Aura Kingdom 2k18 Ravager Guide
Table of Contents
- Overview
- Gears
- Masteries
- Envoy
- Weapon Mastery
- Subclasses
- Rotation
- food
- Future updates to Ravager / Awakening System (TW content)
Overview
Ravager is my personal favorite class in the game and I have been playing it almost
exclusively since the game came out. I played on AK US server from when it was released to
when plus 30 was just introduced into Taiwan server. English is my 3rd language so sorry for it
not being perfect. Anyway getting into the overview, Ravager is a melee class its main element
is flame. It requires moderate to lower ping to play to its fullest due to how important auto
attacks are to the class’s overall damage. Since of course higher ping makes it harder
technically to jump cast. Id rate it probably the 3rd best dps only behind Lancer and Shuri (yes i
know all you holy sword mains gonna get butthurt but consistent damage>inconsistent zeal
class imo). Anyway back to the actual guide.
Gear
Levels 1-79 pretty much take any gear coreless sniper is good if you can be bothered to farm
it (not recommended since you will be moving on from those gears really fast) so just grab any
blue Nocturnal weapon and get to 80 as soon as possible, but if you choose to this is the set
Levels 80-90
^This is the weapon you will be using until level 90. The core that i recommend is Destroyer.
The effect of said core is 20% chance to reduces target's Defense by 10%. Element should be
Flame since your main DPS skill will be Flame Slash.
^Should be your sub weapon it provides the same bonus in boss damage and pen as your
main weapon and also provides a core. The core you should be going for on this is Nocturnal
(3% damage dealt is converted into HP
Full Lordswrath will be the ideal/best set to use for any dps until level 90. To give a quick
rundown of why, it provides alot of detail dmg to bosses as well as Crit dmg to bosses and
speed,Crit,Speed and flat dmg as well.
As for what cores to use, 3% move speed (Imperial is HIGHLY recommended, you can use
bestials 1% hp/Dmg but i can't stress enough that move speed is important in this game)
^Next we have bottom set as with the top set full Lordswrath bot set its bonus is detail/dmg to
bosses crit dmg to bosses and a DOT effect that's more or less useless but it’s still the best set
.
Again for cores, still 3% MS unless you can’t afford it then next alternative is bestials.
Trophies
^Next up is trophies as with the other gears you will be using this trophy from level 80 all the
way to level 95. The trophy as show provides Dmg/Crit/HP/Dmg along with Dmg to bosses 6%
and Dmg dealt 5%
So in total its 11% detail dmg this is VERY important and I can't stress how good this is as
before with 3% move speed ( Imperial core ) is a must on this trophy
^The next trophy we have is Theory time Travel this will along with Guzigla’s tooth as shown
above will be what you use up until level 90/95
As with Guziglas tooth it provides Dmg to bosses 7% but this trophy has a neat effect of having
a 8% chance to increase all stats by 3% stacking 3 times so 9% in total. This will help with
countering dungeons -stat reductions. This trophy though does not need to be imperial since
when you are not on a boss you will be swapping it to the next mentioned trophy so feel free to
use any core you would like.
^This is the next trophy we will be talking about as it may seem very apparent its stats are
nowhere near as good as the above mentioned ones. This is because you will only be using
this when you are running between bosses or doing anything that's not killing bosses move
speed is a important stat in this game learn to love this trophy it is in fact life in Aura Kingdom.
This core however NEEDS to be Imperial as the whole point of it is movement speed to help
you get around faster as its natural effect is 5% move speed and thats 5% more than the
previously mentioned trophies above ( not make sure your Tooth trophy is on the bottom slot
and Theory time code is on the top as when you swap them it replaces the top trophy not the
bottom.
^Next mention we have, I wont go into a lot of detail but is the level 65 Elemental trophies in
my opinion are a good swap at this level if you can fort them to plus 20 but these are again
OPTIONAL bassically what these offer are 20% dmg to the respective element and 10% dmg
of what ever ele the trophy is for for most players these are a luxury.
Accessories
Now with this there are 2 sets to consider both are almost the exact same actual damage so
pick whatever one suits you best or is cheaper. We also now have them purchasable with
Golden DP.
Perfect war: this is the most common set to be found at this level since it provides
Dmg/Crit/Speed and 20% elite monster dmg along with flat dmg from the set bonus, its a solid
choice to use at this level. As you will notice, this keeps coming up but Imperial cores are a
must.
Arcane frost: the 2nd set you can use, it's roughly about the same overall dmg as perfect war
as it gives dmg/crit/speed and its set bonus is flat speed and its other effect being crit dmg to
elite monsters.
**Note: (this is the set i always recommend most new players as speed is VERY important to
cap so if you are low prayer is is almost better than Perfect war)
Levels 90-95
Next level set we have is Levels 90-95 for the most part armor/accessories are pretty agreed
upon but now with trophies this is the level range it starts getting more down to opinion and
class variation. I'll only be talking about what benefits Ravager the most. By now I will assume
you have red thru the level 80 sections so things like mentioning what cores
imp/Bestials/noc/Dest will be a given.
