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07 Usability Goals Setting

It is universally understood in the engineering discipline that to reach a satisfactory end result on any engineering project, the project team must establish and agree upon clear goals and then work towards accomplishing them. Designing without clear goal in mind is “making a blind choice".

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0% found this document useful (0 votes)
79 views14 pages

07 Usability Goals Setting

It is universally understood in the engineering discipline that to reach a satisfactory end result on any engineering project, the project team must establish and agree upon clear goals and then work towards accomplishing them. Designing without clear goal in mind is “making a blind choice".

Uploaded by

rashid mehmood
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Usability Goals

Setting
Chapter 04
Usability Engineering Life Cycle by
Deborah J. Mayhew
Usability Goal Setting

• It is universally understood in the engineering


discipline that to reach a satisfactory end
result on any engineering project, the project
team must establish and agree upon clear
goals and then work towards accomplishing
them.
• Designing without clear goal in mind is
“making a blind choice”
• Usability goals are mainly based on the User
Profile and the Contextual Task Analysis
• Categories of Usability Goals
– Qualitative Goals
– Quantitative Goals
Qualitative Usability Goals

• The general goals that guide design, which are


not quantified, for example
– The design must support users working in a high-
interrupt environment, with lots of context
information on screen to remind users where they
are when they get distracted
– The design must support very infrequent users of a
very complex task. Thus, it must be self-explanatory
and easy to learn and remember.
Quantitative Usability Goals

• Quantitative goals are objective and


measurable.
• These goals can serve as acceptance criteria
during usability evaluation
• Examples are
– Experienced user (defined as users who have performed
the transaction five times in a training session) should
take no longer than two minutes on average to
transcribe data from a certain paper form to a
certain on-line data entry form.
– Novice users (defined as first time users) should take
no longer than three minutes to fill in a certain on-
line subscription form
Classification of Quantitative
goals
• Ease-of-use goals
– Focus on the use of the product by experienced users
who have been trained on how to use the product
– Generally defined as the potential speed, efficiency
and flexibility an interface offers to an experienced
user
• Ease-of-learning goals
– Focus on the use of the product by first-time users or
infrequent users
• All quantitative usability goals can be
formulated as either absolute goals or relative
goals
Continue…

• Absolute Goals
– Those goals that have an absolute quantification, for
example, a specific number of seconds or minutes
per task or a specific number of errors per task or
transaction
• Relative Goals
– Refer to users’ experience on the product under
design relative to their experience on some
benchmark.
– E.g. experienced users should take less time on
average transcribing data from a certain paper form
to a certain on-line data entry form on release 2 as
compared to release 1
Continue..

• All quantitative usability goals can be formulated as


either performance goals or preference or satisfaction
goals
• Performance Goals
– Quantify actual user performance while using a product to
perform a task.
– The usual measure are time to complete a task and errors
(both number and task)
– No. of errors per unit time
– Number of navigation to online help or manuals
• Preference Goals
– A clear user preference among alternative interface based
on some level of experience
– Easily quantifiable; the user make a choice
• Satisfaction Goals
– A certain level of satisfaction with a particular interface
– These types of goals measure subjective reaction rather
than objective performance.
– Satisfaction can be measured along a scale, for example, a
5-points scale ranging from “Very unsatisfied” to
“Extremely Satisfied”
Sample work product and
templates
1. Qualitative Goals
2. Quantitative Goals
1.
2
End of the Lecture

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