Fiona The Black: Print Playtest PDF
Fiona The Black: Print Playtest PDF
Mercenary - This model will work for Cryx, Cygnar, and Khador.
FIONA 1
Cultists - Choose one friendly living non-Morrowan Faction unit at the beginning of the game to be Cultists. Cultists are
Thamarite models. This model can upkeep one spell without spending focus if there is one or more Cultist models in formation in
its control range during the Control Phase. Additionally, Cultist models do not suffer damage when spells are channeled through
them as a result of Dark Rituals.
Dark Rituals - This model can channel spells through friendly Faction warrior models in its control range. Immediately after a
spell is channeled through a model as a result of Dark Rituals, the model it was channeled through suffers d3 points of magical
damage XICONX.
Whiplash - When an enemy model misses this model with a magic attack, the attacking model becomes the target and is
automatically hit by the attack. AOE magic attacks that miss are centered on the attacking model. This model is the point of origin
for all these attacks.
WEAPONS [FIONA 1]
Viper [1x] (None) sword icon RNG: 2 POW: 6 P+S: 11
Blessed
Damage Type: Magical
Grievous Wounds - A model hit by this weapon loses Tough XICONX and cannot have damage removed from it for one round.
Tactical Tip
Roth’s Mercy — Remember, if a damage point is removed from a disabled model, the model is no longer disabled.
Soulfire — Because the boxed model is removed from play before being destroyed, it does not generate a soul or corpse token.
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Buccaneer 10
Mercenary Privateer Light Warjack
BUCCANEER 1 2 3 4 5 6
SPD STR MAT RAT DEF ARM CMD ######
X X X X X X
6 8 6 5 13 16 — #""""#
X _ _ _ _ X
FA: U
""""""
_ _ _ _ _ _
Point Cost: 7 """"""
_ L _ _ R _
Base Size: Medium Base """"""
L L M C R R
BUCCANEER #""""#
X M M C C X
Amphibious
Assault
Construct
Set Defense - A model in this model’s front arc suffers –2 on charge, slam power attack, and impact attack rolls against this
model.
WEAPONS [BUCCANEER]
Net [1x] (Left) gun icon RNG: 8 ROF: 1 AOE: - POW: -
Knockdown - When a model is hit by an attack with this weapon, it becomes knocked down.
WEAPONS [FREEBOOTER]
Clamp [2x] (Left and Right) sword icon RNG: 1 POW: 3 P+S: 14
Open Fist
Chain Attack: Grab & Smash - If this model hits the same model with both its initial attacks with this weapon, after resolving the
attacks it can immediately make a head-butt or throw power attack against that target.
Trash - Gain an additional die on damage rolls with this weapon against knocked down targets.
Tactical Tip
Lash — Remember, even if a thrown model cannot be knocked down it must still forfeit its Normal Movement or Combat Action if
it activates later in a turn it was thrown.
Chain Attack: Grab & Smash — (Warjack only TIP) A model with a crippled weapon system cannot use it to make chain attacks,
special attacks, or power attacks.
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Mariner 10
Mercenary Privateer Heavy Warjack
MARINER 1 2 3 4 5 6
SPD STR MAT RAT DEF ARM CMD ##""##
X X _ _ X X
5 11 6 5 12 18 — """"""
_ _ _ _ _ _
FA: U
""""""
_ _ _ _ _ _
Point Cost: 14 """"""
_ L _ _ R _
Base Size: Large Base """"""
L L M C R R
MARINER #""""#
X M M C C X
Amphibious
Construct
Lash - This model and friendly warrior models B2B with it cannot become knocked down.
WEAPONS [MARINER]
Ship Gun [1x] (Left) gun icon RNG: 15 ROF: 1 AOE: 3 POW: 14
Loader - This model must be within 1˝ of a friendly Faction warrior model to make attacks with this weapon.
Tactical Tip
Lash — Remember, even if a thrown model cannot be knocked down it must still forfeit its Normal Movement or Combat Action if
it activates later in a turn it was thrown.
