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"itemGroup.minecolonies": "MineColonies",
"com.minecolonies.configgui.title": "MineColonies Config",
"minecolonies.config.gameplay": "Gameplay Settings",
"minecolonies.config.gameplay.comment": "All configuration items related to the core
gameplay",
"minecolonies.config.claim": "Claim Settings",
"minecolonies.config.claim.comment": "All configuration related to mod compatibility",
"minecolonies.config.combat": "Combat Settings",
"minecolonies.config.combat.comment": "All configuration items related to the combat
elements of Minecolonies",
"minecolonies.config.permissions": "Permission Settings",
"minecolonies.config.permissions.comment": "All permission configuration options",
"minecolonies.config.compatibility": "Mod Compatibility Settings",
"minecolonies.config.compatibility.comment": "All configuration related to mod
compatibility",
"minecolonies.config.pathfinding": "Pathfinding Settings",
"minecolonies.config.pathfinding.comment": "All configurations related to pathfinding",
"minecolonies.config.requestSystem": "Request System Settings",
"minecolonies.config.requestSystem.comment": "All configurations related to the request
system",
"minecolonies.config.commands": "Command Settings",
"minecolonies.config.commands.comment": "All configurations related to the Minecolonies
commands",
"minecolonies.config.disablecitizenvoices": "Citizen Sounds",
"minecolonies.config.disablecitizenvoices.comment": "Disable citizen voices. [Default:
false]",
"item.minecolonies.scepterlumberjack.name": "Lumberjack-scepter",
"item.minecolonies.scepterlumberjack.usedstart": "First, position set.",
"item.minecolonies.scepterlumberjack.usedend": "Second, position set.",
"item.minecolonies.scepterlumberjack.restrictiontoobig": "Area, %s is too large. Maximum
restricted area for the lumberjack is %s blocks.",
"item.minecolonies.scepterlumberjack.restrictionset": "Lumberjack, restricted area set.
Size is %s blocks. Max size is %s blocks.",
"com.minecolonies.coremod.gui.workerhuts.togglerestrictionon": "Restriction (on)",
"com.minecolonies.coremod.gui.workerhuts.togglerestrictionoff": "Restriction (off)",
"minecolonies.config.names": "Name Settings",
"minecolonies.config.names.comment": "All configuration items related to the citizen
names",
"minecolonies.config.usemiddleinitial": "Middle Initial",
"minecolonies.config.usemiddleinitial.comment": "Should citizens have a middle initial?",
"minecolonies.config.malefirstnames": "Male First Names",
"minecolonies.config.malefirstnames.comment": "Male first names to be used for colonists",
"minecolonies.config.femalefirstnames": "Female First Names",
"minecolonies.config.femalefirstnames.comment": "Female first names to be used for
colonists",
"minecolonies.config.lastnames": "Last names",
"minecolonies.config.lastnames.comment": "Last names to be used for colonists",
"minecolonies.config.initialcitizenamount": "Initital Citizen Count",
"minecolonies.config.initialcitizenamount.comment": "Amount of initial citizens. [Default:
4]",
"minecolonies.config.builderplaceconstructiontape": "Contruction-Tape Placement",
"minecolonies.config.builderplaceconstructiontape.comment": "Should builder place
construction tape? [Default: true]",
"minecolonies.config.playergetsguidebookonfirstjoin": "Guidebook",
"minecolonies.config.playergetsguidebookonfirstjoin.comment": "Should player get one
guidebook on first join to a new world? [Default: true]",
"minecolonies.config.allowinfinitesupplychests": "Infinite Supply-Chests",
"minecolonies.config.allowinfinitesupplychests.comment": "Should players be able to place
an infinite amount of supplychests? [Default: false]",
"minecolonies.config.allowinfinitecolonies": "Infinite Colonies",
"minecolonies.config.allowinfinitecolonies.comment": "Should players be allowed to abandon
their colony to create a new one easily? [Default: false]",
"minecolonies.config.allowotherdimcolonies": "Other Dim Colonies",
"minecolonies.config.allowotherdimcolonies.comment": "Should colonies in other dimensions
be allowed? [Default: false]",
"minecolonies.config.citizenrespawninterval": "Citizen Respawn Interval",
"minecolonies.config.citizenrespawninterval.comment": "Average citizen respawn interval
(in seconds). [Default: 60]",
"minecolonies.config.maxcitizenpercolony": "Citizen Cap",
"minecolonies.config.maxcitizenpercolony.comment": "Max citizens in one colony. [Default:
50]",
"minecolonies.config.builderinfiniteresources": "Infinite Resources",
"minecolonies.config.builderinfiniteresources.comment": "Should builder and miner build
without resources? (this also turns off what they produce). [Default: false]",
"minecolonies.config.limittoonewarehousepercolony": "Warehouse limit",
"minecolonies.config.limittoonewarehousepercolony.comment": "Should there be at max 1
warehouse per colony?. [Default: true]",
"minecolonies.config.builderbuildblockdelay": "Builder block delay",
"minecolonies.config.builderbuildblockdelay.comment": "Delay after each block placement
(Increasing it, increases the delay) [Default: 15]",
"minecolonies.config.blockminingdelaymodifier": "Mining delay",
"minecolonies.config.blockminingdelaymodifier.comment": "Delay modifier to mine a block
(Decreasing it, decreases the delay) [Default: 500]",
"minecolonies.config.maxblockscheckedbybuilder": "Max checked blocks",
"minecolonies.config.maxblockscheckedbybuilder.comment": "Amount of blocks the builder
checks (to decrease lag by builder). [Default: 1000]",
"minecolonies.config.chatfrequency": "Chat Frequency",
"minecolonies.config.chatfrequency.comment": "Chat frequency of worker requests. [Default:
30]",
"minecolonies.config.enableindevelopmentfeatures": "Dev Features",
"minecolonies.config.enableindevelopmentfeatures.comment": "Should in development features
be enabled (might be buggy). [Default: false]",
"minecolonies.config.alwaysrendernametag": "Name tags",
"minecolonies.config.alwaysrendernametag.comment": "Should citizen name tags be rendered?
[Default: true]",
"minecolonies.config.growthmodifier": "Growth Modifier",
"minecolonies.config.growthmodifier.comment": "Child growth modifier, default on avg they
take about 60min to grow (at 1.0x modifier). Setting to 5 = 5x as fast. [Default: 1]",
"minecolonies.config.workersalwaysworkinrain": "Working in Rain",
"minecolonies.config.workersalwaysworkinrain.comment": "Should workers work during the
rain? [Default: false]",
"minecolonies.config.sendenteringleavingmessages": "Announcements",
"minecolonies.config.sendenteringleavingmessages.comment": "Should Players be sent
entering/leaving colony notifications? [Default: true]",
"minecolonies.config.allowplayerschematics": "Player Schematics",
"minecolonies.config.allowplayerschematics.comment": "Should player made schematics be
allowed [Default: false]",
"minecolonies.config.allowglobalnamechanges": "Name changes",
"minecolonies.config.allowglobalnamechanges.comment": "Should players be allowed to change
names? -1 for false, 0 for specific groups, 1 for true. [Default: 1]",
"minecolonies.config.holidayfeatures": "Holiday Features",
"minecolonies.config.holidayfeatures.comment": "Should special holiday content be
displayed? [Default: true]",
"minecolonies.config.updaterate": "Update-Rate",
"minecolonies.config.updaterate.comment": "AI Update rate, increase to improve
performance. [Default: 1]",
"minecolonies.config.dirtfromcompost": "Compost->Dirt",
"minecolonies.config.dirtfromcompost.comment": "Quantity of dirt per Compost filling.
[Default: 1]",
"minecolonies.config.luckyblockchance": "Lucky-Blocks",
"minecolonies.config.luckyblockchance.comment": "Chance to get a lucky block in percent.
[Default: 1]",
"minecolonies.config.fixorphanedchunks": "Orphaned Chunks",
"minecolonies.config.fixorphanedchunks.comment": "Automatically fix orphaned chunks which
were caused by chunk loading and saving issues. [Default: false]",
"minecolonies.config.restrictbuilderunderground": "Builder Underground",
"minecolonies.config.restrictbuilderunderground.comment": "If the builder should be slower
underground or as fast as anywhere else. [Default: true]",
"minecolonies.config.fisherspongechance": "Sponge Chance",
"minecolonies.config.fisherspongechance.comment": "Chance to get a sponge drop for the
fisherman starting at level 4. [Default: 0.1]",
"minecolonies.config.minthleveltoteleport": "TH-Teleport",
"minecolonies.config.minthleveltoteleport.comment": "The minimum level a townhall has to
have to allow teleportation to other colonies. [Default: 3]",
"minecolonies.config.suggestbuildtoolplacement": "BuildTool Placement",
"minecolonies.config.suggestbuildtoolplacement.comment": "Suggest build tool usage when
trying to place a building without build tool. [Default: true]",
"minecolonies.config.foodmodifier": "Food Modifier",
"minecolonies.config.foodmodifier.comment": "Food consumption modifier (Min: 1.0).
