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YAMAHA
CS
DIGITAL RHYTHM PROGRAMMER
PROGRAMMEUR DE RYTHME NUMERIQUE
DIGITAL RHYTHM PROGRAMMER
OWNER’S MANUAL
MODE D’EMPLOI
BEDIENUNGSANLEITUNGE THIS MANUAL
Congratulations on your purchase of the Yamaha RX5 Digital Rhythm Programmer!
Your RX5 has been developed through over a century of Yamaha research and design,
using state-of-the-art electronic music technology, combined with in-depth knowledge
of the art of making music. The RXS features advanced microcomputer contro! plus
a top-quality digital PCM sound storage and reproduction system. With the RX5 you will
be able to program virtually any type of rhythm pattern as well as melodic sequences,
and since the instrument sounds are digitally recorded they are virtually indistinguishable
from live instruments.
To ensure that the RXS will give you maximum performance and versatility, we urge you
to read this manual carefully while operating the RX6.
The manual begins with the all:mportant PRECAUTIONS section. The INSTRUMENTS,
chapter gives you an introduction to the sounds available on the RXS, The next three
chapters describe how to create Patterns, Songs and Song Chains. The following MODE
chapters contain full descriptions of the operating modes of the XS. Each chapter
contains a brief OVERVIEW, a ‘ist of the JOBS (functions) in that mode, and full details
of each JOB.
Ityou encounter any unusual messages on the LCD (Liquid Crystal Display) of your RXS,
refer to the ERROR MESSAGES chapter near the end of the manual. Finally, the PATTERN
CHART and SONG/CHAIN CHART enable you to keep an accurate written record of the
rhythm programs you have created on your RXS, and you can use the ‘ORUM SET”
CHART to record voice editing and key assign parameters for a complete 24-instrument
drum set which you have created on your RXS.
And now—it's all up to you. Enjoy your Yarnaha AXS Digital Rhythm Programmer!CONTEN
INTRODUCTION — HOW TO USE THIS MANUAL
PRECAUTIONS
CONTROL PANEL
REAR PANELICONNECTIONS
‘THE INSTRUMENTS
PLAYING THE AXS'S INSTRUMENTS
INSTRUMENT VOLUME
ACCENTS
THE REVERSE FUNCTION
THE DAMP FUNCTION
THE WAVEFORM DATA CARTRIDGE
ASSIGNING OTHEH VOICES TO INSTRUMENT KEYS.
PATTERN OPERATIONS
overview
ENTERING THE PATTERN MODE
PATTERN SELECTION
PATTERN PLAY
EAL TIME WRITE MODE
STEP WAITE MODE
PATTERNNSTAUMENT CLEAR
QUANTIZE FUNCTION
TEMPO FUNCTION
CLICK FUNCTION
‘SWING FUNCTION
PATTERN COPYIAPPEND
PATTERN EDITING
PATTERN MEMORY CHECK
‘SONG OPERATIONS
‘OVERVIEW
ENTERING THE SONG MODE
SONG SELECTION
SONG PLAY
REPEAT SONG PLAY
EDIT SONG MODE
INSERT FUNCTION
DELETE FUNCTION
PART COPY FUNCTION,
REPEATS
TEMPO CHANGE FUNCTION
VOLUME CHANGE FUNCTION
‘SONG COPY
SONG CLEAR
SONG MEMORY CHECK
THE JoBs
OB #01: SEARCH MARK
‘JOB #02: SET MARI
JOB #03: SONG NAME
{JOB #04: INITIAL TEMPO
‘SONG CHAIN MODE
OVERVIEW
THE JOBS
ENTERING THE SONG CHAIN Mat
JOB #01- CHAIN PLAY
{JOB #02: EDIT CHAIN
JOB #03: CHAIN NAME
‘JOB #04: CHAIN CLEAR
EDIT VOICE MODE
OVERVIEW
THE JOaS.
ENTERING THE EDIT VOICE MODE
JOB #01 SELECT VOICE FOR EDIT
JOB #02 PITCH EDIT
‘JOB #03: ENVELOPE EDIT
OB #04: BEND RATERANGE
JOB #05: VOICE LEVEL
JOB #06: LOOP ON/OFF
JOB #07: STORE VOICE
“108 #08: INITIALIZE VOICE
JOB #09. RECALL EDIT
EDIT COMPARE
KEY ASSIGN MODE
OvERVEW
THE JOBS
ENTERING THE KEY ASSIGN MODE
JOB #01: VOICE ASSIGN
(JOB #02: PARAMETER ASSIGN
JOB #03: MULT! VOICE
JOB #04: MULT STEP
JOB #05: ACCENT LEVELS
JOB #06: OUTPUT CHANNEL ASSIGN
JOB #07: SAVE KEY DATA
JOB #08: LOAD KEY DATA
JOB #09: COPY VOICE
ar
28
28
28
Ey
30
30
a
3t
3t
31
31
31
32
2
34
34
34
24
34
35
3
36
a7
a7
38
a8
a9
39
40
40
4a
49
0
a
a2
3
43
a4
a4
45
6CARTRIDGE MODE
OVERVIEW
THE JOBS
ENTERING THE CARTRIDGE MODE
SAVING DATA (JOBS #01 — #04)
LOADING DATA (JOBS #11— #14)
VERIFYING OATA (JOBS #2124)
FORMATTING (J08 #30)
‘CASSETTE MODE
OVERVIEW
THE JOBS
ENTERING THE CASSETTE MODE
‘SAVING DATA (JOBS #01 — #05)
LOADING DATA (JOBS #11— #15)
VERIFYING OATA (JOBS #2125}
SYNC MODE
OvERVIEW
SELECTING SYNC MODES
TAPE SYNC APPLICATIONS
UTILITY MODE,
overview
THE JOBS
ENTERING THE UTILITY MODE
JOB #01: REMAINING PATTERN MEMORY
JOB #02 REMAINING SONG MEMORY
JOB #03 MEMORY PROTECT
JOB #04: CHANGE VOICE
‘JOB #05. CLEAR ALL PATTERNS
JOB #08 CLEAR ALL SONGS
OVERVIEW
THE JOBS
ENTERING THE MIDI MODE
JOB #01: CHANNEL MESSAGE
{JOB #02: RECEIVE CHANNEL
‘JOB #05: TRANSMIT CHANNEL
OB #04: NOTE NUMBER ASSIGN
JOB #05; INITIALIZE NOTE
JOB #08: E.G. VELOCITY
JOB #07. GATE TIME
46
48
48
48
ry
51
2
52
52
2
53
55
JOB #08: DEVICE NUMBER
JOB #09. RECEIVE BULK
{JOB #10: TRANSMIT BULK
ERROR MESSAGES
GENERAL ERROR MESSAGES
CARTRIDGE MODE ERROR MESSAGES
(CASSETTE MODE ERROR MESSAGES
‘SPECIFICATIONS,
EDIT VOICE BLOCK DIAGRAM
(MIDI IMPLEMENTATION CHART
PATTERN CHART
‘SONG/CHAIN CHART
“DRUM SET" CHART
nm
mPRECAUTIONS
‘Avoid placing the FXS in locations exposed to direct sunlight or high temperatures,
‘xcessively high or low humidity, high dust concentration, oF vibration
Be sure to connect the FIX to an AC power suppiy that meets the power supply
specications Isled on the accompanying PA-1210 12.volt power supply corwertar.
I mera is any anger of lightning Occurring nearby, ‘um the RXS ol, remove tho
power plug ftom the wall socket in acvance,
Be sure to make all connections propery, a5 shown in the REAR PANEL/
CONNECTIONS section.
To avoid damaging your speakers and other playback equipment, tun ofthe power
fal related equioment oetore making connections.
Do not use excessive force in handling control switches and knobs.
To avoid brokan cords and shor circuits, be sue fo unplug all connectors by
grasping the respective plugs—NOT the cords.
Remove the power plug am the AC mains socket tthe unit.
‘extended period of ie.
Femove all plugs and connestionsif the units tobe transported, to prevent damage
to the cords and acks.
(Do nat use solvents or pain thinners to clean the unt. Do not use insecticides or
thar pressurized spray products in proximily 16 tha unl. Wipe off Ine exterior using
2 mikd detergent on a clot, then ary with Soft clot
not tebe used for an
EFFECTS ON OTHER ELECTRONIC
EQUIPMENT
Since this uni incorporates digital circuitry, simultaneoususe ct other equipment suchas
TVs, radios, ete. n close proximty may cause noise and erroneous operation. If this
occurs, separate the affected unis sutficionti to eliminate te problem. tis also a good
idea to use separate ine titers on each piece of equipmentCONTROL PANELMASTER VOLUME fadet conttol This controls the overall level of ONLY the
HEADPHONE and STEREO AUDIO OUTPUTS,
CLICK VOLUME fader contro}
TEMPO sldar contol, When this shdor is moved the tempo wil jump fo the value
corresponding to the position of the sider
DATA ENTRY sider control —for setting ol al parameter values. When this slider
ismoved the selected parameter wil ump to the value corresponding tothe postion
ofthe eidoe.
PIN LED—lighis when a Pattem is played or recorded,
‘SONG LED—ligh's when a Song is piayad or edited,
EDIT VOICE LED—lighis when a vorco is edited
GAS LED — lights wnen the Cassette Mode is used
CART LED — fights when the Carnage Mode is used
MIDI LED — lights when the MIDI Mode is used.
REV LED—_lights when the Reverse function is used
[DAMP LED—lights when the Darnp function 's used
LOD (Liquid Crystal Display) —shows iformation regarding curtent status of the
XS, Bachit. 16 charactors X 2 lines
MULT! LED —lgnts wnen tne Multi Mode is usec.
INSTRUMENT VOLUME fader contro's—to adjust indivicual levels of outputs 1
tor 12.
‘SYNC LED'S —lignt when FIXS sync is seo Inexnal Clock (INT SYNC), Exteinal
‘MIDI Clocx (MIDI SYNG), External Tape Syne (TAPE SYNC) or Exiemal Non-MIDI
Syne (EXT SYKC),
RUN LED—ligtas when a Pattern, Song oF Chain is played. oF when a Pattern is
recorded.
NUMERIC KEY PAD —for sating all parameter values, and selection of Job,
attain, Song and Chain numbers.
19,
a
2
23,
24,
8BB
28
CONTROL PANEL
=1INO and +1/VES keys—for seting of parameter valves, Pattern numbers,
voices, andiall NO and YES entries. In most data enry operations, press and release
fone of tase Keys fo change dala by one step, or hold down a key for cepic
continuous data change.
'STOPICONTINUE key —:0 stop recording or play, oF continue playback Also
functions as EDIT COMPARE key (when edling voices) and SHIFT key (when wating
‘Song nares, Chain names or Search marks.)
START key. Stans play and record. Also ‘unctions as ENTER key (when entering
data such as new parameter vaives.)
INSTRUMENT KEYS—A tnru X, ranged in 12 pairs, covresporcing fo he 12
pulput channels Also user for entering ltrs (& ths X) for Song names and Chain
names and Search marks,
ACCENT 2key — adds @ programmed level change to any vous. Also functions as
CURSOR MOVE key, and te erter the letter °Z" in Sorg names, Chan names anc
Search marks.
ACCENT 1 key —adds a prograrimed level change to ary voice Alsoused to enter
the latter °Y" in Song names, Chain names and Search marks.
MODEWOB koys—for selectean of Modes and Jobs,
TEMPO key —for tempo setting,
DAMP key —for dampig ot sustained sounds. Also used as PERIOD key when
‘entering name of Song, Chain or Search mark
REVERSE key—revarses all instrument sounds, Also used as SPACE key when
‘entering name of Song, Chain or Search mark
SONGIPATTERN operation keys, eter tothe PATTERN OPERATIONS and SONG
‘OPERATIONS chapters for details.
JOB TABLE, Liss all available Jobs, under Mode headings
30.6. 0 0,0. 3.
OO |
= ee nse BYAMANA cc. eens,
0.0.0.6.0.0.0.0.¢
@
@ B® om
INDIVIDUAL AUDIO OUTPUTS. For output channe's 1 thu 12. The instrument
‘names on each output relat fo the AXS's intenal voices,
(GLICK OUTPUT. For monitoring ofthe Cick (metronome) signal
[STEREO AUDIO OUTPUTS. For stere0 montoring ofthe RXS, Stereo positons are
ted for each of the 12 cutput channels. Ha cable is connected to the LMONO
‘output ONLY, the XS can be monitared in moro.
PHONES OUTPUT. Fox menitaring the XS wih stereo headphones.
DATA CARTRIDGE SLOT. For the Yarraha RAMA Data Cartage.
WAVEFORM DATA CARTRIDGE SLOT. For the Yamana Wavelorm Data Cartidge,
FOOT SWITCH CONNECTION. For a Yarvana foutswiich, which can be used io
‘conttal he RXS's STOP and STAAT functions
EXTERNAL CLOCK IN anc OUT CONNECTORS. For transmission and reception
‘of Clack signals, when using the XS with non-MlDI external devices such as
sequencers oF other dram machines.
CASSETTE INTERFACE. For connection toa cassette recorder. when saving and
loading data. Also used when recording of receiving Tape Syne signa.
MIDIIN connecicr For reception of MIDI signals, such as when the XS is contiiled
yan exiernal MDI sequencer or keyboarc
{MIDI OUT connector. For transmission of MIDI signals, euch ap when the RXS is
‘controling an externa MIDI sequencer or keyboard, or sending Bulk cata to another
AX.
MIDI THRU connector. MIDI signals received at the MIDI IN connec will be
‘passed unchanged via this connector, te ancther MIDI device, when the AXS is pant
1 a chain of MIDI devices,
DC 12—VOLT INPUT. For power supply rom the Yamaha PA-1210 Power Supply
Unit
POWER ONOFF SWITCH,‘HE INSTRUMENTS
NOTE: A brio output pulse appears a he RXS outputs when the power is inaly wned
‘on. To prevent ths rom possibly damaging your speaker system, turn the XS n fist,
then your sound system
PLAYING THE RX5 INSTRUMENTS
“The KS instruments canbe played in reatime (thou programming patterns ot songs) faders unt you can near the Fx instumonis ata cortorabie isting level
by f2oping on the black instument keys. Using ether a pai of headphones plugged You can now “pay” al he instrument xeys to become farviae wih te sound. The
into the PHONES jack, or a sound sysiar connacted to the FXS STEREO AUDIO
(OUTPUTS or INDIVIOUAL AUDIO OUTPUTS, urn the XS ON and tap any othe black
instrument keys, while adjusting the MASTER VOLUME andior INSTRUMENT VOLUME
sounds youillhearintialy wil be RXS's intemal voices. They are pre-assignedto the
instrument keys a shown in te following chart
INSTRUMENT KEYS AND INTERNAL VOICES
OASSORIM2 SNAKE RRGHOTZ ELECTR ELEGIG ECTNIC | ELECTRIC © INA CECHISE TAMBOURINE SHAKER
Sn ec
eASsoRI) Gane uaiory vow) =STow®—=CYoMa~—=«SCTO=CGAT ECAR COWELL
co icity (a)
lH you are using the RXS's stereo outputs, you wilfind thatthe instruments are panne + ‘Soreo postions are indicated by numbers. 1S means LEFT, 1 means RIGHT, and he.
tocitferont position in the stereo fel, Each pair of instrument keys (i. each output other cumbers are equally spaced in between (@ means CENTER), These are
Channel) has a set stereo pan postion. If you are using the incividual eufputs you can, equivalent fo the stereo numbers 1/15 thru 15/1 oa the Yamaha AX1! and RXIS
fof course, use the pan controls on your mixer fo pan the intrurnents to any desied Digtal Rhythm Programmers.
postion. The following chart indicates the seeo pesiions coresponding o each pair
of instrument keys,
‘OUTPUT CHANNELS’ STEREO POSITIONS
otras, 1 2 3 4 5 6 7 8 9 10 12
1 t ‘ x x , 7 at 4
STE 8 9 9 12 10 6 4 13 3 W 86
STS
Upto 12 saunde may be played simuttaneausly on the XS. However, #you press two
instrument keys in the sane pair or example, Aand M, or Land X) you wil only hear
‘one sound, because only one sound can be output om each ol the FXS's 12 output
chanre’s
INSTRUMENT VOLUME
Using the INSTRUMENT VOLUME fader contrals, you can ads the output volume of
‘each parol insttumen! keys [Aand M, Band N, ete ) and balance the averall sound of
to RS,
‘The level of each voice can be independently programmed independant ofthe
INSTRUMENT VOLUME facer setting, Reter to EDIT VOICE JOB #05,
‘¢ The lavel of each instrument key can alse be independently programmed. Refer to
KEY ASSIGN JOB #02
ACCENTS
Pressing any instrument key while holding ether ofthe greon ACCENT keys causes that
Instrument to sound at is ACCENT 1 o ACCENT 2 love. This apples whether the RS
isbbeing played in realtime, or programmed in ether the Real Time Wie or Stop Write
Modes, Accents allow you fo add natural dynamics o your érur patterns.
Two accent levels can be se for each instrument key. eter to KEY ASSIGN JOB #05,
THE REVERSE FUNCTION
Pressing the Reverse key allows you to play any of the RXS's voices in reverse. This,
applies whether the RXS is being played in eal, cr programmed in either the Real
Time Wete or Step Wate Modes, Wren the Rovorse key is ON, ifs LED wll light
NOTE: Using the Reverse function plays a voice with ts ORIGINAL EG. (Envelope
Generator) parameter valves (though of course reversed) even i these values have
been ecited using VOICE EDIT JOB #03. Als, the Reverse ‘unction does NOT reverse
Ptch Bend parameters (refer to VOICE EDIT JOB #04) so if your voice bends UP in
pich, it will do the same when reversed
THE DAMP FUNCTION
‘The amp function alows you to damp sustained sounds, a particularly realistic offoct
\when used win cymbals. This function can only be used when the RXS is in ihe Rea
Time White Mode {refer fo REAL TIME WRITE MODE in the PATTERN OPERATIONS
chapter). Tis is the procedure ‘or damping sounds.
4. Record 4 Paltern, using the Real Time or Step Write method
2. Press PATTERIN SONG to entor the Pattern Mad, then press REAL TIME WRITE
and START. You can now listen to the Patter you ave waten,
3 Press the Damp key The DAMP LED wil ight
4, You can now damp any note inthe Pattern, by pressing the appropriate inctumont
key. For example, i! you press the CRASH key js lor a cymbal crash sound is
hheatd, the saund will be camped at exactly the point at which you pressed the
CRASH key. When the Pattern playback recycles, you will hear the effect of the
Damp.
NOTE: The Damp functions dependent'on the Quantize Rate. (Refer tothe QUANTIZE
section ofthe PAFTERN OPERATIONS chapter), The Damp point wil be maved to the
rearest Quartize division, Also, it you damp @ note during the fst half ofthe FIRST
‘quartize division fowing the sia af the rote, the note wil be cleared (erased). So, for
ree time” damping, it's best to turn the Quantize OFF
». Press DAMP again to ext the Damp function. The DAMP LED wil go out. The AXS
wil continue nthe Ral Time Write Made. You can row ex this mode in the normal
manner, or enter more nates, which cen algo be damped (relUIn to Step 3 above)
‘¢ The Damp function can also be controled from an external MIDI Keyboard. The MIDI
MODE chapter describes now to contol the XS from a MIDI keyboard. The Damp
lunction can be contclled as follows:
+. Connect the MIDI OUT o' the MIDI Keyboard tothe MIDIIIN ofthe RXS. Set the RXS
0 that t can be “played” from the MID! kaybeaid, Retar to MIDI JOB #04
2. Start wrting a Patter inthe Real Time Mode.
3, Press DAMP. The DAMP LED wil ight
Non, whon you "play" the RXS trom the MID! keyboard, it wil rocoive NOTE OFF signals
fs wel as NOTE ON signals, When i racelves a NOTE OFF signal (as you release a
key) the instrument sound will be damped, This can be especially converient if. for
example, you are using the FIXS in its Tunable Note Mode (fer to MIDI JOB #04) to
play an Electric Bass vorce — you can play clearly arbculated notes, whch areheld as
Jong as you hod a key. just as with areal bass (but chack the following NOTE when
doing this!)
NOTE: The Damp function is dependent on the Quartize Rate (Refer to the QUANTIZE
section of the PATTERN OPERATIONS clipe). The Damp point wil be moved to the
nearest Quantize division. Also, i you damp (release) a note during the fist hal of he
FIRST quantize division folowing the start of the novo, the NOTE OFF sigral will bo
Ignore, anatthe note will NOT ee damped. So, for “ree ume" damping, itis beso turn
the Quantize OFF
4, Press DAMP again fo exit the Damp function. The DAMP LED will go oul. The RXS
\wll continue in the Reel Time Wrile Mod. You can naw ext fis mod i the rowel
‘manner, o” enler more notes inthe normal marine. At ary time whe inthe eal Teme
Mode, you can press DAMP again to activate the Damp Mode.
NOTE: Wnie sing the Damp function, you can NOT enter any new notes, eventhough
1e FXG isn the RealTime Wrta Mode. You can, however. clear natas during the Damp
functionTHE WAVEFORM DATA CARTRIDGE
‘The AXS comes with a Yamaha Waveform Dala Cartridge as standard. Ths cartridge
‘contains a further 28 voices, stec below, which can be assigned o any instrument keys
fon te BXS.
WAVEFORM DATA CARTRIDGE VOICE LIST
1 8D3_—SnareDrum
2.803 Bass Drum
3. CgaMT Conga (High Mutes)
4 GgsHOP Conga (Hish Oper)
& CgalO Conga Low)
6: Bok Bongo igh)
7: BgeLO Bongo (Low)
8: Tima Timba'e (High)
8 TimbiL Timbale (Low)
10: Agel Agogo ign)
11: AgekO Agogo (Lom)
12 Cuca Guica
18: Cain Castanet
14: Wht Wristla
415: Tima Timpani
16: GisCsh Giass Crashotfoct
17: Gun Gunshot elect
18. Fepret _Syrt-percussion (nigh)
19 FMpre2__ Synrpercussion (medium)
20, FMpred Synih-porcussion (ow)
2t EbassH Electric Bass Gtr (high)
22: Ebassl. Electc Bass Gt (oa)
23: DXorch Syrih-orchestra
28: DXmemb.Syitrmarmba
25. DXciav— Syniclawnet
26 Hey Vocal Sound
21. Wao Vocal Sound
28 Oo0 Vocal Sound
‘The cartridge should be inserted into the WAVEFORM DATA CARTRIDGE sit on the
AXS's rear panel wile the power is OFF. Then tun the FXS power ON,
|W the Is the first time you have inserted # Wavelocm Osta Cartridge, or it you have
inserted a different Wavetotn Data Carlriage to the one that was previously inserted, the
LCD wi show
Different Crt !!