Thresher — These attacks are not optional.
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Sea Dog Pirates 10
Mercenary Privateer Unit
LEADER & GRUNTS
SPD STR MAT RAT DEF ARM CMD
6 5 5 4 13 11 7
FA: U
Point Cost: Leader & 5 Grunts: 8
Leader & 9 Grunts: 13
Base Size: Small base
Mercenary - This model will work for the Crucible Guard, Cryx, Cygnar, Khador, and the Protectorate.
Hand Weapon [1x] (None) sword icon RNG: 0.5 POW: 3 P+S: 8
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Sea Dog Pirate Rifleman 10
Mercenary Privateer Weapon Attachment
RIFLEMAN
SPD STR MAT RAT DEF ARM CMD
6 5 5 5 13 11 7
FA: U
Point Cost: 2
Base Size: Small Base
Attachment [Sea Dog Pirate] - This attachment can be added to a Sea Dog Pirate unit.
RIFLEMAN
Combined Ranged Attack
Tough
Gang - When making a melee attack targeting an enemy model in the melee range of another model in this unit, this model gains
+2 to melee attack and melee damage rolls.
Point-Blank - During its activation, this model can make melee attacks with its ranged weapon, with a melee range of 0.5˝. Do
not add this model’s STR to damage rolls made with ranged weapons. Charge attacks made with ranged weapons are not
boosted.
Take Up - If this model is destroyed, you can choose a Grunt in this unit within 1˝ of it to be destroyed instead. Effects on this
model expire, and it gains the effects on the chosen Grunt. Remove the Grunt from the table instead of this model. This model
has the same number of unmarked damage boxes as the chosen Grunt.
WEAPONS [RIFLEMAN]
Long Rifle [1x] (None) gun icon RNG: 14 ROF: 1 AOE: - POW: 10
Black Penny - This attack ignores the target in melee DEF bonus.
Hand Weapon [1x] (None) sword icon RNG: 0.5 POW: 3 P+S: 8
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Sea Dog Deck Gun 10
Mercenary Privateer Weapon Crew Unit
GUNNER
SPD STR MAT RAT DEF ARM CMD
3 5 5 5 13 11 5
GRUNT
SPD STR MAT RAT DEF ARM CMD
4 5 5 5 13 11 5
FA: 2
Point Cost: Gunner & Grunt: 3
Base Size: Gunner: Large Base
Grunt: Small Base
Mercenary - This model will work for the Crucible Guard, Cryx, Cygnar, Khador, and the Protectorate.
GUNNER
Advance Deployment
Officer
Tough
Man-Sized - This model is treated as a small-based model and occupies the space from the bottom of its base to a height of
1.75˝.
Mobile Artillery - When this model advances as part of its Normal Movement, it gains +1˝ movement for each Grunt in this unit
within 2˝ of it at the start of its advance.
Reposition [3˝] - At the end of an activation in which it did not run or fail a charge, this model can advance up to 3˝, then its
activation ends.
Take Up - If this model is destroyed, you can choose a Grunt in this unit within 1˝ of it to be destroyed instead. Effects on this
model expire, and it gains the effects on the chosen Grunt. Remove the Grunt from the table instead of this model. This model
has the same number of unmarked damage boxes as the chosen Grunt.
WEAPONS [GUNNER]
Deck Gun [1x] (None) gun icon RNG: 12 ROF: 1 AOE: 3 POW: 13
Hand Weapon [1x] (None) sword icon RNG: 0.5 POW: 3 P+S: 8
GRUNT
Advance Deployment
Tough
Reposition [3˝] - see above
WEAPONS [GRUNT]
Hand Weapon [1x] (None) sword icon RNG: 0.5 POW: 3 P+S: 8
Tactical Tip
Reposition — If a model is part of a unit, its activation does not end until all models in its unit have completed their activations.