Weapons
^This is the main weapon you will be getting as soon as you get level 90 no substitutes at this
level more dmg more pen core effect
As with the level 80 make sure the core is Destroyer for this
^This is the sub weapon you should be using at level 90 for reasons already stated with 80
weapons
^This is the next mention I should’ve put with 80 gears but basically it’s the same idea as
imperial nori leaf. Put a 9 ms card on it and swap it when not hitting bossthen swap back to the
80/90 shuri wep when dps’ing a boss, pretty simple
<-- This top set should be your goal it’s the only set worth upgrading at level 90 DO NOT USE
MAGIC SUNDERING TOP I REPEAT DO NOT USE THAT SET. Now you might be asking,
why not since magic top gives crit and it’s cheaper and you only lose 4 detail dmg and with
future content over cap crit=crit dmg cap? Yes that last part is correct BUT most people say
that without knowing how it actually works and how bad it scales with flat crit increase. From
my personal tests on TW server the 2k crit from magic top since its Flat only gave like 2% over
cap Crit dmg, hence it’s not worth using Magic sundering at all. If you cant afford this top set,
stick to the above-mentioned Lordswrath.
Next we have to talk about bottom sets. Unlike top sets these are actually what you prefer, as
in it’s based on stats/personal pref/situations/future proofing. Pre-Awakening this is the better
set slightly ASSUMING your crit/crit dmg is fine in my opinion if you want slightly better
performance NOW and your stats are all up to par this is the best set
^Next we have Magic sundering bottom. Unlike the top set this is actually good. Depending on
stats and future content the main selling point to this set is its effect being Crit rate/Crit
damage. This will probably be better and alot cheaper for most players in AK US/OS current
content but I can't stress enough, ONLY magic sundering BOTTOM set is worth it. The top set
is trash tbh.
Accessories
Pretty much the 1st 2 sets are basically improved versions of perfect war/arcane honestly go
either it makes too small a difference. I won't really talk about them alot since its legit just
higher stat 80 set for both dmg and speed sets but here they are anyway
Ok so this next section will be focusing on 95 gold accessory sets one that is currently in AK
OS and one that will be coming in the future the sets are as follows:
This is is currently at the time of me writing this the best set for damage in the game since its
just a % chance to proc 10% dmg to all elements if you would like to use this for sky tower for
more dmg then go ahead but you do lose movespd from craft Imperials so xd
The next set we have has no OS name currently, so I’ll just refer to it as the 95 crit set without
going into it too much. After awakening it becomes crit/crit dmg meta and this set just helps that
its effects are a % chance to proc 30% crit dmg and 50% crit dmg CAP. As you can imagine crit
dmg cap is a good amount of dmg boost so once this set is out I recommend using that (I will
explain awakening etc later) but TLDR 95 crit dmg set > Feyna’s for overall highest damage
Trophies
^At Level 95 is when you will be swapping your Time theory code for this since its higher base
fort stats and that proc effect is really nice in terms of damage. Note its a boss dmg/dmg dealt
proc on the next hit and has no cool down so with Shuriken sub you have the chance to proc
this trophy alot
^Is a fine choice if you really want more -flat def shred in sky tower/tryhard party but overall still
recommend Delphonia’s
                                                           ^
^Pretty much same thing as the trophy above but this one has 5% dmg dealt and can have a
Imperial core
Weapons ( again 90 vs 95 comparison)
With the release of 95 gold weapons on OS it is my firm belief that 95>90 despite the trash
effect on the 95 wep. Some reasons/comparisons are as follows
95 Axe Pros
-10 primary weapon dmg
-12 pen
- higher max base damage
-looks cooler imo
90 Axe pros
-Core effects ( mainly destroyer)
-10 boss dmg
- you can use the weapon sooner
- easier to obtain
This whole comparison comes down to for me the fact Detail damage sources are plentiful
these days. As in, we’ll have 4% dmg SS’s coming to OS at some point, detail damage from
Eidolon Archive, as well as detail drink (Latte) if you choose to use it. Now you might be asking
what about destroyer cores -% def is important. Yes you are correct BUT 95 weapon has more
use since as we know in TOA/SFL/OW TOA/SFL -def (destroyer cores actually is worthless) so
10 primary weapon damage suprasses it by alot. As well as you don’t need destroyer core to
cap -50% def shred on Rav/Shuri.
-25% from gold break defense
-8% from envoy
-8-10% from Eidolon Accessory
-12% def from Storm (adv mastery)
And you total -53% def shred with no destroyer core assuming you have a -8% eido accessory.
Orange break defense is only 5% less putting you at 48%, but that 2% gap from cap isn’t game
breaking so you’ll be fine.
