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Defensive and Competitive Bidding Leads and Signals WBF Convention Card

1. Defensive bids include takeout doubles through 4♠ showing opening values, natural and two-suited overcalls, and negative doubles through 4♥. Responses include new suit forcing, transfers, and jump raises as preemptive. 2. Opening bids range from 8-15 HCP for 1♣, 10+ HCP for majors, 12-15 balanced for 1NT. Lead directing signals prioritize count then attitude. 3. Competitive auctions include takeout doubles as above, negative doubles, and natural bids over intervening calls. Cue bids ask for stoppers. Jump shifts are natural and forcing. Doubles over 1M openings show the unbid major.

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0% found this document useful (0 votes)
59 views3 pages

Defensive and Competitive Bidding Leads and Signals WBF Convention Card

1. Defensive bids include takeout doubles through 4♠ showing opening values, natural and two-suited overcalls, and negative doubles through 4♥. Responses include new suit forcing, transfers, and jump raises as preemptive. 2. Opening bids range from 8-15 HCP for 1♣, 10+ HCP for majors, 12-15 balanced for 1NT. Lead directing signals prioritize count then attitude. 3. Competitive auctions include takeout doubles as above, negative doubles, and natural bids over intervening calls. Cue bids ask for stoppers. Jump shifts are natural and forcing. Doubles over 1M openings show the unbid major.

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DEFENSIVE AND COMPETITIVE BIDDING LEADS AND SIGNALS

OVERCALLS (Style; Responses; 1/2 level; Reopening) OPENING STYLE WBF CONVENTION CARD
Style: 8-15 (18) HCP (4) 5+, Lead In Partner's suit
Resp: new suit below OPP suit =NAT F1; above=TRF Suit 4th best 1-3-5 CATEGORY:
Jump Raise=PRE, Cue=F1, NT 4th best 1-3-5 NCBO: LATVIA
Transfers Subsequent Same, attitude Same, attitude PLAYERS: Germanis Aigars – Jansons Ugis
Fit-bids OTHERS:
Splinter only in opponent suit SYSTEM SUMMARY
Reopen: 8-15; Resp: Cue=F1, other NF GENERAL APPROACH AND STYLE
1NT OVERCALL (2nd/4th Live; Responses; Reopening) GĀJIENI STRONG CLUB
2nd: 15-18 Lead Vs. Suit Vs. NT 1 = 16 +
Responses: SYSON Ace AK+, Ax, AQx, AJx AK+, Ax, AQx, AJx 1♦ = 4+, NAT, usually UNBAL
King AKQ, KQ, Kx AKQ, KQ, Kx, AKJ+ 1 ♥ / ♠ = 11+, 5+
4th: 10-14 (may be without stopper), Queen QJ, AQJ, Qx QJ, AQJ, Qx, KQ10+ 1nt = 12-15 bal
JUMP OVERCALLS (Style; Responses; Reopen) Jack J10, Jx J10, Jx, QJ9+ 2 = Precision
Constructive in VUL, random NONVUL 10 109,HJ10+ 109, HJ10+ 2♦ = both Majors 5-4, 5-10 HCP
9 9x, H109+ 9x, H109+ 2M = weak 2, 5-10
S Sx, xSx, xSxx Sx, xSx, xSxx 2nt = both minors, 5-5, weak
SIGNALS IN ORDER OF PRIORITY 1nt over 1M= semi-forcing
Partner's Lead Declarer's Lead
DIRECT AND JUMP CUE BIDS (Style; Responses; Reopen) Count, small=even Count, small=even
If 1 is not natural (less then 3 cards), 2 = both majors Suit Att, small = enc S/P
(1♥/) - 2♥/ OM and a minor S/P SPECIAL BIDS THAT MAY REQUIRE DEFENCE
st
Jump cue vs 1 level natural opening: asking for stopper Count, small=even Count, small=even 2♦ = both Majors 5-4, 6-10 HCP
VS Weak NT (average less 15 HCP) NT Att, small = enc S/P 3nt= Gambling
DBL=NAT; following double NEG; 2=♥+ Resp: 2nt=F1, asking S/P
2=Major 1-Suiter Resp: 2nt=F1; 2♥/=5+-4+m Resp: 2nt=F1; 2nt=+ LOW=ENC, first small discard=enc. first lead, high-low in trumps
VS Strong NT (average more or equal 15 HCP) Disc ability to ruff
SAME as VS Weak
DOUBLES
VS PREEMPTS (Doubles; Cue-bids; Jumps; NT bids) TAKEOUT DOUBLES (Style; Responses; Reopening) SPECIAL FORCING PASS SEQUENCES
DBL=T/O; NT=NAT; T/O thru 4♠ = opening values, but may be light with classic shape After penalty redoubles in GF situations
Natural and two suited overcalls

