GAN RUINS
5
RAKER SHOALS
6
LONELY ISLAND
USE THE MERCHANTMAN AS YOUR SHIP.
DURING THIS SCENARIO
Treat the henchman Ruffian as if it is the henchman Onwu
Azu.
REWARD
Each character draws an ally from the box.
Development:
ouve survived the predations of a brine dragon, and
apparently, youre one of the lucky ones. As you sail
away, you can see clearer waters in the distance: a coral reef
surrounding a chain of islands. Theres wreckage ahead,
monuments to sailors who were not as clever as you. Those
vessels might have treasure, and you might even f ind another
ship thats still af loat. Your uneasy alliance with a pirate crew
cant last forever. At the f irst sign of booty, someone might get
booted off this ship. Work together, lads and lasses, and loot
while the lootings good.
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SCENARIO
0-1D: SALVAGE OPERATIONS
Read the Following Aloud:
ouve sailed away from a lengthy battle with a relentless
brine dragona true terror of the deepbut other sailors in
the Shackles have not been as lucky. A sharp-eyed sailor in the
crows nest has spotted f lotsam ahead. Its slow going for sailing
ships here: the beastie you defeated took advantage of a chain of
islands and coral reefs as its hunting grounds. Now the waters are
clear enough for you to look for the remains of sunken ships.
The captain of your ship planned ahead for her mutiny, but
youve been caught unprepared. Youre going to
need weapons, armor, provisions, and allies if
youre going to survive the trip ahead of you.
You might even want a ship of your own...
The promise of profit should make life a
little easier for the crew youre traveling with.
Theyre in high spirits, enough so that theyre
willing to cut you a share of the profits of whatever
you find. But time and tide wait for no one, so youll
need to get in and get out while the waters are still
high enough for you to sail away. If youre caught at
low tide, not even all the salvage youve found will
be enough to save you from getting stranded in this
dangerous area.
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VILLAIN: NONE
HENCHMEN: NONE
DURING THIS SCENARIO
PLAYERS LOCATIONS
1
CANNIBAL ISLE
1
SHIPWRECK GRAVEYARD
1
FLOATING SHIPYARD
2
SEASIDE WAREHOUSE
3
HOLY ISLE
4
FRINGES OF THE EYE
5
LONELY ISLAND
6
PINNACLE ATOLL
CHOOSE ANY CLASS 0 SHIP AS YOUR SHIP.
After you build each location deck, choose a type of boon
other than loot not listed on that locations deck list, then
shuffle in a random boon of that type.
When you encounter a boon of a type not listed on that locations
deck list, if you fail to acquire it, discard the top card of the
blessings deck; if you acquire it, you may immediately attempt
to close the location that boon came from.
To win this scenario, close all locations.
Illustration by Bryan Sola
REWARD
Each character randomly chooses a type of boon other than loot and draws a card of that type from the box.
Development:
ouve found plenty of plunder for everyone in the brine
dragons former lair. The former caretakers of these
treasures were devoured, but youve found the booty they left
behind, including a ship cast adrift. Youll have to choose which
vessel youll sail away on, and when you do, you better make
sure you part on good terms with the mates youve left behind.
Captain Redclaws pirates have been watching you closely.
Whether they consider you allies or rivals remains to be seen.
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SCENARIO
0-1E: NATURES WRATH
Read the Following Aloud:
VILLAIN:
ays ago, Jemma Redclaw proclaimed herself captain of a
merchantman vessel. After leading a mutiny on the ship you
hired for a journey to Rahadoum, she seized command and sailed
southward. Now she rules her ship with an iron fist or more
precisely, a mechanical hand! But shes not the only one with ideals
and aspirations. On land, captains councils and petty tyrants
lay claim to isolated islands, but at sea, the Brinebrood Queen
considers these waters her realm. The coral reef surrounding your
ship has served as her latest spawning pool.
These warm waters are shallow, a labyrinth of reefs and
sandbars that slow sailing down to a crawl. In the waters
surrounding your ship, the distant relations of a vast inbred
family of grindylow watch you from a distance. The stench of rot
and putrefaction wafts on the wind. Grindylows feed on more
than fish, and corpses attract f liesbig ones. Before you leave this
coral labyrinth, the Brinebrood Queen will be waiting for you.
Although the grindylows cant quite muster the courage to attack
passing ships in force, their mother is awfully defensive of her
offspring.
BRINEBROOD QUEEN
HENCHMEN:
BOTFLY SWARM
PLAYERS LOCATIONS
1
JUNGLE
1
TEMPEST CAY
1
PINNACLE ATOLL
2
MANGROVE SWAMP
3
SEA CAVES
4
FRINGES OF THE EYE
5
ROCKY CLIFF
6
BEACH
CHOOSE ANY CLASS 0 SHIP AS YOUR SHIP.
DURING THIS SCENARIO
The difficulty of checks to defeat banes that have the Animal
trait is increased by 4.
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Illustration by Mikal Lger
REWARD
Each character chooses item or armor and draws a card of that type from the box.
Development:
oure heroic. Youre dangerous. Youre deadlier than the
Brinebrood Queen, and more importantly, youre a threat
to any pirate who would sail in the same waters as you. Captain
Redclaws crew has been whispering about the reason for this
dangerous voyage: theyve sailed south in search of treasure.