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Press Gangers 10
Mercenary Privateer Sea Dog Unit
LASS
SPD STR MAT RAT DEF ARM CMD
6 6 5 4 13 11 7
GRUNTS
SPD STR MAT RAT DEF ARM CMD
6 6 5 4 13 11 6
FA: 2
Point Cost: Lass & 5 Grunts: 7
Lass & 9 Grunts: 12
Base Size: Small Base
Mercenary - This model will work for the Crucible Guard, Cryx, Cygnar, Khador, and the Protectorate.
LASS
Advance Deployment
Officer
Tough
Ambush - You can choose not to deploy this unit at the start of the game. If it is not deployed normally, you can put it into play at
the end of any of your Control Phases after your first turn. When you do, choose any table edge except the back of your
opponent’s deployment zone. Place all models in this unit in formation completely within 3˝ of the chosen table edge.
Gang - When making a melee attack targeting an enemy model in the melee range of another model in this unit, this model gains
+2 to melee attack and melee damage rolls.
Seduction (★Action) - Take control of a living enemy non-warcaster, non-warlock warrior model B2B with this model. You can
immediately make a full advance with the enemy model followed by a basic melee attack, then Seduction expires. The enemy
model cannot be targeted by free strikes during this movement. A model can be affected by Seduction only once per turn.
Shanghai - When a living enemy warrior model in the melee range of two or more models in this unit is boxed by this model’s
melee attack, remove the enemy model from play. You can add one Grunt to a friendly non-character small-based Sea Dog unit
in this model’s command range. Place the Grunt in formation and completely within this model’s command range. The Grunt
must forfeit its Combat Action the turn it is put into play.
WEAPONS [LASS]
Hand Weapons [1x] (None) sword icon RNG: 0.5 POW: 3 P+S: 9
GRUNTS
Advance Deployment
Tough
Ambush - see above
Gang - see above
Shanghai - see above
WEAPONS [GRUNTS]
Hand Weapons [1x] (None) sword icon RNG: 0.5 POW: 3 P+S: 9
Tactical Tip
Shanghai — Because the boxed model is removed from play before being destroyed, it does not generate a soul or corpse
token.
Officer — Because the Lass is an Officer, when she is destroyed she does not replace a Grunt in her unit. Instead a Grunt
becomes the new unit commander
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Bloody Bradigan 10
Mercenary Privateer Sea Dog Solo
Damage: """!""""
BRADIGAN 1
SPD STR MAT RAT DEF ARM CMD
6 8 7 3 14 14 4
FA: C
Point Cost: 3
Base Size: Small Base
Damage: 8
Mercenary - This model will work for the Crucible Guard, Cryx, Cygnar, Khador, and the Protectorate.
BRADIGAN 1
Tough
Berserk - When this model destroys one or more models with a melee attack during its Combat Action, immediately after the
attack is resolved it must make one additional melee attack against another model in its melee range.
Flank [Sea Dog] - When this model makes a melee attack against an enemy model in the melee range of another friendly Sea
Dog model, this model gains +2 to attack rolls and gains an additional damage die.
Stumbling Drunk - This model cannot become knocked down. If it is hit by an enemy attack at any time except while it is
advancing, after the attack is resolved this model is pushed d3˝ in a direction determined by the deviation template, then you can
choose its facing.
WEAPONS [BRADIGAN 1]
Wrapped Fist [2x] (None) sword icon RNG: 0.5 POW: 1 P+S: 9
Weapon Master
Critical Knockdown - On a critical hit, the model hit becomes knocked down.
Tactical Tip
Stumbling Drunk — Remember, even if a thrown model cannot be knocked down it must still forfeit its Normal Movement or
Combat Action if it activates later in a turn it was thrown.
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Bosun Grogspar 10
Mercenary Privateer Trollkin Solo
Damage: """!""""
GROGSPAR 1
SPD STR MAT RAT DEF ARM CMD
5 8 6 6 12 15 8
FA: C
Point Cost: 5
Base Size: Medium Base
Damage: 8
Mercenary - This model will work for the Crucible Guard, Cryx, Cygnar, Khador, and the Protectorate.