VS ARTIFICIAL STRONG OPENINGS IMPORTANT NOTES THAT DON’T FIT IN ELSEWHERE


vs 1: DBL = ; 1x = NAT, may be 4 cards; 1nt = (44)+ minors SPECIAL, ARTIFICIAL AND COMPETITIVE DOUBLES
2//♥/ = as VS 1NT NEG DBL thru 4♥
vs 2: DBL= ; 2/♥/ = NAT; 2nt= 2-Suiter
VS OPPONENTS' TAKEOUT DOUBLE
RDBL= Strong; new suit = F1; Jump Raise= PRE; PSYCHICS
Transfers after 1M-[dbl] Rare

1
TICK MIN NEG PASSED
OP. IF NO OF DBL DESCRIPTION RESPONSES SUBSEQUENT AUCTION HAND
ART CARDS THRU BIDDING
1 X 0 4♥ 16+ hcp (can be weaker with 1♦ = 0-7 hcp,1♠ = NT, 1NT=♠
distributional values)
2M=6+, 4-7 hcp
2NT=any 4-4-4-1

1♦ 4 4♥ 4+, NAT, usually UNBAL 1M = NAT; 1NT/3NT = limit; 2♣/♦=4+, 11+hcp;


2M=6+, 4-7 hcp,
3♦=4+♦, 6-9; 3NT = to play

1♥/ 5 4♥ (8) 10+, 5+ ♥/ 1NT= NF, 7-12 hcp; 2♣=3+, FG, if not rebid 1♥-1♠-1NT: 2♣ = Puppet to ♦ (weak with ♦ or any INV, Drury
3/4 seat – may be weaker, 2NT = FG with support 2♦ = FG, ART;
may be 4 card suit

1NT 4♥ 12-15 BAL 2= STAY; 2♦/♥ = TRF ♥/;


May be any 4-4-1-4 2= INV or minors, 2NT = ASK for xx
3/ 3♦/♥/♠ = natural slam tries
4♥/♠ = to play, game strength

2 X 5 4♥ 10-15 HCP, 5+ (if only 5, 2♦=relay, 2M=NAT, NF, 2NT=relay


then a 4 card Major)
3rd level - transfers

2♦ X 0 - (0)7-10 HCP 4+4+ M 2♥/♠=to play; 2NT=relay; 3♣/♦ =NAT FG, 2♦-2NT-3♣=minimum 5-4, 3♦=min 5-5; 3♥=5♥/4♠, 3♠=5♠/4♥
3♥/♠=PRE; 3NT/4♥/♠= to play 3NT=MAX 5-5

2♥/ (5)6+ - (4)7-10 HCP (5)6+ ♥/ 2♠=NF, 3m=F1, 3M=pre 2M-2NT-3♣min-3♦=asks shortness
2NT=relay

2NT X 5-10 hcp, at least 5-5 in minors 3♥ = forcing relay

3/♦ 6+ - 6-10 hcp New suit forcing, lead directing; game = to play 3m-New suit-4m=NF
Could be less Non-VULN
3♥/ 7(6) - 6-10 hcp New suit forcing, lead directing; game = to play
Could be less Non-VULN
3NT X 0 - AKQxxxx in any minor 4/5/6 m = P/C HIGH LEVEL BIDDING
4M = NAT, to play CUE= 1st or 2nd round
RKCB= 1430
4/♦ 7 - PRE 4M = NAT, to play
4♥/ 7 - PRE 4NT=RKCB; new suit=CUE
4NT X - (65)+ minors
5/♦ 7 To play

2
2018. gada 3. maijs

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