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Detective Club Rules

Detective club board game

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Yorai Ron
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0% found this document useful (0 votes)
340 views4 pages

Detective Club Rules

Detective club board game

Uploaded by

Yorai Ron
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF or read online on Scribd
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+g Vicor Pints Tokens es wee {8 Voting Tokens 18 Player Mark ae ‘A game of Detective Club plays in several rounds. On each round, players will play two cards. The game ends after ‘each player has been Active Player onee (with 6-8 players) ‘or twice (with Tess than 6 players) ‘On each round, play the following five steps: +1 Pencil (Active Player Marker) “= Choose a Word ‘The Active Player looks at his cards and comes up with a word, keeping in mind that he will be able to use two cards. from his hand to describe that word. Then, he plays one card face up in the middle of the table: that card is supposed to reflect the word that he has in mind. He then immediately draws a new card from the deck. Setting up the game [eit are 4, Place the VP Tokens and the deck of Evidence Cards where players can comfortably reach them. ote: Over the course of the game, whenever a ) 2, Hach player takes the Player Marker of his choice and Foose ptt io ae places a Voting Token of the matching color on it. ‘always have 6 Bvidence Ca wand 3. Randomly choose the first Active Player. That player receives the pen (which is the Active Player Marker) and takes one notebook for each other player in the game ) (for instance, in a 7-player game, the Active Player | ‘would take 6 notebooks). 4, Each player draws 6 Evidence Cards. places the eard displaying red rose to reflect that word. Setup for 4 player ‘The Active Player writes the word on each notebook except one. Then, he shufiles all notebooks and randomly tives one notebook to each other player. One player will receive an empty notebook: he is the Conspirator. The other are Detectives. Detectives ‘must try and identify the Conspirator. The Conspirator ‘must team up with the Active Player to try and mislead, Detectives. Conopirator ebook secret at inspirator ‘Note: Players must keep their n ‘allies? No one knows who is the ‘except himeelf. SP ray cards Starting with the player that sits on the left of the Active Player and proceeding clockwise, each player plays one card from his hand. Again, that card is supposed to match, the word that the Active Player wrote on the notebook. Example: Bil isa Detective. He can see rewrote rein his notebook, so he plays a card that displays the sea. That should be enough ADA an - Beample: Jane isthe Conspirator. There is nothing on her notebook. She tres to analyze the tuo previous cards and looks for something that could ft in. There is water on both cards = maybe the word s "water"? She chooses a card witha big blue wave ‘Once all players have played a card, the Active Player plays second eard, and so on until everyone played two cards. OAM AM © -Bxample: Mike and Billhave now added a seeond card, and Jane understands that the word was probably not water ‘Maybe “nature” then? Or something similar? She places the | Sunflower card, hoping for the best. While the Active Player plays cards on the middle of the table, al other players play their cards in front of them, + If you're a Detective, make sure to play solid Evidence cards to avoid being accused during the Voting Phase! + Ifyou're the Conspirator, try and gather information from the cards played by other players. C e e < « «< « < « < « 0000008008088 800000 0000800800090 Players keep their VP Tokens face down. Once the Scoring Phase is complete, a new round begins: the Active Player passes his marker to the player that sits on his left. That player becomes the new Active Player and takes the notebooks. Make sure to cross out the previous word on all notebooks to avoid confusion! rt « Discuss & Vote After all players have played two cards, the Active Player says the word that he has written. He then explains the reasons why he chose the two cards that he placed to reflect that word. All other players do the same, proceeding clockwise. Once all players have explained their choices, players may vote to designate who they think is the Conspirator. The Active Player does not participate. Starting from the player on his left and proceeding clockwise, each player places his Voting Token next to the Player Marker of his choice, except his own, End of the game ‘The game ends after each player has been Active Player | ‘once (with 6-8 players) or twice (with less than 6 players). Reveal your VP Tokens and add them up to get your final score. The player with the highest amount of VP wins. 1F there is a tie, tied player with greater amount of victory point tokens wins, if still ted, all ted players share victory. ‘Beample: Bill and Dustin think that Jane isthe Conspirator because she was unable to explain her cards clearly. il places | her Voting Token next to Jane's Player Marker. She in return, | votes against Bill, hoping that Dustin will make a wrong choice. GAME % VARIANTS * Thematic Game Before the first round, players choose a topic When the active player chooses a word mks tum, he must make sure that this word matches nee topic that was decided at the beginning of ‘gane. Topies can be very specific (for instance ‘Space Opera” » “USA”, *Protagonists”. Jor ‘general (“Movies’, “Countries”, “Literature depending on the level of difficulty ‘you want to play with. Make sure than everyone agrees on the chosen. sop You can switch topic after a few roun if you like, or try to play the whole game with the same topic! NBocscing Once every player has voted, reveal all notebooks and proceed to scoring. + Each Detective who placed his Voting Token on the Conspirator’s Player Marker scores 3 VP. + If there is 0 or 1 Token on the Conspirator’s Player Marker, then the Conspirator scores 5 VP and the Active Player scores 4 VP. + If there are 2 or more Tokens on the Conspirator’s Player Marker, then the Conspirator and the Active Player do not score any VP. | kcampte: Bit and Dustin were right and score 3 VP each. Jane | and athe do not score ary VP for this round. To shift focus of the game, you can swit. 0 me, coh the Discuss part of Step 4 “Discuss & Vote”. In that case, start voting immediately after each player fas Played two cards, The Active player does 1ot Say the word out I eeraay ie. word out loud and players do not

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