[Default: 1.0]",
"minecolonies.config.teleportbuffer": "Teleport Buffer",
"minecolonies.config.teleportbuffer.comment": "Time until a next teleport can be executed
(in seconds). [Default: 120]",
"minecolonies.config.oplevelforserver": "OP Level for Server",
"minecolonies.config.oplevelforserver.comment": "Which level counts as op level on the
server. [Default: 3]",
"minecolonies.config.autodeletecoloniesinhours": "Auto Delete Colonies in Hours",
"minecolonies.config.autodeletecoloniesinhours.comment": "Sets the amount of hours until a
colony will be deleted after not seeing it's mayor, set to zero to disable. [Default: 0]",
"minecolonies.config.autodestroycolonyblocks": "Auto Destroy Colony Blocks",
"minecolonies.config.autodestroycolonyblocks.comment": "Sets weither or not Colony
structures are destroyed automatically. [Default: true]",
"minecolonies.config.canplayerusertpcommand": "Can Player Use RTP Command",
"minecolonies.config.canplayerusertpcommand.comment": "Should the player be allowed to use
the '/mc rtp' command? [Default: true]",
"minecolonies.config.canplayerusecolonytpcommand": "Can Player Use Colony TP Command",
"minecolonies.config.canplayerusecolonytpcommand.comment": "Should the player be allowed
to use the '/mc colony teleport' command? [Default: false]",
"minecolonies.config.canplayerusehometpcommand": "Can Player Use Home TP Command",
"minecolonies.config.canplayerusehometpcommand.comment": "Should the player be allowed to
use the '/mc home' command? [Default: true]",
"minecolonies.config.canplayerusecitizeninfocommand": "Can Player Use Citizen Info
Command",
"minecolonies.config.canplayerusecitizeninfocommand.comment": "Should the player be
allowed to use the '/mc citizens info' command? [Default: true]",
"minecolonies.config.canplayeruselistcitizenscommand": "Can Player Use List Citizens
Command",
"minecolonies.config.canplayeruselistcitizenscommand.comment": "Should the player be
allowed to use the '/mc citizens list' command? [Default: true]",
"minecolonies.config.canplayerrespawncitizenscommand": "Can Player Respawn Citizens
Command",
"minecolonies.config.canplayerrespawncitizenscommand.comment": "Should the player be
allowed to use the '/mc citizens respawn' command? [Default: true]",
"minecolonies.config.canplayeruseshowcolonyinfocommand": "Can Player Use Show Colony Info
Command",
"minecolonies.config.canplayeruseshowcolonyinfocommand.comment": "Should the player be
allowed to use the '/mc colony info' command? [Default: true]",
"minecolonies.config.canplayerusekillcitizenscommand": "Can Player Use Kill Citizens
Command",
"minecolonies.config.canplayerusekillcitizenscommand.comment": "Should the player be
allowed to use the '/mc citizens kill' command? [Default: true]",
"minecolonies.config.canplayeruseaddofficercommand": "Can Player Use Add Officer Command",
"minecolonies.config.canplayeruseaddofficercommand.comment": "Should the player be allowed
to use the '/mc colony addOfficer' command? [Default: true]",
"minecolonies.config.canplayerusedeletecolonycommand": "Can Player Use Delete Colony
Command",
"minecolonies.config.canplayerusedeletecolonycommand.comment": "Should the player be
allowed to use the '/mc colony delete' command? [Default: true]",
"minecolonies.config.canplayeruserefreshcolonycommand": "Can Player Use Refresh Colony
Command",
"minecolonies.config.canplayeruserefreshcolonycommand.comment": "Should the player be
allowed to use the '/mc colony refresh' command? [Default: false]",
"minecolonies.config.canplayerusebackupcommand": "Can Player Use Backup Command",
"minecolonies.config.canplayerusebackupcommand.comment": "Should the player be allowed to
use the '/mc backup' command? [Default: false]",
"minecolonies.config.numberofattemptsforsafttp": "Number of Attempts for Safe TP",
"minecolonies.config.numberofattemptsforsafttp.comment": "Amount of attempts to find a
save rtp. [Default: 4]",
"minecolonies.config.workingrangetownhall": "Working Range of Townhall",
"minecolonies.config.workingrangetownhall.comment": "Max distance a colony can claim a
chunk from the center, 0 if disable maximum. [Default: 0]",
"minecolonies.config.workingrangetownhallchunks": "Working Range of Townhall in Chunks",
"minecolonies.config.workingrangetownhallchunks.comment": "Colony size (radius in chunks
around central colony chunk). Only for the static mode. [Default: 8]",
"minecolonies.config.mintownhallpadding": "Minimum Townhall Padding",
"minecolonies.config.mintownhallpadding.comment": "The minimum distances between town
halls for dynamic colony sizes (used as default initial claim too). [Default: 3]",
"minecolonies.config.townhallpaddingchunk": "Townhall Padding in Chunks",
"minecolonies.config.townhallpaddingchunk.comment": "Padding between colonies in chunks.
[Default: 1]",
"minecolonies.config.restrictcolonyplacement": "Restrict Colony Placement",
"minecolonies.config.restrictcolonyplacement.comment": "Should the min/max distance from
spawn also affect colony placement? [Default: false]",
"minecolonies.config.enabledynamiccolonysizes": "Enable Dynamic Colony Sizes",
"minecolonies.config.enabledynamiccolonysizes.comment": "Should the colony have a fixed
radius or should it be dynamic. [Default: false]",
"minecolonies.config.maxdistancefromworldspawn": "Max Distance from World Spawn",
"minecolonies.config.maxdistancefromworldspawn.comment": "Max distance from world spawn.
[Default: 8000]",
"minecolonies.config.mindistancefromworldspawn": "Min Distance from World Spawn",
"minecolonies.config.mindistancefromworldspawn.comment": "Min distance from world spawn.
[Default: 512]",
"minecolonies.config.protectvillages": "Protect Villages",
"minecolonies.config.protectvillages.comment": "Should players be allowed to build their
colonies over existing villages? [Default: false]",
"minecolonies.config.dobarbariansspawn": "Do Barbarians Spawn",
"minecolonies.config.dobarbariansspawn.comment": "Whether or not to spawn barbarians.
[Default: true]",
"minecolonies.config.barbarianhorddifficulty": "Barbarian Horde Difficulty",
"minecolonies.config.barbarianhorddifficulty.comment": "The difficulty setting for
barbarians. [Default: 5]",
"minecolonies.config.spawnbarbariansize": "Spawn Barbarian Size",
"minecolonies.config.spawnbarbariansize.comment": "The spawn size of a barbarian horde.
[Default: 5]",
"minecolonies.config.maxbarbariansize": "Max Barbarian Size",
"minecolonies.config.maxbarbariansize.comment": "The max size of a barbarian horde.
[Default: 20]",
"minecolonies.config.dobarbariansbreakthroughwalls": "Do Barbarians Break Through Walls",
"minecolonies.config.dobarbariansbreakthroughwalls.comment": "Whether or not to barbarians
can break, scale, bridge obstacles. [Default: true]",
"minecolonies.config.averagenumberofnightsbetweenraids": "Average Number of Nights Between
Raids",
"minecolonies.config.averagenumberofnightsbetweenraids.comment": "The average amount of
nights between raids. [Default: 3]",
"minecolonies.config.minimumnumberofnightsbetweenraids": "Minimum Number of Nights Between
Raids",
"minecolonies.config.minimumnumberofnightsbetweenraids.comment": "The minimum number of
nights between raids. [Default: 1]",
"minecolonies.config.mobattackcitizens": "Mob Attack Citizens",
"minecolonies.config.mobattackcitizens.comment": "Should Mobs attack citizens? [Default:
false",
"minecolonies.config.citizenscallforhelp": "Citizens Call for Help",
"minecolonies.config.citizenscallforhelp.comment": "Should Citizens call guards for help
when attacked? default:true",
"minecolonies.config.rangerenchants": "Ranger Enchants",
"minecolonies.config.rangerenchants.comment": "Should Guard Rangers benefit from
Power/Smite/Bane of Arthropods enchants? [Default: true]",
"minecolonies.config.rangerdamagemult": "Ranger Damage Multiplier",
"minecolonies.config.rangerdamagemult.comment": "Damage multiplier for Ranger Guards.
[Default: 1.0]",
"minecolonies.config.knightdamagemult": "Knight Damage Multiplier",
"minecolonies.config.knightdamagemult.comment": "Damage multiplier for Knight Guards.
[Default: 1.0]",
"minecolonies.config.guardhealthmult": "Guard Health Multiplier",
"minecolonies.config.guardhealthmult.comment": "Health multiplier for all Guards.