Init Crt Voice?
SSNS
‘You can now chooge to either accept the new cartidge voices, oF retain the voices that
{are now inthe A6's Voice Exit Memory (which came trom the previous cartridge tha
was used)
IF you DO NOT wish to accept the new cartidge voices, press ~1/NO. The AXS wil
raluen ta the Select Pattern Moe,
VF you DO wish to accept the new caridge voices, press +1/YES. The LCD will show
Different Crt !!
Are you sure ?
You now have anther chance to cancel ne new cartridge voices, by pressing — NO.
To accept the new cartridge voices, press +1/YES again, The RXS will turn 19 tho
Select Pattern Mode,
Reler to the next section for detai's on how you can assign the cartridge voices to he
instrument koys
NOTE: If you turn on the FXS without having inserted a Wavetorm Data Cartridge. keys
to which a cartidge voice was assigned wll not sound. Also, if you solect a functon in
‘which the LCD displays voices (for example, KEY ASSIGN JOB #01, described in the
‘next section) the LCD will show the folowing types of displays
Voice Assign
keyA :Crt-
Carnage voice was assigned to this key
Voice Assign
keyA :Cpl-------
‘Copied Voice oeaon assigned 10 this kay contained & Camidge voice
‘Tur the AXS power OFF again, and inser a Wavelorm Data CarvidgeESTOS
ASSIGNING OTHER VOICES TO
INSTRUMENT KEYS
Using KEY ASSIGN JOB #01, you can assign any voices from the throe voice memones
UInternal, RAM, Cartridge} to tre 24 nstrument keys. The following Key Assign chart ists
athe instumants (and RAM postions) avaiable at each pai of instrument kay in thelr
factory preset cations
KEY ASSIGN CHART
f i (3 ig ° = F ¢ # T 7 K v
l Il
we | ™ N | 0 Pp a Rr s T U Vv Iw x
i |
ees tos emt eee Be
Sn a ee amt, SE Gee eee
cogye RSMO RP CGC CRSP vy,
vy Poin oe oe oe com ons coe ‘or oe oo ovo oon oe
a a or
+ ho RXG's PAM allo you fo copy upto 12 ntal or Catidge voles ane eo
trom fo make raw voces. OF coule, you cent voces 7 er rial actors, -—— -
‘bul the RAM conveniently enables you to have a further 12 voices instantly available Voice assign
weg angn tom To ay Koy Ch tho LOD, PAN soi mame at proceed by eel
“Cp” which stands for"Copied” Reler io KEY ASSIGN JOB #0910 see how to-copy keyA :Crt-BD 3
voids inta the RAM, RAM stands for Random Access Memery
OPERATION —
1. ress KEY ASSIGN, then select Job #01 by pressing JOB then 0" ther *1
2 Press ine insitumert key 10 which a voice is to be assigned. Exampe: key “A
Voice assign
keyA :Int-BD 1
3. Use the ~1/NO and +1/VES keys to step thrcugh the voloes which are availabe at
selected Hey, When the LCD shows the desired voice, tis automatcatty assigned
te the selected key. Interns voices are preceded by “Inl', Copied voices are
‘preceded by “Cp and Cantrige vaices are preceded by "Crt" Example: Cartridge
voice BASS ORUM 3,
4 Pross any Mode key, or the PATTERNISONG key. lo ext the KEY ASSIGN Mode,
'¢ You can also assign voices to keys other than these shown in the above chart,
‘enabling you te get any voice in any stereo postion, when using the AXS's stereo
‘outputs. Reter'o KEY ASSIGN JOB #03 fo see how to re-assign Internal voices fo
any key. Reter to KEY ASSIGN JOB #06 to see how to re-assign Copied and Canndge
voices to any key,PATTERN OPERATIONS
OVERVIEW
‘The Pattern operations available on the RXS let you:
‘© Write (record) up t0 100 mythm Pattems, using either Real Time Write or
Step Write
Soloct a Pattorn and play it at any tempo.
Clear (Erase) a Patter, or a single instrument in a Pattern.
Alter Pattern Write functions, including Quantize, Swing and Click
Copy of append (connect) Patterns.
Edit Patterns (alter 5 parameters relating to individual notes)
‘Check the remaining Pattern memory of the XS,
eeceee
‘The RRS contains a variety of lactory- programmed Patterns in Patt locations 00 tha
54. These include basic rock rhythms, compiox fils. syn-drum type sequences, and
interesting melocic Patoins. Thove Pattorns are permanently stored in tho FS sintomal
‘memory. 0 you clear thom, or ei alts) hemo ake your own Patterns, the original
prese! Patteins are sill avaiable and can bere-loaded nfathe Patter locations simply
by holding the ACCENT 1 koy whip you tum the RXS's power on,
NOTE: Some ofthe SongiPattern Operation keys on the FXS have two functions. The
UPPER function wetter on each key applies to he Paltern Mode.
ENTERING THE PATTERN MODE
‘© Al Pattern oporations re preceded by enterng the Pattern Made,
‘When you tum on the RXS, the Patter Select Mode Is automaticaly selected (unless
‘youhave inserted a dllerert Waveform daa Cartridge than the one that was previously
used).
lithe RXS s akeady in use, in a ciflerent mode. press PATTERN/SONG, Repeated
pressing ct iis key switchs the RXS belween the Pattern Mode arid the Song Made.
‘When tha Pattern Mode is selected, the PTN (Pallern Mocs) LEC willight. The LCD wal
show the last Pattern rumber thal was selected, plus its time signature and aumber of
bars (measures), Youllalsosee a flashing cursor. Whenever this appears, it means vou
‘can enter data relating othe parameter adjacent to the cursor—in this case, the Pattern
umber.
‘Youwil also see. ‘w’ in the right upper comer ofthe LCD itthe Pattern aiready contaris
dala (1w" stands for “writen'}. Tis is @ more convenient way of selecting a Pattern in
a distant number range
Patiern number Rating cursor
SELECT PTN 9@ilw
@4 / 4 :bar@2
Tine donate
fr count
PATTERN SELECTION
FUNCTION 10 select a Pattern for play, editing, etc. To select an empty
Pattern for writing.
‘The FXS can storo up to 100 Patterns, numbered 00 thet 99. Gree you havo selocted
a Pattern, you can then play the Pattern, eat if, copy it, clear (erase) it and write on it
(to ade more notes)
You can also setect an ely Pattern (one that contains no data) pror to wring anew
Patter
OPERATION inthe Pattern Select Mode, there are two methods of
selecting Patterns.
1, —1/NO AND +1/YES KEYS
This is @ convenient way of solecting an adjacent or neatby Patera
Prossing the ~ INO Koy celecte the Pattern nienber mmadiately BELOW tha current
Pattern number
Pressing the + 1/YES key selects the Paltern number immediately ABOVE the curtent
Pattetn number
2. NUMERIC KEY PAD
This is @ convenient way of selecting a Pattrn in a distant number range.
Use tie Numeric Key Pad to entor a two-digit Pattern rumber. Patlern numbers below
10 rmust be preceded by a zero, For example, for Patter 8, enter "0" then 5.
PATTERN PLAY
FUNCTION Continuous play of a selected Pattern.
‘Once Patter is writen, the Pattern Play {unction will rpeatecty pay the Pattern uni
you stop play.
OPERATION
1. ter selecting a Patter, press START.
Current Pati ruber Prompt to
ct ay
PLAY PTN@G: nxt
$4 / 4 tbar6l
Curent bar
neat Pater number
Curent tne gnatureAOA
‘During play, tye RUN LED wal ght, Also, asPattetn 00s etwo-bar Patiom, the LCD
will aernate between bar 1 and bar 2, as these bars are played.
2, New Paitema cane selocted during pay, using either of ino two methods described
{ PATTERN SELECTION. The newly selected Pattern will commence playing
linmediately ater the ‘ast beat of the frst Pattern
2, To stop play, atess STOPICONTINUE, The RUN LED wall go out, and the LCD wal
show tne bar in which play was stoppac.
4, To restart play, press START to play fram the beginning of the Pattem, or STOP!
CONTINUE, 1o play from the point at which play was stopped.
During Patter Play, you can ater the Ternpo, turn the Cick tunction and change
the Click tate, These functions are described later inthis chapter
REAL TIME WRITE MODE
NOTE: The Quartize Function, described latorin this chapter, reeds lo be understood
before you can wie @ Pater. We suggest that you read the Quantize secton, after
reading this section, belore wating a Pattern
FUNCTION | write a Pattern using the Real Time Write function,
‘This the frst of wa ways of witing Paterns on te FX Illes you "play" a Pate on
the instrument keys, while stoning to a cick guide. You can add instruments and
‘hythrns unt the Pattern is complete. The advantage ofthis molhad is that you can
actualy near the Pattern being bull up 2s you wile, as opposed to Step Wale, where
2 Pattern is built up without hearing it
OPERATION
‘SETTING PATTERN PARAMETERS
| erocte witing & new Pattern is parameters—the time signature and length fn bars) —
must be set
1. Inthe Pater Mode, press REAL TIME WRITE. The LOD wil show the “cletaul
setting of 44, one bar lenatn
REAL WRITE PTNOS
G4 / 4 :barl
Time signature Patera erat
NOTE: the solected Pattern already contains data, the cursor wil act appear, as time
sigralure and Pattern length are already fixed. You can row write on this Pattern, to add
extra notes, desire.
‘Ifthe Memory Protects ON, the LCD will show “MEMORY PROTECTED” whon Real
Time Wrie s selected, indicating that wring cannot be carried cut. Use UTILITY JOB
+408 to turn off the Memory Protect function
2. Toset the fst part of he time signature othe Pattern, use the Numeric Key Pad to
‘enter 8 wo-dit number. Range: 01 —99
3. Press ACCENT 2tomove tha cursor tothe next positon, and use the Numeric Key
Pad fo sot tne second part of the me signature
NOTE: This timo, refer fo the fraction numbers written on each key. Numbers avalabie
are 1/2, 118, 16, 18, 112, 1118, 1/24 and 132, (W/48 can NOT be usad for time
signature)
4, Press ACCENT 2 to move the cutsor to the Patter Length position, ard use the
Numeric Key Pad to enter a tWo- |so
I | Seance v4
oy
or 88
OPERATION
1 Before or during Pattern wrting, press QUANTIZE/DELETE.
uarnze tte vate
QUANTIZE= 1/ 8
Swing OFF
2. Use ine Numeric Key Pad to set he Quantize Fale. The fraction numbers on the
‘Numeric Key Pad incicate the Quantize Rate. The LCO wil incicate the new Quantize
Rate
Range: V2, 1/4, 16, 178, 172, 198, 1124, 132, 148, OFF,
‘© In me Step Write Mode, the Quantze is set fo OFF, you can wre a Patten with
beat lengths of 196th notes.
‘© During Stop Wit, ifyeu change the Quantze Rate ate tho frst beat ofa bar, wring
will continue at tne 01d Quartize Rae unt the Patiein recycles (orm a Pattern
containing more than one bar, untl you reach the next bar).
| sore: cunt cnt satay, At rning i QUANT you ma
Rae eee erat fercae tecwee stg
‘continue writing
TEMPO FUNCTION
FUNCTION | To set the tempo (speed) of Pattern play, Song Play, Chain
play or Pattorn write
‘Tempo can be set at any ime. The range is 40—250 quarer-notes per minute,
NOTE: Atter pressing TEMPO you mus then press the key corresponding tothe function
the RXS was using prio to setting the Tempo, should you wish fo retum to that function
For example, i! you were writing in Rel Time, press REAL TIME WRITE after setting
tne Tempo so that you can continue wing
OPERATION there are three ways to set the Tempo.
4. TEMPO SLIDER
When the Tempo sideris moved, the tempo wil jump tothe position coresponding io
‘tho position of he sider, rather than changing gradual This is a uselul way to rapidly
set an approxrnate tempo,
If you wish to see the Tempo setting, pross TEMPO. Example: Patten Select Mode.
SELECT PTN 98 w
TEMPO J=128
2.-1/NO AND +1/YES KEYS
This ie @ convenient way of slight altering, or gradually altering, tho Tempo.
1. Press TEMPO. The LCD will show the current Tempo,
2. ross a—1/NO key or + 1/YES key to docrease or ncroase the Tempo by one boat
per minute. Holding one of these keys causes a continuous smaoth change.
NUMERIC KEY PAD
This is a convenient way of entering an exact Tempo setting, I cartied out during play
Dor write, the tempo will swilch Io the new selling as soon as the les! figure of the new
tempo is enteres.
1, Press TEMPO. Tho LCD will show the current Tempo
2. Use the Numeric Key Pad fo enter a two-digit tempo {in the caso ofa tempo of 40—
99) ar a traecigt Tempo (inthe case of tempo of 100 to 250),CLICK FUNCTION
FUNCTION © 10 provide a metronome-type click during Pattern play or
write,
The Click function gives you an exact rhythm guide, lor writing a Pattern in Real Time,
orfor play. tis heard via neadehanes or va separate Cilck Output jack which can be.
‘connectes to your mixer o¢ arf.
‘The Giick can be set to sound once every 12, 14, 6, 18, 112, 1116, 124 or 1/32
note. The pitch ofthe Click is higher on the fst 6¢at of each bar.
‘The Click rale can be set belore o: during any Patter operations
NOTE: Alter setting the Click function you must than press the key corresponding to the
‘unction the RXS was using prior to pressing CLICK, ehould you wih to return to that
function, For example, fyou were writng in RealTime, pross REAL TIME WRITE after
setting the Glick function, so that you ean contiwe writing
OPERATION
1. Press CLICK The LCD will show the curtent Click Pate, Example: Patter select
Mode
OFF:CLICK= 1/ 8|
SELECT PTN 68 w |
2, Use the Nueric Key Pad lo se the Click Rate
3. The Click always functions during Real Time writing. To tum the Click off or on for
Pattern Play, press —11NO (OFF) or + 1¥ES (ON). Example: Click ON; 114 note
SELECT PTN 98 w
ON :CLICK= 1/ 4
4, The levol of the Click is adjusted using the CLICK VOLUME slider
SWING FUNCTION
FUNCTION | Toautomatically add a swing feel toa Pattern written in Real
Time.
‘The Swing function otters 2 simple and rapid way to write a Patten thal contains a
Jazz-ype swing feat. It can GNLY be used with 2 Quantize rate of 18 0° 16,
‘The Swing function works by delaying the off-beat in a bar, The amount of swing is
‘calculated by taking a quarter-note as 100% With no swing, the of-beats wil occur at
450% You can sot the amount af delay (swing) a ive points between 54% (avery subtle
cotlect) and 71% (a very pronounced swing).
[AVENUE | «1S
on, Fe ON
BEAT BEAT BEAT
swncsore oh 4 4
A solting of 67% creates a triplet-type shuttle otfect.
— 3 ——_
o 7 Too
OPERATION
1. Before or during Patern wring, press SWING/REPEAT. Example: during Real Time
write.
REAL WRITE PTNOG
SWING VALUE=OFFQ
2. Press the +1/YES key fo slep forward through the Swing Value settings. unl you
reach the desired setting. The ~1/NO key moves you backwards though he Swing |
‘Value settings, untt you teach the “OFF” setting. |
|
ange: 54%, 58%, 63%, 67%, 71%,
NOTE: Atte: sotting the Swing function you must press the key corresponding to the
function the RXS was using prior Io pressing SWING, should you wis fo return to that
tunction. For example, if you were wring in Real Time, press REAL TIME WRITE ater
‘setting the Swing function, so that you can continue witing16
PATTERN COPY/APPEND
FUNCTION | Tocopy «Pattern to another destination, or append a Pattern
10 another Pattern.
The Pater Copy function lets you copy any selected Patter to ancther destination in
the RXS's Patter memory, This is uselul i you want to copy a Pallor in order to alter
ittecreata a new Pattern, whi retaining the crginal Patter Itis also useful you want
te ave the Patterns in @ par cular order in the RXS's memory (G0 tha, for Kae, YOU
can easy play one Patlorn followed by the adjacent Pattemn, by pressing the + YES.
key during play),
The Pattern Append function lets youjoin any Patten orto the endiof any ther Pattern,
to form a new, longer Pattern. The Patterns MUST have the sae time signatures.
You could append several Patterns to create along Paltern which could lunction as part,
of 4 song, Ths would save on the number of paris needed to ereate a song —each
section of he song (verse, chotus, etc) coulé correspondite acitferent Pattern, would
then be very easy 19 re-arrange & song, You can even append a Patomn to soll, to
oraate the same Partern played twice
OPERATION operation of the Pattern Copy and Pattern Append
functions is slightly diferent.
'# {fhe Memory Protect is ON, tho LCD will show "MEMORY PROTECTED" when ihe
Copy key is practed, incloating hat Pater Copypnend carol be carried out. Use
UTILITY JOB #08 19 tur off the Memory Proteet function.
PATTERN COPY
1) Press PATTERN'SONG nce or twice and selec the Pater yeu wish to copy, then
press COPY.
COPY PTN 66
copy,2:Append?
2. To select the Patten Copy function, press “1
COPY PTN 28
to PTN ¥*,
romp o ener ceatindion number
. Use he Numetic Kay Pad to enter the numberof the Patarn destmation fo which the
selectod Patters wil bo copied
COPY PTN 8@
to PTN 61
4, Press START. Ifthe Pattern destination 's empty, the Pattern wil immediately be
copied
COPY PIN 94
completed!
Fotowed by
SELECT PTN 668
@4 / 4 tbar61
Ii the Pattern destnation already contains a Pattern (which willbe erased if you carry
fut the copy operation) the LCD will show.
COPY PTN 68
rewrite ptn 61?
‘You can now press —1/NO, i you do nat wish to copy to this Patten cestination, Tis
willium yout Ihe select Patten Mod, from which you can ance ayain cathe Pattern
Copy function, and select anciner destination
I you wish te copy to the selected destination (ro-waing the Patton contained there)
[press STAT again. The LCD will show “completed and relum to the Select patter
Mode.
PATTERN APPEND
+. Press PATTERNISONG once or twice and select the Pattern you wish to append,
then pross COPY.
COPY PTN 6&
ff: copy,2:Append?
2. To select the Pattern Append function, press “2”} APPEND PTN 6@
with PTN **)
Prompt io anier Pattorn number
3, Use the Numeric Key Pad to enter the number of the Pattern to which the salacted
Pattern wll be appended.
APPEND PTN 6
with PTN 1
4, To append the Pattom, press START.
APPEND PTN 96
completed!
Followed by
SELECT PTN @@|
64 / 4 tbar@l
PATTERN EDITING
FUNCTION © To edit the pitch, level, attack, decay and reverse on/ott
parameters of individual notes in a selected Pattern.
‘Tho Patter Ex function ison extremly useful and creative feature of te FXG. It allows
youto step through a Patter, note by note, and ater the parameters of each nawvioual
ote. You can step though all instrument inthe Paitern, or select a single instrument
And step through only the notes that it plays.
Live drums nave many nuances of level, attack, decay and even pitch, dapencent on
howharatthey are piayed. With the Patter Ecit Mode, i's easy 1 prograt these smal
voviatians. You can also use this Moce to "delete" nice by seling its level to 2610; add
Sound etlects by reversing sounds, alter the pitch of tuned instruments such as the
FRXS's bass and synthes:zer vcicos. io create melody lines; create a face-n or fade-out
by programing a gradual increase or decrease of evels,
‘* Paramotors sot in this moda refr tothe NOTE only, and not the VOICE thats playing
ofthe KEY to which sassigned. They ere therelore independent the pararreiers
Set using EDIT VOICE JOBS #02, #03 #04 or the KEY ASSIGN JOB #02.
PATTERN OPERATIONS,
'# You can also change any voice in @ Patter to another voice (teter to UTILITY JOB
#04).
OPERATION
1. Pegs PATTERNISONG once or tice and select the Pattom you wish to cit, then
press EDIT PATTERN'VOLUME CHANGE,
EDIT
4/4
PIN 69
rbar@l
{ithe Momory Protects ON, the CO wil show "MEMORY PROTECTED” when EDIT
VOICE is pressed, indicating hat Pattern exing canno be carried out. Use UTILITY
JOB #03 10 tin of the Memory Protect function
2. Toenta the Pattern Edt Mode, press START. The LCD will show the last Paton Edit
Parameter that was selactod, and the instrument that plays he fst note in he Pattern
Bor purer Clock qumber “Al instuments" indicator Parameter
pitch
Int-BD 1 =+ @
—=
vce Parivar
‘The “al symbol indicates thatthe “all instruments" note search mode is active
‘Clocks shown on the LCD are actualy 96th notes. Those aro the smalest note
Increments tnat can be recorded by the RKB, and enable you to exacily locate a nate
For examole, notes in the Real Time Write Pattarn example given in the QUANTIZE
section ofthis chapter would occur atthe falloning ciacks.
HinAT
=sp
30.
gieri3
= BAR TOTAL: 98 CLOCKS ——
‘You can now “search” inrough the Patten to find notes 0 be ealted.
1718
PATTERN OPERATIONS.
Tolocato rots for ating, youeansoarch hugh a oles ina Pater. rony notes |
played by a selected insiurvent
$1:913Nal pitch |
Int-HHopen=+ @
Flopeated prossings of + 1/ES will move you through the Pattern. i! youhald down this |
key, you can “Tast forward” through the Paltern, The ~1/NO key works in the opposte
direction, but you wil NOT hear any notes when using |
2. Toselect an instrumantfornote search, pressits instrument key The al symbol wil |
change to "01", incicating thatthe fst note of the selected Mstrurment has been
located, |
Nove pumber
1:025901 pitch
Int-HHelos=£ @
Now, when you press +1/VES to search through the Pater, the RXS wil automatically
locale the next rote played by the selected instrument, anc display tsnote number. in|
04 Pattern example, the HiHat (closed) pays eight notes. Once you locate the ast nota
{wth cisplayes note number of “06 the nex! pressing o the +1°YES key wil turn |
you to nate OF |
3. Al any hme, you can select another instrument, by pressing ts instrument key. The
LCD ait show the frst role played by that instrument.
4, Tore tothe “allinsiuments” nate search mode, press EDIT PATTERNVOLUME
CHANGE. The LCD wil show the fist nate in he Patter, and display the al” symbol
Having located a note, you can now soloct a parameter for editing
‘5. Press ACCENT 2 to move the Curso to the parameter name position inthe lop night
‘comer of the LCD.
PARAMETER 1: PITCH
4+. To select Pitch, press "Y
91:61 al pitch
Int-BD 1 =b 6
ich vane.
