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BEYOND THUNDER RIVER
Solo Adventure in Robert E. Howard’s Hyborian Age
By W.G. Armintrout
Edited by Beverly Hale, C. Mara Lee, David Ladyman and J. David George
Cover by Denis Loubet
Interior Art by Dan Carroll
Maps and Graphics by C. Mara Lee, Carl Manz, Czeslaw Sornat, Ken Trobaugh and J. David George
Production by Carl Manz, Melinda Spray, Monica Stephens and Ken Trobaugh
Sharleen Lambard, Managing Editor; Ken Trobaugh, Art Director
GURPS System Design by Steve Jackson
System Development by David Layman
Playtesters: Anthoay Affrunti, Jovy Armintrout, Norman Banduch, Stephen Beeman, Donald Brodale Il, Ben Ellinger, Robert N. Gilson,
‘Roa Hauser, Michael Hurst, Alex Koponen, Jeff Morgan, John S. Olson, David Pulver, Tim Robinson,
William D. Seurer, Paul Toney and the Bozeman Game Association
GURPS is opisered trademark of Steve Jackson Games Incorporate,
Conan Beyond Thunder Rivers copytighi © 1988 by Stove Jackson Games Incorporated.
Conan an Hyborian Age™ are exdemarks of Conan Propeties, Ine, amd are used under license
“Al ighs reserved. Prited inthe United States
Instructions vaca warattee comarva nics endl “Beyond the Black River”... 3
Getting Stared 2
Designing Your Owe Chracer 2 Adventure ........eeeeeeeeee
How Ply 2 Introduction
‘Curent Tine 2 Character Points
PraWords 2
Parners 3 Characters. ee
Charicter Points 5 Cee
Repeat Games 3 Conan of immer
Aang «OM 3 ‘Aguilonians snd Tie Ais
teres HE yeeeleetiees
"ie Ties 3
Piet Tabs 3
meee 3 Maps pesessseseesreetes
Random Vic Tibia 3 ra Ma
Page References 3 Combat aps
Danger Sono, Vision and Heasing Rots 3 MapTexain
Healing 3
Mentaly Siumed 3 Conan Character Sheet .. ..
For a current GURPS errata sheet, and a free catalog of our products,
send a legal-sized self-addressed stamped envelope to: Steve Jackson Games, P.O. Box 18957, Austin, TX 78760
STEVE JACKSON GAMES
ISBN 1-55634-106-7
10987654321INSTRUCTIONS
Conan Beyond Taunder River is a solo GURPS adventure.
‘You'll control a Player Character — Conan or a hero of your
‘own design — and this book will serve as the Game Master.
‘As you move through the adventure, you'll be called upon to
rake Various choices. Each choice will send you toa different
numbered paragraph, which will give you more information,
‘mote instructions and possibly call for more decisions.
Sometimes you will have to fight the savage Picts, or other,
stranger foes. Run these combats according to the normal
GURPS nies, moving and rolling for your opponents as well as,
for your own character.
‘The object is, of course, to survive and complete the adven-
ture, Ifyou don't make it the fist time ... try again,
Good luck, and may Crom defend you
Getting Started
You will need a pencil, scratch paper, three six-sided dice and
the GURPS Basic Set. You will also need hex paper and markers
to fight out the combats — we recommend GURPS Battle Maps
and Cardboard Heroes. (Figure 2 in Cardboard Heroes Set 1
and Figure 10 in Set J make good Conans!)
‘You will also need a character. A character sheet for Conan
the Cimmerian can be found on p. 64. If you would rather use
‘one of your own characters, or design anew one, go ahcad. Just
follow the guidelines in the next section,
Designing Your Own Character
Obviously, an adventure that is challenging for a great hero
like Conan will be instant death for the typical 100-point charac-
tes. Therefore, we recommend a more heroic base of 400 points
for PCs in Thunder River. Do hold to the normal limit of -40
points in disadvantages and -5 points in quirks, though.
