The impact of MOBA games on the Mathematical skills of High School
Students
                             Group 7
                    Grade 12 STEM- Hawking
                          Jay-ar Calderon
                         Jerome G. Caoile
                       Shailla Mae A. Orbizo
                  Vivianne Lorriene L. De Guzman
                        Justin Jon B. Conde
Introduction
        With today’s society, playing MOBA games are the hype among students,
especially League of Legends. It is commonly viewed as inflicting a negative effect on
the performances of students, however new studies show otherwise.
        Funk (2015) said that Multiplayer Online Battle Arena (MOBA) game is a genre
of video-game strategy that originated as a subgenre of real-time strategy, in which a
player controls a single character in one two teams. The objective is to destroy the
opposing team’s main structure with the assistance of periodically spawned computer-
controlled units that march forward along set paths. Player characters typically have
various abilities and advantages that improve over the course of a game. They contribute
to a team’s overall strategy which enhance the person’s critical thinking because this
game required planning and took time to strategize. Similarly, it helps the students to
improve their metacognitive abilities.
Statement of the problem
        The study determined the effects of playing MOBA games on the critical thinking
ability of the students.
        The study sought to answer the following questions.
    1. What is the profile of the respondents in terms of:
        a. age;
        b. sex;
        c. grade level
        d. type of MOBA Game (Dota or LOL); and
       e. frequency of playing the game?
   2. Is there an impact in playing MOBA games to the mathematical skills of high
       school students in terms of:
       a. Number Sense
       b. Representation
       c. Pattern
       d. Problem Solving
   3. Is there a significant relationship between the profile variables and the
       mathematical skills of High School students?
   4. Is there a significant difference among the four indicators of mathematical skills
       of High School students?
Assumptions
   1. There is an impact in playing MOBA games to the mathematical skills of High
       School students.
   2. There is no significant relationship between the profile variables and the
       mathematical skills of High School students.
   3. There is no significant difference among the four indicators of mathematical skills
       of High School students.
Significance of the study
       This part of the study discussed about the significant importance and benefits of
conducting this research to the following:
       Students. By being aware of the conclusion, students will be more enlightened as
to why video games can play as a factor on why some of them are good at Mathematical
skills and some are not. And being conscious of the after effects, students will be able to
know themselves more and that it’ll help in self- awareness aspect of the person.
       Teachers. By knowing the results, teachers will have more infallible knowledge
about why certain students are behaving better than others when it comes to certain
subjects-in this case, subjects that are related to mathematical skills namely; Number
sense, Representation, Pattern and Problem Solving.
       Parents. By being informed, parents who are dealing with problematic teenagers
will know what’s causing it and by knowing what’s causing it, they’ll know how to deal
with it and how to approach their children.
       School Administrators.
       Computer Shop Owner.
       Future researchers. The outcome will contribute to further studies on how
MOBA games affect the mathematical skills of high school students. This will provide a
larger scope of information to future researchers.
Scope and Delimitations of the study
       This study focus on the impact of playing MOBA games by High School students.
This study was conducted to determine the mathematics skills of High School students
who frequently played online games. The respondents are 60 High School students at
Urdaneta City National High School (UCNHS) located at San Vicente, Urdaneta City
who was identified by the Researchers as gamer. The collection of data was conducted on
___________________ using experimental one group pre-test, post test method.
Madonna J. Palaganas
Critic Reader