Materia                                                           Slots
”The knowledge and wisdom of the Ancients is held in              ”I know how tough it is bein’ a leader, because I’ve been
the materia. Anyone with this knowledge can freely use            one. I always forget who has what materia.”
the powers of the Land and the Planet. That knowledge                - Cid
interacts between ourselves and the planet calling up
magic... or so they say.”                                         Each weapon or armor gains one materia slot per
   - Sephiroth                                                    upgrade level, so at Level 1 they have one slot, two at
                                                                  Level 2 and three at Level 3. Legendary weapons have
                                                                  four materia slots. Furthermore, if a weapon already
                                                                  has a unique effect, one of its slots is occupied by it.
                                                                  Therefore, at upgrade Level 1, only Mythril weapons
                                                                  and armor have a free materia slot.
                                                                  Examples
                                                                  ”Mine is special. It’s good for absolutely nothing!”
                                                                    - Aerith
                                                                  Materia can be divided into two general categories:
                                                                  command and support materia. Command materia
                                                                  allow the wielder of the imbued equipment to use new
                                                                  abilities, while support materia grant additional passive
                                                                  effects. If the materia allows the use of an existing
                                                                  ability (e.g. Fire Materia), the user has to adhere
Materia appear as crystal-like artifacts that concentrate         to its usual rules including MP cost and cast time.
powerful magical forces inside them, ready to be used             Furthermore, some materia can only be slotted into
by anyone. Some believe materia to contain the very               weapons, while others are only compatible with armor.
life force of the planets, while others regard them as            In the following, some examples of materia are given,
manifestations of ancient knowledge. Either way materia           but you are encouraged to make additions and changes
is highly sought after by adventurers and military, as they       to the given lists.
can be used to imbue weapons and armor with magical
properties. The following content is inspired by Final
Fantasy VII and expands on the an optional rule of the
Omega Fantasy core document.
Rules
”Cloud...sign this. It’s a contract that says when the
war is over, all the materia will belong to me.”
  - Yuffie
Materia are special items that can be used to up-
grade weapons and armors in addition to the existing
upgrading system. They can be slotted into weapons
and armor to grant their wielder additional abilities or
effects. However, slotted materia can also be removed
and swapped out easily within a few minutes of time.
Although their availability may vary, materia can be
stored and traded just as any other item. Each materia
occupies one free materia slot on the weapon or armor
that it is slotted into.
                                                              1
                                             Command Materia
Name              Value        Effect
Fire Materia      500 Gil      Allows you to use the ”Fire” ability (see Black Mage job)
Ice Materia       500 Gil      Allows you to use the ”Blizzard” ability (see Black Mage job)
Bolt Materia      500 Gil      Allows you to use the ”Thunder” ability (see Black Mage job)
Shield Materia    500 Gil      Allows you to use the ”Guard” ability (see Sentinel job)
Rage Materia      750 Gil      Allows you to use the ”Beatdown” ability (see Warrior job)
Reflect Materia   750 Gil      Whenever you are targeted by Magic, you immediately reflect its effect back to
                               its caster. This item is destroyed after its effect is used. (armor only)
Decoy Materia     750 Gil      Whenever you fail to evade an Attack, you can immediately summon a decoy
                               that absorbs all the damage dealt. This item is destroyed after its effect is used.
                               (armor only)
Restore Materia   750 Gil      Allows you to use the ”Cure” ability (see Red Mage job)
Courage Materia   1000 Gil     Allows you to use the ”Flee” ability (see Thief job)
Heal Materia      1000 Gil     Allows you to use the ”Esuna” ability (see Red Mage job)
Runic Materia     1250 Gil     Whenever you are targeted by Magic, you can negate its effect and increase your
                               MP by the same amount that its caster spent on the action. This item is destroyed
                               after its effect is used. (armor only)
Dash Materia      1250 Gil     You can use your action to double your usual movement range for the turn.
Signal Materia    1500 Gil     You can use your action to shoot an orb of light into the air that is visible from
                               up to 1000u. (weapon only)
Bomb Materia      1500 Gil     You can use your action to create a blast wave that pushes everyone within 1u of
                               you back by up to 2u.
Magnet Materia    1500 Gil     You can use your action to pull all enemies within 3u towards you by up to 2u.
                               (armor only)
Time Materia      1750   Gil   Allows you to use the ”Haste” ability (see Time Mage job)
Item Materia      2000   Gil   Allows you to use the ”Quick Pockets” ability (see Thief job)
Jump Materia      2000   Gil   You can use your action to make a 5u high or long jump.
Flan Materia      2500   Gil   You can use your action to cover the ground next to you with a 2u diameter circle
                               of slime. The field lasts for 5 rounds and whoever steps on it, can only move
                               half their usual distance on that turn. You cannot use this ability as long as the
                               previous field exists.
Cactuar Materia   2500 Gil     You can use your action to cover the ground next to you with a 2u diameter circle
                               of needles. The field lasts for 5 rounds and whoever steps on it, suffers 2d damage
                               at the end of that turn. You cannot use this ability as long as the previous field
                               exists.
