TOPIC 11:
ROOM ACOUSTICS
                      Contents
●   General requirements.
●   Theory of sound path in a room.
●   Reflection, echo, types of reflectors.
●   Absorption, absorption coefficient, types of absorber.
●   Reverberation - Calculation of reverberation time.
              Room Acoustics
● Acoustic – is used to describe the study of sound in
  general
            - is concerned with the control of sound.
● The general aim is to provide the best conditions for the
  production and the reception of desirable sounds
ROOM ACOUSTIC – general
principles
● concerned with the control of sound in an
  enclosed space to provide the best
  conditions for the production and the
  reception of desirable sound and to handle
  unwanted sound
● e.g. the control of noise.
General requirement
1.   An adequate level of sound evenly distributed to all
     listeners in the room.
2.   A rate of decay (reverberation time) is suitable for the
     type of the room.
3.   Background noise and external noise reduced to
     acceptable levels.
4.   Absence of echoes and similar acoustics defects such as;
     long day echoes, flutter echoes, sound shadows,
     distortion and sound concentration.
3 TYPES OF AUDITORIUM
 1) Speech
● The overall requirement for the good
 reception of speech is that the speech is
 intelligible.
● This quality will depend upon the power
 and the clarity of the sounds.
● Examples; conference halls, law courts,
 theatres and lecture rooms.
3 TYPES OF AUDITORIUM
 2)   Music
● Music consists of a wide range of sound levels
 and frequencies which must all be heard.
● Some desirable qualities of music depend on the
 listener’s judgement and taste.
● These qualities are difficult to define but terms
 that are used in music include fullness of tone,
 definition of sounds, blend of sounds and balance
 of sound.
● Examples; concert halls, opera houses, recording
 studios and practice rooms.
3 TYPES OF AUDITORIUM
 3 Multi-purpose
● There are some conflicts between the ideal
 acoustic conditions for music and for speech.
● Compromises have to be made in the design
 of auditoria for more than one purpose and the
 relative importance of each activity decided
 upon.
● Examples; school halls, and theatres.
THE CHARACTERISTICS OF SOUND
PATHS IN ROOMS
● The behavior of sound inside an enclosed space
 can produce many effects.
● The basic mechanisms are the wave properties
 of:
   1. Reflection
   2. Absorption
   3. Transmission
   4. Diffraction
REFLECTION
● Sound is reflected in the same way of light –
  angle of reflection=angle 0f incidence of the
  wave
● Reflectors used to distribute sound evenly in an
  enclosure and to increase the overall sound
  level by reinforcement of the sound waves.
PLANE REFLECTOR – single plane
                       Image
           Reflector
                        Source
 SECTION
CURVE SURFACES REFLECTOR
1) CONCAVE surfaces tend to focus sound.
2) CONVEX surfaces tend to disperse sound
CURVE REFLECTOR
                            Return from corner
                   Source           Focusing by
                                    concave
                                    surface
   Dispersion by
   convex
   surface                      PLAN
ABSORPTION
● Sound absorption is a reduction in the sound
  energy reflected from a surface.
● Sound absorption is a major factor in producing
  good room acoustics, especially when
  controlling reverberation.
ABSORPTION COEFFICIENT
● A measure of the amount of sound absorption
  provided by a particular type of surface.
● The amount of sound energy not reflected is
  compared with the amount of sound energy
  arriving at the surface.
ABSORPTION COEFFICIENT
● Absorption coefficient = Absorbed sound energy
                                Incident sound energy
● UNIT : none – its value is expressed as a ratio
● The perfect absorber has an absorption coefficient of 1.0
  and an example of such an absorber is an open window.
● Different construction materials have different
  coefficients.