GROGSPAR 1
Tough
No Sleeping on the Job [living Privateer] - This model and friendly living Privateer models in its command range cannot
become knocked down.
WEAPONS [GROGSPAR 1]
Harpoon Gun [1x] (None) gun icon RNG: 10 ROF: 1 AOE: 3 POW: 12
Critical Devastation - On a critical hit, models hit are thrown d6˝ directly away from the attacker. Roll distance once for all
models affected. Models thrown do not deviate. Move models farthest from the attacker first. Instead of suffering blast damage,
models hit but not directly hit suffer a damage roll with POW equal to half the POW of this weapon. The POW of collateral
damage is equal to half the POW of this weapon.
Giant Hook [1x] (None) sword icon RNG: 0.5 POW: 4 P+S: 12
Pitch - On a hit against a model with an equal or smaller base, the model hit can be thrown d6˝ directly away from this model.
The model thrown does not deviate. The POW of collateral damage is equal to the STR of this model.
Tactical Tip
No Sleeping on the Job — Remember, even if a thrown model cannot be knocked down, it must still forfeit its Normal Movement
or Combat Action if it activates later in a turn it was thrown.
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First Mate Hawk 10
Mercenary Privateer Solo
Damage: !""""
HAWK 1
SPD STR MAT RAT DEF ARM CMD
7 5 7 5 15 12 9
FA: C
Point Cost: 5
Base Size: Small Base
Damage: 5
Mercenary - This model will work for the Crucible Guard, Cryx, Cygnar, Khador, and the Protectorate.
HAWK 1
Parry
Tough
Acrobatics - This model can advance through other models if it has enough movement to move completely past their bases.
This model ignores intervening models when declaring its charge target.
Object of Desire - While in this model’s command range, friendly Sea Dog models gain an additional damage die on Hand
Weapon attacks against warrior models.
Sprint - At the end of an activation in which it destroyed or removed from play one or more enemy models with melee attacks,
this model can immediately make a full advance, then its activation ends.
WEAPONS [HAWK 1]
Cutlass [2x] (None) sword icon RNG: 0.5 POW: 4 P+S: 9
Weapon Master
Lunge - This weapon becomes RNG 2 during this model’s activation.
Tactical Tip
Object of Desire — Note that this ability affects only attacks made with weapons labeled as “Hand Weapons.”
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Lord Rockbottom 10
Mercenary Privateer Solo
Damage: !""""
ROCKBOTTOM 1 Coin: $ $ $ $ $
SPD STR MAT RAT DEF ARM CMD
4 6 6 6 12 14 6
FA: C
Point Cost: 4
Rockbottom’s Coins 5
Base Size: Small Base
Damage: 5
Mercenary - This model will work for the Crucible Guard, Cryx, Cygnar, Khador, and the Protectorate.
ROCKBOTTOM 1
Tough
Coin - This model gains +1 CMD for each of its unmarked coin boxes.
Paymaster [Sea Dog] - At any time during this model’s activation, you can mark one or more coin boxes on its card. For each
coin box you mark, you can use Paymaster once. When you do, choose one of the following incentives. Incentives are RNG
CMD and can target only friendly Sea Dog units. A Sea Dog unit can be affected by only one incentive per turn. When all five of
its coin boxes have been marked, this model loses Paymaster for the rest of the game.
•Money Shot - Affected models gain +2 to ranged attack and ranged damage rolls for one turn.
•Payday - Affected models gain boosted melee attack rolls and Overtake. Payday lasts for one turn. (When a model with
Overtake destroys one or more enemy models with a basic melee attack during its Combat Action, after the attack is resolved it
can immediately advance up to 1˝.)
•Walk It Off - If the affected models were suffering from continuous effects, knockdown, and stationary, those effects
immediately expire.