Counter Materia   3000 Gil     Whenever you roll a 10 or higher on an evasion check, you can immediately make
                               an Attack against the attacker. (weapon only)
Alarm Materia     3000 Gil     You can use your action to create an invisible sphere of 5u diameter where you
                               are standing. The sphere stays for up to 1 hour and whenever someone other
                               than you steps through it, the sphere is destroyed and emits a loud noise that
                               is audible in a distance up to 500u. You can not use this ability again until the
                               previous sphere is destroyed.
Chameleon         4000 Gil     You can use your action to blend in with your environment. As long as you do
Materia                        not move or make an action, an enemy can only notice you by using their action
                               to pass a DC 9 check. The check can be repeated each round. (armor only)
Ifrit Materia     5000 Gil     Allows you to use the ”Summon” ability to summon Ifrit (see Summoner job)
Shiva Materia     7000 Gil     Allows you to use the ”Summon” ability to summon Shiva (see Summoner job)
Portal Materia    8000 Gil     You can use your action to create a portal with 2u diameter on any surface within
                               1u and later use another action to create a second one that is not further than
                               100u from the first. Anything that goes through one portal immediately comes
                               out at the other portal. The portals stay for up to 10 rounds (100 seconds) and
                               you cannot summon more than 2 portals at a time.
White Materia     9999 Gil     Allows you to use the ”Holy” ability (see White Mage job)
Black Materia     9999 Gil     Allows you to use the ”Ultima” ability (see Black Mage job)
                                                       2
                                            Support Materia
Name              Value      Effect
Underwater        500 Gil    Allows you to breathe normally under water. (armor only)
Materia
Weather Materia   500 Gil    Your weapon or armor starts glowing to signal you that a storm or rain is incoming
                             within roughly one hour.
ATR Plus          750 Gil    This materia is of one the following attributes: STR, DEF, MAG or RES and
                             increases the according attribute by 1 (e.g. STR Plus increase STR by 1).
Resilience        750 Gil    This materia is of one elemental type (e.g. fire). The armor it is slotted into
Materia                      grants permanent resilience against that type. (armor only)
Pre-Emptive       1000 Gil   Add 5 to the result of every initiative check that you make. (armor only)
Materia
Elemental         1000 Gil   This materia is of one elemental type (e.g. fire). Every Attack that you make
Materia                      with your weapon deals damage of this type. (weapon only)
Status Materia    1000 Gil   This materia is of one status effect and grants immunity against that status effect
                             (e.g. Blind Materia grants immunity against the Blind status). (armor only)
Glow Materia      1250 Gil   Your weapon glows bright enough in the dark to grant visibility within 10u.
                             (weapon only)
Venom Materia     1500 Gil   Whenever you hit an Attack, where the target rolls a 4 or less on the evasion
                             check, the target suffers Poison for 3 rounds in addition. (weapon only)
Zombie Materia    1500 Gil   Whenever you hit an Attack, where the target rolls a 4 or less on the evasion
                             check, the target suffers Zombie for 5 rounds in addition. (weapon only)
Angel Materia     2000 Gil   Whenever you fall KO with this materia equipped, you are instantly revived with
                             1 HP. This item is destroyed after its effect is used. (armor only)
HP Plus           2000 Gil   You maximum HP is increased by 10. (armor only)
MP Plus           2000 Gil   You maximum MP is increased by 10. (armor only)
Consumer          2000 Gil   Whenever you use an Item that restores your HP, you regain an additional 1d HP.
Materia
Alert Materia     2000 Gil   Allows you to evade Attacks while concentrating. (armor only)
Sense Materia     2500 Gil   You can see the remaining HP of all enemies within 3u.
Chocobo Materia   2500 Gil   Whenever you fall from any height, you can glide down gracefully as if you had
                             parachute.
Berserk Materia   2500 Gil   Whenever your current HP is below half of its maximum, add 1d to the damage
                             dealt by Attacks with your weapon. (weapon only)
Moogle Materia    3000 Gil   The weapon or armor glows whenever there is a monster within 25u.
Immunity          3000 Gil   Whenever you make a check to withstand a status effect, the DC is reduced by
Materia                      1. (armor only)
Upgrade Materia   3000 Gil   When you slot this materia into a weapon or armor, it is immediately upgraded
                             to the next equipment level. This item is destroyed in the process.
Lure Materia      3500 Gil   Each monster within 3u will choose you as target whenever possible. Some ene-
                             mies may be immune to this effect as decided by the GM.
Range Materia     3500 Gil   Increases the range of your weapon by 1u. (weapon only)
HP Drain          4000 Gil   Whenever you perform a successful Attack, your HP is increased by 1d. (weapon
Materia                      only)
MP Drain          4000 Gil   Whenever you perform a successful Attack, your MP is increased by 1d. (weapon
Materia                      only)
Climb Materia     4000 Gil   Allows you to walk on vertical walls the same as you can on horizontal ground.
HP<–>MP           4000 Gil   Your maximum HP and your maximum MP are switched.
Materia
Concentration     5000 Gil   Whenever it is your turn and you cannot use your action due to concentrating,
Materia                      you instead regain 2d MP.
Nimble Materia    5000 Gil   You can move 1u further per turn than your usual distance.
Ghost Materia     6000 Gil   Allows you to walk through people, monsters and solid objects. (armor only)
Gold Materia      9999 Gil   The weapon or armor this materia is slotted into becomes gold colored.