2. Uso the —1/NO and +1/YES koys or the DATA ENTRY sider to change the pitch
by semitone units. Holding the "0" key while using tne ~ TINO or + 1/VES key to
‘change pitch alows pitch enange in 1D-cent(1/10n sentone) units. Pitch values are
shown i 0-cent(1/10th semitone) unis
ange: #60 semtones dieplayed as + 600 urits. Actual pitch range is +24/~36,
ssemiones (actual pitch cannot be set outsice these limits)
3. Assoon asyou change this parameter value itil star flashing on he LCD. Press
START to ere the new value. The paramoter value wil ten stop {ashing
4 You can now select anather parameter for editing, or exit the Pattora ecit Made by
pressing STOPICONTINUE, The LCD wil ratun tthe Select pattem aisplay.
PARAMETER 2: LEVEL
1. To select Level, press “2
@1:061Nal level
Int-BD 1 98
I
Lovervale
2. Use the —1NO and +1/VES keys or the DATA ENTRY sir to change the level
Range: ¢ 91. Actual level range is 00/431 (actual level cannct be sat autside these.
lent
3. As soon as you change this parameter value, it wil start flashing onthe LOD. Press
START to enter the new value, The parameter value wil then stop flashing
4, You can now goloct another parameter for eaiting, of exit the Pattom adit Mode by
o1@ssing STOP/CONTINUE. The LGD wil retum ro the Select patarn a splay,
PARAMETER 3: ATTACK
1. To select Attack, press "3"
G1:661Nal attack
Int-BD 1 = 68
2. Use the —/NO and +1/YES kays or the DATA ENTRY sicer to change the Attack
Pale.
Range: + 69. Actual Atlack Rate ‘ange is 01/+99 (actual Attack Rate cannot be set
‘uiside these tints).NOTE: Long attacks create "oaping’, Refer to EDIT VOICE JOB #03 for comments
about this.
3, As soon as you change this parameter value itwil start flashing on the LCD. Press
START to enier ino new vaive. The parameter value wil then slop fasting.
4, You can now select another parameter for edting, or ext the Patern ect Made by |
pressing STOPICONTINUE, The LCD wil raturn tothe Select pattern display)
PARAMETER 4: DECAY |
1. To select Decay, press "a
|
|
|
91:0018al decay |
Int-BD 1 = 98
Decay valve
2. Use the —1/NO andi +1/YES keys or the DATA ENTRY slider to change the Decay
Rate.
Range: #03. Actual Decay Rate range is 01/+88 (actual Decay Rates cannot be set
outside these limts)
NOTE: Long decays craate “fooping’, Reler to EDIT VOICE JOB #03 for comments
about this
3. As so0n3s you change ths parameter value itil start Hashing on he LCD. Press
‘START to enter the new valve, The parameter value will hen stop fashing.
4. You can row select another parametar for editing, or exit the Pattern edit Mode by
pressing STOP/CONTINUE, The LCD wiE elutn to the Select pattem display
PARAMETER 5: REVERSE ON/OFF
1. To select Reverse, press “5!
91:981hal revers
Int-BD 1 = OFF
‘nor car
2, Use the ~1/NO and -H/YES keys oF the DATA ENTRY sider to set the leverse
function ON or OFF.
3. As soon as you select ON or OFF, it will start flashing on the LCD. Press START to
‘omer the new setung. ON or OFF will ten stop tasting cn tne LCD,
4. You can row select archer parameter fer editing, of exit the Patan edt Mode by
pressing STOP/CONTINUE, The LCD wil retum to the Seleot pattern display.
PATTERN MEMORY CHECK
‘This function allows you to check the remaining Pattern memory of the RXS, as @
percentage of is total Pattern memory capacity Re'er to UTILITY JOB #01,
19ONG OPERATION
OVERVIEW
‘Tho Song operations available on the AXS let you:
‘* Eait (assemble) up to 20 Songs, each consisting of up to 999 Parts. Each
Song can be given a name, and an intial tempo.
‘© Insert repeats, tempo changes (accelerando, rtardando), volume changes
ina
‘* Select a Song and play it at any tempo, or from any selected Pat (location).
‘© Set a named “Search” mark in a song, and locate it instantly, for playback
or ro-oditing
‘* Clear (Erase) a Song.
‘© Copy a Song, ot part of a Song
‘© Check the remaining Song memory of the RXS.
1¢ The RAS contains factary.pragrammed Sangs in Song 'ocations 00thru 02, showing
how you can pul together interesting sequences of Patterns. These Songs are
permanently sored in he PXS's internal memary. So you clear them, or eat alter)
thom to make your awn Sengs, the orginal preset Songs are stil available and can
bbe reloaded into the Song locations sivpiy by holding the ACCENT 1 key while youu
tum the RXS's power on
'* Song 02 shows how you can use the XS as a complete musical instrument, pro:
{gramming melodic paris and sound effects aswel as myths. alsa contans Search
Mares, named “A*, BY, C°,"D" and “E"to demonstrate the Search Mat function,
Which” lets you instant locate any selected Part ofa Song. Touse his convenient
function, eter to JOB #01. SEARCH MARK lator inthis chapter.
'¢ The functiono! the Song Mode isto allow you to connect Patterns in order to forma
‘drum sequence for an entre So7g, Each Song can contain up to 999 "Parts". A Pat
ccan contain a Patter, or other dala such as a Repeat Command, a Tempo Change,
Volume Change of a Searen Mar.
NOTE: Some of the Song/Pattern Operation keys on the AXS have wo functions, The
LOWER function writen on each kay appies fo the Song Mode.
ENTERING THE SONG MODE
‘* All Song operations are preceded by entaring the Song Made.
Pross PATTERNISONG Aepeated pressing of ihis Key awiiches the AXS between the
Pattern Mode and the Song Mode. When the Song Mode ' selected, the SONG LED
wil ight, The LCO will show the rumber of the last Song that was selected, plus iis
name, intial lempo arc number of bars (measures).
Seg number
SONG 9@\meas6G64
>Big Bang<:J=144
Meaayre count
T
‘Song Aaine lel tempo
SONG SELECTION
FUNCTION | to select a Song for play, editing, etc. To select an empty
‘Song for writing.
‘The RXS can store up to 20 Songs, numbered 00 thru 19. Once you have selected &
Song, you can than go 0% to play the Song, edit it, copy I, clear (erase) i
‘You can also select anemply Song (ane thal Contains no data) prio toeditng a new Song
OPERATION
Press PATTERN/SONG unt he LCD indicates Song Mods, then use the Numeric Key
Pad to ener @ two-digit Song number Song numbers below 10 must be preceded by
‘a 2070 For example, for Song 5, enter 0" then “5”
SONG PLAY
FUNCTION to play a selected Song.
OPERATION
1. Press PATTERNISONG unl the LCD indicates Song Mode, and use the 10—kays
to select a Song.
2, Press START 0 play he Song
‘During play the RUNLED wil ight The LCD wilinaicate the current measure, Pat
number and Pattern ruber
Cunort measure
ES
SONG 4G meas9661
Part@@1: PTN 86
Comort Pa ramber Curent Paton number
8, To stop play, press STOPICONTINUE The RUN LED will go out, anc the LOD wil
show the pont in the Song af which play was stoppes.
4, To rastat play, press START to play from the bagianing of the Song, oF STOP/
CONTINUE, to play fram the point at which play was stopped
5, When the Song has finished playing, the LCD will again display the first measure and
Part ol the Song,'* During Song Play, you can altor tho Tempo by moving the TEMPO slider control, oF
by oressing TEMPO and using he 10-k8ys of the +1/YES and =1/NO keys. The
ick function can also be used during Song play, butt must be turned on in the
Patter Made. ele to the PATTERN OPERATIONS chapter for a ful desertion of
these tunetons.
REPEAT SONG PLAY
FUNCTION | Continuous play of a selected Song
‘This uncton atows you to playa Song repeatedly, untl you press the STOP key. Tis
can be useful when you are rohearsing a song. It can also aid compostion, providing
a continuous tyne track while you work on ideas far a song,
OPERATION
ress PATTERNISONG ust) te LCD indi
REPEAT
tes Song Mode, then press SWING/
SONG @% meas@964
repeat OFF
2. Use the +1/YES or ~1NO keys fo lum the Repeat function On or OFF
3, Proce PATTERN/SONG fo rotum to the Song Made, then select and play a Song,
The Song wil play trough and once its finshed, immediatly recommence pay.
The LCD wil at this point return tothe beginning of Ihe Song and restart courting o!
measures and Parts
«© It'you wanted a pause between repeat plays ol a Song, you Could inert an empty
Pattern (of any length} a the end of the Song,
4. The STOP/CONTINUE key is used in exactly the same way a€ normal Song play
2
EDIT SONG MODE
FUNCTION | to connect Patterns in order to create a Song.
In the Eatt Song Mode, you can connect up to 999 Patterns to form a rhythm wack for
‘an onto Song. Each Pattern, when used in a Song, is called a “Patt” Parts can aiso
contain other data such as repeats, tempo changes and volume changes, These are
Loseribed lator i this chapter
OPERATION
|. Press PATTERN/SONG unt tne LCD indicates Song Mode, tnen use tre Numeric
Kay Pad to select a Song. When edling a new Song, an empty Song should be
solocto<. This will be incicated by a zore measure count on the LCD,
SONG 94
‘© Songs that have already bean edited can be selected lor re-editing, in exactly the
2. Prose REAL TIME WRITE/EDIT SONG
EDIT SONG 09
Part@61= PTN xx{j
=
ater nunber prompt
© Ihe selected Song ateady contains data, the LCD will show the data ol the first Part.
‘ithe Memory Pratectis ON, the LCD wilshow "MEMORY PROTECTED" when Real
“Time Write is setectea, indicating hat wrting cannot be cariedout. Use UTILITY JOB
+408 to lum off the Memory Protect function
3. The LCD is prompiing you to enter the Patten number for the fist Part Use the
1Okoys to enter a Pattern number
EDIT
Part@@1
SONG 60
PTN 60
‘# Ife dsplayed Part already contains a Pattern (in he case of aSang thathas already |
been edited) you can change the Paitorn by entering a new pattem rumbar in the
same way,SONA
RATIONS
4. Press +11YES to move tothe next Pad, and entar anther Pattern number inthe
same way, |
EDIT SONG 96
Part@@2= PTN 330
5. Continue moving through the Seng, enteting Pattern numbers as desited, Ws 8 good
idea to keep a wittan record of a Song, as you adit it Refer to ine SONGICHAIN
CHART at the end of tis manual
You can move backwards through a Song using the ~ 1MNO key. This ets you go
back to check a Part. Any time a Part is cisplayed, you can change the Pattern
Contained in that Part by entering a new Pattern number,
Holding down a —1/NO or +1/YES key lets you move rapidly through a Song
6. Once you have entered all the Parts of your Song, press PATTERN/SONG ta ext the
Edit Song Made. You ean now play your Seng,
INSERT FUNCTION
FUNCTION To insert new Parts into a Song.
‘The Insert Functon lets you select any pointin @ Song that has already been assembled,
_andinsert new Pars between the already-programmed Pars, For exam, you want
toinsert a Patter between Parts 2 and 3 of « Song, fis means that you have to nse.
anew Part 3,
BEFORE INSERTING
Panoo1 Pato? Pant00s Parton
PINOT | PTNO2 | PTNOS | PTNOd
lager oie
‘ory patton
Py Pate 99
AFTER INSERTING
Pan0or Parone Par'00d Partaas Par 008
Prnot | PrNoe | Ptvg9 | PTNo3 | PTNOS |
Pattern 99 inserted ieto Part 3
All subsequert pars moved forward
fone Stop,
‘* You can also insert Repeats, Tempo Changes, Volume Changes and Search Marks
by pressing he keys corresponding tothase functions attr pressing the INSERT key.
OPERATION
1. Pros PATTERNISONG unt the LD incicates Song Mode, and uso the Numeric
Key Pad to select a song. Then press REAL TIME WRITE/EDIT SONG to enter the
ait Song Mode,
2. Use the +1/YES key to locate the insert point in the selected Song,
EDIT SONG 99
Part@@3= PTN 93)
3. Pross STEP WRITE/INSERT.
EDIT SONG 6%
Part@@3= PTN *xJ
Pater number rome
4, The LODis prompting you to insort a new Pattern number. Use the Nutneric Key Pad
todo this. Example: Pattern 98,
EDIT SONG 96
Part@@3= PTN 99)
New Patt number
‘The new Patter has now been inserted. You can.
number before exting the Edit Song Mode
you use the +1/YES key to move forward through the Song, you wil see that all
Following Parts have been moved forward oy ona steps
thistime, change the new Pattern
5. Press PATTERNISONG to ext the Eit Song Mode.SONG OPERATIONS BA
DELETE FUNCTION 8. Press QUANTIZE/DELETE
FUNCTION | to delete Parts trom a Song.
EDIT SONG 66
The Delete Function works ntho opppste way tthe Insert Function. es you remove 9
any Par fom a Song tat has aveady been ascemted.Ferexampe you wart to Delete PIN 99?
remove th Palle thal weinseted in Ou Song nthe prevous section, you woudecate
Par 3 and cary out the Dee Functon
You can now pfess ~ INO it you wish to cancel the Delete operation. The LCD will
return to the previous display
BEFORE DELETING To delete Patter 99, press + 1/YES. The LCD will now show that the selected Part
parcot Panoce Pace Patoos Pa oos {Par003} nas anew Paton funder Trswastre parm mat wasareqred othe
pane folowing Pat Par 0) prot te Ose opereton
PINo1 | PrNo2 | PIIVG® | PrNa3 | PTNOs ]
patlo be EDIT SONG 98
Gabe Part@@3= PTN 93
ore
ArTER DELETING ‘New Pate bt
Pano! Patooe Partoos Part 004
oP tern rorya It you use the +1/VES key lo move forward through the Song, you wal see that al
PTNOI | PTNO2 | PTNOS | PINO4 faloning Parts have been moved backward by one step.
5, Press PATTERNSONG 10 exit the Edit Song Node,
Pattern 99 deleted.
Al subsequent pats moved backward PART COPY FUNCTION
FUNCTION | Tocopy a selected number of Parts o a subsequent point in.
'* You can also delete Parts containing Repeats, Tempo Changes, Volume Changes Song.
‘and Search Marks, in exaciy the sare way.
‘is tuncon ae youchoose a Part or group of Pats, anscopy hema alate paintin
4 Song. of 0 the endo the Song. Any Pars folowing the cacy destination
OPERA fot ibe cleared (etasee, Ths unetoncan realy save bre | you Nave programmed
ERATION ‘the Parts for a verse, for example, and want to repeat the sare verse later in a Song.
‘You can copy the entire verse in ave operation, instead ot having to copy each individual
1. Press PATTERNSONG until the LCD indicates Song Modo, and use the Numoric -opy the ent ‘operation, instead of having lo copy each individual
Koy Pal select Song, Then press REAL TIME WRITEIEDIT SONG Ieee | Focal, cuppoe nth chr Song, yu warts copy Pats a Soko hen
ait Song Mode Pee
Use the +1/YES key to locate the Deete point a the selected Sang
BEFORE COPYING
EDIT SONG 98 Pan0t Par002 Parto0s Partoo+ —Fart005 Pari 006
Part@@3= PTN 998 [Pt 12 | Prvae | Prva | rns [Prat |
1 Not
Pat to be copie. Copy destination24
AFTER COPYING
atoo1 Patoo2 Pari0n3Partoos PartooS Part005 Rantoor
| tN 12 | PrNaa | prvaa | P1N9g | PTNat | PTNg9 | PTN4S
New Pats
You can also copy to a destination BEFORE the end of the Song, provided it comes.
ASTER the Parte which which are to be copied, Be careful if you do ths, ALL Parts
folowing me selected destination wi be cleared (erased), This exarnple shows what
happens if we copy Parts 2 and 3 to Pan 4
BEFORE COPYING
Panoo1 Fari002 Part03_Part0o¢ Pari 005
PTN 12 | PTNGD
PTN 44 | PINGS
we com
© Bestnation
PTNSI
AFTER COPYING
Pantoor Panne Pan o05
PIN 12 | PTNg9 | PrN a4 | PTNg9 | PINAs
Parto03 Pertoo4
Now Parts
(Oxiginal Parts folowing copy dostinaton are cleared,
5, The cursor wil
OPERATION
1, Press PATTERN/SONG ut the LCD indicates Song Mode, and use the Numeric
Key Pad to select a song. Thon press REAL TIME WRITE/EDIT SONG to enter the
Exit Song Mode.
2, Use the +1/YES key to locate the Copy destination point it tne Song
EDIT
SONG 66
Par t@@4=
PTN 64
3. Press COPY.
Proms fo ener Pat rumbars
from Wx« -
Par t@@4=
RK
PTN 94
4. Use the Numeric Key Pad to enter the number ofthe fist Part
of the section to be
copied—e three-digit rurnber.
from 962 -
Bee
Part@@4=
PIN @4
‘move to the next prompt. Enter the numberof the last Part of the
‘section to be copied [if copying anly one Part, this number would be the same az
the previous aumoer entered)
from 962 - 963
|B. Press START t
7. Press PATTERNISONG to ex the Fait Song Mode
fo cary out the Copy operation. The LCD will now display the empty
Pat following the last Part ofthe naw edited Song. in this examy
Part@@4= PTN 64
ple, would be Pan 6
EDIT SONG 99
Part9@6= PTN *#@REPEATS
FUNCTION | 10 entor ropaat commands in a Song.
Repeats can save a il of editing time, by making itpessibie to repeat any Partor group
of Parts up to 99 times. Tiss needed, for xamplo, when the samme htm plays through
an entre verse,
Repeats are entered in two operations. The Begin repeat cortmand is entered at the
art othe section which isto be repeated Then the End Repeats entered at he end
of the section oe repeated, iogether with a numer inaicating the rumber of times
that the section isto be repeated, Remember that he number ol repeats should be ONE
LESS than the total number of plays of the selected section. Each repeat command
counts as a Part
Inthis example, Parts Sand 4 ate repealed twice, making atoll of thee plays those
Parts,
Paroot Panooe Panoos Patoc Part00s Part 00s
PINOT PINO2 | PINGS) aXx2 | PINGS
7
“Begn Repeat" nd Repeat
‘canna “Repeat twice’
‘cornands,
ACTUAL PLAYING SEQUENCE
PTNOt | PING2 | PTNO3 | PTNO2 | PINGS. | PTNo2 | PTNO3 | PTNO4
You can enter ary numberof repeats na Song. You can also “nest” repeat commands
80 that a shor ropeat section oan occur wthn a larger repeat section. Ths would De
‘done, tor example, ita whole verse were tobe repeated (repeat commands at stan and
tend of the verse) AND a shat section win the verse were to be repeated (repeat
‘commands a start and end af short section inthe verea). You ean actually enter up to
ten "nests" of repeats, one inside anothe,
OPERATION
1) Pegs PATTERN/SONG u/
Key Pad to select a Song,
2. Pioss REAL TIME WAITE/EDIT SONG and start editing the Song. When you reach
the point at which the Begin Repeat command is needed (for example, Part2) press
SWINGIREPEAT.
the LCD indicates Song Mode, then use the Numeric
SONG OPERATIONS
EDIT SONG 96
1: bor 2: 4?
3. Prese "I" to select a Begin Repeat command
EDIT SONG 66
Part@o2= kt
4. Continue eciting (entering Pattern numbers) and when you reach the point at which
the Eno repeat command is needed (lor exemple, Part 5) press SWING/REPEAT
then press °2" to select an End repeat command
EDIT SONG 69
PartO@5= I x@1
Number cepa
The LCD wil dlaplay “01” —the defaut number of repeats. If only one repeat is
needed, you can now ples + YES to continue editing the Song.
5. Toerter a citterent number of repeats, use the Numeric Key Pad entering a two-igt
umber (lor example, 02). Range: 01 —99
EDIT SONG 9@
Part@G5= it x62
You can now continue exiting
‘¢ Repeats are often entered AFTER all the Pattern numbers have been entered for a
Song. Refer to the INSERT FUNCTION (scribed earlier in this chapter) and enter
tho repeals in the normal way, alter pressing the INSERT key. Remember thal &
Repeat Command will create & now Part, and move all subsequent Parts fowardTEMPO CHANGE FUNCTION
FUNCTION to enter gradual ermpo changes Into a solected Song
This function allows yout enter a gtadual change of tempo in a Song. The tempe can
increase (accelerando) or decrease (rtercando). You can.set the overall range of the
‘Tempo Change, and the duration of the change,
‘A Tempo Change counis as @ Patt of a Song,
‘¢ Ifyou enter a Tempo Change during a repeat section, the Tampa Change wil also
be repeated, allowing you fo make a gradual Tempo Change over along perioa
(longer than the maxmum of 98 quarter-nofes which can be sal fora single Tempo
Change),
NOTE: When you play a Song that contains a Tempo Change, the final terrpo of the
Song will be diffrent trom te inital tempo. If you nave not sot an Initial Tempo for a
Song, and you immediately play the Song again, wil commence play althe new tempo
Therefor, its recommended that you always set the Inia! tempo ‘or a Song. Reter to
08 #04: INITIAL TEMPO,
OPERATION
4 Press PATTERN/SONG until the CD ingicates Sang Mode, then use the 10-keysto
select a Song,
2, P1e6s REAL TIME WRITE/EDIT SONG to enter the Eott Song Mode, and star eating
‘3 Song. When you reach the point at which the Tempo Change is needed press
CLICKITEMPO CHANGE
EDIT SONG 99
l:Accel or 2:Rit
2, Prose" to select Aecoleranda (tempo increase) cr “2"to selec itardando (eempo
{decrease} As the operation i identical or both types of Tempo Change, we'l
eserine Accelerando only. Tho only diference is that the Tempo Change value is
shownas a positve number for Accelerando, and a negative number for itardanco,
EDIT SONG 99
Part@@1= +80/00
Torpo Change vale
Tempe Ohange duration
4. Use the Numeric Key Pad to eet the value of the Tempo Changa. Range: 0-99
‘quaner notes/minute
NOTE: The overall Tempo range of he FUXS is 40—250 quarter notesiinute, The
Tempe Change function can NOT alter tha tempo bayan! these limits
5. Press ACCENT 2 to move the cursor to the Tempo Change duration position, and
use the Numeric Key Pad to enor the Tempo Change duration. Range: 0—99
quarter notes.
You can use the ACCENT 2 key to move the cursor back and fotth to reset the wo
‘Torpo Change parameters, as needed
8, The Tempo Change is row set, and you can press +1/YES to move on to the next
Patt and continue ediing, or ptess PATTERN/SONG to exit the Edt Song Mode.
'* Tempo Changes can be entered AFTER al! the Pattem numbers have been entered
for a Song. Refer to the INSERT FUNCTION (described eatlor inthis chapter) anc
‘enter tho Tempe Change in the normal way. alter pressing the INSERT iy,
Remember that a Tempo Change wii create a new Par, and move all subsequent
Parts forward,
VOLUME CHANGE FUNCTION
FUNCTION
This function allows you to enter a volume change at any locaton in a Song. The volume
‘can increase or decrease. This can be used lo add subtle dynamics to a Song, oF for
more pronounced cr sudden volume changes. You could also enter a voume Chnage
atthe siat of a Song, o alter the overt evel of the whole Song,
To.enter a volume change at any point in a Song.