WEAPONS [ROCKBOTTOM 1]
Fire Breather [1x] (None) gun icon RNG: SP 8 ROF: 1 AOE: - POW: 12
Continuous Effect: Fire
Damage Type: Fire
Tactical Tip
Paymaster — Each unit can be affected by only one incentive each turn.
Don’t forget his 5 coin markers on his card!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Master Gunner Dougal MacNaile 10
Mercenary Privateer Solo
Damage: !""""
MACNAILE 1
SPD STR MAT RAT DEF ARM CMD
5 5 6 6 14 13 8
FA: C
Point Cost: 4
Base Size: Small Base
Damage: 5
Mercenary - This model will work for the Crucible Guard, Cryx, Cygnar, Khador, and the Protectorate.
MACNAILE 1
Tough
Artillerist (★Action) - RNG CMD. Target friendly Faction model gains +2 RAT when making its next AOE ranged attack this
turn. If the attack does not directly hit, you can reroll the direction and/or distance of its deviation. Each roll can be rerolled only
once as a result of Artillerist.
Double Powder Ration - This model can use Double Powder Ration once per game at any time during its activation. This
activation, ranged attacks made by friendly Privateer models while in this model’s command range gain +2 RNG. Double Powder
Ration lasts for one turn.
Hit the Deck! - This model cannot be hit by AOEs. If it would be hit by an AOE, it instead becomes knocked down. While this
model is knocked down, ranged attacks targeting it automatically miss.
Spyglass (★Action) - Target an enemy model in this model’s LOS. That model loses Stealth XICONX for one round.
WEAPONS [MACNAILE 1]
Grenade [1x] (None) gun icon RNG: 6 ROF: 1 AOE: 3 POW: 12
Cumbersome - This model cannot attack with this weapon and with another weapon on the same activation.
Quad-Iron [1x] (None) gun icon RNG: 10 ROF: d3+1 AOE: - POW: 10
Tactical Tip
Hit the Deck! — This model never suffers the effects of being hit by AOEs because it is not hit by them, regardless of whether it
is directly hit or just caught in the AOE. Hit the Deck! is not triggered by AOEs that do not “hit” models, such as Blizzard.
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Galleon 10
Mercenary Privateer Colossal Warjack
GALLEON 1 2 3 4 5 6
SPD STR MAT RAT DEF ARM CMD ####""
X X X X _ _
5 17 6 5 9 19 — ###"""
X X X _ _ _
FA: 2
""""""
_ _ _ _ _ _
Point Cost: 35 """"""
_ _ _ L C C
Base Size: Huge Base """"""
_ L L C C C
Damage: Left Grid
""""""
L L M M M M
GALLEON
Construct
Pathfinder
Power Lifter - Once per turn at any time during its activation, this model can choose one other friendly Faction large-based or
smaller model within 2˝ of it. You can place that model anywhere completely within 2˝ of its current location, and if it is knocked
down, it immediately stands up unless it became knocked down this turn. A model can be placed by Power Lifter only once per
turn.
WEAPONS [GALLEON]
Gun Port [2x] (Left and Right) gun icon RNG: 14 ROF: d3 AOE: 3 POW: 13
Harpoon Cannon [1x] (Right) gun icon RNG: 10 ROF: 1 AOE: - POW: 15
Drag - When this weapon damages an enemy model with an equal or smaller base, immediately after the attack is resolved the
damaged model can be pushed directly toward this model until it contacts a model, an obstacle, or an obstruction. After the
damaged model is moved, this model can make one basic melee attack against the damaged model. After resolving this melee
attack, this model can make additional melee attacks during its Combat Action.
Tactical Tip
Drag — Colossals cannot be moved as a result of Drag.
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Galleon - Right Damage Grid 10
Mercenary Colossal Warjack
1 2 3 4 5 6
SPD STR MAT RAT DEF ARM ""####
_ _ X X X X
"""###
_ _ _ X X X
Damage: Right Grid
""""""
_ _ _ _ _ _
""""""
C C R _ _ _
""""""
C C C R R _
""""""
M M M M R R
WEAPONS []
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The Devil’s Shadow Mutineers 9.5
Mercenary Privateer Sea Dog Unit
Mar’s Damage: !""""