Your uneasy truce can only hold for so long. After your lengthy
voyage, its only a matter of time before you can reach port, f ind
provisions, and plan out your next expedition, but when that
happens, youll still be surrounded by scoundrels. Some might
be willing to sign up with your crew, but others may see you as
competition. Jemma Redclaw brought you here, but watch your
back. If you get in her way, she may decide to take you out.
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SCENARIO
0-1F: THE TREASURE OF JEMMA REDCLAW
Read the Following Aloud:
and ho! You unknowingly set sail with a gathering of
scoundrels and knaves, but an uneasy truce has allowed
you to survive long enough to reach Drenchport on the shores
of Tempest Cay. Now your fortunes have turned: youre not
only free to disembark here, but you have the chance to recruit
your own crew and set sail on your own ship!
Your life could be smooth sailing, but only if you can leave
your past behind you. The captain of your former ship doesnt
like competition. Rumors have been spreading of a treasure
hidden on this island, and no doubt she wants to make sure
that rumor doesnt spread. The captain might think youre
out to steal her crew, her ship, or worse, the reason she sailed
back to the Shackles: her plunder. Of course, its entirely
possible that other buccaneers have heard the rumor and
started searching as well. Redclaw isnt the only pirate in
Drenchport so gather a crew and set sail before you draw
too much attention to yourself.
VILLAINS:
JEMMA REDCLAW
PLAYERS LOCATIONS
1
TOWER
1
MERCHANT MARINA
1
DOCKS
2
FESTHALL
3
ALEHOUSE
4
HARBOR
5
HOUSE OF STOLEN KISSES
6
FLOATING SHIPYARD
USE THE MERCHANTMAN AS YOUR SHIP.
DURING THIS SCENARIO
When you would add villains and henchmen to location
decks, set Jemma Redclaw aside. Make a stack of Master
Scourge, Mister Plugg, and 2 fewer henchmen than you
have locations. Shuffle this stack and put a card on top of
each location deck, then shuffle each location deck.
To create the blessings deck, shuffle together 10 random
blessings from the box to make a stack, put Jemma Redclaw
on top of that stack, then shuffle 19 more blessings together
and add them to the top of the stack.
When you would defeat Master Scourge or Mister Plugg,
display him next to this sheet. If he would escape, shuffle
him into the location deck he came from instead.
MASTER SCOURGE
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MISTER PLUGG
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During this scenario, the difficulty to defeat Jemma Redclaw
is increased by 10. For each villain displayed next to this
sheet, the difficulty to defeat Jemma Redclaw is reduced
by 5.
HENCHMEN:
ARETTA BANSION
FIPPS CHUMLETT
When you would discard Jemma Redclaw from the blessings
deck, display her next to your character card and encounter
her. If Jemma Redclaw is undefeated, discard a card from
the blessings deck then return her facedown to the top of
the blessings deck.
JAUNDICED JAPE
MAHEEM
OWLBEAR HARTSHORN
To win the scenario, defeat Jemma Redclaw.
SLIPPERY SYL LONEGAN
REWARD
For the rest of the Adventure Path, when setting up each scenario, 1 character may
temporarily replace an item in her deck with the loot Besmaras Tricorne and another character
may temporarily replace a weapon in his deck with the loot Vindictive Harpoon.
At the end of each scenario, return the loot to the game box.
Development:
aptain Jemma Redclaw wont be troubling you any
longer. Youve shown her what happens when a
would-be captain crosses paths with a real pirate. And
more importantly, youve stolen the booty shes acquired in
Tempest Cay. Even the scoundrels and sailors who supported
her mutiny have turned against her and each other. The
surviving pirates from her misadventure still have a ship,
but theyre in need of leaders, the kind of adventurers who
can seize an opportunity and make their own destiny.
The wonders and terrors of the Shackles await. Unfurl the
mainsail! Trim the topsail! With the wind at your back and
fortune ahead, youre ready to set sail for the next adventure.
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Adventure 1:
Lost at Sea
A.K.A.
Player Name
Character Name
Pathfinder Society #
Scenario:
Coordinator Initials and Pathfinder Society ID#
Success?
Yes
No
Replaying?
Yes
Taking Reward?
Yes
Character Class
No
Scenario Reward
No
Deck Upgrades
Tier
Notes:
Scenario:
Coordinator Initials and Pathfinder Society ID#
Success?
Yes
No
Replaying?
Yes
Taking Reward?
Yes
No
Scenario Reward
No
Deck Upgrades
Tier
Notes:
Scenario:
Coordinator Initials and Pathfinder Society ID#
Success?
Yes
No
Replaying?
Yes
Taking Reward?
Yes
No
Scenario Reward
No
Deck Upgrades
Tier
Notes:
Scenario:
Coordinator Initials and Pathfinder Society ID#
Success?
Yes
No
Replaying?
Yes
Taking Reward?
Yes
No
Scenario Reward
No
Deck Upgrades
Tier
Notes:
Scenario:
Coordinator Initials and Pathfinder Society ID#
Success?
Yes
No
Replaying?
Yes
Taking Reward?
Yes
No
Scenario Reward
No
Deck Upgrades
Tier
Notes:
Scenario:
Coordinator Initials and Pathfinder Society ID#
Success?
Yes
No
Replaying?
Yes
Taking Reward?
Yes
No
Scenario Reward
No
Deck Upgrades
Tier
Notes:
Die Bump Gained
Die Bump Used
Completed Adventure