‘A Volume Chango courte 8s a Part of a Song,
© Ifyou enter @ Volume Change during a repeat section, the Volume Change wil also
'b6 repeated, alowing you to make a gradual Volume Change aver along peried. You
‘could, for exemple, sata single Pattern to repeat at the end ofa Song, together with
sight volume decrease. This would create a “lade-oul”. The oppasite approach
(repeating Patterns at start of a Song, wih sight volume increase) would create a
“agen
OPERATION
ross PATTERN/SONG unt the LCD indicates Song Made, then use the Numaric
Key Pad to select a Song
Press REAL TIME WRITE/EDIT SONG to enter the Edt Song Mode, and start editing
‘a Song. when you reach the pont at which the Volume Change is needed press
EDIT PATTERN/VOLUME CHANGE
EDIT
1:Up or 2:Down ?
SONG 903, Press "1" to select Up (volime increase) or 2 to select Down (volume decrease)
‘As the operations ientica or both types of Volume Change. we'l describe volume
Increase only. The only diferonca fs that the Volume Change valuo is shown as a
postive number for volume increase, and a negative number for volume decrease.
————__
EDIT SONG 96
Part@Ol= vol+9 |
‘vokare Grange valve
4 Use the Numatic Key Pad to sot the value of the Volume Change. Range: 0—31
‘© 11 more than ore Volire Change command is entored inlo @ Song, he resuting
‘volume depends on the combination of Volume Changes. For example. you enter
‘Volume Change of +6, then laterin the @ Song enter aVolume Change ol ~5, the
combined Volume Change Is 2er, So the tina level ofthe Song wil be equal 10s
original level
NOTE: The Volume range of ine HXS i$ 0-31. The Volume Change function cat NOT
alter the volume beyond these mts,
'5, Tha Volume Change is now set, and you Can pross +1/YES to move on to the next
Part and continua eciting, or press PATTERNISONG to ext the Edit Song Mode.
‘© Volume Changes can be entered AFTER al the Patom numbers nave Deen entered
fora Sarg Relat tothe INSERT FUNCTION (described earler inthis chapter) and
trier the Volume Change in the normal way, ater pressing the INSERT key.
Remember thal a Voie Change will create a new Part, and move all subsequent
Parts forward
SONG COPY
FUNCTION | To copy 2 Song to another destination.
The Song Copy function lets you copy any selected Song fo ancther destination nthe
[RXS's Song memory This usafulif you went 0 copy a Song inorder to alter tto create
a new Song, while ataining the orignal Song,
EOSIN «27
'# If te Memory Protect is ON, the LCD will show "MEMORY PROTECTED" when the
Copy key is pressed. indicating that Song Copy cannot be cartied out. Use UTILITY
408 #03 to turn off the Mernory Protect function
2. Use the Numeric Key Pad to enter the number of the Song destination 19 which the
selected Song wil be copied
COPY SONG #6
to SONG #18
8 Press START. Ifthe Song destinations empty, the Song wilimmediataly be copied,
COPY SONG 98
completed!
Fotowed by
SONG 60§meas6664
>Big Bang<:J=144
It fhe Song destination already contains a Song (which will be erased i you tarry out
the copy operation) the LCO will show
COPY SONG 9
rewrite song 91?
‘You can now press —1/NO, it you do not wish to copy to this Song destination. The will
return you tothe Select Song Mode, rom which you Gan once again callhe Song Copy
function, and select another destination
you wish to copy to the selectod destination (r-wrling the Song contained there)
press +1/YES. Tho LCO will show “completed” and reiuin to te Select Song Mode)
OPERATION
4 Press SONG/PATTERN until the LCD indicates Song Mode, then use the Numeric
Koy Pad to seloct tho Song to be copied, and pross COPY.
SONG 99
SONG ¥*)
COPY
to
SONG CLEAR
FUNCTION To clesr a seiected Song.
You can instant clear (erase) an entire Song. This would be done for examole, i the
RXS's Song morrory wore full ng you wanted to write anotor Song,
‘* You can also clear all 20 Songs simultaneously, Refer to UTILITY MODE JOB #96.OPERATION
1, Press PATTERN/SONG until the LCD indicates Song Mode, and uso the Numeric
Key Pad to select the Song you wish lo clear, then press GLEAR.
CLEAR SONG 88?
You can now cancel the Song Clear operation, i you wish, by pressing ~
L.CO will return to the Song select dispay.
NO. Tne
' [Line Memory Protect is ON, the LCD will show "MEMORY PROTECTED" when the
Cea function is selected, indicating that Song Clear cannot be carried oul, Use
UTILITY JOB #08 to turn off the Memory Protect function
2, To clear the Song, press +1/¥ES.
CLEAR SONG 00
Are you sure?
It you wish, you can now cancel the Clear operation by pressing —1/NO. To cary out
the Clear operation, press + VES, to see:
CLEAR SONG #6?
completed!
Foiowos by
SONG $9imeasGOGo
> Kidscce
The LCD will now show thatthe selected Song is emply (the measure count is 20),
You can now edit a naw Song,
SONG MEMORY CHECK
This function allows you to check the remaining Song memory of the RXS, as a
Percentage oft total Song memory capacity. Refer to UTILITY JOB #2.
THE JOBS
‘Some functions in the Song Mode are called "Jabs" and appearon the JOB TABLE on
the front panel of the RXS. Jobs are select by first entering the Song Mode or Edit
‘Song Mode, then pressing JOB and entering the Job numiber using the 1O-key panel
‘SONG MODE JOB
Job #01: SEARCH MARK. Automatically locate a Mark (a named location) or a Partin
Song, lor playback.
EDIT SONG MODE JOBS
Job #01: SEARCH MARK. Automaticaly locate a Mark (a named location) or a Part in
‘a Song, for editing
Job #02: SET MARK. Name a selected location in @ Sona, so that itcan be aulomaticaly
located using the Search Mark function.
Job #03: SONG NAME. Name a selected Song,
‘Job #94: IN'TIAL TEMPO, Set the intial playback ternpo of a Sona.
JOB #01: SEARCH MARK
FUNCTION 10 automatically iocate a selected location in a Song, for
playback or editing.
This tuncion lets you instantly locate any Partin a Song, ora Mark thathas been set in
«a Song (reler tothe SET MARK section of this chapter), Ths is extremely useful and
lie-saving, I allows youto play a Song from any selected point o locate any point in
the Song for editing (his can be compared ta tape transport memory devices in
recording studios, which alow you te "punch in" ata preselectod point in a recording)
OPERATION
1, Press PATTERN/SONG unt the LCD indicates Song Mode. the use the Numeric Key
Pad to seiect a Song. Ifyou are using the Search Mark function to find a point fromm
vwhich fo playback ONLY, omit the Next step and go to step 3
2. Ifyu are using the Search Mark function to fine a poiat trom which to edit a Song,
preas FEAL TIME WRITE/EDIT SONG to anter tho Ect Song Modo.
3, Press JOB. In he Song Mode, the LCD wil now show the Search function sin the
Fait Song Mode, use the Numeric Key Pad to select lob #0". Example: Edt Song
Mode
EDIT SONG 9@
Search "{) "
You can now search a location either by entering a Part number o by entering a
Mark name,SEARCH PART
1, From the "SEARCH" display, use the Numeric Key Pad to enter a three-sigt Pan
‘number. As soan as you enter ine frst digit, the LCD wil show.
EDIT SONG 96
Search Part 6*
=
Prompt ener resto Patt rumter
2, When you have entered the complete Part sumber, the LCD wil immediately show
the selected Par, andtne Pattarn or other data contaed there, Example; Pat 006;
Pate 23
EDIT SONG 96
Part6@6= PTN 23%
It you are in the Edt Song Mode, you can now continue ediing from this point.
you are in the Song Made, you can now play the Song from this point, by rossing
'STOPICONTINUE
1. From the “SEARCH” display, enter tne Mark name by pressing the instrument keys
{lor entering laters A tu X) or ACCENT 1 oF 2 (lor entering laters ¥ and 2.
respectively). The cursor wil move fo the right when alletteris ertered, enabing you
to enter the next letter
Letters are entered as upper case (capitals) Lower case jelters may be entered oy
holding down STOPICONTINUE while entering Jeter,
Numerals may b@ entered by using the Numeric Key Pad
‘Spaces may be eniered by using the REVERSE Key,
Periods may be entered by using the DAMP Key.
you make @ mistake, use the —1/NO and +1/YES kays ta move tha cursor to the
erroneous character, and enter a new character.
The LCD will ow show the Mark name. Example: ‘Brge’
EDIT SONG 69
Search “Bridge”
2, Prass START 0 carry outthe Search Mark function. The LCD wil mmedialely show
‘he Pat number of the selected Mark. Example: Part 3
EDIT SONG 68
Part@#3="Bridge"
SONG OPERATIONS BEY
It you are inthe Eat Song Mode, you can now continue eating from this point
ityou are in te Song Mode, you can now play the Song rorn ths point, by pressing
'STOPICONTINUE.
NOTE: During Song edting, when using aiher ha Search Mark or Search Part operation,
it tne search point coincides with the end ot the Song, the LCD wil display an “end of
song I!" message
JOB #02: SET MARK
FUNCTION | to name a selected location in a Song.
‘The Set Mark function allows you to give a name (up 10 six characters—lelters and
rumerais) fo ary selected location (Pat) of aSeng. This Mark canbe instantly cated
‘at any time, using the Search Mark function.
‘You can set any numer of Marks in a Song,
‘A Matk counts as a Partin a Song
OPERATION
1. Pross PATTERN/SONG until
ad to select a Song
2. Press REAL TIME WRITE/EDIT SONG foenter the Ed Song Mode, ana star oxting
‘Song. When you raach the point a! which the Mark is needed select Job #02
CD indicates Song Mode, tho use the Numoric Key
EDIT SONG 89
Set mark"( "
2 Enver laters by pressing the inetrument keys (or eters A thru X) or ACCENT 1 of 2
(forlotters ¥ and 2 respectively), The cursor will move to the right when a letter is
entered, enabing you to enter the next letter.
Letters are entered as upper case (capiuals), Lower case tellers may be entered by
holoing down STOPICONTINUE white entering eters
Numerais may be eniered by using the Numenc Key Pad NOTE: The fist character
ofa Mark name can NOT be a numeral, because when using the Search function,
entering a numeral frst wil activate the Search Part function instead of the Search
Mark function
Spares may be entered by using the REVERSE key
Periods may be entered by using the DAMP key
it you make a mistake, use the ~1/NO and +1/YES kays to move the cursor to the
fertonsous character, and enter a new character
4, Press START to erter the Mark name. Example: Part 3, Mark name “Bridge”
EDIT SONG 06
Part®@3="Bridge"30
SONG OPERATIONS
5, The Mark is now set, and you can press +4/YES to move on tothe next Patt and
‘continue editing, or pross PATTERN'SONG to ext the Edit Song Mode,
‘© Marks can be entered AFTER all he Pattern numbers have been entered for a Song.
Roar to the INSERT FUNCTION (described eariorinthis chapter) and enter the Mark
inthe normal way, ater pressing the INSERT key. Remember that aMark will create
‘a new Part, and rove ab subsequent Parts forward
JOB #03: SONG NAME
FUNCTION tocnter e name for a selected Song.
This function lets you enor @ naire of up lo eight characters (ltters and numerals) for
2 Song
OPERATION
Press PATTERN/SONG unt the LCD indicates Song Mode, then use the Numeric
Koy Pad to select the Song thal to be named
2. Pros REAL TIME WRITEJEDIT SONG to enter the Edit Song Mode, and select Job
#93.
EDIT SONG 9
Name-> <
I he selected Song alreacy has a nar, itwillbe displayed, and can be changed
in exactly the same way as entering a new name,
3. Enter letters by pressing tne instrument keys (orletters A thru X) or ACCENT 1 or 2
(for laters ¥ and Z respectively), The cursor wil move to the right when a ltr is
‘entered, enabling you to enter the next eter
Letters are entered as unper case (capitals) Lower case letters may be entered by
holding down STOPICONTINUE whi ertoring letters.
Numerals may be entered by using the Numeric Key Pach
Spaces may be entered by using the REVERSE xey
Periods nay be entered by using the DAMP key
It you make a mistake, use the ~1/NO and +1/YES keys to move the curso: to the
‘ereneous character, and enter a naw character
4. Pross START to onier the now name. The LCO wil ‘etum fo the EDIT SONG display.
3, Press PATTERN/SONG {o ext the Edit Song Mode
JOB #04 INITIAL TEMPO
FUNCTION | To set the initial tempo of a selected Song.
‘This function lets you se the exact tempo fora Sang, thus avoicing the need for manually
‘changing tempos between playback of Songs. Or i you connect Songs to make a Chalo,
this ensures that eacn Song will play ais correct tempo. Of course, any Tempo Change
commands you have included in the Song wil function (within the limits ofthe KS's
tempa range) and you can also vaty the Tempo manualy at any tne,
OPERATION
1. Prost PATTERN/SONG until the LCD indicates Song Mode, then use the Numeric
key Pad to select ne Song wich isto have ils Inia) Tempo se.
2. Press REAL TIME WRITE/EDIT SONG tocrter the Edt Song Mode, and selact Job
#08
EDIT
Init Tempo
SONG 69
OFF
—
‘Onion naeator
‘© Ifthe intial Tempo has already been set, the LCD wil show “int Tempo ON”. You
‘can naw ater te intial Tempo setting, in exactly the same way as entering the gating
for the frst time. Or you can press ="VNO to turn the Initial Tempo function OFF
3. Press +1/YES to turn the Intial Tempo function ON,
4. Pross START. The LCD will show the current setting of the RXS's Tempo.
© ‘the intial Tempo was already set, the LCD wil show is value. Example: 120 quarter-
notes per minuto
EDIT SONG 99
Init Tempo J=129
ial ip vk
5. Use the Numeric Key Pad to set the Ina Tempo. Range: 40 ~250 quatter-notes
per minute
6. Presa START again to entar the nal Tempo. The LCD wil eturn tothe EDIT SONG
dispay, showing the fist Part of the Song,ONien es!
OVERVIEW
‘The Song Chain mode lets you:
'* Edit (assemble) and name up to 3 Chains, each containing up to 90 Steps
(each Step is a Song).
‘© Giear (Erase) a Chain.
© Select a Chain and play it at any tempo.
‘© The function ofthe Song Chain Mode isto alow you fo connect Songs in order to
form drum sequence for an entire group of Songs, for a lve performance or @
recording. Each Chein can contain up to 80 Songs, which when used in Chain are
called "Steps"
THE JOBS
Job #01: CHAIN SELECTPLAY, Select one of 3 Chains and play at any tempo.
‘Job #02: EDIT CHAIN, Eatt (assemble) a Chain,
‘Job #03: CHAIN NAME. Name a Chain.
Job #04 CHAIN CLEAR, Ciear (erase) @ Chain
ENTERING THE SONG CHAIN MODE
To enter tha Song Chain Mode, press the CHAIN koy. The LCD wil show the last Chain
mat was selected inthis Voge.
Now, or ater eating ary Chain function, press any Mode key, or the PATTERNISONG
ey, 10 ox this Mode.
{Jobs are selected by pressing the JOB key (alter pressing he CHAIN key) then entering
tne job number using the Numeric Key Pad panel. Once in this Mode, theres no need
‘0 press the CHAIN key prior to selecting athe jabs.
JOB #01: CHAIN PLAY
FUNCTION | To select a Chain tor pl
editing.
‘The RXS can store up 103 Chains, rumbered O thru 2. Once you have selected a Chain
Yeu Gan then go on to play the Chain, edit {its empty) or clear (erase) i
‘To select an empty Chain for
OPERATION
1. Press CHAIN to enter the Chain Made, Job #01 is automaticaly selected. If, however,
younave aireacy selected another Jobin this Mode, press JOB then use the 10-keys
to enter 0%" the LCD will show the last Chain thal was solected in this Mode.
Exampe: Chain 0, containing 256 measutes and named "Concerto
chain number ‘Crain eran
os —
CHAIN @ijmeas6256
>Concerto<
Chainname
2, Use the Numerc Key Pad fo anter the Chain number (0,1 oF 2).
3. Prass START to play the Chain. During play, the RUN LED wil ight. The LCD wit
indicate the current measure, Step and Song number
‘Oarert measure
—
CHAIN @ meas9961
StepG1: SONG 9G
St
Curent Sep rumber Curent Sng eurber
4, To stop play. prass STOPICONTINUE. The RUN LED will go out, and the LOD wil
‘show the point in the Chain at which play was stopped,
5. To restart play, press START to play tom ine beginning of he Chain, or STOP/
CONTINUE, Io play from the point st which play was stopped.
6. Alfor the Chain has played, the LCD will return to the Chain select cisplay
'* During Chain Piay, you can ater he Tempo by moving the TEMPO sie control, or
by pressing TEMPO and using the Numeric Key Pad or the +1/YES and — V/NO keys,
The Click function can also De used during Chan play, but it must be turned on in
the Pattom Mode. Fete to the PATTERN OPERATIONS chapter for full descriptions
ofthese functions.
JOB #02: EDIT CHAIN
FUNCTION To connect Songs in order to create a Chain.
| OPERATION
1. Press CHAIN fo enter te Chain Mode, then use the 10-keys o select @ Chain. When
fediting a new Chain, an empty Chain should be selected. This wil be indicated by
‘a Zero measure count on the LCD,
cISONG CHAIN MODE
CHAIN @\meas9ooo
> <
2. Seleot Job #02,
EDIT CHAIN 6
StepG1= SONG *#§
Frome! o ater Sang number
'# Ifthe selected Chain already contains cal, the LCD will show the Song contained
in te trst Stop
'¢ Ifthe Memory Protect is ON, the LCD will show "MEMORY PROTECTED" when this
‘Joo is slocted. indicating that edking cannot bo caried out. Use UTILITY JOB #03
to1um off the Memory Protect function,
3, Tha LCD is prompting you to enter tha Song number for the frst Stap. Use the
Numeric Key Pad to enter @ Song number
EDIT CHAIN &
Step@1= SONG gol)
«tthe deplayed Step already contains @ Song (inthe case of @ Chain that has alroady
beer ecited) you can change the Song by enlering a new Song number inthe same.
way,
4 Press +/YES to move to the next Step, and enter another Song number in the
‘same way
EDIT CHAIN ©
Step@2= SONG 12)
‘Continue moving through the Chain, entering Song numbors as desired. I's a good
doa to koop a writen record of 2 Chain, a¢ you edit it Refer lo the SONG /CHAIN,
CHART at the ene o! this manual
You can move backwards through 2 Chain using the —1/NO key. This lets you go back
to check a Step. Ary time a Step is displayed, you can change the Song comained in
that Step by entering a new Sorg numbar
Hoding down a ~1/NO or +1/¥ES key lets you mave rapidly through a Chain
6. Once you have entered all the Steps of your Chain, press PATTERN/SONG to exit
the Ecit Chain Mode, or select Job #01 to play your Chain
JOB #03: CHAIN NAME
FUNCTION to enter a name for a selected Chain
Tis tunction iets you enter a name of up fo eight characters etlers ard numerals) for
a Chain
OPERATION
| 1. Press CHAIN io enter the Crain Mode. then use the Numeric Key Pad keys to select
the Chain tha is to Bo named,
2, Select Job #03.
CHAIN @ meas6256
| __ lithe selected Chain already has. name, iwill be displayed, and can be changed
| __ in exactly the same way as entering a new name.
| 3. Enter letters by pressing the instrurment keys (for fetters A thra X) or ACCENT 1 or 2
(lor letters ¥ and Z respectively). The cursor will move lo the right when a letter is
‘entered, enabling you to enter the next letter.
Letters are entered as upper case (capitals). Lower case letters may be entered by
holding down STOP/CONTINUE while entering lettars.
Numerais may be entered by using the Numeric Key Pad,
‘Spaces may be entered by using the REVERSE key.
Periods may be entered by using the DAMP key.
I you make a mistake, use the ~1/NO and +V/YES keys to move the cursor lo the
erroneous character, and enter a new character.
|| 4 Pross START to enter the new name. The LCD will then return to the Chain Play
spk
JOB #04: CHAIN CLEAR
FUNCTION to coer selected Chain.
You can instantly clear (erase) an entre Chain. This would be dong, for example, ifthe
XS's Chain memory were full and you wanted to write another Chain
OPERATION
1. Press CHAIN to enter the Chain Mode, and use the Numeric Key Pad to select the
CGhain you wish to clear.
2. Select Job #04CLEAR CHAIN © ?
You cen now cancel the Chain Ciear operation, if you wish, by pressing ~1/NO.
‘IL the Memory Protect is ON, the LCD wil show “MEMORY PROTECTED” when the
(Clear function is
UTILITY JOB #03 to turn of the Memary Protect function.
3, To clear the Chain, press +1/ES.
i¥ you wish, you can new cance! the Clear operation by pressing ~\/NO. To carry out
the Clear operaticn,
‘selected, indicating that Chain Clear cannot be carried out. Use
CLEAR CHAIN 0
Are you sure?
press + YES, to see:
CLEAR CHAIN 9 ?
completed!
Followed by
CHAIN @Nmeas@a99
> «<
Te LCD will now show thatthe salacted Chain is emply (the measure count is zero).
You can now edt a
ew Chain
RET:
33OVERVIEW
‘The Edit Voice Mode lets you:
‘© Ezdit any voice that has been assigned to an instrument key, to create anew
voice.
© Initialize any voice (automatically retum its parameters to their original
settings)
© Store an edited voice to the same memory location as the selected voice.
‘© Recall the last voice you were editing.
'* Compare an edited voice with its previous version.
‘* Reter tothe EDIT VOICE BLOCK DIAGRAM near tho ond of this manual, for visual
‘explanation of how voice data is ecitad on the AX,
‘+ Any voice selected for editing wil be affected by the Parerreter Assign functions
‘corresponding tos instrument key (cefer to KEY ASSIGN JOB #02). For example.