[Default: 1.0]",
"minecolonies.config.pvp_mode": "PVP Mode",
"minecolonies.config.pvp_mode.comment": "Turn on Minecolonies pvp mode, attention
(colonies can be destroyed and can be griefed under certain conditions). [Default: false]",
"minecolonies.config.daysuntilpirateshipsdespawn": "Days Until Pirate Ships Despawn",
"minecolonies.config.daysuntilpirateshipsdespawn.comment": "Days until the pirate ships
despawn again. [Default: 3]",
"minecolonies.config.maxyforbarbarians": "Max Y for Barbarians",
"minecolonies.config.maxyforbarbarians.comment": "Max Y level for Barbarians to spawn.
[Default: 200]",
"minecolonies.config.enablecolonyprotection": "Enable Colony Protection",
"minecolonies.config.enablecolonyprotection.comment": "Should the colony protection be
enabled? [Default: true]",
"minecolonies.config.turnoffexplosionsincolonies": "Turn off Explosions in Colonies",
"minecolonies.config.turnoffexplosionsincolonies.comment": "Independent from the colony
protection, should explosions be turned off? [Default: true]",
"minecolonies.config.specialpergroup": "Special Permissions Group",
"minecolonies.config.specialpergroup.comment": "Players who have special permission
(Patreons for example)",
"minecolonies.config.freetointeractblocks": "Free to Intereact Blocks",
"minecolonies.config.freetointeractblocks.comment": "Blocks players should be able to
final ForgeConfigSpec.IntValueeract with in any colony (Ex vending machines)",
"minecolonies.config.secondsbetweenpermissionmessages": "Seconds Between Permission
Messages",
"minecolonies.config.secondsbetweenpermissionmessages.comment": "Seconds between
permission messages. [Default: 30]",
"minecolonies.config.dynamictreeharvestsize": "Dynamic Tree Harvest Size",
"minecolonies.config.dynamictreeharvestsize.comment": "Harvest trunk-size for dynamic
trees:1-8. [Default: 5]",
"minecolonies.config.pathfindingdebugdraw": "Pathfinding Debug Draw",
"minecolonies.config.pathfindingdebugdraw.comment": "Draw pathfinding paths (might be
laggy). [Default: false]",
"minecolonies.config.pathfindingdebugverbosity": "Pathfinding Debug Verbosity",
"minecolonies.config.pathfindingdebugverbosity.comment": "Verbosity of pathfinding.
[Default: 0]",
"minecolonies.config.pathfindingmaxthreadcount": "Pathfinding Max Thread Count",
"minecolonies.config.pathfindingmaxthreadcount.comment": "Amount of additional threads to
be used for pathfinding. [Default: 2]",
"minecolonies.config.pathfindingmaxnodes": "Pathfinding Max Nodes",
"minecolonies.config.pathfindingmaxnodes.comment": "Max amount of Nodes(positions) to map
during pathfinding. Lowering increases performance, but might lead to pathing glitches.
[Default: 5000]",
"minecolonies.config.enabledebuglogging": "Enable Debug Logging",
"minecolonies.config.enabledebuglogging.comment": "Should the request system prfinal
ForgeConfigSpec.IntValue out debug information? Useful in case of malfunctioning of set
system. [Default: false]",
"minecolonies.config.maximalretries": "Maximal Retries",
"minecolonies.config.maximalretries.comment": "The maximal amount of tries that the
request system will perform for retryable requests. Higher increases server load. [Default:
3]",
"minecolonies.config.delaybetweenretries": "Delay Between Retries",
"minecolonies.config.delaybetweenretries.comment": "The amount of ticks between retries of
the request system for retryable requests. Lower increases server load. [Default: 1200]",
"minecolonies.config.maximalbuildingstogather": "Maximal Buildings to Gather",
"minecolonies.config.maximalbuildingstogather.comment": "The maximal amount of buildings
the Delivery Man should try to gather before attempting a drop off at the warehouse.
[Default: 6]",
"minecolonies.config.minimalbuildingstogather": "Minimal Buildings To Gather",
"minecolonies.config.minimalbuildingstogather.comment": "The minimal amount of buildings
the Delivery Man should try to gather before attempting a drop off at the warehouse.
[Default: 3]",
"minecolonies.config.creativeresolve": "Creative Resolve",
"minecolonies.config.creativeresolve.comment": "Should the request system creatively
resolve (if possible) when the player is required to resolve a request. [Default: false]",
"minecolonies.config.canplayeruseresetcommand": "Can Player Use Reset Command",
"minecolonies.config.canplayeruseresetcommand.comment": "Should the player be allowed to
use the '/mc colony rs reset' command? [Default: false]",
"block.minecolonies.blockhutcitizen": "Citizen's Hut",
"block.minecolonies.blockhutshepherd": "Shepherd's Hut",
"block.minecolonies.blockhutswineherder": "SwineHerders's Hut",
"block.minecolonies.blockhutcowboy": "Cowboy's Hut",
"block.minecolonies.blockhutchickenherder": "ChickenHerders's Hut",
"block.minecolonies.blockhutbaker": "Bakery",
"block.minecolonies.blockhutblacksmith": "Blacksmith",
"block.minecolonies.blockhutbuilder": "Builder's Hut",
"block.minecolonies.blockhutfarmer": "Farm",
"block.minecolonies.blockhutlumberjack": "Lumberjack's Hut",
"block.minecolonies.blockhutfisherman": "Fisherman's Hut",
"block.minecolonies.blockhutminer": "Mine",
"block.minecolonies.blockhutstonemason": "Stonemason",
"block.minecolonies.blockhuttownhall": "Town Hall",
"block.minecolonies.blocksubstitution": "Placeholderblock",
"block.minecolonies.blockbarrackstowersubstitution": "BarracksTower Placeholder",
"block.minecolonies.blockconstructiontape": "Construction tape",
"block.minecolonies.blockhutguardtower": "GuardTower",
"block.minecolonies.blockhutfield": "Field",
"block.minecolonies.blockhutcitizen.name": "Citizen's Hut",
"block.minecolonies.blockhutshepherd.name": "Shepherd's Hut",
"block.minecolonies.blockhutswineherder.name": "SwineHerders's Hut",
"block.minecolonies.blockhutcowboy.name": "Cowboy's Hut",
"block.minecolonies.blockhutchickenherder.name": "ChickenHerders's Hut",
"block.minecolonies.blockhutbaker.name": "Bakery",
"block.minecolonies.blockhutblacksmith.name": "Blacksmith",
"block.minecolonies.blockhutbuilder.name": "Builder's Hut",
"block.minecolonies.blockhutfarmer.name": "Farm",
"block.minecolonies.blockhutlumberjack.name": "Lumberjack's Hut",
"block.minecolonies.blockhutfisherman.name": "Fisherman's Hut",
"block.minecolonies.blockhutminer.name": "Mine",
"block.minecolonies.blockhutstonemason.name": "Stonemason",
"block.minecolonies.blockhuttownhall.name": "Town Hall",
"block.minecolonies.blocksubstitution.name": "Placeholderblock",
"block.minecolonies.blockbarrackstowersubstitution.name": "BarracksTower Placeholder",
"block.minecolonies.blockconstructiontape.name": "Construction tape",
"block.minecolonies.blockhutguardtower.name": "GuardTower",
"block.minecolonies.blockhutfield.name": "Field",
"tile.blockhut.messagenopermission": "You don't have permission to open huts in %s.",
"tile.blockhut.messagenopermissionplace": "You don't have permission to place hutes
in %s.",
"tile.blockhut.messagetoofarfromtownhall": "You need to be closer to your town hall!",
"tile.blockhut.messagenotownhall": "You need to place a town hall first!",
"block.blockhuttownhall.messagemaxSize": "%d has reached max size",
"block.blockhuttownhall.messagecolonistdead": "The colonist %s has died at %d %d %d
of %s!",
"block.blockhuttownhall.messageinvalidworld": "You can't place a town hall in this world
type",
"block.blockhuttownhall.messagetooclose": "Too close to existing town hall",
"block.blockhuttownhall.messagetooclosetovillage": "Too close to existing village",
"block.blockhuttownhall.messagetooFar": "Too far away from your Colony",
"block.blockhuttownhall.messageworkerdead": "The %s %s has died at %d %d %d of %s!",
"tile.blockHutTownHall.messagePlacedAlreadyDel": "You have placed a Town Hall already, if
you want to delete your colony to start a new one click:",