MAR 1 Morland’s Damage: !""""
SPD STR MAT RAT DEF ARM CMD Zira’s Damage: !""""
6 6 7 4 14 12 6
MORLAND 1
SPD STR MAT RAT DEF ARM CMD
6 7 7 4 14 12 6
ZIRA 1
SPD STR MAT RAT DEF ARM CMD
6 6 4 7 14 12 6
FA: C
Point Cost: Mar, Morland & Zira: 8 points
Base Size: Small Base
Damage: 5 each
MAR 1
Officer
Tough
Berserk - When this model destroys one or more models with a melee attack during its Combat Action, immediately after the attack is resolved
it must make one additional melee attack against another model in its melee range.
Blood-Bound - When this model destroys a living enemy model with an attack, after the attack is resolved you can return one destroyed model
in this unit to play. The model returns with five damage boxes. Place the returned model completely within 3˝ of this model. The returned model
cannot activate the turn it returns to play. The destroyed enemy model is removed from play and does not provide a soul or corpse token.
WEAPONS [MAR 1]
Saber [1x] (None) sword icon RNG: 1 POW: 3 P+S: 9
Damage Type: Magical
Weapon Master
MORLAND 1
Tough
Blood-Bound - See above
WEAPONS [MORLAND 1]
ZIRA 1
Eyeless Sight
Gunfighter
Tough
Blood-Bound - See above
WEAPONS [ZIRA 1]
Cursed Pistol [2x] (None) gun icon RNG: 8 ROF: 1 AOE: - POW: 10
Damage Type: Magical
Weapon Master
Black Penny - This attack ignores the target in melee DEF bonus.
Tactical Tip
Combo Strike — (Warjack only TIP) A model with a crippled weapon system cannot use it to make chain attacks, special attacks, or power
attacks.
Officer — Because Mar is an Officer, when she is destroyed she does not replace Morland or Zira. Instead Morland or Zira becomes the unit
commander.
Powder Monkey 10
Mercenary Sea Dog Privateer Solo
MONKEY
SPD STR MAT RAT DEF ARM CMD
6 3 5 5 13 10 3
FA: 3
Point Cost: 2
Base Size: Small
Mercenary - This model will work for Cryx, Cygnar, and Khador.
MONKEY
Ancillary Attack (★Action) - RNG 3. Target friendly Faction Privateer warjack. If the Privateer warjack is in range, it
immediately makes one basic melee or ranged attack. A Privateer warjack can be targeted by an Ancillary Attack special action
only once per turn.
Catastrophic Explosion - When this model is destroyed, choose a point 2d6 + 3˝ from this model and roll deviation from that
point, with direction 4 on the deviation template pointing directly toward the rear edge of your deployment zone. Center a 4˝ AOE
on the point of impact. Models in the AOE suffer an unboostable POW 12 fire damage roll XICONX and the Fire continuous
effect XICONX.
Empower (★Action) - RNG CMD. Target friendly Faction warjack. If the target warjack is in range and it was suffering
Disruption, it is no longer disrupted. The warjack also gains 1 focus point.
Monkey Bite - While in melee with this model, living enemy models suffer –2 to melee attack rolls.
WEAPONS [MONKEY]
Pistol [1x] (None) gun icon RNG: 8 ROF: 1 AOE: - POW: 10
WEAPONS [SWASHBUCKLER]
Pepper Box [1x] (Right) gun icon RNG: 8 ROF: 1 AOE: - POW: 10
WEAPONS [SCALLYWAG 1]
Axe-Cannon [1x] (Right) gun icon RNG: 10 ROF: 1 AOE: - POW: 12
Tactical Tip
Hit the Deck! — This model never suffers the effects of being hit by AOEs because it is not hit by them, regardless of whether it
is directly hit or just caught in the AOE. Hit the Deck! is not triggered by AOEs that do not “hit” models, such as Blizzard.
