0% found this document useful (0 votes)
131 views1 page

Veritech Hover Tank - The Boomstick

The document summarizes the capabilities of the Veritech Hover Tank, including details of its various weapons, modes of movement, and defenses. It has options for a 105mm cannon or 125A1 particle cannon in tank mode, and secondary weapons like a tri-barreled ion pulse and EU-11 gun pod. Its speeds differ in transport, battloid, and tank configurations. It can hover or leap to maneuver.

Uploaded by

Jesse Williams
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
131 views1 page

Veritech Hover Tank - The Boomstick

The document summarizes the capabilities of the Veritech Hover Tank, including details of its various weapons, modes of movement, and defenses. It has options for a 105mm cannon or 125A1 particle cannon in tank mode, and secondary weapons like a tri-barreled ion pulse and EU-11 gun pod. Its speeds differ in transport, battloid, and tank configurations. It can hover or leap to maneuver.

Uploaded by

Jesse Williams
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 1

Veritech Hover Tank— The Boomstick

Sensor Head—______/85
Arms— L ______/150 R ______/150
Arm Shield—L _____/500 R_____/500
Hands — L______/50 R ______/50
Main Vectored Thruster — ______/120
Legs — L ______/260 R ______/260
Outboard Thrusters—L _____/75
R_____/75
Main Cannon — ______/150
Triple-Barreled Ion Cannon ______/100
EU-11 Gun Pod ____/100
Pilot’s Compartment ______150
Main Body ______/475

Pick One:
105mm Cannon— Tank Mode/ Battleoid mode with no bonuses and needs
braced. - 48 rounds
Shells— 3d6x10 Range 4 Miles // 2d6x10 Range 2 miles // 2d6x10 to 50
feet
Canister Shot— 1d8x10 to 25 ft // 1d4x10 to 50 ft
Plasma—2d8x10 to 25 ft—Items burn 4d8 MD/minute for 1d6+1
minutes // Smoke
125A1 Particle Cannon—Tank Mode. 2 Shots/Round. Foes must roll piloting
when struck to avoid knockdown
2d10x10+20 Range 8000 ft

Secondary Weapons:
================================================
===============================
Tri-Barreled Ion Pulse—
1d6x10 per burst 1800ft
EU-11 Gun Pod— +2 to Strike 140 shots, bursts are 5 rounds (so 28 bursts)
Rechages in 3 hours.
1d8/1d4x10 burst

Transport Speed—100MPH Battloid Speed—70MPH Tank Speed— 8 MPH Leap 80 ft up 100 ft forward in Transport/Battlod
Flight: Hover 20 ft up in Battloid/Tank
Cargo: Minimal– Rifle/survival pack/binoculars
PS 42— 3d6+27 punch damage ram 2d6 per 20 mph, uses 2 attacks, 60% knockdown chance against targets near same size.

You might also like