"tile.blockHutTownHall.messagePlacedAlreadyInfi": "You have placed a Town Hall already, if
you want to delete your colony to start a new one click [DELETE], if you want to start a new
colony but not delete your old one click [ABANDON].",
"tile.blockHutTownHall.messagePlacedAlready": "You have placed a Town Hall already, if you
want to place a new one you're too close to the old one.",
"tile.blockHutTownHall.abandonAddOfficer": "If you want to add yourself as an officer to
the abandoned colony to retain control click:",
"tile.blockHutTownHall.deleteMessageLink": "[DELETE]",
"tile.blockHutTownHall.abandonMessageLink": "[ABANDON]",
"tile.blockHutTownHall.addOfficerMessageLink": "[ADD AS OFFICER]",
"item.minecolonies.ancienttome": "Ancient Tome",
"item.minecolonies.chiefsword": "Chief Sword",
"item.minecolonies.scepterGuard": "Guard-scepter",
"entity.worker.inventoryfullchestfull": "Please make space in my building chest. I am not
able to dump my inventory.",
"entity.builder.messagebuildstart": "Started building %s",
"entity.builder.messagebuildcomplete": "Finished building %s",
"entity.builder.messagebuildtoohigh": "%s is too high, Please lower the building below Y
256.",
"entity.builder.messagebuildtoolow": "%s is too low, Please raise the building above Y
0.",
"entity.builder.messageneedmaterial": "I need %s (Amount: %d)",
"entity.builder.messagebuildernecessary": "Requiring a builder's hut of level %d in order
to build or upgrade this building.",
"entity.miner.messageneedtools": "Need tool %s!",
"entity.miner.messageneedblockanditem": "I need %s!",
"entity.miner.messageneedbettertools": "I need better tools!",
"entity.miner.messagemoreblocks": "I need more %s!",
"entity.miner.messagerequiresbetterhut": "Please upgrade my hut to dig deeper!",
"entity.fisherman.messagewatertoofar": "Fisherman's hut is too far from water!",
"entity.barbarian": "Barbarian",
"entity.minecolonies.barbarian": "Barbarian",
"entity.minecolonies.archerbarbarian": "Archer Barbarian",
"entity.minecolonies.chiefbarbarian": "Chief Barbarian",
"entity.chiefbarbarian": "Chief Barbarian",
"death.attack.entity.barbarian": "%d was Sliced & Diced by a Barbarian!",
"death.attack.entity.chiefbarbarian": "%d was Macerated by a Great Chief!",
"death.attack.entity.archerbarbarian": "%d was ravaged by an Archer Barbarian",
"entity.archerbarbarian": "Barbarian Archer",
"entity.builder.messagenobuilder": "You need a builder in order to build or upgrade this
building.",
"entity.farmer.noseedset": "Please define a seed to grow in the scarecrow.",
"entity.farmer.needseed": "I need %s to plant.",
"entity.farmer.nofreefields": "Place more fields to get me working.",
"entity.citizen.nojob": "%s would like to have a job.",
"entity.citizen.demandsjob": "%s demands to have a job and is getting very upset standing
around.",
"entity.citizen.nohouse": "%s would like to have a house to go to every night.",
"entity.citizen.demandshouse": "%s demands to have a house to live in and is getting very
upset.",
"entity.citizen.notool": "%s would like to get %s.",
"entity.citizen.demandstool": "%s demand to get a %s.",
"com.minecolonies.command.notop": "Must be OP to use the command",
"com.minecolonies.command.whereami.nocolony": "No colony close at all.",
"com.minecolonies.command.whereami.colonyclose": "You're not inside any colony, the
closest colony is approx %.2f blocks away.",
"com.minecolonies.command.whereami.incolony": "You're inside colony %s with id: %s, the
colony center is approx %.2f blocks away.",
"com.minecolonies.command.whoami.hascolony": "You are %s, your colony is %s, with ID:%d at
position %s",
"com.minecolonies.command.whoami.nocolony": "You are %s, you do not have a colony yet.",
"com.minecolonies.command.rtp.notallowed": "You're not allowed to teleport, change
serverconfig to enable it.",
"com.minecolonies.command.rtp.wrongdim": "random teleport is only allowed on the
overworld.",
"com.minecolonies.command.rtp.nopositionfound": "Could not find a safe position, try
again.",
"com.minecolonies.command.rtp.success": "Hold on tight. You're going places!",
"com.minecolonies.command.raidtonight": "Raids on all colonies incoming, better prepare!",
"com.minecolonies.command.backup.success": "Successfully backed up colony data!",
"com.minecolonies.command.backup.failed": "Failed to back up colony data!",
"com.minecolonies.command.addofficer.success": "Added %s as officer to colony %s",
"com.minecolonies.command.ownerchange.success": "Set %s as owner of colony %s",
"com.minecolonies.command.claim.toolarge": "Tried to claim a too large area, max size is
config workingRangeTownHallChunks * 2",
"com.minecolonies.command.claim.maxchunks": "You've reached the maximal claimable chunk
count, aborting.",
"com.minecolonies.command.claim.success": "Succesfully claimed chunks in every
direction.",
"com.minecolonies.command.teleport.success": "Teleporting you to colony %s.",
"com.minecolonies.command.delete.success": "Created backup and deleted colony %s.",
"com.minecolonies.command.canspawnraider.success": "Colony %s can spawn raiders:%s",
"com.minecolonies.command.raidnow.success": "Raid started for colony %s, take care!",
"com.minecolonies.command.raidtonight.success": "A raid on colony %s is coming tonight!",
"com.minecolonies.command.loadbackup.success": "Successfully loaded backup.",
"com.minecolonies.command.deleteable.success": "Change deletable flag of colonyid %s it is
now set to:%s",
"com.minecolonies.command.rsreset.success": "After 1.618 Seconds it reinstantiated
completely new.",
"com.minecolonies.command.citizeninfo.desc": "§2ID: §f %d §2 Name: §f %s",
"com.minecolonies.command.citizeninfo.levelandage": "§2Level: §f%s §2Age: §f%s
§2Experience: §f%s",
"com.minecolonies.command.citizeninfo.skills": "§2Charisma: §f%s §2Dexterity: §f%s
§2Endurance: §f%s\n§2Intelligence: §f%s §2Strength: §f%s",
"com.minecolonies.command.citizeninfo.job": "§2Job: §f%s",
"com.minecolonies.command.citizeninfo.jobnull": "§2Job: §fUnemployed",
"com.minecolonies.command.citizeninfo.health": "§2Health: §f%s §2Max Health: §f%s",
"com.minecolonies.command.citizeninfo.activity": "§2Desired activity: §f%s §2Current
Activity: §f%s",
"com.minecolonies.command.citizeninfo.noactivity": "§4No activity is being desired or
executed!",
"com.minecolonies.command.citizeninfo.homepos": "§2Home position: §4x=§f%s §4y=§f%s
§4z=§f%s",
"com.minecolonies.command.citizeninfo.workpos": "§2Work position: §4x=§f%s §4y=§f%s
§4z=§f%s",
"com.minecolonies.command.citizeninfo.workposnull": "§2Work position: §4No work position
found!",
"com.minecolonies.command.citizeninfo.pos": "§2Citizen position: §4x=§f%s §4y=§f%s
§4z=§f%s",
"com.minecolonies.command.citizeninfo.notloaded": "Citizen entity not loaded!",
"com.minecolonies.command.citizeninfo.notfound": "Wrong citizen id, no citizen found.",
"com.minecolonies.command.citizenkill.success": "Has been removed.",
"com.minecolonies.command.citizenlist.pagetop": "§2 ------------------ page %d of %d --
----------------",
"com.minecolonies.command.citizenlist.pageline": "§2 ----------------",
"com.minecolonies.command.citizenlist.pagestyle": "§2 | ",
"com.minecolonies.command.citizenlist.prev": " <- prev",
"com.minecolonies.command.citizenlist.next": "next -> ",
"com.minecolonies.command.citizenreload.success": "Updated entity for citizen id %s ",
"com.minecolonies.command.citizenspawn.success": "Spawned new citizen: %s",
"com.minecolonies.command.colonyidnotfound": "Colony for id %s could not be found in this
dimension!",
"com.minecolonies.command.playernotfound": "Player %s could not be found.",
"com.minecolonies.command.notenabledinconfig": "This command is disabled in the config.",
