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Nidria Cybel: Strength

Character sheet

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Hadley
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0% found this document useful (0 votes)
77 views3 pages

Nidria Cybel: Strength

Character sheet

Uploaded by

Hadley
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Bard/College of Lore 1 Entertainer Hadley

class & level BackgrouNd Player Name


Nidria Cybel
Satyr Chaotic Good
character Name race aligNmeNt exPerieNce PoiNts

inspiratiOn
strEngth charming, happy, fun, down for anything
13 +3 30
13 armOr
+2 prOficiEncy bOnus class initiativE spEEd

+1 PersoNality traits

hit Point maximum 9


+1 strength wants to find love
dExtErity
+5 dexterity

16
* +1 constitution
currEnt hit pOints ideals
-1 intelligence
+3 0 Wisdom
looking for the princess, deeply in
+5 charisma
cOnstitutiOn
* saving thrOws
love with girls

tEmpOrary hit pOints BoNds


12
+7 acrobatics (dex) total stupid, narcoleptic, hot-headed
+1 * +2 animal handling (Wis)
successes

* -1 arcana (int) hit dice


Failures

death saves FlaWs


intElligEncE +1 athletics (str)
+3 deception (cha)
8 Name atk BoNus damage/tyPe Bardic Inspiration. You can inspire others through stirring
-1 history (int) words or music. To do so, you use a bonus action on your
Club +3 1d4 +1 bludgeoning turn to choose one creature other than yourself within 60
-1 0 insight (Wis) feet of you who can hear you. That creature gains one
Bardic Inspiration die, a d6. Once within the next 10
+3 intimidation (cha) Crossbow, light +5 1d8 +3 piercing
minutes, the creature can roll the die and add the number
-1 investigation (int) rolled to one ability check, attack roll, or saving throw
wisdOm
it makes. The creature can wait until after it rolls the
0 medicine (Wis) d20 before deciding to use the Bardic Inspiration die, but
10 +1 Nature (int)
must decide before the GM says whether the roll succeeds

*
or fails. Once the Bardic Inspiration die is rolled, it is
lost. A creature can have only one Bardic Inspiration die
0 Perception (Wis) at a time. You can use this feature a number of times equal
0 to your Charisma modifier (a minimum of once). You regain
+7 Performance (cha)
* +7 Persuasion (cha)
any expended uses when you finish a long rest. Your Bardic
Inspiration die changes when you reach certain levels in
charisma
* -1 religion (int)
this class. The die becomes a d8 at 5th level, a d10 at
10th level, and a d12 at 15th level.

16 +3 sleight of hand (dex) Expertise. At 3rd level, choose two of your skill
proficiencies. Your proficiency bonus is doubled for any
+3 stealth (dex) ability check you make that uses either of the chosen
proficiencies. At 10th level, you can choose another two
+3 0 survival (Wis) skill proficiencies to gain this benefit.

skills attacks & spEllcasting

10 Passive Wisdom (PercePtioN)


cP

Languages.Common sP

Weapon.Simple, Crossbow hand, Longsword,


Rapier, Shortsword, Martial, Crossbow light
eP
Armor. Light
Tools. Poisoners kit, Dulcimer, Disguise kit, gP
Thieves tools, Playing card set, Pan flute

PP

OthEr prOficiEnciEs & languagEs EquipmEnt fEaturEs & traits

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
50 years (early 20s) 5'5" 200
age height Weight
Nidria Cybel
character Name eyes skiN hair

Name

symbOl

charactEr appEarancE alliEs & OrganizatiOns

additiOnal fEaturEs & traits

charactEr backstOry trEasurE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Bard Cha 13 +5
sPellcastiNg sPell save dc sPell attack
sPellcastiNg aBility BoNus
class

0 cantrips 3 6
Vicious Mockery
Minor Illusion

sPell
level
slots total slots exPeNded

1 2 7
Epar
Animal Friendship
spEll namE
Ed
pr

4
sPells kNoWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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