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Swabber 10
Mercenary Privateer Heavy Warjack
SWABBER 1 2 3 4 5 6
SPD STR MAT RAT DEF ARM CMD ##""##
X X _ _ X X
5 11 6 6 12 18 — """"""
_ _ _ _ _ _ X X
FA: U
""""""
_ _ _ _ _ _
Point Cost: 13 """"""
_ L _ _ R _ X X
Base Size: Large Base """"""
L L M C R R
SWABBER #""""#
X M M C C X X X
Amphibious
Construct
Girded - This model and friendly models B2B with it do not suffer blast damage.
Lash - This model and friendly warrior models B2B with it cannot become knocked down.
WEAPONS [SWABBER]
Shield Cannon [1x] (Left) gun icon RNG: 10 ROF: 1 AOE: - POW: 14
Tactical Tip
Lash — Remember, even if a thrown model cannot be knocked down it must still forfeit its Normal Movement or Combat Action if
it activates later in a turn it was thrown.
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Captain Rahera, Terror of the Wailing Sea 10
Mercenary Privateer Scharde Warcaster
Damage: "!""""!""""!""""
REHERA 1
SPD STR MAT RAT DEF ARM CMD FOC
7 7 7 5 16 15 9 6
FA: C
Warjack Points: +28
Base Size: Small Base
Damage: 16
Feat: Headhunters
While in Rahera’s control range, friendly living trooper models gain Blood-Bound. Additionally, while Rahera’s control range,
friendly living warrior models’ melee weapons gain Critical Decapitation. Headhunters lasts for one turn. (When a model with
Blood-Bound destroys a living enemy model with an attack, after the attack is resolved you can return one destroyed model in its
unit to play. Place the returned model completely within 3˝ of the attacking model. The returned model cannot activate the turn it
returns to play. The destroyed enemy model is removed from play and does not provide a soul or corpse token.)
REHERA 1
Parry
Pathfinder
Tough
Acrobatics - This model can advance through other models if it has enough movement to move completely past their bases.
This model ignores intervening models when declaring its charge target.
Sprint - At the end of an activation in which it destroyed or removed from play one or more enemy models with melee attacks,
this model can immediately make a full advance, then its activation ends.
Tactician [Privateer and Scharde] - While in this model’s command range, friendly Privateer and Scharde models can ignore
other friendly Privateer and Scharde models when determining LOS. Friendly Privateer and Scharde models can advance
through other friendly Privateer and Scharde models in this model’s command range if they have enough movement to move
completely past them.
WEAPONS [REHERA 1]
Hand Cannon [1x] (None) gun icon RNG: 12 ROF: AOE: - POW: 12
WEAPONS [BLOCKADER]
Fire Breathers [2x] (Left and Right) gun icon RNG: SP 8 ROF: d3 AOE: - POW: 12
Continuous Effect: Fire
Damage Type: Fire
Rocket Fist [2x] (Left and Right) sword icon RNG: 2 POW: 4 P+S: 21
Open FIst
Chain Strike - This weapon becomes RNG 4 during this model’s activation.
Rocket Smash - Enemy models hit can be pushed up to 2˝ in any direction. On a critical hit, instead of being pushed the model
hit can be slammed d6˝ directly away from this model. If the model hit has a larger base than the attacking model, it is moved
only half the distance rolled. The POW of collateral damage is equal to the STR of this model.
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Blockader - Right Damage Grid 10
Mercenary Privateer Colossal Warjack
1 2 3 4 5 6
SPD STR MAT RAT DEF ARM ""####
_ _ X X X X
"""###
_ _ _ X X X X X
Damage: Right Grid
""""""
_ _ _ _ _ _
""""""
C C R _ _ _ X X
""""""
C C C R R _
""""""
M M M M R R X X
WEAPONS []
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