"com.minecolonies.command.resetsupply": "Successfully reset the supply camp and ship
placement",
"com.minecolonies.coremod.status.worker.goingtohut": "Going to Hut",
"com.minecolonies.coremod.status.herder.breeding": "Breeding",
"com.minecolonies.coremod.status.herder.searching": "Searching",
"com.minecolonies.coremod.status.herder.goingtoanimal": "Going to Animal",
"com.minecolonies.coremod.status.herder.butchering": "Butchering",
"com.minecolonies.coremod.status.cowboy.milking": "Milking",
"com.minecolonies.coremod.status.shepherd.shearing": "Shearing",
"com.minecolonies.coremod.gui.workerhuts.shepherdhut": "Shepherd's Hut",
"com.minecolonies.coremod.gui.workerhuts.swineherderhut": "SwineHerder's Hut",
"com.minecolonies.coremod.gui.workerhuts.cowboyhut": "Cowboy's Hut",
"com.minecolonies.coremod.gui.workerhuts.chickenherderhut": "ChickenHerder's Hut",
"com.minecolonies.coremod.gui.workerhuts.homehut": "Citizen's Hut",
"com.minecolonies.coremod.gui.workerhuts.buildershut": "Builder's Hut",
"com.minecolonies.coremod.gui.workerhuts.lumberjackhut": "Lumberjack's Hut",
"com.minecolonies.coremod.gui.townhall.rename": "Rename Colony",
"com.minecolonies.coremod.gui.workerhuts.minerminenode": "Mine Level",
"com.minecolonies.coremod.gui.workerhuts.buildtype": "Build Type:",
"com.minecolonies.coremod.gui.workerhuts.workerlevel": "Worker Level: %s",
"com.minecolonies.coremod.gui.warehouse.tohuards": "Deliver to Guards:",
"com.minecolonies.coremod.gui.buildtool.nodecoration": "No Decorations",
"com.minecolonies.coremod.gui.buildtool.hut": "Huts",
"com.minecolonies.coremod.gui.buildtool.decoration": "Decorations",
"com.minecolonies.coremod.gui.buildtool.nohut": "No Huts",
"com.minecolonies.coremod.gui.buildtool.nullhut": "No Hut available",
"com.minecolonies.coremod.gui.buildtool.nohutininventory": "The hut was not found in your
inventory.",
"com.minecolonies.coremod.gui.buildtool.hut.level": "Level %s",
"com.minecolonies.coremod.gui.buildtool.decorations": "Decorations",
"com.minecolonies.coremod.gui.buildtool.scans": "My schematics",
"com.minecolonies.coremod.job.lumberjack": "Lumberjack",
"com.minecolonies.coremod.job.swineherder": "SwineHerder",
"com.minecolonies.coremod.job.shepherd": "Shepherd",
"com.minecolonies.coremod.job.cowboy": "Cowboy",
"com.minecolonies.coremod.job.chickenherder": "ChickenHerder",
"com.minecolonies.coremod.job.builder": "Builder",
"com.minecolonies.coremod.job.ranger": "Knight",
"com.minecolonies.coremod.job.knight": "Ranger",
"com.minecolonies.coremod.job.crusher": "Crusher",
"com.minecolonies.coremod.job.sifter": "Sifter",
"com.minecolonies.coremod.job.stonesmeltery": "Stone Smelter",
"com.minecolonies.coremod.job.blacksmith": "Blacksmith",
"com.minecolonies.coremod.job.stonemason": "Stonemason",
"com.minecolonies.coremod.job.sawmill": "Woodworker",
"com.minecolonies.coremod.job.composter": "Composter",
"com.minecolonies.coremod.job.student": "Student",
"com.minecolonies.coremod.job.smelter": "Smelter",
"com.minecolonies.coremod.job.cook": "Cook",
"com.minecolonies.coremod.job.bakery": "Baker",
"com.minecolonies.coremod.job.deliveryman": "Deliveryman",
"com.minecolonies.coremod.job.farmer": "Farmer",
"com.minecolonies.coremod.job.miner": "Miner",
"com.minecolonies.coremod.job.fisherman": "Fisherman",
"com.minecolonies.coremod.job.guard": "GuardTower",
"com.minecolonies.coremod.gui.citizen.skills.intelligence": "Intelligence: %d",
"com.minecolonies.coremod.error.supplychestalreadyplaced": "You have already placed a
supply ship or supply camp!",
"com.minecolonies.coremod.gui.citizen.skills.endurance": "Endurance: %d",
"com.minecolonies.coremod.gui.workerhuts.build": "Build Building",
"com.minecolonies.coremod.gui.workerhuts.buildrepair": "Build Options",
"com.minecolonies.coremod.gui.workerhuts.upgradeunavailable": "No Upgrade Available",
"com.minecolonies.coremod.gui.workerhuts.information": "Information",
"com.minecolonies.coremod.gui.hiring.description": "Choose a worker for the job.",
"com.minecolonies.coremod.gui.assigning.description": "Choose a citizen to assign to live
here.",
"com.minecolonies.coremod.gui.townhall.repair": "Repair Town Hall",
"com.minecolonies.coremod.gui.townhall.mercenary": "Hire mercenaries",
"com.minecolonies.coremod.gui.townhall.mercenaryhire": "Hire",
"com.minecolonies.coremod.gui.townhall.mercenarystory": "You've encountered some
mercenaries nearby your Colony. They offer to help a while with defending your colony. A
price they did not name, but you get the feeling that they will not leave bare-handed. Hire
at your own risk!",
"com.minecolonies.coremod.gui.townhall.hire": "Citizen recruitment",
"com.minecolonies.coremod.gui.townhall.hirecitizen1": "Choose which recruitment package
you want to send.",
"com.minecolonies.coremod.gui.townhall.hirecitizen2": "Citizens stats increase from Hay -
Books - Emeralds to Diamonds.",
"com.minecolonies.coremod.gui.townhall.hirecitizen3": "Using one package increases the
price of all with each purchase.",
"com.minecolonies.coremod.gui.townhall.recall": "Recall Citizens",
"com.minecolonies.coremod.gui.townhall.recallone": "Recall Citizen",
"com.minecolonies.coremod.gui.townhall.addplayer": "Add Player:",
"com.minecolonies.coremod.gui.townhall.addblock": "Add Block/Position:",
"com.minecolonies.coremod.gui.townhall.permissions": "Permissions",
"com.minecolonies.coremod.gui.townhall.togglespec": "Toggle Specialization",
"com.minecolonies.coremod.gui.townhall.actions": "Actions",
"com.minecolonies.coremod.gui.townhall.currtownhallname": "Colony Name:",
"com.minecolonies.coremod.gui.townhall.citizens": "Citizens",
"com.minecolonies.coremod.gui.townhall.rename.title": "Rename Your Colony",
"com.minecolonies.coremod.gui.townhall.mercenary.title": "Mercenary help",
"com.minecolonies.coremod.gui.townhall.population.totalcitizens": "Number of
Citizens: %d/%d",
"com.minecolonies.coremod.gui.townhall.population.deliverymen": "Deliverymen: %d",
"com.minecolonies.coremod.gui.townhall.population.miners": "Miners: %d",
"com.minecolonies.coremod.gui.townhall.population.fishermen": "Fishermen: %d",
"com.minecolonies.coremod.gui.townhall.population.guards": "Guards: %d",
"com.minecolonies.coremod.gui.townhall.population.lumberjacks": "Lumberjacks: %d",
"com.minecolonies.coremod.gui.townhall.population.farmers": "Farmers: %d",
"com.minecolonies.coremod.gui.townhall.population.bakers": "Bakers: %d",
"com.minecolonies.coremod.gui.townhall.population.smelters": "Smelters: %d",
"com.minecolonies.coremod.gui.townhall.population.shepherds": "Shepherds: %d",
"com.minecolonies.coremod.gui.townhall.population.chickenherders": "Chickenherders: %d",
"com.minecolonies.coremod.gui.townhall.population.cowboys": "Cowboys: %d",
"com.minecolonies.coremod.gui.townhall.population.swineherders": "Swineherders: %d",
"com.minecolonies.coremod.gui.townhall.population.composters": "Composters: %d",
"com.minecolonies.coremod.gui.townhall.population.builders": "Builders: %d",
"com.minecolonies.coremod.gui.townhall.population.cooks": "Cooks: %d",
"com.minecolonies.coremod.gui.townhall.population.rangers": "Rangers: %d",
"com.minecolonies.coremod.gui.townhall.population.knights": "Knights: %d",
"com.minecolonies.coremod.gui.townhall.population.students": "Students: %d",
"com.minecolonies.coremod.gui.townhall.population.sifters": "Sifter: %d",
"com.minecolonies.coremod.gui.townhall.population.crushers": "Crusher: %d",
"com.minecolonies.coremod.gui.townhall.population.sawmills": "Miller: %d",
"com.minecolonies.coremod.gui.townhall.population.combattrainings": "Squires: %d",
"com.minecolonies.coremod.gui.townhall.population.archertrainings": "Bowmen: %d",
"com.minecolonies.coremod.gui.townhall.population.stonesmelterys": "Stonesmelter: %d",