‘he pitch atthe solectod key is set to +3 semitones, any voice assigned to that key
wil have ts pitch raised by 3 semitones, Tis pitch change, hawever, wil NOT show
1 the LCD in this Mode, iso it KEY ASSIGN JOB #02 has beon used to set a
paramoter athe upper of lower limit ofits range, cannot be sel beyone thoselimits
Using the Edit Voice Mode,
THE JOBS
ob #01: SELECT VOICE. Solact any voice which has already been assigned to an
ingtrument key, for eating.
ob #02: PITCH, Eait the pitch of the selected voice
Job #03: E.G. Envelope Generator), Edit six parameters releating to the envelope of
the solected vores
ov #04: BEND. Alter tne Pich Bend Rate and Pitcn Bend Range of he selected voice
Job #05: VOICE LEVEL. Alter the level atthe selacted voice
sJo® #06: LOOP. Turn oniof the looa section of the selected vores
ob #07: STORE VOICE. Siore the ealted voice into the RXS's Voice Exit Memory, at
the same location as the selected voice,
INITIALIZE VOICE. Return al parameters of an edited voice to thelr original
values.
dob #09: AECALL EDIT.
ENTERING THE EDIT VOICE MODE
‘To enter the Eat Voice Mode. press the EDIT VOICE ey.
‘The EDIT VOICE LEO will ight The LCD will show the last insttument key, job and
parameter value solected in this Mode.
Job #08
EDIT VOICE :keyA
Pitch=+ @{cent
Now, or ater setting aay Edlt Voice parameter or function, pross ary Made key, or he
PATTERN/SONG key, 1 exi this Mode,
'* As scon as any parssneteris changed, the "Eo! “EDIT VOICE” will change tolower
‘case. This will ramain even f the parameter is returned to ts orignal value.
eDIT VOICE :keyA
—
New Pi seting
Jobs are selected by pressing the JOB key (ater pressing the EDIT VOICE key) then
entering the job number using the Numeric Key Pad. Once in this Made, there io
reed to press the EDIT MODE kay prior to selecting other jobs
‘Ifthe Memory Protect is ON, the LCD wil show ‘MEMORY PROTECTED" when the
Fait Mode is gelacted. incicating tat editing cannot be carried out Use UTILITY JOB,
#03 to tum off the Memory Proteet function
JOB #01: SELECT VOICE FOR EDIT
FUNCTION © To select, for editing, any voice which has already been
assigned to an instrument key.
OPERATION
11 Press EDIT VOICE then select JOB #01. TheL.CD willstow the last voice that was
selected. Press the instrument key cortesponding tothe voice which youwish toed.
EDIT VOICE :keyA
voice:Int-BD 1
‘You can now select parameters for aciting the displayed voice, by selactingathar Jobs
in this Mode.
NOTE: i, when caling up this Job, a hyphen appears next to “key" on the LOD. this
Indicates thal the voice which was last edtoa is now not assigned to an instrument kay.
(e. another voice has since been assigned to that Key).JOB #02: PITCH EDIT
FUNCTION to ator the pitch of the selected voice.
‘This function can be carved out on the voce that has beon selected using EDIT VOICE
JOB #01
OPERATION
1. Alter solecting a voice in JOB #01, select JOB #02,
EDIT VOICE :keyA
Pitch=+
2, Use the —1/NO and +1/YES keys or he DATA ENTRY slr to change the ptch
by semitone units. Holding the “0” key while using the ~1/NO or HIVES key to
change pitch allows pitch change in 10-cent(1/70th semitone) units, Pitch valves are
shown in 1-cont (1/100% semitana) unis.
Range: +24/-08 semitones, displayed as +2400/-3600 carts
JOB #03: ENVELOPE EDIT
FUNCTION | To eatt the envelope generator of the selected volce.
This tunction can be carved out onthe voice that has beon selected using EDT VOICE
OB #01
Each voice on the AXSinas an envelope, with six separate parameters, as shown in the
following diagram,
LeveL
a
AR = Atack Rate (parameter 1) _ DIF = Decay 1 Rate (parameter 2)
[Dak = Docay t Level parareter 3) DER = Decay 2 le (parameter 4)
Pee aiptanrs) oT = one reggae)
‘This graph indicates visually what happens fo the fevel of a single sound. With
percussion nstiuments the inal “attack” is usuely vary rapid — you hit the Fntruments,
{and he sound bulds toa peak almost nstantly. Slower attacks (where the eound takes
noticeable time foreach the maximum leve) accur with vin, ule, the human voice,
(oF @ cymbal played with @ sot mallet
‘Then a frst “decay’ follows as the sound drops in eval to the frst “decay level, This
is followed by a secon decay, and final ‘elease’ as te sound dies away to silence.
Thiskind of envelope can be heard cleary inthe case of acymibal played wih ahard
stick. The sound begins instanty (a high Attack Rate), The fist bright tone decays
‘Quicky to @ more muted “mice tone" as the complex harmonics ofthe inital Impact
issipato (high Decay 1 Rale, then a lower Decay 1 Love). The mila tone slowly
decreases in lovel low Decay 2 Rate). Finaly, the tall end ofthe sound consists of 2
{ew lower harmonics which dia away to silence (jow Release Rate). And in many oiner
instruments, a similar envelope structuce accurs, perhaps with roe rapidly,
Of course, each voice on the FXS is an accurate digital recording ofa real percussion
Instrument (or in some cases, a synthesizer soune) and contains ts own Buin
envelope. The Envelope Eait function allows you to modify the envelope in a vary natural
way, to create new, equally authentic voices.
‘The Gate Time incicatos tno overall length of he envelope, excluding the Release pant
ofthe envelope: Itcan be described by comparing it to what happens ina synthesizer
suchas a Yamaha OX7. When you hold anote down on a DX7, i tke opening a digial
gate’, allowing the sound to pass. Then, when you release tha kay, the sound des
away gradually according to is Release Fate. So the Gate Time does NOT affect the
eloase Time, butas itis decreased, itwil progressively cutthe Decay 2time, then the
Decay 1 time,
Generally, increasing the attack or decay rate will shorten the altack or decay ime, anc
NOTE: If envelope settings are set so as to create a lang envelope, the orginal sound
is usually lengthened by “looping” — taking @ short portion of he saund and repeating
‘twithincreasng or decreasing level, for anatural extended offect. Refer to EDIT VOICE
JOB #06 to see how totum a loop oft
‘Algo, the decay length cannot be set to move than 6 5 seconds (the maximum gate Time
fn the RXS). Therefore, very long decays may be cut off before they have faded to
silence.
OPERATION
1. Aller selecting @ voico in JOB #01, select JOB #09. The LCD wil show the last
parameter selected in this Job. You can now sellact tom the six parameters which
‘oan be edited,
PARAMETER 1: ATTACK RATE
1. Toselect Attack Rate, press “1”36
DRYAS
EDIT VOICE :keyA
Attack Rate =99
2. Use the =1/NO and +1/¥ES keys or the DATA ENTRY slier o change the Attack
Fate.
PARAMETER 2: DECAY 1 RATE
|
Range: 01-99,
To select Docay 1 Rate, pros “2”
EDIT VOICE :keyA
Decayl Rate =99)
2. Use the ~4INO and +11VES koye oF the DATA ENTRY slider to change the Decay
1 Rate,
Range: 01—99,
PARAMETER 3: DECAY 1 LEVEL
1. To select Decay 1 Level, press “3°
Decayl Level=69)
| EDIT VOICE :
2, Use the ~"VNO ang +1/YES keys or the DATA ENTRY slider to change the Decay
‘Level
Range: 01—60
PARAMETER 4: DECAY 2 RATE
1. To select Decay 2 Rate, press “A”
EDIT VOICE :key.
Decay2 Rate =99)
2. Uso the —1/NO and +H1/YES koys or the DATA ENTRY slidor to change the Decay
2 Rate.
Range: 01 —99.
PARAMETER 5: RELEASE RATE.
1. To select Release Rate, press °S
EDIT VOICE :keyA
Release Rate=99
2, Usethe NO and +1/YES keys or the DATA ENTRY slicer to change the Release
Rate.
Range: 01 98
PARAMETER 6: GATE TIME
1. To select Gate Time, press "6"
EDIT VOICE :keyA
Gate Time=6590his
2 Use the ~1NO and +1/YES keys or the DATA ENTRY sider to change the Gate
Time.
Range: 0.1—6.5 seconds, displayed as 0100—6500 mrs (milisecords.)
JOB #04: BEND RATE/RANGE
FUNCTION
‘The RXS voices have preset Bend Range and Bend Rate setings. The Bend function
raises or lowers the pitch in 1/100th cent steps, resulting in a smoath pitch change
fom the original pitch. The Range setiing affects tno fnal pitch to which the
is “bent”: he Rate setting affects the “width” (me value) of each step, as shown
in the following graph
‘To set the pitch bend range and rate of a selected voice.NAL
ald
ae,
von,
as =
OPERATION
1. After selecting a voice in JOB #01, select JOB #04. The LCD will show the last
parameter that was selected in this Job,
You now have the choice af salacting Bend Rate or Bend Range. Press “1” to select
Bend Rate, o press “2” to gelect Bena Range,
Bend Rate
EDIT VOICE :keyA
Bend Rate =991)
Use the —1/NO and +1/YES keys or he DATA ENTRY slider to set the Bend Rate.
‘Range 0—60, Astha Band Rates increased, the pitch bend becomes more rapid. Al
tha zero setting, there ie a pitch bend. Alga, if the Blend Range is sot at 2er0, any setting
‘of the Beng Rate wil produce no pitch bend.
Bend Range
EDIT VOICE :keyA
Bend Range = @@'
Use tne —1/NO and -H1/VES kaye or the DATA ENTRY sido to go the Bend Range, in
semitone units
ange + 60 semitones. Negative seltings result in @ downward pitch bend; postive
settings reaut in an upward pich bend. Atthe 280 setting, ere is no pitch bend. Also,
Wine Bend Rate sal at zero, any setingo! the Berd Range wil produce no pitch bend.
NOTE: The Bond Range cannot altor tha piich of @ note outside the limits of ts pitch
range (‘eler to £0!T VOICE JOB #02,)
DE 37
JOB #05: VOICE LEVEL
FUNCTION | to set the level of a selected voice.
Each vive in tho RX (and in the Waveform Data Cantiigs) has a prosetfevel setting
This Jab allows you to change the level ol each individual voice.
‘¢ This levelis independent ofthe Kay Level (tfor to KEY ASSIGN JOB #02) which ets
you “olteet the level of a selected instrument key, regardless ofthe voice which is
Assigned to that key. Itis also independent ofthe setting of the INSTRUMENT
VOLUME faciors, which contol the final output ovo of cach pair of keys:
corresponding to an output channel
OPERATION
1. Aller selecting a voice in JOB #01, select JOB #06.
EDIT VOICE :keyA
Voice Level =318
Use the —1/NO and +1/¥ES keys oF the DATA ENTRY siidor to set the lov.
ange 0—3!. Al the zero setting, the voice is turnad of. However, the instrument
key level is set above zero (rele to KEY ASSIGN JOB #02) the instrument wal stil
sound
JOB #06: LOOP ON/OFF
FUNCTION To turn on or otf ne Loop section of the selected voice.
Ts function can be carried out on the vice that has been selected using EDIT VOICE
JOB #01
Looping of voices is a digital method for expanding a sampled sound to create an
texiended envelope. With longer voices (cymbal, for example) the sampled sound is
expanded by taking the tall end of he sample and repeating t win decreasing lev
fora natural decay eflect with the full Curation of an authentic cymbal sound
«© When editing the envelope of a voce (fefer to EDIT VOICE JOB #03) looping
‘automat ally eceu’s when you aller the Attack Rao or Docay Rata ‘ocraate a sound
that exceeds the envelope length ofthe orignal sample
‘© This loop can be tuned of, restorng the sound tos orignal sampled state, often
featuring a sharp eutof, which can be uselu for special eects38
OPERATION
1. Attar selecting a vows in JOB #01, salect JOB #06.
EDIT VOICE :keyA
Sound Loop :ON
2, EITHER: Press —1/NO to tur the Loop OFF.
(OR Press + 1/YES to turn the Loop ON
JOB #07: STORE VOICE
FUNCTION To store the ected voice
‘This function can be carried out onthe voice thet has been solected using EDIT VOICE
JOB #01, and edited.
Italiows youta store the nawly-ecited voice. The orginal voice data is ral lost, however
Fator to Job #08 for how to return a voice to its orginal state
« tyouexitthe Ect Mode attr editing a voice, but you have not stored the voice, tne
voice wil romain nits aditod stato, unt you initialize i (ofr to Job #08) or re-ontor
ihe Eait Mode and select another voice for eating,
OPERATION
1. After selecting a voice in JOB #01, solect JOB #07
eDIT VOICE :keyA
Store Voice 2
You can now cancal the Store cperaton by pressing - V/NO. ThelLCD willdlspay the
Fatt Mode Job that was selected prior to selecting this Job. You can now oxi the Edit
Mode, or continue eating the voice.
2. To continue he Store operation, press H1/YES.
eDIT VOICE :keyA
Are you sure ?
‘You naw have another chance to cancel the Store operation, by pressing —1/NO.
3. To store the voice, press +1/YES again.
EDIT VOICE :keyA
completed!
JOB #08: INITIALIZE VOICE
FUNCTION | to initialize alt parameters of the selected voice,
‘This unction can be carried outon the voice that has been selected using EDIT VOICE
408 #01, and editea
lows you to retum all parameters of the selected voice fo their orginal values.
NOTE: Ifthe selected voice is not restored to its orginal sound, aftr this function has
‘been carried out, it means that tne key fo which it nas been assigned has had its
parameters tered, using the Parameter Assign or Mull unction. Referto KEY ASSIGN
JOBS #02, #03 respectively
OPERATION
1. Alter selecting a voice in JOB #01, select JOB #08.
eDIT VOICE :keyA
Init Int-BD 1 ?
You ean now cancel the Intialize operation by preesing —1/NO. The LCD wil display
‘ne Edit Mode Job that was selected prior to selecting this Job. You can now exitthe
Exit Mode, or continue editing the voice.
2. To continue the intializo operation, prose +1/VES.
eDIT VOICE :keyA
Are you sure ?
‘Yourow have another chance te cance! the Inialize operation, by pressing ~1/NO.
3. To iniialize the vowe, press —1/VES again.
eDIT VOICE :keyA
completed!
(JOB #09: RECALL EDIT
FUNCTION | To rocail the tast voice tnat was in the Voice Eait butter.
‘This unction uses a second memory as a "back-up" function Itis used only while you
are actualy ediing, BEFORE storing a vorce and exiting the Edit Mode, It covers you in
tee possible situations
1. You were eating a voice, then accldertally selected anotner voice for editing
BEFORE storing the frst voice. You can uso this Jab to recall the fist voice.
2. You had already esited and stored a voice. You then adied it again, but decides
that you wanted to retum tothe lst edlted version. BEFORE storing ne newly edited
version, you can use this Jab to restore the wice to ts previously edited stale (as
‘opposed to restoring it 10 its cxginal state, whichis done by using the Initialize
function —tefer to Job #08).
2. You had aveady eaited and stored a voice. You then selected it for eding again,
‘and iniialize it, but decided that you did want te previousy edited version, BEFORE
storing the newly nitaized voice, you can use this Jo® to restore the voice to its
previously edites state
OPERATION
1, During exiting, select JOB #08.
eDIT VOICE :keyA
Recall Edit g
You can now cancel the Recall operation by pressing — NO. The LCD wil display
the Edt Mode Joo that was selected gxior to selecting this Job. Youcan now ex the
Exit Moe, or continue ediing
To continue the Fecall operation, press + WYES,
eDIT VOICE :keyA
Are you sure ?
You now have another chance to cancel tho Recall operation, by pressing ~¥/NO.
8. To carry out the Recal Edt, tess + 1/YES again. The LCD will show the last voice
that was edited. Or it this was a previously edited version of the latest voice you
selected, you will s00 the same veico dieplay, but when you press the instrument key
‘corresponding tothe voice, you will hear ih its pravously edited state
eDIT VOICE :keyA
Voice: Int-BD 1
‘You can now continue editing, oF store the recalled voice (refer to Job #07).
’ EDIT COMPARE
FUNCTION | tocompare an edited voice with its previously selected state,
‘This tunction lows you to instantly compare a voice thats being edited withthe state
‘was in when you Selected i fr eating (the compared slate may not be the same as
‘he intial version of the voice, as it may already have been edited and storeo).
Itean aniy be used when the AXS is inthe Ect Mode. You can useit a any me during
‘editing —a convenient way to check both aually and visualy (by reading parameter
values) ne effect of your eating,
OPERATION
1. Whe exiting a voice, press STOPICONTINUE.
‘You will now be able 10 Near the original version of ie voice, by playing the
corresponding instrument key, On the LCD, @ "compare mark’ wll ppear above the
"0" of eDIT", and the cursor wil disappear. The orginal value ofthe parameter that
is curently being edited wil be displayed. Example: Pitch,
compare mars
eDIT VOICE :keyA
Pitch=+ ® cent
cuvorTaoppeoe
2. Prose STOPICONTINUE again to return to the edited version of the voice. The
“compare mark” wil disappear, and the cursor will reappeat
eDIT VOICE :keyA
Pitch=+9198 cent
You can select other parameters (Jobs #02 thru #06) and use the STOP/CONTINUE.
key for comparison of parameter valuesKE
OVERVIEW
Tho Koy Assign mode lets you:
‘© Copy voices into the RX5's RAM.
‘@ Assign voices to instrument keys and output channels.
‘© Edit parameters relating to each instrument key.
© Save and load key data.
THE JOBS
Job #01; KEY ASSIGN Assign any selected voice to an instrument key (Reter also 10
Jobs #08 and #03)
Job #02: PARAMETER ASSIGN, Ater four parameters relating to cach key.
‘ob #03: MULT! VOICE. Assign one voice fo the upper row ol 12 instaument keys, t0
create a “orum keyboard” with an ascending or descending "Mut Step’
‘scale o pitches, lavelealtack rates and decay ates. (Reler also to Job #04).
ob #04: MULTISTEP. Ifa voice i already assigned to Mut Voice, ar its Muli Step
parameters (Refer also to Job #03).
Job #05: ACCENT LEVELS. Set accent levels (2 for each voice)
Job #06: OUTPUT CHANNEL ASSIGN, Assign any voice to one of the 12 output
“charmls relating to each pair of instrument keys, Ths is usually done prior
to assigning a volea to an instrument key (Refer to Jobs #01 and #09).
dob #07: SAVE KEY OATA. Save up 10 “drum seis, consisting of al data relating to
instrument keys, (Refer to Jobs #01 thru #04).
dob #08: LOAD KEY DATA, Load a “drum set“ (Relor to Jod #07),
‘Job #09: COPY VOICE. Copy an Internal or Cartridge woice ino the internal RAM.
ENTERING THE KEY ASSIGN MODE
‘Toontor tne Key Assign Mode, prese the KEY ASSIGN key. The CD willshow the last
{ob that was selected in this Mode
Now, or ater setting ary Key Assign parameter or function, press any Made key, or the
PATTERNISONG Koy, to ext this Mode,
‘Jobs are selected by pressing the JOB key atter pressing the KEY ASSIGN key) then
‘entering the job number using the Numaric Key Pad. Once in this Mode, there is no
need to prass the KEY ASSIGN key prior to selecting other jobs.
JOB #01: VOICE ASSIGN
FUNCTION | to assign voices to instrument keys.
Each output channel on the XS corresponds to a pair instrument keys (lor example
channel | corresponds to keys And M)Allvoces are factory-preset to output channels
ASSIGN
OD
(eter to the Key Assign chart in THE INSTRUMENTS chapter). So when you select a
ky, ill nave five or sx voices (two internal voices, one copied voice, ane twa or three
cartridge voices) rom which you can select The same voices wil be available a: the
other key of the same pair of keys
‘* You can assign voices to keys other than those shown in the Key Assign chart,
‘enabling you to set any voice in ary stereo poston, whan using the FXS's stereo
foulputs. Refer to KEY ASSIGN JOB #03 fo See how to re-assign Internal voices to
any key. Refer to KEY ASSIGN JOB #06 to see how to re-assign Internal anc
‘Caridge voices to any key.
‘The falowing chart shows al the possibiltios of voice/output assign
Instrument keys A> X
of keys corresponds ta an Output Channel (e.g. A+ M— Ch.t)
t t t
Each p
sod ox sooo vod got
Output Output Output |
aig. as, Re.
mn oe ane |
verte i
come JOB #06 408 #08
L
pens! Loe son-| 0 00 SEE
— we oe
OPERATION
1, Press KEY ASSIGN then select Job #07, The LCD will show the last voice that was
selected in his Job.
2. Press the instrument kay to which a voice is to be assigned.
Voice Assign
keyA :Int-BD 1
varurbathoy vee
3. Use the —1/NO and + 17YES keys to stop through the voices which are available at
the selectec key. When the LCD shows ihe desired voice, tis automaticaly assigned
to the salected keyVoice Assign
kKeyA :Crt-BD 3
SS
ew oie
JOB #02: PARAMETER ASSIGN
FUNCTION | To exit the pitch, level, atack and decay parameters of any
selected Instrument key.
‘This function works independertly ofthe Edt Voice functions. It Yotfees" the parameters
COLANY voice assigned fo a selected instrument key. it a new voice is assgned fo the
sasrekey,itwil Beige exactly the same amount asthe previous voice. The LCD wil
show both the offset amourt, and the actual parameter value (a combination ofthe
parameter values set using tis job and the Edlt Voice Mode) I the Eait Mode has
already been used to s0t a parameter at the upper o: lower limit of its range, it cannot
be set beyond these Its using the Key Assign Mode.
‘© Key Assign parameters are memarizad when a Pattern is writen, Youu could then
‘change the parameters and wrte mote notes on the same Pattern — ideal for acing
‘iner soudns or pitches 10 a Pattern.
OPERATION
1. Presa KEY ASSIGN then select JOB #02. The LCD wil show tho last parametor
selected inthis Job.
2, Press tne instrument key to beedited, You can now select rom Ine four parameters
which ean be edited
PARAMETER 1: PITCH
1, To select Fitch, press °1"
keyA :Int-BD 1
pitch + O(+ B)
—
feo valve
‘Actual pich valve
2. Use the —1NO and +1/YES keys or the DATA ENTRY slider to change the pitch
by somiteno units, Holding the °0° key while using tho ~1/NO or +1/¥ES hey to
Change pitch aliens pitch change in 10-cent (1/10th serwtone) unis, Pitch values ave
shown in 10-cent (1/10th semitone) units.
‘ange: + 60 semitones (offset) digplayed as + 600 units Aclual pitch range is 424/-96
‘semitones (aciual ptcn cannot be olfsel ouside thase liits).
PARAMETER 2: LEVEL
4, To select Level, press °2"
keyA
level 27
:Int-BD 1
€ OB)
——
‘Actun| eel value Osel value
2. Use the —INO and +1/VES keys or the DATA ENTRY slider lo change the
Instrument key lve!