Regardless of who your PC is, he must be the commander of
the scouts at Fort Tuscelan, in the Aquilonian province of Con-
ajohara. Thus, he must meet the following requirements:
Military rank. Though the scouts at Fort Tuscelan are not part
of the formal organization of the Aquilonian army, their com-
mander holds the rank of “‘officer in charge of scouts.”” This
Position is equivalent to a regular army captain, and requires the
advantage Military Rank 4 (cost: 20 points), Because of your
rank, subordinate soldiers are generally obligated to do as you
‘command. This advantage also includes one free level of Social
Status, as well as a +1 reaction from those of lower rank and
from residents of the frontier. (A complete discussion of
‘Military Rank can be found on p. 62 of GURPS Horseclans.)
‘Scout skitis. The character must have Tracking and Stealth at
12 or better, and Arca Knowledge (Black River environs)-10 or
better. (Area Knowledge is a Mental/Easy skill affording a
character familiarity with a specific geographic region.)
Combat skills. He must have two weapon skills at 12 or
igher, one of which must be with a ranged weapon, He must
also have Tacties-12 or better.
Character Background
Possible backgrounds for your Hyborian PC include:
Aquilonian noble. Most iobles in the Aquilonian army dis-
dain command of irregular troops as scouts. Thus, a PC who is
an Aquilonian nobleman would be unusual for his breed.
‘Aquilonians have strict notions of honor and right, according to
‘code of chivalry. Recommended skills and advantages: Social
Status; Wealth; Savoir-Faire; Area Knowledge (Aquilonia).
Instructions
Aquilonian warrior. Typical troops of Aquilonia include
Gundermea, a race of tough, blond soldiers who favor sword,
pike and chainmail; and Bossonians, a short, swarthy people
Tegendary for archery. Recommended skills and advantages:
‘Area Knowledge (Aquilonia); Streetwise; Leadership; Tactics
Barbarian mercenary. Just like Conan, your character could
bea moneyfighter from a less-civiized nation, Good candidates
fora homeland include Cimmeria, Vanaheim and Asgard, Most
barbarians often suffer from Social Stigma (sce p. B19), though
well-traveled barbarians — such as Conan — may have their
rough edges smoothed over. Recommended skills and ad-
vantages: Toughness; Alertness; Survival; Naturalist.
Civilized mercenary. The countries of Ophir, Argos and Zin-
‘zara are all good homelands for mercenaries. Recommended
skills and advantages: Combat Reflexes; High Pain Threshold;
Area Knowledge (Hyboria); several languages.
Fromtiersman. ‘There are two types of woodsmen in Con-
ajohara province: veteran settlers, who come from almost any
background and have developed fighting and survival skills
from harsh experience against the Picts; and the Tauran, an
Aquilonian people who have @ tradition of woodslore but not of
practical combat. Recommended skills and advantages: Animal
Empathy; Danger Sense; Naturalist; Tracking.
Half breed Pict. A half-Pict certainly has survival and com-
bat skills. Being a half-breed, however, is a -15 point Social
Stigma (Barbarian) in Aquilonia. Recommended advantages and
skills: Aleriness; Combat Reflexes; Survival; Pct language.
Female Characters: Due to the strict chivalrous notions of
Aquilonia, being a female warrior will bea struggle — probably
the only military command possible for a woman is one over
scouts and irregulars. A woman warrior carties a Social Stigma
(Second-Class Citizen) among Aquilonians, suffering a -1 on
reaction rolls, Recommended advantages and skills: a8 appro
priate to character's background as described above.
How to Play
The adventure is divided into numbered paragraphs. Do not
read them in order — they will make no sense at al, Rather, read
the “Introduction” first, then turn to the paragraph to which it
directs you. Read that paragraph, decide your course of action
from that point, and then turn to the paragraph that your current
Paragraph directs you to. And so on.
‘Most paragraphs offer you at least two choices, and some-
times several. Sometimes you may choose frely; sometimes a
roll against one of your skills or attributes will send you to other
paragraphs. Sometimes you will fight a batl, the outcome of
‘which will determine which paragraph you will tur to nest
Current Time
Certain events in the adventure occur at predetermined times,
0 you'll need to keep track of the time as you play. To do this,
‘make a ‘‘Current Time” heading on a piece of scratch paper. At
various points throughout the adventure, you will be instructed
to add a certain number of hours to your Current Time. When
this occurs, simply update your Current Time as needed.
‘The adventure begins at 6 a.m. on Thursday moming.
PlotWords
Conan Beyond Thunder River can be different every time
you play it. To stay on the same storyline for an entire run
‘through the adventure, you will be asked to write down various
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