0% found this document useful (0 votes)
67 views2 pages

Draw A Face Up Card

Paragon Tactics Arena is a tactical board game where 2-4 players lead characters in an arena battle. Players take turns performing 4 actions like moving characters or using abilities. The goal is to defeat all opponents' characters using strategy and card management. Damage and conditions can hinder characters, and the last player with characters wins.

Uploaded by

Edo Shima
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
67 views2 pages

Draw A Face Up Card

Paragon Tactics Arena is a tactical board game where 2-4 players lead characters in an arena battle. Players take turns performing 4 actions like moving characters or using abilities. The goal is to defeat all opponents' characters using strategy and card management. Damage and conditions can hinder characters, and the last player with characters wins.

Uploaded by

Edo Shima
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 2

Each player rolls a die and the winner is the first to choose

a character. He/she places the chosen character’s


miniature at his/her start zone and its character card on
his side of the table with a damage die marking 0 close to
it. The player to the left does the same, and the choosing
continues counterclockwise until all players have chosen
3 characters.
Paragon Tactics Arena is a turn-based tactical board The last player to pick is the first to play his turn.
game where 2 to 4 players lead characters in an arena fight
TURN
to determine who the best tactician is. Between so many
enemies and obstacles, your characters cannot move freely.
You must command them through action cards you draw A turn is divided respectively into Action Phase and End
during the combat, making the card management even Phase.
more challenging than the battle itself. Each player must  During your Action Phase, you must perform 4
control his/her party strategically to better use each actions, unless stated otherwise. See the Possible
character’s powers and abilities and defeat all enemies. Do Actions section for further details.
you think you have what it takes to lead your characters  At the End Phase, you must draw a face down card
alive through this deadly skirmish? from the action deck and then discard cards of your
choice until you have a maximum of 10 in your hand.
COMPONENTS The turn is finished and the next player clockwise begins
his turn.
1 Game Box 12 Miniature Stands
16 Board Tiles 4 Reference Cards
12 Character Cards 12 Condition Cards POSSIBLE ACTIONS
96 Action Cards 1 Parts Bag During the action phase, you MUST perform 4 actions.
24 Miniature Cards 12 Damage Dice The actions shown below can be performed and repeated
in any order unless stated otherwise.
SETUP  Draw A Face Up Card
Place the board tiles on the table forming a continuous Draw one of the 4 face up cards beside the pile. Replace it
board with one tile that says start zone facing up for each with one from the top of the action deck, also placing it
player as exemplified in the Game Setup image. face up. You may have more than 10 cards during your
Shuffle the action cards, deal 5 for each player and place turn, but must discard the surplus on the End Phase.
the rest in a pile facing down beside the board forming the If there are no more cards on the action deck, shuffle the
action deck. Draw 4 cards from the action deck and place discard pile and placed it face down beside the board.
them facing up beside the pile (face up cards).
 Use An Action Card
Use a movement, physical, magical or special card. See
the Action Cards section for their effects. When an action
card is used, it is discarded unless said otherwise.
 Use A Character’s Ability
Each character has special abilities described on its card.
There are active, reactive, passive and evolution abilities.
ACTIVE – To use an active ability, discard its cost
and resolve the effect. Each ability can be used only
once per turn unless it is described otherwise.
REACTIVE – Reactive abilities can be used by
discarding its cost once a described trigger is
activated. It does not count as an action and
can be used even when it is not your turn.
PASSIVE – The effect of a passive ability is
always active and does not count as an action
unless said otherwise.
EVOLUTION – Discard the cost to evolve the
Game Setup character, flip its card and replace its miniature.
ABILITY COSTS DAMAGE AND CONDITIONS
Most character abilities have a cost of cards that must be A characters life is shown on the bottom left of the
discarded to activate it. The cost is shown as miniatures of character card. When a character takes damage, the player
the required action cards with their respective color must add it on the characters damage die. If the character
besides the action symbol. damage die shows an equal or greater value as the
If the cost shows a mini white action card, it means any character’s life points, it is defeated and removed
color of that card type is acceptable. immediately from the board unless said otherwise.
Some special cards and abilities may inflict a condition
ACTION CARDS like IMMOBILIZED, BLIND and SEALED. If a
character is afflicted by a condition, place the respective
Action cards are divided into movement, physical, magical condition card over its character card and apply the effect
and special cards. Most cards are red, blue, yellow or describe on it.
green. A card with two colors can be used as any of the
two. Special cards generally do not have colors.
A black action card is a wild card and can be used as any WINNING OR LOSING
color, but is considered colorless when in the discard pile. You lose if all your characters are defeated (have damage
points equal or greater to its life points). The last player to
MOVEMENT have characters on the board is the winner.
Moves one character
 If the character card has the same color as the movement TEAM MATCH (ALTERNATIVE RULE)
card, it can move FROM any square TO any square on the
card’s drawing. On a team match, the players are divided in pairs and
 If the character card has a different color from the movement must defeat all opponents’ characters.
card, it can move only 1 square. Same team’s players sit opposite each other and
 Characters cannot move through obstacles like enemies, cannot show their hands to the ally, despite is allowed
water, trees, rocks and other objects unless described to speak it out loud. A player may also use the
otherwise in the card or ability (e.g.: jump, teleport, fly,
etc). following action during the Action Phase:
 Diagonal squares do not count as adjacent.
Giving a Card – As an action, you may give a card
PHYSICAL from your hand to your partner. Each given card
counts as an action.
Makes a BASIC ATTACK for
1 damage to an adjacent target
For other alternative rules or tips check out our web site:
 If the character card has the same color as the physical card, https://www.thegamecrafter.com/games/paragon-tactics-arena
it can add the bonus at the bottom of the card to the damage Or contact us at:
of the BASIC ATTACK. sneakypiratesgames@gmail.com
 Each character can make a BASIC ATTACK only once per
turn.
CREDITS
MAGICAL The following people made this game possible.
Draw 2 face down cards
from the action deck Game Design: Gustavo ‘Scary’ Tontini
Artwork: Gustavo ‘Scary’ Tontini
 If the magical card has a bonus, independently on its color, Play Testers: Jefferson Leque
add it to the number of drawn cards.
Marcos Fabiano Costa
Ricardo Victor Leonetti
SPECIAL Rodolfo Lorandi
Use a special effect Thiago Curadi
described on the card Thiago Felipe Victorino

 Recycle – As an action, instead of its special effect, you may Paragon Tactics Arena ©2014 Sneaky Pirates. All rights
use a special card to discard all face up cards and replace all reserved.
of them with cards from the top of the action deck.

You might also like