Range: + 31 (ffse). Actual level ranges 00/+31 (actual level cannot be offset outside
these limit)
PARAMETER 3: ATTACK,
1, To select Atack, press °2"
keyA
attack 99
ea tack Hale wae Greet Value
:Int-BD 1
€ 09)
2, Use the —1/NO and + 1/YES keys or the DATA ENTRY sic to change the Attack
Fate,
Range: + 63(tfset). Actual Atlack Rate ranges 0'-+99 (actual Attack Rate cannct be
cfg outside these ints),
NOTE: Long attacks create “looping”. Refer lo EDIT VOICE J08 #03 for comments
about tis,
PARAMETER 4: DECAY
1. To select Decay, press “4
keyA :Int-BD 1
decay 35,45( 88)
ot I
etal decay 1 le value | OMe aie
Actus! Gecay 2ate valve
2. Use the —1/NO and +1/YES keys or the DATA ENTRY sider fo change the Decay
Rave.TO
Dacay 1 and Decay ? Rates are equally affected. Refor to EDIT VOICE JOB #03 for an
explanation of hese parameters. Decay 1 Level is NOT affected by this functon.
Range: ++ 63(ose). Actual Decay Rate range is 01/499 (actual Decay Rates cannot
be offset ouside these lets}
NOTE: Long decays create “looping”. eter ‘o EDIT VOICE JOB #03 tor comments
about this,
JOB #03: MULTI VOICE
FUNCTION | 10 assign any selected voice to instrument keys A thru L,
then programa sliding scale of parameters to these 12 keys.
Inthe Mult Voice Mode, only monophonic play of the assigned voice is possible, even
ifits original key is not within the range A tnt L.
Itusing stereo outputs, the voices atkeys A thru willbe set al the same stereo position
a6 the orginal selected voce.
‘The Mult Voice Move permits independent entry of fou Muti Step values. These values,
measure the diference inthe pitch, voice level, Attack Rate anc Decay Rate of agjacont
keys. Ths, in effect, tues instrument kays A th L inio @ 12-note keyboard, using the
selected voice as IS sound soutce. The pitch, level, Allack Rale and Decay Pato can
imorease or decrease in equal steps from key A Io key L.
'* The original voice souncls at Keys A thru L will be replaced by the selected voice,
while the Mull Voice Moda is ON.
‘* While the Mult Voice Mode is ON, another voice cannot be assigned to keys A they L,
‘© ToalterMuti Step parameter setings alter you have already set them and exited ths
Job, doNOT use this Job again as inat wil cancel all your settings. Refer to Job #04
OPERATION
1. Press KEY ASSIGN and select JOB #03,
Multi voice
push Voice or No
ithe Mutt Voice Mods is already on, youcan press —1/NO totum it OFF. The LGD
will retum to the Decay display ofthe previeus Job (lob #02: Parameter Assign).
2. tum the Mut Voice Made ON, oress he instrument key corresponding tothe salactad
voice. The MULTI LED will ight, The selected voice can now be played on keys A
‘wu L, and Multi Step parameters can be selected and sel. The LCD will show the
selected voice, and the last Mult Sop parameter that was selacted, Example Pitch,
—
multi:Int-BD 1
pitch ® step
Parameter step ave
PARAMETER 1: PITCH
1. To select Pitch, prose *1™
multi:Int-BD 1
Pitch @ step
2. Uso the ~1/NO and +1/YES keys or the DATA ENTRY slider to change the pitch
step by 10-cent (1/10th semitone) units. Pitch step values are shown in {cent (1
‘00th semitone) units
Range: + 2 seritones, equal to a range over the 12 instrument Keys of + 2 octaves,
Displayed as + 200 units
8. Press START to onto the pitch step setting, On theLCD the word “slep" wil briefly
change 10 “sat” then return to "step"
‘+ The cigiral pitch wil be retained at key A Keys B through Lwil ascend or descend
in pitch, accoraing to a postive oF nogatve plich step setting
NOTE: The Mult Step function cannot ate a voice’ pitch beyond the upper and lower
limits of ts pitch range (as sot by the EDIT VOICE or KEY PARAMETER ASSIGN
functions) Ia voices pilch ss already set at or nar these lit, this wal result in al
keys to the right ofthe fot Key that reaches ths limit having the same pitch
PARAMETER 2: VOICE LEVEL
1, To select Level, press “2°
multi:Int-BD 1
level ® step
2, Use the — NO and + VVES keys or the DATA ENTRY slider to change the level
step,
ange: + 10.| 3. Press START to entor the level step seting. On the LCD the word “stop” wil bristly
{change to “set” then return to “step”
‘* Toe orginal iovel willbe retained atkey A. Koy B through Lwillincrease or decrease
In level, secording to @ postive or negative level stop seting
NOTE: The Mutt Step function cannot aera voices love! beyond! the upper and lower
limits of ts level range (as set by the EDIT VOICE or KEY PARAMETER ASSIGN
Tunctions). fa voice’s level's alteady set ator near these mits, this wit resul in all keys
to the right et the fist key tha! reaches this limit having the same level
PARAMETER 3: ATTACK RATE
1, To select Attack, prass “3
multi:Int-BD 1
attack ® step
| 2. Use ine —1INO and +1/YES koys or he DATA ENTRY sider io change the attack
step.
Range: £10
3. Press START fo enter tho attack stop setting. On the LCD the word "step" will bretly
Cohange to “set! Pen return to “step”
‘© The original Attack Rate setting willbe retained at key A. Keys B though L wil
Increase or dectease in Altack Rate, accorcing toa positive or negative Altack Rate
step setting
NOTE: The Muit Stop function cannot alter a voices attack rate beyond the upper and
lower mits of ts Attack Rate range (as set by the EDIT VOICE or KEY PARAMETER
ASSIGN functions). Havoice’s Aitack Rate is already set ator rear these lit, tis wil
regultin llkeys tothe rght othe fst key that reaches this iit having the same Attack
Rate
PARAMETER 4: DECAY RATE
| 1, To select Decay press “4”
multi:Int-BD 1
decay ® step
2, Use the
step.
{INO and +1/VES koys or the DATA ENTRY slider ‘o change the decay
KEY ASSIGN MODE. Mag
Range: + 10
4, Press START to enter the deoay step setting, On the LCD the word ‘step* wilrietly
‘change to “set!” then return to“step*
‘© The original Decay Rete soting wil be retained at key A. Keys B through L will,
increase or decrease in Decay Rate, according toa postive or negative Decay Rate
step setting,
NOTE: The MutiStep function cannot ater a voice's decay rate beyond the upper and
lower limits of ts Decay Rate range (as set by tne EDIT VOICE or KEY PARAMETER
ASSIGN functions). Ifa voice’s Decay Rate is already sot ator near hes limit, this wil
recultin allkeys to tha right o ho ft kay that reaches this lit having the same Decay
Rate
JOB #04: MULTI STEP
FUNCTION 10 attor the Mult Step parameters of a voice assigned to
trument keys A thru L, via the Multi Voice function.
‘This job carries out exactly he same furctions as the Mult Step functions described in
the previous Job, ita voice has ALREADY been assignad 19 instrument keys A thru L
via the the Mutt Voice function. it enables you to make adjustments to Multi Stop
parameters that you have already set. Otherwise, if you atlempl to alter Mult Step
settings by using Job #03, you wil frst have to r8-assign your selected voice to the
Muli Mode, and this wil earce! all proviaue Mull Stop satings
'* Mult Step parameters are memorized when a Paltern is wilten, You could then
change the parameters and wite more notes on the same Pattern — ideal for adding
‘iner sounds or pitches to a Pater.
NOTE: This Job can NOT be so ected ita voice has not fs! been assigned to the Mut
Mode,
OPERATION
1. Alter assigning a voce fo the Multi Mode, pross KEY ASSIGN and select JOB #04
‘Tho LCD wil show tho last Mult Stop parameter tha! was celacted,
2. Mut Step parameters can be selected and re-edited. Refer to Job #03 for operation
JOB #05: ACCENT LEVELS
FUNCTION | 1o program two different level changes to individual voices.
Pressing any instrument key while holding elther of the green.
ACCENT keys causes that instrument to sound at its ACCENT.
1 oF ACCENT 2 level.
‘The accent level range isthe same as the voice level range (refer to EDIT VOICE JOB
#05), The accent love! setting is ADDED tothe voice level seting to produce the actual
accent level, Negative accert love's can also be set, for interesting etfecs,KEY ASSIGN MODE
OPERATION
1. Press KEY ASSIGN and select JOB #05. The LCD will show the last Accent Level
nat was selected in ins Job. Example: Accent 1
Accent 1 Level
-- select Voice
2. Press the instrument key for which the Accent Level isto be set
Accent 1 Level
Int-BD 1 = #@
3. Accents are set by fist pressing eitter ACCENT 1 or ACCENT.2, then using the
= {INO and +1/YES keys 0° the DATA ENTRY sider to tthe corresponding Accent
Level
Range: + 31. The voice level range is 0—31, I the Accent Level seting PLUS the
Original voice level setting exceeds 3) ors ess than O (inthe case of negative accent
level settings) the actual Accent Level willbe set 10 3° of O (oH) respectively
JOB #06: OUTPUT CHANNEL ASSIGN
FUNCTION To assign Copied and Cartridge voices to output channels
Each outpul channel (1 thu 12) correspendstoa pair ot instuumont keys (A plus Mtheu
LLplus-X), This function facilitates assignment of any Copied or Cartidge voice to any
key, by frst assigning the voice to tte appropriate output channel, then using KEY
ASSIGN JOB #01 to assign the voice o ona a he two keys corresponding to thal output
channel
‘Informa voices ao pre-assigned to output channe's (ele othe Key Assign chart in
tne PLAYING THE AXS INSTRUMENTS section of THE INSTRUMENTS chacter.)
However, you can copy up fo 12 of these voices into the RXSs RAM (refer to KEY
ASSIGN JOB #08) s0 that thay can then be assignad to any oulpul channel
OPERATION
1. Prass KEV ASSIGN and select JOB #08, Tha LCD will show the [asl voice and cursor
postion that was selected inthis Mode,
Output Ch Assign
oa
tou Chahwe' umber
Prossing ACCENT 2 moves the cursor back and forth between the Voice postion
‘and the Channel number poston,
Move the cursor to the voice poston. Use the ~1INO and +1/YES keys to select
the voice to be assignee
Move the cursor to the output channel number. Use the DATA ENTRY sider to sot
the output chanel (1 they 12),
JOB #07: SAVE KEY DATA
FUNCTION Store, in the RX5's memory, data relating to all 24 instrument
keys. Stored data is all KEY ASSIGN MODE data, and includes
‘© 408 #01 data (Voice Assign)
'* JOB #02 data Parameter Assign)
‘¢ JOB #03 data (Mult Voice)
© JOB #04 data (Mull Step).
‘Three complete sets of data can be independently stored.
This function allows you to store three completely ciferent “drum sets
NOTE: Whon you save Key Data, any daia inthe selected destination willbe erased.
‘you wish to avoid this, save the data to cassetla ‘ape fist. Refer 1o CASSETTE MODE
JOB #05
OPERATION
1. Press KEY ASSIGN and select Job #07.
Destination numosr prem
mo
Save key Data##
select 1 to 3
2, Press "1™, "2" o¢ "3" o select the destination to which the key data isto be slored
Example: 1Save key Data#1
select 1 to 3
You can, prior to saving, select anathor destination.
3. Press tho +1/VES key to slore the key data. The LCD will relly show
Save key Data#l
completed!
You will then see the previous display, without a cursox.
JOB #08: LOAD KEY DATA
FUNCTION toad, from the RX5's memory, data relating to all 24
Instrument keys.
‘This turction allows you to rapidly load Key Data comprising one of twee completely
iferent “crum sete" For details of the actual data tha is Ioaded, refer to Job #07.
OPERATION
1 Press KEY ASSIGN and select Job #08.
Key Data number prompt
“a
Load key Data#«
select 1 to 3
"3" lo elect the key dala whichis to be loaded. Example: 1
Koy data ember
Load key Data#l1
select 1 to 3
ERSTE 45
'* You can, prior to loading, soloct other key data foe loading
3. Press the +1/YES key lo load the key data. The LCD wil briefly show
Load key Data#1
completed!
JOB #09: COPY VOICE
FUNCTION To copy intemal and Cartridge voices into the Internal RAM.
Intemal voices are pre-assignedite output channels (and consequently 10 specitic pairs
‘of nsirument keys )y copying a voice to tne RAM i can then be assignedito any output
cchanne! (tele to KEY ASSIGN JOB #08) and ram thereto any key (reer to KEY ASSIGN
408 #01.)
Both Internal and Cartidge woices cen be copies to the RAMI (tormore than one location,
it desred) anc edited lo make new voices, wile the original voice is reigned angican
also be played.
can also be playa
OPERATION
1. Press KEY ASSIGN and selecl Job #09, The LCD wil show the fast voice, copy
ostination snd cursor position that was selected,
Copy Voice Data
Int-BD 18
vooe copy aeatnaton
2. Use ACCENT 2 to move the cursor between voice name and copy destination
‘numer Use the No!~1 and +1/YES keys to select the voice and the copy
destination,
3, Press START to carry out the copy function. The LCD wil bristly show
Copy Voice Data
completed!
then return fo the previous displayOVERVIEW
‘The Cartridge Mode lets you:
'* Save Sequence (Pattern/Song/Chain) data and Voice data onto Yamaha
RAMA Data Cartridge.
‘© Verify that data has been correctly saved.
Load data from cartridge into the FX,
© Format a data cartridge.
‘¢ Prorto entering this Mode, make sure thal a RAMA Data Cartridge is fry isertod
flo the Data Cartridge slot on the FXS's rear panel
TRIDGE MODE
© Veiify operations are highly recommended after every Save operation This willensure
thet your data is correctly saved, otherwise you may lose kreplaceable dala. The
Verily function compares the data saved onto cartridge with the original data in the
XS.
THE JOBS
The Caniadge Mode has 13 jobs, covering the four main functions (Save, Load, Verity
‘and Formal). Thase are arranged as follows,
‘ALL SEQUENCE ALL SINGLE ALL
‘AND SEQUENCE PATTERN vOICe
VOICE DATA DATA DATA
SAVE #01 #02 #03 #04
LOAD #1 #12 #13 #4 |
VERIFY #21 #22 #23 #2 |
FORMAT #30 [FORMAT NEW RAM CARTRIDGE FOR USE IN RX5] |
ENTERING THE CARTRIDGE MODE
To erver the Cartridge Mode, press the CASSETTE/CARTRIDGE key. Repeated
prossings ofthis koy ewitch the RXS between cartridge operation and cassete operation,
‘The CART (cartridge) LED wil ight when the Cartnage Mode Is selected
Now, or ater executing any Cartige function, prass ary Mad kay, or ha PATTERN!
‘SONG key, to exit this Mode.
Jobs are selected by prassing ihe JOB key (ater entering the Cartridge Mode) then
feniaring theo nurrber using the 10— key panel. Once inthis Mode, here is no need
lo press the CASSETTE/CARTRIDGE key prior to selecting other jobs,
SAVING DATA
JOB #01: SAVE SEQUENCE AND VOICE
DATA
JOB #02: SAVE SEQUENCE DATA
JOB #04: SAVE VOICE DATA
FUNCTION | to save all sequence and/or voice data onto Yamaha RAMS
Data Cartridge.
‘Save operations alow you to save tne sequence data for up Io 100 Patterns, 20 Songs
{and 3 Chains ancior the voice dala forall 61 voices slored inthe XS,
NOTE (JOB #01): If your cartidge already contains data it wil be completely erased
‘when you perform a Save Sequence and Voice Osta operation, so chock tha thie data
's nat needed
NOTE (JOB #02} your cartioge already contains eaquence data, it wil be erased
when you pertorn a Save Sequence Data operation, so check that this data s not
heeded. Voice Data contained in te cartidge will NOT be affeced by this operation,
NOTE (JOB #04}; If your cartridge already contain voice data t wil be erased when
you periorm a Save Voice Data operation, so check that this data is not needed,
Sequence Data contained in te Cartriigo will NOT be allectad by this operation,
OPERATION Operation is identical for the above three Jobs.
1. Press CASSETTE/CARTRIDGE untl he LCD indicates Cartridge Mode, then seect
‘Jab #91, #02 oF #04. Example: Job #01CARTRIDGE MODE Ra
CARTRIDGE CTRL
Save Sq&Voice?
2, To contnue the Save operation, press + 1/VES.
CARTRIDGE CTRL
Save sure?
You now have a chance to cancel this operation by pressing —1INO, if you do not
wish to eraee data in the cartidge.
3, To save the dala, press +1/YES again.
CARTRIDGE CTRL
Save executing
falemod by
CARTRIDGE CTRL
Save completed
JOB #03: SAVE SINGLE PATTERN.
FUNCTION | 1o save the data of a single selected Pattern onto Yamaha
RAMA Data Cartridge.
This operation alows you fo save the sequence data for & single Pattern. Any Patter
estination may be eelacted,
NOTE: Ifthe Patter destination selected in your cartridge already contains data twill
be erased when you parlor a Save Single Patton operation, so check that this data
Is not needed, Voice Data contained in the cartridge wil NOT be affected by this
‘operation
OPERATION
1. Press PATTERN/SONG untiithe LCD indicates Patorn Mode, then use the Numeric
key Pad ot the ~ VNO and +1/YES keys to select the pattern you wish 19 save
2, Prese CASSETTEICARTRIDGE unilthe LCD inaicates Cartidge Mode, then select
ob #03,
CARTRIDGE CTRL
Save PTN @6 ?
43. To continue the save operation, press +1/YES,
CARTRIDGE CTRL
Ta
Prompt orto destination
4, Press ACCENT 2 to mave the cursor fo the right, and use the Numeric Key Pad to
select the Pattern Destination number. Example: 00
CARTRIDGE CTRL
PTN 66 > Crt O&
‘You can use he ACCENT 2 key to move the cursor backwatds end forwardstoalow |
you to reset the Pattern and Pattern destination numbers.
5, Press +1/YES to continue the Save operation.
CARTRIDGE CTRL
Save sure?48 MIE
netwih ores dntain oe cage, ny Pessre INO youd CARTRIDGE CTRL
6 To save te data, press + VES aga Load Sq&Voice?
CARTRIDGE CTRL 2, Tocannue te Load operation, press + VES
Save executing
“ome CARTRIDGE CTRL
Load sure ?
CARTRIDGE CTRL
Save completed
‘You now have a chance to cancel this operation by pressing —V/NO. f you Go not
vwsh fo load the data
To load the data, press +1/VES again
LOADING DATA
JOB #11: LOAD SEQUENCE AND VOICE
DATA
JOB #12: LOAD SEQUENCE DATA
JOB #14: LOAD VOICE DATA
FUNCTION To fond sequence and voice data trom Yamaha RAMA Data CARTRIDGE CTRL
Cartridge Into the AXS. Load completed
CARTRIDGE CTRL
Load executing
Fotowed by
Load operations allow you to load the sequence data for up 1 160 Patterns, 20 Songs
‘and 3 Chains andor the voice dala for all 64 voices stored in the RAMS cartridge.
JOB #13: LOAD SINGLE PATTERN.
NOTE (JOB #11) If the PXS already contains data, wil be completely erased when
you perform a Load Sequence and Voice Data operaion, so check that this data is nox
FUNCTION
needed ‘To load the data of a single solected Pattern from Yamaha
RAMA Data Cartridge into the RXS.
NOTE (JOB #12) Ifthe RXS already contains sequence data it wil be erased when
\you Perform a Load Sequence Data operation, so check that this dala is not needed.
This operation allows you to oad the sequence data for & single Paltern, Ary Pattern
may ba loaded into any Patter destination
NOTE (JOB #14) If he FXS already contains voice data, it wil be erased wnen you
perform a Lod Voice Data operation, so check that this data is not needed! NOTE: Itine Patton destination selected already contains data, twilbe erased when
you perform @ Load Single Pattem operation so check that this data is not needed.
Voice Data contained in the BXS will NOT be atlected by this operation
OPERATION operation is identical tor the above three Jobs.
1. Precs CASSETTE/CARTRIDGE tnt! he LCD indicates Cartridge Mode, then select
Joo #71, #12 oF #14. Example: Job #11OPERATION
1. Press PATTERIN/SONG untilthe LCD indicates Pattern Mode, then use the Numeric
ey Pad or the — NO and + 1/YES keys to select tne pattern destination to which
you wish to load data
Press CASSETTE/CARTRIDGE once or twice to enter the Cartridge Mode, then
select Joo #13,
CARTRIDGE CTRL
Load PTN 98 ?
To continue the Load operation, press +1YES.
CARTRIDGE CTRL
crt * PTN 66
Ta
Prom io enter Palen number
Use the Numeric Key Pad to eolect the rumber of the Pattern you wish to load
Example: 11
CARTRIDGE CTRL
Crt 1 PIN 88
To cortinue the Load operstion, press ACCENT2. The cursor wll mave to the right
You ean now alter the Patiam destivation aurnber. or proceed to Step 7, t0.contnue
tne Load operation
To alter the Pattern destination cumber, use the 10-keys,
‘You can.use the ACCENT 2 kay to rove the curso: backwards and forwards to alow
you to reset the Pattern ard Paltern destination numers,
Press +1/YES to continue the Load operation.
CARTRIDGE CTRL
Load sure %
OPERATION operation is identical for the above thre Jobs. These Jobs
| 1. Alter saving the data select Job #21, #22 or #24 as appropriate, Example: Job #21
CAVSINIERNIONIT:
You naw have a chance fo cance! the Load operation by pressing ~1/NO, Ifyou do not
wish 10 erage data in he Pattern destination
8. To Load the Patter, press +1/YES again,
CARTRIDGE CTRL
Load completed
VERIFYING DATA
JOB #21: VERIFY SEQUENCE AND VOICE
DATA
JOB #22: VERIFY SEQUENCE DATA
JOB #24: VERIFY VOICE DATA
FUNCTION | toverity that sequence and/or voice data has been correctly
saved onto Yamaha RAMS Data Cartridge.
respond to (and should be carried out subsequent to)
‘Save Jobs, as follows.
JOB #21 verifies JOB #01
JOB #22 verifies JOB #02.
‘JOB #24 verifies JOB #04,
CARTRIDGE CTRL
Verify Sq&Voice?
2, To continuo the very operation, press +1/VES.
CARTRIDGE CTRL
Verify sure ?
‘You now have a chance to cancel ths operation by pressing —1/NO, ityou do not wish
overly the data
ao23, To verify the data, press +1/¥ES again
CARTRIDGE CTRL
Verify executing
It the data has been correctly saved, the LCD will hen show
CARTRIDGE CTRL
Verify OK!!!
IW any cther messages appear, reer Io the EAROR MESSAGES chapter.
JOB #23: VERIFY SINGLE PATTERN.
FUNCTION | To verity that the data of a single selected Pattern has been
correctly saved Cartridge.