                                                       ABSORPTION COEFFICIENT
COMMON BUILDING MATERIALS
                                                     125 Hz   500 Hz    2000 Hz
Brickwork           Plain                             0.02     0.03       0.04
Clinker blocks      Plain                             0.02     0.06       0.05
Concrete            Plain                             0.02     0.02       0.05
Cork                Tiles 19mm, solid backing         0.02     0.05       0.10
Carpet              Thick pile                        0.10     0.50       0.60
Curtains            Medium weight, folded             0.10     0.40       0.50
                    Medium weight, straight           0.05     0.10       0.20
Fibreboard          13mm, solid backing               0.05     0.15       0.30
                    13mm, 25mm airspace               0.30     0.35       0.30
Glass               4mm, in window                    0.30     0.10       0.07
                    Tiles, solid backing              0.01     0.01       0.02
Glass fibre         25mm slab                         0.10     0.50       0.70
Hardboard           On battens, 25mm airspace         0.20     0.15       0.10
Plaster             Lime or plaster, solid backing    0.02     0.02       0.04
                    on laths/studs, airspace          0.30     0.10       0.04
Plaster tiles       Unperforated, airspace            0.45     0.80       0.65
Polystyrene tiles   Unperforated, airspace            0.05     0.40       0.20
Water               Swimming pool                     0.01     0.01       0.01
Wood blocks         Solid floor                       0.02     0.05       0.10
Wood boards         On joists/battens                 0.15     0.10       0.10
Wood wool           25mm slab, solid backing          0.10     0.40       0.60
                    25mm slab, airspace               0.10     0.60       0.60
Special items
Air                 Per m3                                               0.007
Audience            Per person                        0.21     0.46      0.51
TOTAL ABSORPTION
● The effective absorption of a particular surface depends on
  the area as well as on the absorption coefficient of the
  material.
● A measure of this total absorption is obtained by
  multiplying the two factors together.
TOTAL ABSORPTION
Absorption of a surface =
Area of surface (m2) x Absorption coefficient of that surface
UNIT : m2 sabins or ‘absorption units’
sum of the absorptions provided by each surface in the room. It
is the sum of the products of all areas and their respective
absorption coefficients.
Total Absorption = Σ(Area x Absorption coefficient)
3 types of absorber
●Porous
●Panel
●cavity
POROUS ABSORBERS
●Cellular materials:
Eg: ??
● Porous materials:
Eg: ??
POROUS ABSORBERS
●Cellular materials:
Eg: Fiberglass, mineral wools
● Porous materials:
Eg:
(1) POROUS ABSORBERS
●Cellular materials:
Eg: Fiberglass, mineral wools
● Porous materials:
Eg: Acoustic tiles, acoustic
blankets, acoustic plaster
Wall
       (2) PANEL ABSORBERS
               Panel
                   Air gap
                Panel absorber
(3) CAVITY ABSORBERS
      Enclosed space    Opening
      Cavity absorber
REVERBERATION
Definition: Continuing presence of an
 audible sound after the source of the
 sound has been stopped
Caused: Rapid multiple reflections
 between the surfaces of a room
Multiple reflections of reverberation
                       Listener
        Source
Direct and reverberant sound
              Direct
   Source     sound
The     sound     waves     that   cause
reverberation lose intensity as they are
absorbed at each reflection and if the
source of sound stops then the
reverberant sound level decays
    Reverberation time
REVERBERATION TIME
Definition: the time taken for the sound to decay by 60 dB
 from its original level
                                           Sound stops
          Sound levels (dB)
                              60 dB
                                      Reverberation time
                                      Time in seconds (s)
FACTORS FOR REVERBERATION
TIME
1. distance between the surfaces of the
   room
2. absorption at the surfaces
3. frequency of the sound
IDEAL REVERBERATION TIME (RT)
For acceptable acoustical quality :
 speech: less than 1 s (short RT)
 music: longer than 1 s (long RT)
Q: Larger rooms = short or long RT ?
A: Larger rooms = long RT
CALCULATION OF RT
RT - depends on
  1.   the volume of an enclosure (distance)
  2.   the total surface area
  3.   the absorption coefficients of the surfaces.
