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Trible Race

Trible race for sta

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0% found this document useful (0 votes)
247 views4 pages

Trible Race

Trible race for sta

Uploaded by

nitz
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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TRIBBLE (PLAYABLE RACE)

SPECIES NAME: POLYGEMINUS GREX. ORIGIN WORLD: IOTA GEMINORIUM IV


ALL ERAS OF PLAY

Tribbles are small furry life-forms, often regarded as unintelligent,


and are native to the plant Iota Geminorium IV. They make soft,
calming, purring sounds when touched, and breed at an alarming
rate outside of their native world. When in close proximity to
Klingons, tribbles emit a high-pitched shriek. It is suggested that due
to both species having a keen sense of smell, they find each other
repulsive, the main reason for their mortal rivalry.

EXAMPLE VALUE: Hunger is a Constant State of Being


ATTRIBUTES: +1 to Presence, +1 to Fitness, +1 to Insight
TRAITS: Tribble, Hungry
TALENTS: The character gains all of the following Talents: ENVIRONMENT
As a tribble, you may choose between three environments:
DUPLICATE
Requirement: Constantly eating from a large stash of food (such as IOTA GEMINORUM IV
your entire group’s gaming snacks, a grain store or the contents of a You were born and lived on your homeworld of Iota Germinorum IV.
food replicator system), a photocopier. You enjoyed a lush planet within the Klingon sphere of influence, and
your species was stable, though you feared the reptilian predators that
As long as you, the Player, are constantly eating from a large stash hunted you.
of food, once per Scene you may duplicate yourself. Photocopy
your character sheet and hand it to another Player at the table. They EXAMPLE VALUE: No More Klingons, No More Reptiles
too are now a tribble. Once everyone at the table, including the ATTRIBUTE: +1 Fitness
Gamemaster becomes a tribble, the session ends. DISCIPLINE: +1 Security

SOOTHE QUARK’S BAR


Requirement: The ability to make calming cooing noises that even You found yourself living for a while in a strange place, full of bottles
Vulcans are susceptible to. of odd liquids and a number of people coming and going at all hours.
You’ve happily fed on leftovers, spillages, and nearly eaten Quark out
You may attempt to help a character recover Stress. To do this you of house and home but the patrons seem to love you.
must attempt to replicate the calming purr of a tribble for at least
30 seconds. If successful, the target character recovers 1 point of EXAMPLE VALUE: Rule of Acquisition #207 – A Tribble Always Means
Stress, plus an additional point per Momentum spent. Customer Satisfaction
ATTRIBUTE: +1 Presence
KLINGONS DISCIPLINE: +1 Command
Requirement: A dislike towards Klingons and the ability to shriek
loudly enough to scare the other Players. DEEP SPACE STATION K7
You were one of the tribbles that was born, and removed, from Deep
Your Gamemaster must tell you if a Klingon character enters into Space Station K7. It took Cyrano Jones 17.9 years but he finally
Close range with you. Upon being told this, you must shriek loudly succeeded in evicting you from your home, no matter how well you hid
and shudder until you are told the character has backed away out yourself in the stores.
of Close range. A Klingon character must attempt a Control +
Command Task with a Difficulty of 3 when hearing this shriek, or you EXAMPLE VALUE: If I Can Fit, I Can Hide. If I Hide, I Can Eat.
inflict 2 A of damage. You may attempt an Insight + Command Task ATTRIBUTES: +1 Daring
to detect Klingons at further ranges. DISCIPLINE: +1 Engineering

THE ORIGINAL SERIES 1


UPBRINGING STARFLEET
As a tribble you may choose between two upbringings: Tribbles are unable to enlist in Starfleet, but you have somehow
found yourself a part of a Starfleet crew. Choose one of the following
BELOVED PET options to explain this circumstance:
You once belonged to someone who took care of you as a pet. You
were fed each day, petted, and given a comfortable place to eat and BOUGHT BY A COMMUNICATIONS OFFICER AS A PET
sleep. This might have been onboard a ship, space station, or on You found yourself aboard a starship or starbase after being
some distant planet. purchased by a member of Starfleet.