So destroyer becomes really pointless so higher base dmg+primary weapon becomes better
IMO hence 95>90
Secret Stones
Weapon
Basically main weapon is run 2x Lava SS’s with 2% dmg+ dmg to any element; Dark/Lightning
is preferred
Armor
Now Armor is odd since you need to have 6% attack speed from Stones in total. With that
being said it is 100% NEEDED to get 3x 2% dmg/2% attack speed. RAV NEEDS ATTACK
SPEED CAPPED no exceptions. Rest of the SS’s can be +2%dmg/Crit dmg or element dmg it
depends what you need. If you cap crit dmg (cap being 310% on left spec), go with ele
damage; if not go get 2% dmg/+4/6% dmg to X ele target
Enchants
So this is another thing i cant stress enough how PEN CARDS ARE ALWAYS BETTER THEN
NON-PEN CARDS. 1% pen/2% dmg blue cards are better than dmg/dmg orange cards. Even
1% pen/random stat is better then dmg/dmg orange cards without PEN. PEN layers are just
another annoying reduction Xleg put into this game and actually removing that reduction layer
being given will always be more dmg since basically gaining 1% pen just makes the reduction
1% less. Kind of a given but TLDR for this Pen > card with no pen
Weapon enchants
As with armor/acc cards, PEN weapon cards with no DD % are BETTER than 5 and 8% DD
cards with no pen. Now of course Pen+DD5/8% is the ideal one but just remember
Pen card with NO DD > 5 and 8 % DD with no pen
Eidolons
This is pretty simple ideally you have the following eidolons
-15 Move speed/ 25 Attack speed
- 45 Damage of flame skills/25 attack speed
- 45 Damage to X ele (dark lighting fire ice storm holy) /25 Attack speed
Eido emblems
Ideally have all of the following
-14 move speed emblem
- 14 Damage of flame skills
-14 damage to X ele (same as eidolons)
Mounts
Pretty much same as Eido embs/Eidos will list anyway
30% dmg of flame skills
30% dmg to X ele (dark Lightning flame ice storm holy)
If you dont have a Ele mount, 10% detail dmg dealt mount is fine until u get a 30% flame skills
DO NOT USE ALMIGHTY MOUNT 20% all stats/20% dmg mount this mount is so bad
compared to the other two choices. Only use if you have no other choice.
Masteries
General/Attack/Defense/tactical masteries never change, only Adv/Special masteries change
depending what you need. Damage Taken storm ( the one you see in the above picture) should
only be used in TOA/SFL/OW TOA/SFL, other situations use the other Storm mastery called
Shadow Wind ( -8/10/12% defense).It is worth mentioning that the dmg taken mastery (one in
the picture) can/is usually better when you run in a party since you probably cap -% def shred
already, but for solos -Def% > +dmg taken unless in TOA/SFL. Special mastery can be Deep
Blue ideally or Best Defense if you don't cap DEF in dungeon. but Deep blue if you
dont need best def
Envoy
You can use 2 different Envoys
Weapon Mastery
In my opinion this is the best setup for mastery as we can see it hits all the needed parts 20%
dmg to Dark, Lightning, Ice, Fire, 30 dmg 15 move speed. Now the other points can go where
YOU need it will vary on person to person if you need speed dump the rest into speed and
same thing with Crit. You don't need hp/ele resist/Crit dmg since why do you need resist to ele
in a game that's DPS focused. HP just looks nice but no dmg increase so I don't care about it.
Crit dmg on rav you dont really need.
Rotation
I'm going to make this as simple as possible for the sake of not rambling on. If you're Shuri sub
just do this---
Soaring-->Storm--->Flame slash--->Shuriken/Soaring/Frenzy Slash--->Flame Slash then just
flame slash as soon as it’s off CD and use storm whenever you can/Shuriken storm
If you're Holy sword sub it's basically the same thing:
Used in everything thats not TOA SFL/OW TOA SFL---
- Dry bones--->soaring--->Flame slash--->Frenzy/Soaring-->flame slash repeat
Used in TOA SFL/OW TOA SFL---
-Smiting edge--Soaring---> flame slash--->Frenzy/Soaring---> flame slash
Subclass
Best choice - Shuriken
The reason Shuriken sub is so strong is because with Storm arts skill, each Tick will proc TF4
procs and that’s crazy damage. Shuriken Storm has 10% detail dmg boost, and if you are not
flame slashing then Bloody Corruption is good in case you need emergency noc/hp.
2nd best Holy sword
Holy sword is the 2nd best choice since Smiters Edge when combined with the mastery in
dungeons like TOA /SFL is really good with all its dmg dealt boosts. Dry bones is a really good
def shred and you have Divine sunderance since rav is slow, having a huge gap closer is
always nice
Other subs
Dont even really bother anything else is pretty bad lol…
Note: ( bard sub is only good for move speed so if you’re in a high geared party that needs no
damage then its ok)
Food
Starlight platter+royal jelly tea
Or
Dreamy Haven/Golden latte
Or
Dreamy Haven/Royal jelly tea
If you need speed use the 2nd food combo or for whatever reason you have low detail damage