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Human Computer Interaction

Human-computer interaction (HCI) is a multidisciplinary field that focuses on the design of the interaction between humans and computers. HCI has expanded beyond computers to cover all information technology. Effective interaction requires an understanding of human sensory input and motor output channels, as well as human memory systems including sensory memory, short-term memory, and long-term memory. Proper design of interfaces and systems can support users' memory limitations and processing capabilities.

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0% found this document useful (0 votes)
184 views4 pages

Human Computer Interaction

Human-computer interaction (HCI) is a multidisciplinary field that focuses on the design of the interaction between humans and computers. HCI has expanded beyond computers to cover all information technology. Effective interaction requires an understanding of human sensory input and motor output channels, as well as human memory systems including sensory memory, short-term memory, and long-term memory. Proper design of interfaces and systems can support users' memory limitations and processing capabilities.

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MNaveedsdk
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Human Computer Interaction

Human-computer interaction (HCI) is a multidisciplinary field of study focusing on the design


of computer technology and, in particular, the interaction between humans (the users) and
computers. While initially concerned with computers, HCI has since expanded to cover almost
all forms of information technology design.

 INPUT–OUTPUT CHANNELS:
 A person’s interaction with the outside world occurs through information being received
and sent: input and output
 Input in the human occurs mainly through the senses and output through the motor
control of the effectors.
 Similarly there are a number of effectors, including the limbs, fingers, eyes, head and
vocal system.

Vision …Human eye…..Visual perception and angle its types …..Human Ear..and detail
are on book (pg-16 to 26) and also concern to the Slides given by Sir Naveed.

 Movement:

A simple action such as hitting a button in response to a question involves a number of


processing stages. Each of these stages takes time, which can be roughly divided into reaction
time and movement time. Movement time is dependent largely on the physical characteristics of
the subjects: their age and fitness, for example. Reaction time varies according to the sensory
channel through which the stimulus is received. Speed and accuracy of movement are important
considerations in the design of interactive systems, primarily in terms of the time taken to move
to a particular target on a screen.

Movement time = a + b log2(distance/size + 1)

 HUMAN MEMORY:

Our memory contains our knowledge of actions or procedures. It allows us to repeat actions, to
use language, and to use new information received via our senses. It also gives us our sense of
identity, by preserving information from our past experiences. It is generally agreed that there
are three types of memory or memory function:

i) Sensory buffers,
ii) Short-term memory or working memory, and
iii) Long-term memory.

 Sensory memor: The sensory memories act as buffers for stimuli received through the
senses. A sensory memory exists for each sensory channel: iconic memory for visual

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Human Computer Interaction

stimuli, echoic memory for aural stimuli and haptic memory for touch. These memories are
constantly overwritten by new information coming in on these channels.
 Buffers for stimuli received through senses
o iconic memory: visual stimuli
o echoic memory: aural stimuli
o haptic memory: tactile stimuli
 Examples
o “sparkler” trail, finger moving
o stereo sound
 Attention

Attention is not possible in the absence of consciousness, The activity of


concentrating mind on a particular matter is called attention.Attention is an active part of
consciousness.

Attention is the concentration of consciousness upon one object rather than others – Dumvile

 Types of Attention:

 Short-term memory
 Short-term memory or working memory acts as a ‘scratch-pad’ for temporary recall of
information. It is used to store information which is only required fleetingly.

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Human Computer Interaction

 Display format should match memory system used to perform task


 New info can interfere with old info
 Scratch-pad for temporary recall
 rapid access ~ 70ms
 rapid decay ~ 200ms
 limited capacity - 7± 2 chunks (chunk formation called “closure”)
 Memory flushing
 ATM machine provides ATM card to user before cash
 Recency effect
o better recall for items at the end of the list because these items are still active in
STM (and possibly SM) at time of recall
 Primacy effect:
o better recall for items at the beginning of the list (because these items have been
rehearsed more frequently than other items and thus have a greater chance of
being placed in LTM)
 Long-term memory:
 Organized as a network of connected chunks of knowledge
 active chunks are in the working memory
 activation spreads through the network
 strength of connection
 retrieval of items into WM
 Repository for all our knowledge
 slow access ~ 1/10 second
 slow decay, if any
 huge or unlimited capacity
 Episodic memory
Events & experiences in serial form
Helps us recall what occurred
 Semantic memory
Structured record of facts, concepts & skills
One theory says it’s like a network
Another uses frames & scripts (like record structs)
 Semantic memory structure
provides access to information
represents relationships between bits of information
supports inference
 Model: semantic network
inheritance – child nodes inherit properties of parent nodes
relationships between bits of information explicit
supports inference through inheritance
 LTM processes
3 processes
 Storage
 Forgetting

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Human Computer Interaction

 Information retrieval

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