"com.minecolonies.coremod.gui.townhall.population.stonemasons": "Stonemason: %d",
"com.minecolonies.coremod.gui.townhall.population.blacksmiths": "Blacksmiths: %d",
"com.minecolonies.coremod.gui.warehouse.tostonemason": "Deliver to Stonemason:",
"com.minecolonies.coremod.workorderadded": "Build Request Created!",
"com.minecolonies.coremod.gui.hiring.on": "Manual",
"com.minecolonies.coremod.gui.hiring.buttonhire": "Hire",
"com.minecolonies.coremod.gui.hiring.buttonassign": "Assign",
"com.minecolonies.coremod.gui.workerhuts.repair": "Repair",
"com.minecolonies.coremod.gui.citizen.skills.dexterity": "Dexterity: %d",
"com.minecolonies.coremod.gui.citizen.skills.charisma": "Charisma: %d",
"com.minecolonies.coremod.gui.workerhuts.upgrade": "Upgrade",
"com.minecolonies.coremod.gui.warehouse.visitcitizenchests": "Visit Citizen Chests:",
"com.minecolonies.coremod.gui.workerhuts.mobslist": "Mob Attack List",
"com.minecolonies.coremod.gui.townhall.population.unemployed": "Unemployed: %d",
"com.minecolonies.coremod.gui.workerhuts.minernode": "Nodes",
"com.minecolonies.coremod.gui.hiring.off": "Automatic",
"com.minecolonies.coremod.gui.cowboy.notcollect": "Not Collecting Milk",
"com.minecolonies.coremod.gui.cowboy.collect": "Collecting Milk",
"com.minecolonies.coremod.gui.workerhuts.settings": "Settings",
"com.minecolonies.coremod.gui.workerhuts.farmer": "Farmer",
"com.minecolonies.coremod.gui.townhall.build": "Build Town Hall",
"com.minecolonies.coremod.gui.workerhuts.workorder": "Work Orders",
"com.minecolonies.coremod.gui.citizen.skills": "Skills",
"com.minecolonies.coremod.gui.workerhuts.minernodelist": "Levels",
"com.minecolonies.coremod.gui.workerhuts.resourcelist": "Required Resources",
"com.minecolonies.coremod.gui.warehouse.toblacksmith": "Deliver to Blacksmith:",
"com.minecolonies.coremod.gui.citizen.skills.strength": "Strength: %d",
"com.minecolonies.coremod.gui.workerhuts.fisherman": "Fisherman's Hut",
"com.minecolonies.coremod.gui.workerhuts.workorderadded": "Construction added to build
queue.",
"com.minecolonies.coremod.gui.workerhuts.recall": "Recall Worker",
"com.minecolonies.coremod.gui.workerhuts.workerassigned": "Worker Assigned:",
"com.minecolonies.coremod.gui.townhall.defaultname": "%s's Colony",
"com.minecolonies.coremod.gui.townhall.jobhiring": "Worker hiring mode:",
"com.minecolonies.coremod.gui.workerhuts.manage": "Manage Workers",
"com.minecolonies.coremod.gui.workerhuts.minerhut": "Miner",
"com.minecolonies.coremod.gui.townhall.currentspecialization": "Current Specialization:",
"com.minecolonies.coremod.gui.inventory.scarecrow": "Scarecrow",
"com.minecolonies.coremod.gui.workerhuts.farmerhut.fields": "Fields",
"com.minecolonies.coremod.gui.workerhuts.farmerhut.assignmentmode": "Assign fields to
farmer:",
"com.minecolonies.coremod.gui.workerhuts.farmerhut.north": "North",
"com.minecolonies.coremod.gui.workerhuts.farmerhut.south": "South",
"com.minecolonies.coremod.gui.workerhuts.farmerhut.east": "East",
"com.minecolonies.coremod.gui.workerhuts.farmerhut.west": "West",
"com.minecolonies.coremod.gui.workerhuts.farmerhut.UNUSED": "unused",
"com.minecolonies.coremod.gui.scarecrow.user": "Field used by: %s",
"com.minecolonies.coremod.gui.scarecrow.user.noone": "no-one",
"com.minecolonies.coremod.gui.debugscreen.noclosecolony": "No close colony!",
"com.minecolonies.coremod.gui.debugscreen.nextcolony": "Next colony is %d blocks away!
(Too close to found a new one)",
"com.minecolonies.coremod.gui.debugscreen.blocksfromcenter": "%d blocks from the center.",
"com.minecolonies.coremod.gui.workerhuts.guardtower": "Guard Tower",
"com.minecolonies.coremod.gui.workerhuts.bakery": "Bakery",
"com.minecolonies.coremod.gui.workerhuts.bakery.recipes": "Recipes",
"com.minecolonies.coremod.gui.workerhuts.level0": "Please construct the hut to hire a
worker.",
"com.minecolonies.coremod.job.guard.needweapon": "a weapon!",
"com.minecolonies.coremod.gui.workerhuts.guardactions": "Guard-actions:",
"com.minecolonies.coremod.gui.workerhuts.assign": "Assign the guard to the job:",
"com.minecolonies.coremod.gui.workerhuts.patrol": "Find patrol target:",
"com.minecolonies.coremod.gui.workerhuts.retrieve": "Try to retreat on low health:",
"com.minecolonies.coremod.gui.workerhuts.knight": "Knight",
"com.minecolonies.coremod.gui.workerhuts.ranger": "Ranger",
"com.minecolonies.coremod.gui.workerhuts.modem": "Manually",
"com.minecolonies.coremod.gui.workerhuts.modea": "Automatically",
"com.minecolonies.coremod.gui.workerhuts.retrieveoff": "Off",
"com.minecolonies.coremod.gui.workerhuts.retrieveon": "On",
"com.minecolonies.coremod.gui.workerhuts.task.guard": "Guard",
"com.minecolonies.coremod.gui.workerhuts.task.patrol": "Patrol",
"com.minecolonies.coremod.gui.workerhuts.calculate": "Recalculate List",
"com.minecolonies.coremod.gui.workerhuts.task.follow": "Follow",
"com.minecolonies.coremod.gui.workerhuts.targetpatrol": "Set patrol positions.",
"com.minecolonies.coremod.gui.workerhuts.targetguard": "Set guarding target.",
"com.minecolonies.coremod.gui.workerhuts.followtight": "Tight grouping.",
"com.minecolonies.coremod.gui.workerhuts.followloose": "Loose grouping.",
"com.minecolonies.coremod.gui.workerhuts.settarget": "\"Disabled\"",
"com.minecolonies.coremod.gui.workerhuts.nospace": "Please make space in your inventory in
order to use this functionality.",
"com.minecolonies.coremod.job.guard.tool.taskpatrol": "Right click on a block to add it as
patrol target. Double click to close the tool.",
"com.minecolonies.coremod.job.guard.tool.taskguard": "Right click on a block to set it as
guard spot.",
"com.minecolonies.coremod.job.guard.switch": "Switched to guarding since the player is out
of sight.",
"com.minecolonies.coremod.job.guard.toolclickpatrol": "Added position %s as new patrolling
target for guard%s.",
"com.minecolonies.coremod.job.guard.toolclickguard": "Set position %s as new guarding
target for guard%s.",
"com.minecolonies.coremod.job.guard.tooldoubleclick": "Finished adding new patrol-
targets.",
"com.minecolonies.coremod.workerhuts.recallfail": "Recall failed - Please make more space
around the location.",
"block.minecolonies.blocksolidsubstitution": "Solid-Placeholderblock",
"entity.worker.toolrequest": "I need a %s of a maximum grade of %s.",
"entity.worker.pickaxerequest": "I need a pickaxe of at least %s grade and at maximum %s
grade.",
"entity.worker.onepickaxerequest": "I need a %s pickaxe.",
"entity.worker.pickaxerequestbetterhut": "I need a hut level %d to handle stronger
pickaxes.",
"entity.worker.simpletoolrequest": "I need a %s.",
"entity.worker.specifictoolrequest": "I need a %s of a grade of %s.",
"entity.worker.toolatleastrequest": "I need a %s of at least grade of %s.",
"entity.worker.enchantedtoolrequest": "I need a %s with maximum enchantment level of %d.",
"com.minecolonies.coremod.warehouse.full": "The Warehouse is full, please upgrade or make
space.",
"com.minecolonies.coremod.job.deliveryman.nowarehouse": "Please upgrade or build a
Warehouse for me to work at.",
"com.minecolonies.coremod.job.deliveryman.workerchestfull": "Can't deliver because of a
full worker chest.",
"com.minecolonies.coremod.job.deliveryman.namedworkerchestfull": "Can't deliver because of
a full %s's chest.",
"block.minecolonies.blockhutwarehouse": "Warehouse",
"block.minecolonies.blockhutwarehouse.name": "Warehouse",
"com.minecolonies.coremod.gui.workerhuts.buildingwarehouse": "Warehouse",
"block.minecolonies.blockhutdeliveryman": "Deliveryman",
"block.minecolonies.blockhutdeliveryman.name": "Deliveryman",
"com.minecolonies.coremod.gui.workerhuts.deliveryman": "Deliveryman",
"com.minecolonies.coremod.gui.workerhuts.cancelbuild": "Cancel Build",
"com.minecolonies.coremod.gui.workerhuts.cancelupgrade": "Cancel Upgrade",