ATTRIBUTES: +2 Presence, +1 Control EXAMPLE VALUE: It is a Characteristic to Love Little Animals


DISCIPLINE: +1 Medicine ATTRIBUTE: +2 Presence , +1 Insight
FOCUS: You gain a Focus based on your upbringing. Examples DISCIPLINE: +2 Command , +1 Conn, +1 Engineering
include: Comfort, Empathy, Defusing Tension
TALENT: You gain the Talent Good Tribble: SCIENCE EXPERIMENT
You ended up with Starfleet because you were studied for science. It
Good Tribble may have been to investigate your ability to eat more than your weight
Select one of the Player Characters; you are now their beloved pet. in food, the rapid breeding of your species, to study your behavior, or
Once per Scene if you make the calming cooing noise of your species any other number of reasons.
for 30 seconds, you grant your owner 1 bonus Momentum for the
purchase of a d20 on tests to convince or persuade another character EXAMPLE VALUE: There is More than Meets the Eye
to act in their favor. ATTRIBUTE: +2 Insight, +1 Reason
DISCIPLINE: +2 Science, +1 Medicine, +1 Conn
WILD CREATURE
You are a wild creature, you did not have the luxury of being fed by Stowaway
someone else, instead needing to survive on your own. You’re able to How you got to where you are is your business, but you managed to
find food easily even in the harshest environments and know where to hide away somewhere on board a starship, space station, or within
find food away from predators. some equipment and were discovered at a later date by the crew.

ATTRIBUTES: +2 Insight, +1 Daring EXAMPLE VALUE: No Tribble At All


DISCIPLINE: +1 Security ATTRIBUTE: +2 Fitness, +1 Daring,
EXAMPLE FOCUSES: Foraging, Going Unnoticed, Awareness DISCIPLINE: +2 Security, +1 Command, +1 Security
TALENT: You gain the Talent Stealth Tribble:
LENGTH OF SERVICE
Stealth Tribble You can’t enlist in Starfleet on account of you being a tribble, but the
Once per Scene you may hide away, making your presence crew might view you differently depending on how long you’ve been
unnoticeable by anyone who isn’t a Klingon. This can be anywhere around. Choose one of the two following lengths of service:
from a pocket large enough for you to fit in, to the inside of a food
replicator system. When doing this, you must remove yourself from NEWLY DISCOVERED
the table and hide from view until you decide to make your presence You have only just been discovered by the crew; this ranges anywhere
known again. If the location you or your tribble character hides in from a few days to a week. You’ve seen a few things in the time
contains food that you can safely eat, you must do so. between you getting here and being discovered and adapted well.

EXAMPLE VALUE: I’m an Unexpected Surprise


TALENT: You gain the Talent Tribble of All Trades:

Tribble of All Trades


The crew are interested in what you’re capable of, always sure
to be putting you in new situations. When you are accompanying
other Player Characters, one character may always assist you when
attempting a Task and you may use their Discipline score on the Task
as long as you move to sit next to them at the table.

2 TRIBBLE CHARACTERS
BASICALLY A CREWMAN NOW CHARACTER EVENTS
You’ve been with this crew for a while now, maybe a few months, even Though some believe you are a small, fluffy, unintelligent creature,
a few years. They might as well make you a uniform and give you a you’ve seen much in your life while foraging for food and making your
field promotion. way across the Galaxy. Choose two of the following events:

EXAMPLE VALUE: An Officer in Spirit ESCAPED THE GREAT TRIBBLE HUNT


TALENT: You gain the Talent Field Promotion: You were there when it all went down. You remember the Great
Tribble Hunt of the 23rd Century. You barely escaped with your life.
Field Promotion
Although the officer in charge might disagree, you’ve been around ATTRIBUTES: +1 Fitness
long enough for the crew to joke that you are one of them. Select a DISCIPLINES: +1 Security
single Discipline. When attempting a Task that uses this Discipline, you FOCUS: You gain a Focus representing how you survived or escaped
may state a fact relevant to the Task while talking like a tribble. If you this great event. Examples include: Stealth, Avoiding Klingons,
do so, you may roll an addition 1d20. This d20 counts towards your Quiet Shrieking
first dice bought.
CYRANO JONES’S POCKET
You were bred and sold by Cyrano Jones, this meant you spent a lot
of time within one of the many pockets of his coat, crammed in with
other tribbles and trinkets that he planned to sell and listening to the
same sales pitch over and over again.
BORG TRIBBLE [NOTABLE NPC]
The Borg have assimilated many life forms in order to extract FOCUSES: Stealth, Subterfuge
the strongest of a species’ unique traits and add them to their
own. One particular Borg sphere however, made the mistake of STRESS: 11
assimilating tribbles, thinking that the species’ unique ability to RESISTANCE: 1 (Hidden Exoplating)
rapidly breed and dominate an area would be of use to them.
What happened instead was the Borg sphere began to fill with a ATTACKS:
mass of the small furry creatures. Without the need for traditional XX Escalation: Assimilation Tubules, (Melee, 4 A Intense, Deadly,
food for sustenance, the Borg tribbles slowly took over the ship, Debilitating)
gaining a base level of intelligence and understanding, able to
communicate and control the ship through Borg technology. SPECIAL RULES:
XX Assimilation: If a character receives an Injury from a Borg
While the Borg tribbles possess the same abilities as the tribble, they are injected with Borg nanoprobes, beginning the
average tribble, they assimilate by arriving at a planet, tricking process of assimilation. This process is extremely difficult to
its inhabitants to take them in, being seen as friendly, adorable reverse—If the character dies from that Injury they become a
creatures before breeding quickly and assimilating the world. nascent drone. If the character’s Injury is stabilized they must
Who would suspect a small friendly creature that makes such a add one Threat to the pool at the start of each scene in order
calming noise? to not succumb to the nanoprobes until they can be removed
and their injury healed (a Control + Medicine Task with a
TRAITS: Borg, Tribble Difficulty of 4)
XX Klingons: If it smells a Klingon, a tribble emits a distressed
VALUE: brrg brrg brrg brrg brrg brrg shrieking sound; similarly, Klingons have an instinctive
dislike of tribbles. A tribble’s reaction is strong enough to
ATTRIBUTES automatically detect the presence of a Klingon—even one
disguised or surgically altered—within Close range, while a
CONTROL 08 FITNESS 09 PRESENCE 11
disguised Klingon must attempt a Control + Command Task
with a Difficulty of 2 to mask their disgust at the presence of
DARING 09 INSIGHT 08 REASON 09
a tribble.

DISCIPLINES
COMMAND 00 SECURITY 02 SCIENCE 01

CONN 01 ENGINEERING 03 MEDICINE 02

THE ORIGINAL SERIES 3


ATTRIBUTES: +1 Presence FINISHING TOUCHES
DISCIPLINES: +1 Command At this stage your tribble character is almost complete and needs a
FOCUS: You gain a Focus representing your time spent within the few final adjustments.
confines of a pocket. Examples include: Being Comfortable, Spatial
Awareness, Eavesdropping VALUE: You gain one final Value reflecting your life as a tribble.

REINTRODUCTION ATTRIBUTES: You may not have any Attributes above 12, and may
Your species was wiped out during the Great Tribble Hunt but was not have more than one Attribute at 12. For any Attribute which has a
reintroduced to the universe thanks to time travel. Pulled from one rating beyond those limits, reduce it until it is within the limit. For each
timeline to another wasn’t too stressful; there’s still plenty of food here. point reduced on an Attribute, increase another by one, though the
limits above still apply.
ATTRIBUTES: +1 Daring
DISCIPLINES: +1 Engineering Then increase two Attributes by 1. The character’s Attributes, added
FOCUS: You gain a Focus representing how you coped with your together, should add up to 56.
new timeline. Examples include: Adaptation, Trying New Foods,
Scavenging DISCIPLINES: A character may not have any Disciplines above 5,
and many not have more than one Discipline at 5. For any Discipline
EXPERIMENT which has a rating beyond those limits reduce it until it is within the
You were once experimented on. It may not have been harsh, but limit. For each point reduced on an Attribute, increase another by one,
you’ve seen the inside of many labs where many scientists have been though the limits above apply. Then increase two Attributes by 1. The
interested in your species’ unique capabilities. character’s Disciplines, added together should add up to 16.

ATTRIBUTES: +1 Reason STRESS: Your Stress is equal to your Fitness + Security.


DISCIPLINES: +1 Science
FOCUS: You gain a Focus representing the experiments that you FOCUSES, TALENTS AND VALUES: You should have 3 Focuses,
were part of. Examples include: Humanoid Behavior, Science 5 Talent, and 5 Values.
Experiments, Confusing Scientists

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4 TRIBBLE CHARACTERS

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