+g Vicor Pints Tokens es wee
{8 Voting Tokens
18 Player Mark
ae ‘A game of Detective Club plays in several rounds. On each
round, players will play two cards. The game ends after
‘each player has been Active Player onee (with 6-8 players)
‘or twice (with Tess than 6 players)
‘On each round, play the following five steps:
+1 Pencil
(Active Player Marker)
“= Choose a Word
‘The Active Player looks at his cards and comes up with a
word, keeping in mind that he will be able to use two cards.
from his hand to describe that word. Then, he plays one
card face up in the middle of the table: that card is
supposed to reflect the word that he has in mind. He then
immediately draws a new card from the deck.
Setting up the game
[eit are
4, Place the VP Tokens and the deck of Evidence Cards
where players can comfortably reach them. ote: Over the course of the game, whenever a
) 2, Hach player takes the Player Marker of his choice and Foose ptt io ae
places a Voting Token of the matching color on it. ‘always have 6 Bvidence Ca wand
3. Randomly choose the first Active Player. That player
receives the pen (which is the Active Player Marker) and
takes one notebook for each other player in the game
) (for instance, in a 7-player game, the Active Player
| ‘would take 6 notebooks).
4, Each player draws 6 Evidence Cards.
places the eard displaying
red rose to reflect that word.
Setup for 4 player‘The Active Player writes the word on each notebook
except one. Then, he shufiles all notebooks and randomly
tives one notebook to each other player.
One player will receive an empty notebook: he is the
Conspirator. The other are Detectives. Detectives
‘must try and identify the Conspirator. The Conspirator
‘must team up with the Active Player to try and mislead,
Detectives.
Conopirator
ebook secret at
inspirator
‘Note: Players must keep their n
‘allies? No one knows who is the
‘except himeelf.
SP ray cards
Starting with the player that sits on the left of the Active
Player and proceeding clockwise, each player plays one
card from his hand. Again, that card is supposed to match,
the word that the Active Player wrote on the notebook.
Example: Bil isa Detective. He can see rewrote
rein his notebook, so he plays a card that displays the
sea. That should be enough
ADA an
-
Beample: Jane isthe Conspirator. There is nothing on her
notebook. She tres to analyze the tuo previous cards and
looks for something that could ft in. There is water on
both cards = maybe the word s "water"? She chooses a card
witha big blue wave
‘Once all players have played a card, the Active Player plays
second eard, and so on until everyone played two cards.
OAM AM ©
-Bxample: Mike and Billhave now added a seeond card, and
Jane understands that the word was probably not water
‘Maybe “nature” then? Or something similar? She places the
| Sunflower card, hoping for the best.
While the Active Player plays cards on the middle of the
table, al other players play their cards in front of them,
+ If you're a Detective, make sure to play solid Evidence
cards to avoid being accused during the Voting Phase!
+ Ifyou're the Conspirator, try and gather information
from the cards played by other players.
C
e
e
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«
«<
«
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«
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«0000008008088 800000 0000800800090
Players keep their VP Tokens face down. Once the Scoring
Phase is complete, a new round begins: the Active Player
passes his marker to the player that sits on his left. That
player becomes the new Active Player and takes the
notebooks. Make sure to cross out the previous word on
all notebooks to avoid confusion!
rt
« Discuss & Vote
After all players have played two cards, the Active Player
says the word that he has written. He then explains the
reasons why he chose the two cards that he placed to reflect
that word.
All other players do the same, proceeding clockwise. Once
all players have explained their choices, players may
vote to designate who they think is the Conspirator. The
Active Player does not participate. Starting from the player
on his left and proceeding clockwise, each player places
his Voting Token next to the Player Marker of his choice,
except his own,
End of the game
‘The game ends after each player has been Active Player |
‘once (with 6-8 players) or twice (with less than 6 players).
Reveal your VP Tokens and add them up to get your final
score. The player with the highest amount of VP wins. 1F
there is a tie, tied player with greater amount of victory
point tokens wins, if still ted, all ted players share victory.
‘Beample: Bill and Dustin think that Jane isthe Conspirator
because she was unable to explain her cards clearly. il places
| her Voting Token next to Jane's Player Marker. She in return,
| votes against Bill, hoping that Dustin will make a wrong choice.
GAME
% VARIANTS *
Thematic Game
Before the first round, players choose a topic
When the active player chooses a word mks
tum, he must make sure that this word matches
nee topic that was decided at the beginning of
‘gane. Topies can be very specific (for instance
‘Space Opera” » “USA”, *Protagonists”. Jor
‘general (“Movies’, “Countries”, “Literature
depending on the level of difficulty ‘you want
to play with. Make sure than everyone agrees
on the chosen. sop You can switch topic
after a few roun if you like, or try to play
the whole game with the same topic!
NBocscing
Once every player has voted, reveal all notebooks and
proceed to scoring.
+ Each Detective who placed his Voting Token on the
Conspirator’s Player Marker scores 3 VP.
+ If there is 0 or 1 Token on the Conspirator’s Player
Marker, then the Conspirator scores 5 VP and the
Active Player scores 4 VP.
+ If there are 2 or more Tokens on the Conspirator’s
Player Marker, then the Conspirator and the Active
Player do not score any VP.
| kcampte: Bit and Dustin were right and score 3 VP each. Jane
| and athe do not score ary VP for this round.
To shift focus of the game, you can swit.
0 me, coh the
Discuss part of Step 4 “Discuss & Vote”. In that
case, start voting immediately after each player
fas Played two cards, The Active player does
1ot Say the word out I
eeraay ie. word out loud and players do not