‘This operation actualy allows you lo compare any ofthe 100 Patterns sloredin the RXS
with any of the 100 Pattems saved orto canridge. The two Pattern numbers you will
center may be diferent, if you have saved a Patter to diferenty-numbeced destination
in the RAMS cartridge
OPERATION this Joo 3b coreeponde 1 and ‘should be carried out
‘subsequent to) Job #03, Save Single Pattern.
1. After saving a Patter, press CASSETTE/CARTRIDGE once or twice to entar the
Cartridge Mode, thon select Jab #23
CARTRIDGE CTRL
Verify PTN @6 2?
2. To continue the Verity operation, prass +1VES,
CARTRIDGE CTRL
3. Use the Numeric Key Pad to seloct the number ofthe Pattern stored in the RS,
Sxampie: 11
CARTRIDGE CTRL
PTN 118% Crt **
Prampto eter Catiage Paton number
4. Pross ACCENT 2 to mave the cufsor lo the right, and use the Numeric Key Padl to
select the number of the Pattern saved on the cartridge. Example: 22
CARTRIDGE CTRL
PTN 11 9 Crt 22
S
‘You can use the ACCENT 2 key to move the cursor back and forwards to allow you to
reset the RXS Pattom and cartridge Pattern numbers
5. Once the cursor is on the right of the LCD, Press +1/VES to continue the Verily
eperation,
CARTRIDGE CTRL
Verify sure ?
‘You now have a chance to cancel the Very operation by pressing ~ TINO.
6. To veity the data, press +1/YES agan
the data has been correctly saved, the LCD wil then show
CARTRIDGE CTRL
Verify OK!!!
It any other messages appear, reer to the ERROR MESSAGES chapter.FORMATTING
JOB #30: FORMAT CARTRIDGE
FUNCTION | To format the RAM4 Data Cartridge for use with the RXS.
This function MUST be carried out on any new Yarnaha RAM Data Caridge that you
purchase for use with your PX, prior to using the cartrdge for saving data
OPERATION
1. insert your now RAM Data carridgo ino the Data Cartridge sit on the rear of the RXS.
2. Pross CASSETTEICARTRIDGE untithe LCD indicates Cartridge Modo, thon seloct
sob #30.
CARTRIDGE CTRL
Format Cartrg ?
3. To continue the Format operation, press + 1/VES.
CARTRIDGE CTRL
Format sure ?
You can now either format the cartridge, or press ~1/NO to cancel the Format
‘operation.
4. To formal the cartridge, press +1/YES again.
CARTRIDGE CTRL
Format executing
Followed by
CARTRIDGE CTRL
Format completed
Your RAMS cartidge is now formatted, and can be used for saving data.
CAVE:
51ASSETTE MODE
OVERVIEW
The Cassette Mode lets you:
‘* Save Sequence (Pattern/Song/Chain) data, Voice data and Set-up (Drum
sot/Accent Level/MID!) data onto a standard cassette tape.
‘© Verify that data has boen correctly saved.
© Load data from cassette into the AXS.
‘+ Prior to entering this Mace, ensure thal the RXS ' correctly connected toa cassette
‘deck {refer to tho REAR PANEL (CONNECTIONS section)
1¢ The RXS's cassette cutput 8 rated ta match wih a microphone input, while its cassette
input matches a normal data recorder output. Therefore, a computer data cassette
recorder is tecommended, bul any high-quality recorder may be used.
'* Make sura thatthe heads on your cassette recorder are clean and demagaotized.
‘Avoid using any noise reduction system, which could alfect the accuracy of tha
recording. Kesp record and payback levels high, to minimize tape hiss
NOTE: AllSave, Load and Verily operations can be interrupted by pressing CASSETTE
CARTRIDGE while tie operation is executng, Example: Very
CASSETTE CONTROL
Verify break!
‘Glear this display by pressing JOB, or any Mode Koy.
THE JOBS
The Cassette Mode has 18 jobs, covering the three main tunctons (Save, Load and
Verity). These are arranged as follows.
AUSECE cecce | SHH | votEban | OS
SAVE #01 #02 #03 #04 #05
LOAD can #12 #13 #14 #15
VERIFY #21 #22 #23 #24 #25
‘¢ SAVE OPERATIONS Prior tol Save operations, make sure hata blank cassette is
loaded into your cassette player,
'* LOAD AND VERIFY OPERATIONS: Prior o all Load and Verily operations, make sure
thatthe data cassette is loacedinto your cassatte player, and is at ne beginning of
the fecerded dara
‘¢ VERIFY OPERATIONS are highly recommenced atter every Save operation This wil
censure that your data is corectly saved, otherwise youray lose wreplaceable dala
‘The Vorty function compares the data saved onlo cassotte with the original data
ENTERING THE CASSETTE MODE
To enter the Cassette Mode, pross the CASSETTEICARTRIDGE key. Repeated
pressings ofthis key wil switch te FXS between cartridge operation and cassette
‘operation. The CAS (cassette) LED wil ight when the Cassette Mode is selected. The
LCD wil show the ast job thal was selected in this Mode
Now, or alter carrying out any Cassette functon, press ary Mode key, or the PATTERN
SONG key, to exit this Mode.
Jods are selected by pressing the JOB kay (after entering the Cassette Mode) then
ttering the job ruber using he Numetic Key Pad panel. Once in ths Mode, theres
ronees 0 press the CASSETTEICARTRIDGE key piggy selecting ater pbs.
SAVING DATA
JOB #01: save SEQUENCE AND VOICE
SAVE SEQUENCE DATA
JOB #04: SAVE VOICE DATA
JOB #05: SAVE SET-UPS
FUNCTION | 1o save all sequence andior voice data, or set-up data, onto
cassette tape.
‘Save operations allow you to save the sequence data for up to 100 Pattems, 20Songs.
land 3 Chains ancior tne voice data forall 64 voices stored inthe RXS.
Set-Up Data can alsa be saved, and incluxes the fallowing da
‘© The 3 sets of Key data stored in he FXS (refer to KEY ASSIGN JOB #07),
18 The Accent Levels of all 64 voices.
‘¢ The MIDI Transmit channels ofall 64 voices.
‘© The WIDI Receive channel
1 The MIDI Noes of my vocesOPERATION operation is identical for the above four Jobs.
1. Press CASSETTE/CARTRIDGE until the LCD icdicates Cassette Mode, then select
sob #01
CASSETTE CONTROL
Save Sq&Voice?
2, To save the data, start he cassette player in RECORD, and press + 1/YES.
CASSETTE CTRL
Save executing
Fotowed by
CASSETTE CTRL
Save completed
JOB #03: SAVE SINGLE PATTERN.
FUNCTION To cavethe data ot a single selected Pattern onto cassette tape.
‘This operation allows you lo save the sequence data for a single Patter,
OPERATION
1. Press PATTERN/SONG until he LCD incicates Patter Mode, then use the Numeric
Key Pad or the 1INO and +1/YES keys fo select the paler you wisi to save.
2, Press CASSETTE/CARTRIDGE unt! the LCD indicates Cassette Mode, then select
Joo #03,
CASSETTE CTRL
Save PIN 68 ?
2, To save the data, start the cassette piayer in RECORD, and press +1/¥ES
CASSETTE CTRL
Save executing
ower by
CASSETTE CTRL
Save completed
LOADING DATA
JOB #11: boap SEQUENCE AND VOICE
LOAD SEQUENCE VOICE DATA
LOAD VOICE DATA
LOAD SET-UP
JOB #12:
JOB #14:
JOB #15:
FUNCTION | To joad sequence andior voice data, or set-up data, from
cassette tape, nto the FX.
Load operations allow you to load tha sequence data for up tc 100 Pattomns, 20Songe
land 3 Chains andtor the voice data tor all 64 voicos saved on cassette.
Set-up data can also be loaded (rele: to Job #05 for a descrintion of Set-ups)
NOTE (108 #11): the RXS alteady contains sequence and voice data, itwil be erased
when you perform a Load Sequence and Voice Uta operation, socheck that this data
is not needed.
NOTE (JOB #12): I the RXS already contains sequence data. it will be erased when
you perform a Load Sequence Dala operation, so check that this data is not needed,
NOTE (JOB #14: If he RXS already contains voice data, it will be erased when you
perform a Load Veice Data operation, so check that this data is not neoded.
NOTE (JOB #15): Ifthe RXS alteady contains set-up data, it wil be erased when you
perform a Load Set-ups operation, so chock that this data is not needed.
OPERATION | operation for the above tour Jobs Is identical. These Jobs
‘correspond to (and shouldbe cartiod out subsoquert fo)
Save Jobs, 98 folows.
JOB #11 loads data that was saved in JOB #01
{JOB #12 loads data that was saved in JOB #02.
‘JOB #14 loads data that was saved in JOB #04
JOB #15 loads data that was saved in JOB #05.
1. Press CASSETTEICARTRIDGE uni the LCD indicates Cassette Mode, then select
ob #11, #12, #14 oF #15, Example: Job #11
5354
ASAE
CASSETTE CTRL
Load Sq&Voice?
2, To continue the Lead operation, press +1/YES.
CASSETTE CTRL
Load sure ?
You now have a chance to cancel this operation by pressing —1INO, Ifyou donot wish
to load the data
3, To load the data, press +VYES again
CASSETTE CTRL
Load executing
‘Start playback ofthe data cassota, o commence data loading
‘tor loadirg, the LCD will show
CASSETTE CONTROL
Load completed
JOB #13: LOAD SINGLE PATTERN.
FUNCTION | 10 10ad the data of a single selected Pattern from cassette
tape into the RXS.
‘This operation allows you to lead the sequence data for @ single Pattern, Any Patiorn
destination may be selected.
+ This function can only be carried out if the data that you wish to load was saved to
Ccagseite in a Save Sngle Paitorn operation (rer lo Job #03). The number of the
Pattern that was saved. hawever, does not affect ths operation—it can be loaded
into any Pattern destination
NOTE: tthe Patter destination selected aireagy contains data, it wil be erased
wihen you peroem a Load Singje Pattern operation, so check that this data is not
eeded. Voice Data contained in the RXS wil NOT be affected by this operation
-~
OPERATION
|. Press PATTERN/SONG unti the LOD incicates Paltern Mode, then use the 10-keys
for the ~1/NO and +1/YES keys to select the pattern destination to which you wish
to load data,
2, Press CASSETTEICARTRIDGE unt! the LCD indica‘es Cassette Mode, then select
slob #13,
CASSETTE CTRL
Load PIN 68 2
3, To cortinue the Load operation, press +1°YES,
CASSETTE CTRL
Load sure ?
You now have a chance to cancel this operation by pressing —1/NO, i you do net wish
to load the data
4, To load the dala, press +1/¥ES again,
CASSETTE CTRL
Load executing
‘Sian playback of tne cassette, to commence data loading
Ater loading, the LCD wit show
CASSETTE CTRL
Load completedVERIFYING DATA
JOB #21: VERIFY SEQUENCE AND VOICE
DATA
JOB #22: VERIFY SEQUENCE DATA
JOB #24: VERIFY VOICE DATA
JOB #25: VERIFY SET-UP DATA
FUNCTION ‘To verity nat sequence andor voice data, of set-up data, has
been correctly saved onto cassetts.
OPERATION operation for the above four Jobs is identical. These Jobs
‘correspond to (and should be carried out subsequent to)
Save Jobe, as follows.
JOB #21 verifies JOB #0t.
0B #22 verifies JOB #02
JOB #24 verifies JOB #04.
JOB #25 verfies JOB #05
4. After saving the dala, select Joo #21, #22, #24 oF 425 as appropriate. Example
Job #21
CASSETTE CTRL
Verify Sq&Voice?
2. To very the data, press +1/¥ES.
CASSETTE CTRL
Verify executing
Start playback of the cassette, to commence data verityng
Ite data has deen correctly saved, the LCD wil then show
CASSETTE CTRL
Verify OK!!!
It any other messages appear, reler to the ERROR MESSAGES chapter.
~
ROS
JOB #23: VERIFY SINGLE PATTERN
FUNCTION | to verity that the data of a single selected Pattern has been
correctly saved onto cassette.
OPERATION this Job corresponds to (and should be carried out
10) Job #08, Save Single Pattern.
1. Alter saving a Patiom, press PATTERN/SONG unlthe LCD inaicates Pattern Mode,
‘arid use the Numeric Key Pad to select the numberof the Pattern which was saved
‘onta cassette.
2, Pracs CASSETTE/CARTRIDGE once or twice to select tho Cassette Mode, anc
select Job #23.
CASSETTE CTRL
Verify PTN 06 ?
To veniy the data, press +1/YES
CASSETTE CTRL
Verify executing
‘Start playback ofthe cassette, to commence data veriying
Ir the data has been correcly saved, he LCD wil thon stow
CASSETTE CTRL
Verify OK!!!
I any other messages appear, refer to the ERROR MESSAGES chapterOVERVIEW
“The Syne Mode lets you select four different ways of controling the “Clock
Rate” (speed of playback or recording) and Start/Stop/Continue functions on
the RXE.
« Internal Syne (the XS runs according tots Internal Clock).
'¢ MIDI Sync (the RXS is controlled by another MIDI device).
‘= Tape Sync (the XS is controlled by a synchronization signal recorded on
‘ape,
‘* External Syne (tho RXS is controled by another non-MIDI device).
'# The INT SYNC (Internal Sync) setting isthe normal mode for the RXS. The playback
speed of Pattoins, Songs and Chains, and the Rol Time Pattern wing speed, are
Ccontolied by the RXS's intemal Ciock, the speed of which is set by the Tempo
functions. Playback and witing are operated by using the RXS's STOP/CONTINUE
land START koys,
‘The Intexnal Syne Mode is also used when using the AXS to contral external MIDI
devices (the MID! signal is transmitted via the MIDI OUT terminal) or non-MIDI devices
(the contral signal is ransmitled via the EXT, CLOCK OUT terminal) of to record a
Tape Sync signal (Ihe sync signal is transmitted via the CASSETTE terminal)
'# The MIDI SYNC setting ets you stat, stop and contol the speed of playback and
Fal Time Pattern wraing on the BXS from an extemal MIDI device such as a OX5
Sequence Recorder, a Music Computer, or even another RXS. The MIDI conto signal
IS fe into the RXS Via the MIDI IN terminal
‘# Tho TAPE SYNC satting lets you use a Tape Sync signal o start, stop and control the
speed of playback and Real Time Pattern wring, This signal, which incorporates a
pre-selectedttompo, is recorded ont tape rom the RXS, or tom MID) devices capable
of transmiting a Tape Sync signal (lor exampie, a OXS)
\When the tape (containing the Tape Syne signal) is played it wil cause the RXS to
‘commence play at he preselected tempo, and subsequently stop play. Hetero the
TAPE SYNC APPLICATIONS section later in his chapter, fora full description ol his
Syne Mode.
‘# The EXT SYNC (Excamal Syne) settng lets you star, stop and control the speed of
playback and Real Time Pattern witing on the RXS trom an external non-MID) device
\which tranemits a gato type clock oF tiggor signal. The contol signal is fed into the
XS via the External Clock in terminal, The RXS can also control this iype ol externa
device, via the External Clock Out terminal
NOTE: At any time, you can instantly 388 which Syre Mode the XS is using, by
checking wih of he fou Sync LED's is i. 07 the FXS's conto panel
{£0302 9)
SELECTING SYNC MODES
OPERATION
1. Press SYNC te,enter the Syne Mode. The LED will show the current Sync status of
tne FAS,
2. Sync Madles ate selected by using the +1/YES and ~1/NO keys. Pressing the
*+INES key wil siop through the four Syne Modes in the folowing sequence.
CLOCK : Internal
CLOCK : MIDI
CLOCK : Tape
CLOCK : External
Pressing the ~1/NO key wil step through the Syne Modes in the appesite direcion. |
[As you select @ Syne Made, the corresponding LCD wil light.
3, Alles setting the RXS's sync status, press any Mode key, ofthe PATTERN'SONG
key, 0 ext the Syne Mode, The LED corresponding to the selected Sync Mode will
remain li at al times.
(CONTROLLING THE RXS FROM AN EXTERNAL DEVICE.
1. Make surethe external device is connected tothe correc terminal on the rear of he
RXS (rela to the REAR PANELICONNECTIONS section earl inthis manval)
2. Star play (Patter, Song or Chan) or Real Time Pattar Write in the coral manner
‘The RUN LED will (ght, but the FXS will rot actually start unt the external device
sends a MID, Clock or Tape Syne signal causing the RXSto start, and subsequently
stop play or Real Time Wie,TAPE SYNC APPLICATIONS
This system oxample shows how Tape Sync can be used with he XS, It sas the AXS
‘ogether with a OX7 Synines.zer, an MT7X Mutttrack Cassette Recorder, and an audio
10 10.
MoxKER Mixer
‘The following procedure ilusrates one possible way of using this MIDITape Syne
system
Ext Song on the XS. Iniial Tempo or Temgo Change commands can be included.
2. With the BXS set to Internal Syne, play the Song atthe desires tempo, and record
the Tape Syncs nal onto rack 1 of tha TIX, Tempo changes during the Song wil
also be cecorded
4 Sotthe X's Sync Mode to Tape Sync, and press START. Now, when you play the
‘apa, twill automaticaly stat the PXS and run ita he correct tomeo You can now
proceed to record DX7 parts onto tracks 2, 3 and 4 of the MT1X. You can also te-
fit the Song on the FIXS it needed! —It wal stil remain in syncronization,
4. Finally, playback of he finished tape will enable yau to hear the tee recorded DX7
tracks, while the Syne signal onthe rack 1 wil keep the RX in perfect synchronization
vith the recorded tracks, You can stl re-edit the Song on the RXS, of even create
‘several Songs to fi the recorded music, and decide later which one you want to
SHED 57
keep. These new Songs wil NOT need Initial Tempo or Temoo Change comands, as
they are part ofthe recorded Tape Syne signal
RECORDING A TAPE SYNC SIGNAL
NOTE: The AXS's cassette output I ated to match a microphone input, wile ts cassette
input matches a normal data recorder output.
1. Make sure tne tape deck is connected to the FX6's CASSETTE terminal, and the XS
's set lo Iniemal Syne, and ready to play the selected Sang or Patter,
2. Slartthe tape deckin record, then prese START on the RXS o start playback of he
Song of Pattern
3. Iiplaying aPPattem, press STOPICONTINUE to sop playback atthe desired pont —
the STOP signal will also be recorded as part of tho Tape Syne signal
4. Once piay is finished, stop the tape deck. The completo Tape Syne signal Is now
recorded. and can be used to contra! the RXS or any MIDI Clocke-type device
‘TAPE SYNC PLAY/PATTERN WRITE
1. Make sute the tape deck output is connected to the RXB's CASSETTE terminal, and
the tape is rewound to just before the start ofthe recorded sync signal
2, Set the PXS ta Tape Sync, select the desired Sang or Pate, (and if witing a Pattern,
press REAL TIME WRITE) thon prose START. The RUN LED wil ight, but tho FOS
will not start unt the tape is played.
{3 Start playback ofthe tape. The XS wil naw play the selected Song or Pattern (or
‘camence Real Time Write) and slop at the end of the Tape Syne signalTILITY MODE
OVERVIEW
‘The Utility Mode lets you:
© Check the remaining Pattern and Song memory space.
‘Tum the FXS's Memory Protect onioft
Change a voice in a Pattern, or in all Patterns.
Clear (erase) all Patterns or Songs in a single operation.
THE JOBS
ob #01" REMAINING PATTERN. Check the amount of remaining Pattern memory
Job #02: REMAINING SONG. Check the amount of remaining Song memory
Job #03: MEMORY PROTECT. Turn the RXS's Memocy Protect function onvat
Job #04: CHANGE VOICE. Change any selocted voice in a Pattern (or in all Patterns)
to another selected voice.
Job #05: CLEAR ALL PATTERNS. Clear (erase) all Patterns in the RS,
Job #06: CLEAR ALL SONGS. Clear (erase) all Songs in the XS
ENTERING THE UTILITY MODE
To orter the Utlity Mode, press the UTILITY key. The UTILITY LED wil ight, The LCD
will show the last Job that was selacted in this Mode.
‘Now, o aller using any Uilily Moe function, press any Mode key, or the PATTERN!
‘SONG key, fo exit this Mode,
sJobs are selacted by pressing the JOB key (after pressing the UTILITY key} then
‘entering the Job number using tie 10-key pare’, Once in this Mods, there is no nee:
to press the UTILITY key prior to selecting other Jots.
JOB #01: REMAINING PATTERN
MEMORY
FUNCTION shows, as 2 percentage, the remaining Pattern memory space.
OPERATION
Press UTILITY then salect vob #01
Remaining Memory
PIN : 53%
JOB #02: REMAINING SONG
MEMORY
FUNCTION | shows, as percentage, the remaining Song memory space.
OPERATION
ross UTILITY inon solect Job #02.
Remaining Memory
SONG : 96%
JOB # MEMORY PROTECT
FUNCTION to prevent acclderal erasure of Patterns, Songe, Chains,
voices.
‘Wen the Memary Protect is ON, the folowing operations cannot be carted out. any
of these operations are attempted, the LCD will show "MEMORY PROTECTED"
PATTERN WRITE, EDIT, COPY, CLEAR,
‘SONG EDIT, NAME, COPY, CLEAR,
(CHAIN EDIT, NAME, CLEAR.
EDIT VOICE,
(CHANGE VOICE (UTILITY JOB #04)
CLEAR ALL PATTERNS (UTILITY JO8 #05)
CLEAR ALL SONGS (UTILITY JOB #08)
LOAD DATA (CASSETTEICARTRIDGE JOBS 11-15)
RECEIVE BULK (MIDI JO8 #09)
‘© This function wil remain on even if the RXS's power is turned oftOPERATION
1. Press UTILITY then select Job #03. The LCD wil show the current Memory Protoct
satus. Example: Memory Protect OFF.
UTILITY
Mem. Protect:OFF
2, Prose 1 IVES toturn Memory Protect ON or press -17NO to turn Memory Protect OFF.
JOB #04: CHANGE VOICE
FUNCTION
Change # voice to another voice, ina single Patter, or all
Patterns.
‘© Aterthis operation, the new voice youhave selected may be assigned toa diferent
instrumentkey than the orginal voice, Refer to KEY ASSIGN JOB #09 0 soe how 10
re-assign intemal voices to ary key. Refer lo KEY ASSIGN JOB #06 fo see Now to
te-avsign Copied and Carriage voices to any key
f= Hine Memory Protect & ON, the LCD will show “MEMORY PROTECTED” whon this
+4 is solectag, indicating that this operation cannol be carried out. Use UTILITY JOB
{903 to turn of the Memory Protoct function.
