Human Computer Interaction
Human-computer interaction (HCI) is a multidisciplinary field of study focusing on the design
of computer technology and, in particular, the interaction between humans (the users) and
computers. While initially concerned with computers, HCI has since expanded to cover almost
all forms of information technology design.
 INPUT–OUTPUT CHANNELS:
    A person’s interaction with the outside world occurs through information being received
     and sent: input and output
    Input in the human occurs mainly through the senses and output through the motor
     control of the effectors.
    Similarly there are a number of effectors, including the limbs, fingers, eyes, head and
     vocal system.
Vision …Human eye…..Visual perception and angle its types …..Human Ear..and detail
are on book (pg-16 to 26) and also concern to the Slides given by Sir Naveed.
 Movement:
A simple action such as hitting a button in response to a question involves a number of
processing stages. Each of these stages takes time, which can be roughly divided into reaction
time and movement time. Movement time is dependent largely on the physical characteristics of
the subjects: their age and fitness, for example. Reaction time varies according to the sensory
channel through which the stimulus is received. Speed and accuracy of movement are important
considerations in the design of interactive systems, primarily in terms of the time taken to move
to a particular target on a screen.
                    Movement time = a + b log2(distance/size + 1)
 HUMAN MEMORY:
Our memory contains our knowledge of actions or procedures. It allows us to repeat actions, to
use language, and to use new information received via our senses. It also gives us our sense of
identity, by preserving information from our past experiences. It is generally agreed that there
are three types of memory or memory function:
   i)      Sensory buffers,
   ii)     Short-term memory or working memory, and
   iii)    Long-term memory.
 Sensory memor: The sensory memories act as buffers for stimuli received through the
  senses. A sensory memory exists for each sensory channel: iconic memory for visual
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  stimuli, echoic memory for aural stimuli and haptic memory for touch. These memories are
  constantly overwritten by new information coming in on these channels.
 Buffers for stimuli received through senses
      o iconic memory: visual stimuli
      o echoic memory: aural stimuli
      o haptic memory: tactile stimuli
 Examples
      o “sparkler” trail, finger moving
      o stereo sound
 Attention
         Attention is not possible in the absence of consciousness, The activity of
concentrating mind on a particular matter is called attention.Attention is an active part of
consciousness.
Attention is the concentration of consciousness upon one object rather than others – Dumvile
 Types of Attention:
 Short-term memory
   Short-term memory or working memory acts as a ‘scratch-pad’ for temporary recall of
     information. It is used to store information which is only required fleetingly.
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                         Human Computer Interaction
     Display format should match memory system used to perform task
     New info can interfere with old info
     Scratch-pad for temporary recall
     rapid access ~ 70ms
     rapid decay ~ 200ms
     limited capacity - 7± 2 chunks (chunk formation called “closure”)
     Memory flushing
     ATM machine provides ATM card to user before cash
     Recency effect
           o better recall for items at the end of the list because these items are still active in
              STM (and possibly SM) at time of recall
     Primacy effect:
           o better recall for items at the beginning of the list (because these items have been
              rehearsed more frequently than other items and thus have a greater chance of
              being placed in LTM)
 Long-term memory:
            Organized as a network of connected chunks of knowledge
            active chunks are in the working memory
            activation spreads through the network
            strength of connection
            retrieval of items into WM
            Repository for all our knowledge
            slow access ~ 1/10 second
            slow decay, if any
            huge or unlimited capacity
          Episodic memory
                       Events & experiences in serial form
                       Helps us recall what occurred
          Semantic memory
                      Structured record of facts, concepts & skills
                      One theory says it’s like a network
                      Another uses frames & scripts (like record structs)
         Semantic memory structure
                  provides access to information
                  represents relationships between bits of information
                  supports inference
         Model: semantic network
                  inheritance – child nodes inherit properties of parent nodes
                  relationships between bits of information explicit
                  supports inference through inheritance
         LTM processes
             3 processes
            Storage
            Forgetting
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                   Human Computer Interaction
            Information retrieval
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