Sabine’s formula:
  assumes that the reverberant decay is continuous and it is
  found to give reasonable predictions of reverberation time for
  rooms without excessive absorption.
SABINE FORMULA
                      t = 0.16V
                             A
t = reverberation time (s)
V = volume of the room (m3)
A = total absorption of room surfaces (m2 sabins)
   = Σ (area x absorption coefficient)
Consideration in RT calculations
1.   Reverberation times cannot be directly added or
     subtracted with one another – adjustments must be made
     by addition or subtraction of absorption units.
2.   A sketch of the enclosures with dimensions will help in
     accurately identifying all surfaces and their areas.
3.   Surfaces that are not seen do not usually provide
     absorption – for example, floor covered by carpet.
4.   It is advisable to tabulate all surfaces with their
     respective areas and absorption.
WORKED EXAMPLE 1
A lecture hall with a volume of 1500 m3 has the
following surfaces areas and finishes and absorption
coefficients (500 Hz).
   ● Walls, plaster on brick - 400m2 (0.02)
   ● Floors, plastics tiles - 300m2 (0.05)
   ● Ceiling, plasterboard on battens - 300m2 (0.10)
   ● Occupants - 100 people (0.46)
Calculate the reverberation time at 500 Hz of this hall.
Step 1: Tabulate information & calculate
absorption units (Area x Absorption coefficient)
                                        500 Hz
  Surface        Area     Absorption Abs. units
                          coefficient (m2 sabins)
Walls             400            0.02
Ceiling
Floor
Occupants
          Total absorption (A)
Step 1: Tabulate information & calculate
absorption units (Area x Absorption coefficient)
                                        500 Hz
  Surface        Area     Absorption Abs. units
                          coefficient (m2 sabins)
Walls             400            0.02            8
Ceiling           300            0.1             30
Floor             300            0.05            15
Occupants         100            0.46            46
          Total absorption (A)                   99
Step 2: Calculate using Sabine’s formula
 t = 0.16V
       A
Step 2: Calculate using Sabine’s formula
 t = 0.16V
       A
    = 0.16 (1500) / 99
    = 2.42 s
Answer:
The reverberation time for the lecture hall is 2.42s
WORKED EXAMPLE 2
New reverberation time required for the hall in WE
1 is 0.8 sec. Calculate the area of acoustic tiling
needed on the walls to achieve this reverberation
time (absorption coefficient of tiles = 0.8 at 500
Hz).
Step 1: Tabulate information & calculate
absorption units (Area x Absorption coefficient)
                                        500 Hz
   Surface     Area       Absorption              Abs. units
                          coefficient            (m2 sabins)
Tiles            Y           0.80
Walls         400 - Y        0.02
Ceiling         300          0.10
Floor           300          0.05
Occupants    100 people   0.46 each
                           Total A
Step 1: Tabulate information & calculate
absorption units (Area x Absorption coefficient)
                                        500 Hz
   Surface     Area       Absorption              Abs. units
                          coefficient            (m2 sabins)
Tiles            Y           0.80                   0.8Y
Walls         400 - Y        0.02           0.02(400 – Y)
                                             = 8 – 0.02Y
Ceiling         300          0.10                 30
Floor           300          0.05                 15
Occupants    100 people   0.46 each               46
                                           30+15+46+8-0.0
                                           2Y+0.8Y
                           Total A
                                           =99+0.78Y
Step 2: Calculate using Sabine’s formula
 t = 0.16V
       A
Step 2: Calculate using Sabine’s formula
 0.8 = 0.16 x 1500
         99 + 0.78Y
 0.78Y = 0.16 x 1500 - 99
            0.8
       = 300 – 99
                       Answer:
       Y= 201          Area of acoustic tiles
         0.78          needed for RT of 0.8s
    Y = 257.69 m2      is 258 m2
Work Example 3:
● A hall has a volume of 6000m3 and a reverberation time of
  1.8s. Calculate the amount of extra absorption required to
  obtain a reverberation time of 1 s.