OPERATION
41. To change a voice of a single Pattern, select the Pattern prior to entering the Uiilly
Mode. To change a voice in all Patterns, go on to the next step:
2 Pross UTILITY and select Job #04
Change Voice
1:PTN@® or 2:all
(EUAN
5, Press ACCENT 2te move the curso tothe lowar voice. Use the —1/NO and + 1/YES
keys to Select the new voice, The cursor can be moved up and down by pressing
ACCENT 2 at any lime, to enable selection cl voices.
6, Prose START.
Change Voice
PTN sure
Srgle Pater voice change.
Change Voice
all sure
~
‘Pato voice change
7. ENTHER: Press +1/YES to carry out the voice cnange,
Change Voice
completed!
(OR: Press NoV-1 to cancel the voice change. The LCD wil return to the fet cisplay in
this Job.
JOB #05: CLEAR ALL PATTERNS
FUNCTION
NOTE: This function wil clear (erase) every Pattern inthe RXS's memory. Ifyou wish to
retain these Patioms, you should first save them onto tape of data cartridge, Refer to
CASSETTE or CARTRIDGE MODE, JOB #02,
‘To remove data from all Patterns.
Press “1 ft singla Pattern voice change, “2 for al Pattern voice change,
from Int-BD 1 &
to _Int-BD 1
4. Thecursor wil tash at the upper voice. Use the —1/NO and + WYES keys to select
the voice which s to be changed
OPERATION
1. Press UTILITY and select lob #05.
UTILITY
Clear all PTNs ?2. Prose +1/VES.
UTILITY
Clear sure
‘= Ifthe Memory Protectis ON, the LCD wil show "MEMORY PROTECTED". indicating
that ths operation cannot be carried out. Use UTILITY JOB #08 totum off ne Mernory
Protect function
You can now press ~1/NO to cance! the Clear All Patterns unction. The LCD willeturn
to the rst aisplay n this vob,
3. To clear al Patterns, press START.
UTILITY
Clear completed!
JOB #06: CLEAR ALL SONGS
FUNCTION | To romove data trom ail Songs.
NOTE: This function will clear (erase) every Song in the RXS's memory. It yoU Wish to
Fetain those Songs, you should frst eave them onto tape or data cartridge. Reler to
(CASSETTE of CARTRIDGE MODE, JOB #02
OPERATION
1. Press UTILITY and select Job #06.
UTILITY
Clear all SONGs?
2 Prose +U¥ES.
UTILITY
Clear sure z
‘+ i the Memory Protects ON, the LCD will show MEMORY PROTECTED’ indicating
that nis operation carnot be carried oUt Use UTILITY JOB #03 fo tu off the Mernory
Protect function
You can now press ~1/NO to cancel the Ciear All Songs function. The LOD wil return
to the first display in this Job.
3. To clea all Songs, prass START.
UTILITY
Clear completed!MIDI MO
OVERVIEW
The MIDI Mode allows you to: ‘© Set the amount by which key velocity of an external MIDI device will affect
the envelope parameters of all voices.
*# Set the AXS to receive MIDI note numbers, and assign note numbers to ‘© Cary outreception and transmission of buk data, wth a second FXS or other
each instrument, so that they can be triggered from an external Keyboard or suitable MIDI equipment.
sequencer (Note Number Mode).
* Sei the FIXS fo receive MIDI pitch signals, so that selected voices (up to 16) ‘¢ The XS Sync Mode should be sat te MIDI SYNC in order frit fo be controled by
Can be used as sound soutoes for up to 16 external MIDI keyboards or an external MID! dove. It should be set to INTERNAL SYNC ifs being used io
‘sequencers (Tunable Note Mode). ‘onttol an externa MIDI dovieo. Rote’ to the SYNC MODE chepier. The Fx6, when
«Assign instruments to MIDI channels, for transmission of MIDI note numbers. Uisea with any other MIDI devices, should have its Channel Message function tumed
‘Assolacted Gate Time wil also be transmitied. ON (ter to JOB #03)
SYSTEM EXAMPLE
Ox7
u | Acomscions se 0
our
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L.
[
IN
ill
al
a
XS
61SEO
In hie example, the RXS ie part of a sophisticated digital music systom comprising a
XT synthesizer, a QXS sequence recorder, and a TX816 FM tone generator system.
[An MJCA MIDI junction contralier enables instant switching between a wide variety of
MIDI setups, to make full use ofthe FIXS's versal,
'¢ Tho RXS can be contiolled by the QXS sequence recorder in two ways: (1) by
receiving stopistan' messages and ciack signals to contol its tempo (refer to JOB
#01) oF (2) by receiving actual note mnformation—the drum part would be stored in
the QXS instead of in the AXS's data memory) —reler to JOB #08,
«© The RXSsinstrumert sounds can be played by the OX7 in two ways. (1) by assigning
‘each instrument on the XS to a nate on the DX7, so that complete rhythm patterns
‘could be played and recorded from the kayboars (rele to JOB. #04 — Note Number
Mode) or (2) By using the Tunable Nate funtion, enabling the DX to play one ofthe
RXS's voicas over the entire range ofits keyboard (referto JOB #04— Tunable Note
Mode)
‘© The RXS can act as a lype of sequencer, sending note data (including Nete Off
messages) on independent MIDI channels to the DX7 and to each module inthe
TXB6 (refer to JOB #03),
THE JOBS
dob #01: CHANNEL MESSAGE, Set the AXS co receive and transmit MIDI messages.
dob #02: RECEIVE CHANNEL, Set te MIDI channel(s) on which the RXS receives MIDI
messages.
Job #03; TRANSMIT CHANNEL. Assign eachinstrumentto one ofthe 16 avaiable MIDI
Channels, fr transinisson,
Job #04. NOTE NUMBER ASSIGN, Assign the AXS's voioes fo a selected MID! note
‘umber, or MIDI ceceive and tranemit (Note Number Mode). sa assign one
Voice to each of the 16 MIDI channols to use as sound source for external
device (Tunabie Note Node).
Job #05; INITIALIZE NOTE, Rotum the MiDI note eumbersetings o all 64 instruments
of the XS to thelr default setings,
Job #08 E.G, VELOCITY, Set the amount by which envelope parameters can be
affected by the velocty of an external MIDI device.
‘Job #07. GATE TIME. Sethe length of the Gate Time transmitted by the XS to external
MIDI davices
«Job #08; DEVICE NUMBER. Set the FXS to receive or tansmit System Exclusive
Information, on a Selected MIDI channo!
Job #09: RECEIVE BULK. Send a Bulk Dump Request to an exteinal MIDI device,
JJob #10: TRANSMIT BULK. Tranemit Buk data to an external MIDI device
ENTERING THE MIDI MODE
To erier the MIDI Mod. press the MIDI key. The MIDI LED willght The LCD will show
the last Job that was selected inthis Modo.
Now, or after using ary MIDI Mode function, press any Mode key, oF the PATTERN
SONG key, to ext this Mode,
‘Jobs are selected by pressing the JOB key (ater pressing the MIDI Key) then entering
the Job number using the 10-key panel. Cnce i this Mode, there is no need to press
the MIDI Key pri to selecting other Jess.
JOB #01: CHANNEL MESSAGE
FUNCTION | Tocnabie receptiontransmission of Note Number messages.
This function lets you contral the RXS from an external MIDI device (reception of MIDI
faulty cable or
‘leetneal miercterce
2. Prar to tuning on the AXS power, you have inserted
saul Waveloun Dale Carge
7 Ghack athe WADI sabe ig ot uly ane ep me
Spereton. Also read tho PRECAUTIONS sootan ot fa
‘Tanai or acmce on ect! hrortsonee.
2, Tumse fs power af ane remove te ally Wavelorm
‘ata Carndge You can now tr the power 06 again and
sete Ase informal and Copied volees, unt such me
$s you can nso a rew Waveorm Data Carnage
illegal input !
Using the Pat Copy Tancion ait Song Made] you enierec
‘par mumber Thal Goss not appear inthe Sang. or me
ond Part urbe you erred was low ha ie st
nao
Tiler Soret Par nulnbors
memory full
Memory Protected
The sequence momvaiy Pater, Song ov Chain) i fl
Youve Wed wo cea’ er raw voce cr sequence dala (by
‘tering or loading new dea) andthe Memory Protect hricton
‘Shamed on
‘ave fhe Sala prasarily i the AXE fo contidge or cassate,
{and cla (erase) data tomnake room inte memory Patome,
ngs ano Chane can be cleares insviduniy. 6 you can
oar all Pater oF 9 Sang (UMLITY MODE JOGS #08 and
{#50 respective)
| Tum the FXS's Meron Proteci OFF uang UNITY J08 #03 |
‘Then cay out the dala operation again
MIDI BUFFER FULL
The fS's MIT Ber ful, because foo muah dala has
‘been Sect 199 tap from ah extemal dev
‘Tho MIDI Butler a king of “waltng room for MIDI data
Whee datas held Yo" minute perids of Line (ol he dsr
1510003 seconds for one Byte) while is Beng proceusee
by ne PAS.
Press any Key 10 2
fend ea honor tempo
The LGD Sond lose Gone Gala,
MIDI DATA ERROR!
You have Tumied on power To a connseled MIDI dew,
which sends a non-standard signal to te FXS. Technical,
ths is caled 3 Waming™ etter or-an “overtur’ erat
ress any Reyle Gea ELC, and corre naral operation.
You have tred 10 use the Eat Panom funcion to edit a
2, You have used the Search Part of Copy Pat furcion
and eniered a Part umber that e nghe’ tha tho tla
omberc Pars isthe Sang
no data Pater that does no cota daa eee
7. Yar fave 169 the Search Wark (oNCiGh ahd eqiared | 1 rer te corect Mark name
not found ! the name ola Mak that has ol bean sats the Song 2 Ener te covet Part number
too large PART!
1 You have thd to insert a Par ie 8 Seng Rat aloady
‘Contam 999 Parte
2, You are ining to use the Copy Part function wih the
roeuit tha! tho naw Song will ave mere than 889 Parts
Eat iyoor more Senge, aach of which lome a snoicn ofthe
tong Song you wore tying to create. Than usotha Chain Eat
Mode to combine hose Songs ino a continuous sequoncs.
too large PTN !
TA Pallem Gantans te maximum aroun fata, ara you
‘r0 trying to wre more dala to
2 You are tye To ansend a Paltem ‘0 another Pattern,
and ihe two Pater combined conta more thar the
fximur aroun of data,
Wie wo or ove ores Fates, each ol whey Toms 3
‘ect of the long Patom you were tying fg create. The
Use the Song Edt Mace to!combne these Patterns ino a
‘continuous sequence.
wrong signature!
7. You have rac to appanc ie Palame which Fave afer
ent tine sigratuos.
2 You nave Wed to appers two Patiome which, when
combined, total mere than 109 Bare length
7 Write new Palio which wil have atime sgnaiure eau
Valen to te two onginal Patiams combines For exam
ple, ya. had warted to append a 8/8 Parton wit a Is
Paster wre a new 114 Patter (2+ 4 7),
2. Rownts tno same lwo Pateme uang lenger bare, then
lappend them For example, The two Pater och oot
{aired $2 barf 4 tre (otal 104 bars), rowrto thorn as
Paiterna containing 25 bars of 84 te (otal 82 bars),
weigh ean then be speared:CARTRIDGE MODE ERROR MESSAGES
ERROR MESSAGES
MESSAGE
CAUSE
REMEDY
Cartrg not ready
You have enisted the Garidge Mode, bul you have not
inserted a RANA Cartnége into the XS
Ingen @ RAMS Gartvidge, then enter the Cartridge Mode
again
Cartrg other typ
You have entered the Cariidge Mode, but tne AXS's
Sequence Data Cartidge sit contains the wiong type
of cartige (lor example, a Vavetorm Data Carthdge),
Remove the wong cariidge. then insert a RAMA Car
twdge, then enter tho Cartridge Mode again.
Cartrg protected
"You have tied io save dala, or execute the Fora oper
ation, with the Memory Protect tuned ON on your RAN
Cantidge
‘Remove the RAMA Cartridge anc tum its Memory Pro:
tact OFF by licking the switch on the underside of the
‘eatvidge. ‘Then inser te caridge ang enter the
required Job number once more.
Format conflict!
You have oriered the Cartridge Modo, but the AXSs
Sequonce Data Catiage st conta a canicge wih
2 alferent fort
1 Remove the cartridge and insert a RAMA cariidge
that has been formated lor uso wih the RXS.
2. Remove ine carriage ang insed a RAMA Carridge
that has not been formatted, then enter the Cartndge
‘ang execute the Format operation (JOB #30),
4, Ifthe data contained inthe cartridge is not needed,
make sure its Memory Protects OFF. and format i fot
Use witn the XS, (CARTRIGE JOB #30).
caroge.
no data! Tera ie eve fad or very Patan core _——
——
- ——-
You have jred to verly cartidge dala, but the RXS | 1. Savo the data again, then execute tne Very operation
Verify error! ‘contains different data thar that contained io the RAMA force more
2, In Ihe case ot varying a single Patter, execute the
verily operation agan, making sure you have entered
the correct Pattern numbers.
CASSETTE MODE ERROR MESSAGES
MESSAGE I
CAUSE
‘REMEDY
data error
You have tied to vey cassette data. The type of datas
cortect fe.a., Single Pattern data} but the XS contains
thiferent data to That coniained on the cassette
‘Save the data aga, then execute the Very operation
force more,
Sum error |
There is a checksum data error in data that you have
tried to verity oF ad from cassette
Repeat the Load or Venly operation, making eure that
the playback level is high. Also, chack tha the connec
tions betwoan the XS, and tho cassette recorder are
‘omocty made, with cables that are functioning propery
IFnevessary, clean and demagnotize tho tape heads.
type error
You have tied to load or verify data from cassette, using
an incorrect Job number. For example, you used te
Lead Single Patton operavon Job #13) when tying 10
‘oad Voice data,
EITHER: Use the correct Job number.
(OR. Use the correct cassette data70
‘SOUND SOURCE
‘© INTERNAL: 12 BIT, 24 VOICES
© RAM: 12 BIT, 12 VOICES
© WAVEFORM DATA CARTRIDGE: 28 VOICES
MEMORY CAPACITY
‘#100 PATTERNS (MAX. LENGTH: 99 MEASURES)
'¢ 20 SONGS (MAX. LENGTH: 999 PARTS)
‘© S CHAINS (MAX. LENGTH: 989 STEPS)
© SSETS OF KEY DATA.
‘CONTROLLERS
‘© SLIDERS: MASTER VOLUME, CLICK VOLUME, TEMPO, DATA ENTRY, INSTRUMENT
VOLUME (12)
© BUTTONS: ACCENT 1, ACCENT 2, STOPICONTINUE/SHIFT, STARTIENTER,
INSTRUMENTS & THAU X (24)
‘© KEYS: PATTERN & SONG OPERATION KEYS (PATTERN'SONG, REAL TIME WRITE!
EDIT SONG, STEP WRITE/INSERT, QUANTIZE/DELETE, SWING/REPEAT, CLICK/
TEMPO CHANGE, EDIT PATTERNIVOLUME CHANGE, CLEAR, COPY), REVERSE,
DAMP, TEMPO, MODE & JOB KEYS (EDIT VOICE, CHAIN, SYNC, UTILITY, KEY
ASSIGN, CASSETTEICARTRIDGE, MIDI, JOB), 10-KEY PANEL, NO, +1/VES.
DISPLAY
‘¢ LOD: 16 CHARACTERS x 2 LINES
‘© LED: PATTERN, SONG, EDIT VOICE, CAS, CART, MIDI, REV. DAMP, MULTI, SYNC
(ONT, MIDI, TAPE, EXT), AUN,
PECIFIC
ONS
‘CONNECTIONS
‘# AUDIO OUTPUT: PHONES, LIMONO, R, INDIVIDUAL OUTPUTS (12)
‘© MIDI IN, OUT, THAU.
‘© INTERFACE CASSETTE/TAPE SYNC (INJOUT), EXT. CLOCK IN, EXT. CLOCK OUT.
WAVEFORM DATA CARTRIDGE, SEQUENCE DATA CARTRIDGE
‘© CONTROL: FQOT SWITCH
© POWER: OC 12¥ IN
DIMENSIONS
8 (Wx 0 Hy: 439 x 340 x Bm
WEIGHT
38k,
POWER REQUIREMENTS.
(WITH PA 1210 12V VOLTAGE CONVERTOR)
© US.ICANADA’ 120v, 506012
© GENERAL MODEL: 110- 190:220~240V, S0V60 HZ SELECTABLE
* Specifications are subj
1 to change without notice71
DIT VO BLOCK DIAGRAY
This gives a simple visual representation of how voice data is transferred and edited in
the RNS. All Jobs are Edit Voice Mode Jobs,
Enter Voice Data
(JOB #02 thru #06)
Internal Voices —__,
, Edit
. Edit Recall Edit
Copied Voices >| [aq Fecal Ect | Recall
“ce le Butter (08 # 09) Butfer
Cartridge Voices
Select Voice +
(JOB #01) Intiaize Voice
<— Store Voice (0B ¥08)
(JOB #07) -
Initial data of:
Internal Voices
Copied Voices
Cartridge Voices
‘The FX5' voice ealting precess, from stored voice to actual sound, is desoribed 8. “Additional data” fs entered once the voioe is assigned to an insirument key, using
as follows KEY ASSIGN JOSS #02 thu #04. This data wil affect sounds played AT THAT KEY
ONLY. Then, once the selected voice has been used to play notes in a Patter,
+ Avoice a selected, using EDIT VOICE JOB #01. Tis voice belonge to one of tree further data can be entered by selecting a note and using the PATTERN EDIT
typas: internal, Copied, or Cartridge. function, Ths data wil affect THAT NOTE ONLY.
2. “Primary dala" is entered, using EDIT VOICE JORS #2 tu #6. The Eat Voice Block 4, Finally, on playback of the Pattem, the voice sound, mocitied by the data that has
Diagram shows how voice deta is transterred and edited. “Prerary data” affects ALL been entered, wil be hoard,
INSTRUMENT KEYSto wich the voce is assigned, and ALL NOTES played by the 5. “Primary dala’ and “additional data” can be changed at any time, with he results
‘oie in Patterns described in preceding paragraphs 2 and 3Date: 11/6, 1986
Version: 1.0
Chart
MIDI Implementation
Digital Rythm Programmer
Model RX5
Transmitted Recognized
Remarks
fanaa pawn nanan fonseeeen
1-16 : memorized
Default 1 - 16
Changed
ecw ene ened.
Default : 3
Messages: x 2x :
Altered YOXUEEKN EEE: :
: 1 - 127 0-127/36-96 =: XL t
True voice: KXXKLIXXXUNIY : x :
a doenen nen nne nnn :
ielocity Note ON 0 QnH,v=1-127 : 0 v=1-127
: Note OFF : x nl, v=64 x :
pene net
:Prog : Note# ay asgn:pitch
sChange : True # Tenner
ystem Exclusive °
Pome nn neem nn eenne nen pee nn
iSystem : Song Pos : x
: : Song Sel: 0
Tone
rvoice & sequence
:Clock : 0
:Real Time :Comnands: o
nen pene
rAux :Local ON/OFF : x
:All Notes OFF: x
:Mes- :Active Sense : o
tsages:Reset 1x
toseee nanan mom nnnpnn amen nee
X1 = Vhen Note munber assign switch 16 set to VOICE, each
' voice sounds by each note. ( Note # range : 0 ~'127 )
: When Note nunber assign cwitch is cet to PITCH, each
: voice sounds by each channel. ( Note # range : 36 - 96)
fone
Mode 1: OMNI ON, POLY Node 2 : OMNI OW, MONO
Mode 3 : OXNI OFF, POLY Mode 4 : OMNI OFF, NONO129456789002
RX5 PATTERN CHART Sean qua
PATTERN NUMBER: BARS: TIMESIG.: —/ TEMPO: J = SErrines: =
poo S=Moumnz] jos oo] SUN DENHDTRUAARHAANT ANE) HENRI SAHTERNSSHS
ari ieee
A
8
° |
[
D
e +
: | |
6 | } |
at 1
\ - :
J
k
_—_
”
N
° ;
° | a
i, |
R
s
a
u
v | |
w
x |
jee |vOrce| ogi [OUANTIZE| 1 2 04 5 6 7 @ 97041 21014 w1Ui7 18 1920012022405 06270829 00RI 328504950657 O98 AT eR AHMAD AT AD
Enter notes, aocogis and rests al the Intersections on this grid.RX5 SONG/CHAIN CHART Wb i7iitt
‘SONG/CHAIN NUMBER: NAME: INIT, TEMPO: J = MEASURES: ERs. ul y E u
PART [FIND PART | PINT PART [PINT PART | PINT
PAD [gona] oTHenvara [PART TEIN] otter Dara Pe eds] oTHernara PART ENT Tuer Dara
(00T ‘033 065 097
(002 034) 066 098
003 (035 067, 099)
(004 (036 068 100
005) 037 069) 10%
(006) 038 102
007 039) 103
008; 040) 04
(09) Oat 105
O10 042 106
O11 043, 107
ore 044) 108
013 045) [ 109
O14 046 110
O15 047 m1
016 (048 080) 112
O17 (049 08t 113
O18 (050 082 114
019 051 083 115
(020 (052 084) 116
021 053) 085 117
022, 054 086 118
023) 055) 087, 119
024 056) 088 120
025 057, 089) 124
026 058 090 122
O27 059) 091 123
028 060) 092 1124
029 061 093) 125
(030. ‘062 094 126
031 ‘063 095 127
032 064 096) 128
"Other Data” includes Song Names, Volume Changes, Tempo Changes, Repeats and Search MarkaRXS5 “DRUM SET” CHART NUMBER: NAME:
Wate voice names S c D E F
‘on the corresponding |
inatument keys |
OUTPUT CHANNELS > Co» CD» fe Coy
key ale}clolelei[a}xlilu
Voice EIT
0B #02
Puch
JOB #03
ATTACK
RATE
DECAY
RATE
DECAY
LEVEL,
DECAY?
RATE
FATE
RELEASE
GATE
TIME
108 #04
ITCH BEND
RATE
PITCH BEND
RANGE
JOB #05
Level
408 #06
LOOP
ONOFF
KEY ASSIGN
oa wo2
ite offgo values
tues
MULTIVOICE }
NAME
iron (ash
ATTACK
DECAY
DECAY?
LeveLLitiambatien!
6: endast bytas av servicopersonal
VAROMTUS!
Lihiumperiste, Rajahdyovaara,
Parison saa vaintaa ancastaan alan
amenattivies,
ADVARSEL!
Ltvivmbaten!
Bxeplosionstare. Udekitning ma kun foretages
’f en seghyndlg.—og som beskrevel
senioomanualenwoo @® YAMAHA
HAMAMATSU, JAPAN,
(058576) 87 05 R1 3.0 CA Printed in Japan