"com.minecolonies.coremod.gui.workerhuts.cancelrepair": "Cancel Repair",
"com.minecolonies.coremod.network.messages.schematicsavemassage.toobig": "Schematic size
is too big, can not be bigger than %s bytes",
"com.minecolonies.coremod.gui.structure.edit.title": "Edit Structure",
"com.minecolonies.coremod.gui.structure.rename": "Rename Structure",
"com.minecolonies.coremod.gui.structure.delete": "Delete Structure",
"com.minecolonies.coremod.gui.structure.delete.title": "Delete Structure",
"com.minecolonies.coremod.gui.structure.delete.body": "Do you want to delete %s?",
"com.minecolonies.coremod.gui.workerhuts.deliveryprio.static": "Static",
"com.minecolonies.coremod.gui.workerhuts.deliveryprio.automatic": "Automatic",
"com.minecolonies.coremod.mercenary.mercenarystealcitizen": "%s is unhappy, a mercenary
took the %s away!",
"com.minecolonies.coremod.mercenary.stealbuilding": "A mercenary just stole %s from a
building!",
"com.minecolonies.coremod.gui.happiness.happinessmodifier": "Happiness Modifiers",
"com.minecolonies.coremod.gui.happiness.food": "Food Modifier",
"com.minecolonies.coremod.gui.happiness.damage": "Damage Modifier",
"com.minecolonies.coremod.gui.happiness.house": "House Modifier",
"com.minecolonies.coremod.gui.happiness.job": "Job Modifier",
"com.minecolonies.coremod.gui.happiness.farms": "No Farm Modifier",
"com.minecolonies.coremod.gui.happiness.tools": "Tool Modifier",
"com.minecolonies.coremod.permission.no": "You do not have permission to do this in this
colony!",
"com.minecolonies.coremod.gui.townhall.freeblocks": "Free for interaction",
"com.minecolonies.coremod.gui.townhall.add": "Add",
"com.minecolonies.coremod.permission.access_huts": "Access GUIs",
"com.minecolonies.coremod.permission.guards_attack": "Fight guards",
"com.minecolonies.coremod.permission.place_huts": "Place huts",
"com.minecolonies.coremod.permission.break_huts": "Break huts",
"com.minecolonies.coremod.permission.edit_permissions": "Edit permissions",
"com.minecolonies.coremod.permission.manage_huts": "Manage huts",
"com.minecolonies.coremod.permission.receive_messages": "Receive messages",
"com.minecolonies.coremod.permission.use_scan_tool": "Use scan-tool",
"com.minecolonies.coremod.permission.place_blocks": "Place blocks",
"com.minecolonies.coremod.permission.break_blocks": "Break blocks",
"com.minecolonies.coremod.permission.toss_item": "Toss items",
"com.minecolonies.coremod.permission.pickup_item": "Pickup items",
"com.minecolonies.coremod.permission.fill_bucket": "Fill buckets",
"com.minecolonies.coremod.permission.open_container": "Open container",
"com.minecolonies.coremod.permission.rightclick_block": "Rightclick blocks",
"com.minecolonies.coremod.permission.rightclick_entity": "Rightclick entities",
"com.minecolonies.coremod.permission.throw_potion": "Throw potions",
"com.minecolonies.coremod.permission.shoot_arrow": "Shoot arrows",
"com.minecolonies.coremod.permission.attack_citizen": "Attack citizens",
"com.minecolonies.coremod.permission.attack_entity": "Attack entities",
"com.minecolonies.coremod.permission.access_free_blocks": "Access free-blocks",
"com.minecolonies.coremod.permission.explode": "Explode",
"item.supplycampdeployer.invalid": "Requiring a flat ground of at least 16*17 without
grass or flowers on them.",
"item.supplycampdeployer.invalid.solid_block_needed": "Placing a supply camp requires flat
ground of at least 16*17 without grass or flowers on them.. These blocks must be
solid: %s.",
"item.supplycampdeployer.invalid.air_block_needed": "Placing a supply camp requires flat
ground of at least 16*17 without grass or flowers on them.. These blocks must be air: %s.",
"item.supplycampdeployer.invalid.inside_existing_colony": "You cannot place your supply
camp near an existing colony.",
"item.minecolonies.supplychestdeployer": "SupplyShip Chest",
"item.minecolonies.supplycampdeployer": "SupplyCamp Chest",
"com.minecolonies.coremod.gui.townhall.currenthappiness": "Overall happiness:",
"com.minecolonies.coremod.job.guard.toolclickguardtoofar": "Too far away from guard tower,
please upgrade your guard tower.",
"com.minecolonies.coremod.saturation.0": "I'm starving, I can't work anymore",
"com.minecolonies.coremod.saturation.3": "I'm quite hungry, I feel very unproductive",
"com.minecolonies.coremod.saturation.5": "I'm hungry, I'm not that productive anymore",
"com.minecolonies.coremod.saturation.7": "I'm quite saturated, but I'll have to eat again
soon",
"com.minecolonies.coremod.item.permissionscepter.setmode": "Set to mode '%s'",
"com.minecolonies.coremod.item.permissionscepter.permission.deny": "You do not have
permission to edit blocks with this tool.",
"com.minecolonies.coremod.item.permissionscepter.addblock.success": "Added block type
'%s'",
"com.minecolonies.coremod.item.permissionscepter.addposition.success": "Added location
'%d %d %d'",
"com.minecolonies.coremod.item.permissionscepter.removeblock.success": "Removed block
'%s'",
"com.minecolonies.coremod.item.permissionscepter.removelocation.success": "Removed
location '%d %d %d'",
"block.blockHut.warehouse.limit": "The amount of warehouses is limited to 1 per colony.",
"com.minecolonies.coremod.gui.workerhuts.baker": "Baker",
"com.minecolonies.coremod.baker.nofurnace": "My building doesn't have any furnaces, please
repair it.",
"com.minecolonies.coremod.gui.workerhuts.saplinglist": "Tasklist",
"com.minecolonies.coremod.gui.townhall.housing": "Housing assignment mode:",
"com.minecolonies.coremod.gui.townhall.movein": "Citizens can move in:",
"com.minecolonies.coremod.gui.home.assign": "Assign %d citizens",
"com.minecolonies.coremod.gui.workerhuts.unassign": "Remove citizen",
"block.minecolonies.blockminecoloniesrack": "Rack",
"block.minecolonies.blockcactustrapdoordoor": "Cactus Trapdoor",
"block.minecolonies.blockcactusstair": "Cactus Stair",
"block.minecolonies.blockcactusslab": "Cactus Slab",
"com.minecolonies.coremod.status.waitingForWork": "Searching job",
"com.minecolonies.coremod.status.deciding": "Deciding",
"com.minecolonies.coremod.status.sleeping": "Let me sleep",
"com.minecolonies.coremod.status.waiting": "Waiting for:",
"com.minecolonies.coremod.status.rainStop": "the rain to stop",
"com.minecolonies.coremod.status.working": "Working",
"com.minecolonies.coremod.status.avoiding": "Avoiding mob",
"com.minecolonies.coremod.status.clearing": "Clearing",
"com.minecolonies.coremod.status.building": "Building",
"com.minecolonies.coremod.status.decorating": "Decorating",
"com.minecolonies.coremod.status.gathering": "Gathering",
"com.minecolonies.coremod.status.spawning": "Spawning entities",
"com.minecolonies.coremod.status.waitingForBuild": "Waiting for request",
"com.minecolonies.coremod.status.delivering": "Delivering",
"com.minecolonies.coremod.status.dumping": "Dumping",
"com.minecolonies.coremod.status.hoeing": "Hoeing",
"com.minecolonies.coremod.status.planting": "Planting",
"com.minecolonies.coremod.status.harvesting": "Harvesting",
"com.minecolonies.coremod.status.goingtopond": "Going to Pond",
"com.minecolonies.coremod.status.searchingwater": "Searching water",
"com.minecolonies.coremod.status.fishing": "Fishing",
"com.minecolonies.coremod.status.patrolling": "Patrolling",
"com.minecolonies.coremod.status.guarding": "Guarding",
"com.minecolonies.coremod.status.following": "Following",
"com.minecolonies.coremod.status.hunting": "Hunting",
"com.minecolonies.coremod.status.searchingtree": "Searching Tree",
"com.minecolonies.coremod.status.chopping": "Chopping",
"com.minecolonies.coremod.status.stuckinleaves": "Stuck in leaves!",
"block.minecolonies.blockwaypoint": "Waypoint placeholder",
"block.minecolonies.blockhutbarrackstower": "BarracksTower",
"block.minecolonies.blockhutbarracks": "Barracks",
"block.minecolonies.blockhutbarrackstower.name": "BarracksTower",
"block.minecolonies.blockhutbarracks.name": "Barracks",
"com.minecolonies.coremod.gui.workerhuts.buildbarracks": "Barracks",
"com.minecolonies.coremod.permission.teleport_to_colony": "Teleport to Colony",
"com.minecolonies.coremod.gui.hiring.buttonfire": "Fire",
"com.minecolonies.coremod.worker.noupgrade": "No Upgrade available.",
"com.minecolonies.coremod.worker.needbarracks": "Please upgrade the Barracks first.",
"com.minecolonies.coremod.gui.warehouse.upgrade": "Upgrade Storage",
"com.minecolonies.coremod.gui.workerhuts.cook": "Cook",
"block.minecolonies.blockhutcook": "Restaurant",
"block.minecolonies.blockhutcook.name": "Restaurant",
"com.minecolonies.coremod.ai.nochairs": "Restaurant does not have any chairs for me to eat
something!",
"com.minecolonies.coremod.ai.norestaurant": "Please build a restaurant or get me something
to eat!",
"com.minecolonies.coremod.ai.nowarehouse": "Build a warehouse or bring me food to serve to
my clients!",
"com.minecolonies.coremod.ai.nofood": "I can't find any food in the warehouse.",
"com.minecolonies.coremod.status.cooking": "Cooking",
"com.minecolonies.coremod.status.serving": "Serving",
"com.minecolonies.coremod.status.retrieving": "Retrieving",
"com.minecolonies.coremod.status.idling": "Idling",
"com.minecolonies.coremod.status.mining": "Mining",
"com.minecolonies.coremod.status.smeltingdown": "Smelting down",
"item.minecolonies.scepterpermission": "PermissionScepter",
"com.minecolonies.coremod.request.delivery": "Delivery of:",
"com.minecolonies.coremod.request.food": "Food",
"com.minecolonies.coremod.request.cookedfood": "Cooked Food",
"com.minecolonies.coremod.request.burnable": "Fuel",
"com.minecolonies.coremod.request.tool.pretype": "Tool of class:",
"com.minecolonies.coremod.request.tool.preminlevel": "with minimal level:",
"com.minecolonies.coremod.request.tool.premaxlevel": "with maximal level:",
"com.minecolonies.coremod.general.and": "and",
"com.minecolonies.coremod.tooltype.none": "Unknown",
"com.minecolonies.coremod.tooltype.pickaxe": "Pickaxe",
"com.minecolonies.coremod.tooltype.shovel": "Shovel",
"com.minecolonies.coremod.tooltype.axe": "Axe",
"com.minecolonies.coremod.tooltype.hoe": "Hoe",
"com.minecolonies.coremod.tooltype.sword": "Sword",
"com.minecolonies.coremod.tooltype.bow": "Bow",
"com.minecolonies.coremod.tooltype.fishingrod": "Fishingrod",
"com.minecolonies.coremod.tooltype.shears": "Shears",
"com.minecolonies.coremod.tooltype.shield": "Shield",
"com.minecolonies.coremod.tooltype.helmet": "Helmet",
"com.minecolonies.coremod.tooltype.leggings": "Leggings",
"com.minecolonies.coremod.tooltype.chestplate": "Chest Plate",
"com.minecolonies.coremod.tooltype.boots": "Boots",
"com.minecolonies.coremod.gui.citizen.requests": "Open requests:",
"com.minecolonies.coremod.gui.citizen.requesttitle": "Requests",
"com.minecolonies.coremod.gui.citizen.requestscancel": "Cancel",
"com.minecolonies.coremod.gui.citizen.requestsfulfill": "Fulfill",
"item.minecolonies.clipboard": "Clipboard",
"com.minecolonies.coremod.item.clipboard.needcolony": "Please shift-right click the colony
to register your clipboard to it.",
"com.minecolonies.coremod.item.clipboard.registered": "Registered to colony %d.",
"com.minecolonies.requestsystem.playerresolver": "%s is in need of %s at %s.",
"com.minecolonies.coremod.buildings.warehouse": "Warehouse",
"com.minecolonies.coremod.buildings.warehouse.name": "Warehouse",
"block.minecolonies.blockpaperwall": "Paper wall",
"com.minecolonies.coremod.gui.workerhuts.buildprio": "Delivery Priority:",
"item.supplychestdeployer.invalid": "You must place it in a fitting pool of water.",
"item.supplychestdeployer.missing": "Are you trying to trick me, pick up that Supplyship
again?",
"com.minecolonies.coremod.citizen.rename.same": "Renaming failed: 2 Citizens are not
allowed to have the same name!",
"com.minecolonies.coremod.citizen.rename.notallowed": "Renaming failed: You're not allowed
to rename your Citizen.",
"com.minecolonies.coremod.request.smeltableore": "Smeltable Ore",
"block.minecolonies.blockhutsmeltery": "Smeltery",
"block.minecolonies.blockhutsmeltery.name": "Smeltery",
"com.minecolonies.coremod.enteringcolony": "Beware, you're entering %s's colony.",
"com.minecolonies.coremod.leavingcolony": "Farewell, you're leaving %s's colony.",
"com.minecolonies.coremod.enteringcolonynotify": "Beware, %s just entered %s.",
"com.minecolonies.coremod.leavingcolonynotify": "Farewell %s, they just left %s.",
"com.minecolonies.coremod.mourning": "There has been a death in the colony. The colony
will mourn %s tomorrow out of respect.",
"event.minecolonies.raidmessage1": "§4Mysterious warriors have been spotted close
to %s.",
"event.minecolonies.raidmessage2": "§4Citizens report rumors of raiders close to %s!",
"event.minecolonies.raidmessage3": "§4Buckle up cowboy! There's some darn raiders comin'
for %s tonight!",
"event.minecolonies.raidmessage4": "§4A huge horde of raiders is comin' to %s, and
they're not here to play!",
"event.minecolonies.raidmessage_p1": "§4Mysterious sailors have been spotted close to %s,
they sailed in on a small Sloop, you should consider destroying it.",
"event.minecolonies.raidmessage_p2": "§4Citizens report rumors of pirates close to %s,
they brought a ship, better destroy it!",
"event.minecolonies.raidmessage_p3": "§4Arr Comrade! There's some darn pirates comin'
for %s tonight, they sailed here and will continue attacking until we destroy their
Caravel!",
"event.minecolonies.raidmessage_p4": "§4A huge horde of pirates are sailin' to %s and
they're not here to play! Their rigorous waves will hit us unless we destroy their
Galleon!",
"com.minecolonies.coremod.gui.workerhuts.toggleallon": "Toggle all (on)",
"com.minecolonies.coremod.gui.workerhuts.togglealloff": "Toggle all (off)",
"com.minecolonies.coremod.gui.recipe.remove": "Remove",
"com.minecolonies.coremod.gui.workerhuts.crafting": "Teach recipe",
"com.minecolonies.coremod.gui.recipe.done": "Successfully saved recipe!",
"com.minecolonies.coremod.gui.workerhuts.listrecipes": "List of recipes",
"com.minecolonies.coremod.resolvers.crafter.private": "Crafting",
"com.minecolonies.coremod.gui.workerhuts.togglereplantsaplingson": "Replant (on)",
"com.minecolonies.coremod.gui.workerhuts.togglereplantsaplingsoff": "Replant (off)",
"com.minecolonies.coremod.resolvers.crafter.public": "Crafter",
"com.minecolonies.coremod.compat.jei.crafting.teaching.unknown.recipe": "You have not
learned this recipe yet!",
"com.minecolonies.coremod.gui.townhall.allies": "Allies:",
"com.minecolonies.coremod.gui.townhall.feuds": "Feuds:",
"com.minecolonies.coremod.gui.townhall.tp": "Do you really want to teleport to: %s [YES]",
"com.minecolonies.coremod.gui.workerhuts.switchstyle": "Switch Style",
"com.minecolonies.coremod.gui.townhall.toolow": "TH too low",
"com.minecolonies.coremod.gui.recipe.full": "Max reached for level",
"com.minecolonies.coremod.cook.full": "Can't bring food to the worker since their
inventory is full.",
"block.minecolonies.blocktimberframe_oak_plain": "Oak Plain Timber Frame",
"block.minecolonies.blocktimberframe_oak_doublecrossed": "Oak Crossed Timber Frame",
"block.minecolonies.blocktimberframe_oak_framed": "Oak Framed Timber Frame",
"block.minecolonies.blocktimberframe_oak_sideframed": "Oak Framed Timber Frame",
"block.minecolonies.blocktimberframe_oak_gateframed": "Oak Framed Timber Frame",
"block.minecolonies.blocktimberframe_oak_onecrossedlr": "Oak Left-Right Diagonal Timber
Frame",
"block.minecolonies.blocktimberframe_oak_onecrossedrl": "Oak Right-Left Diagonal Timber
Frame",
"block.minecolonies.blocktimberframe_oak_downgated": "Oak Framed Timber Frame",
"block.minecolonies.blocktimberframe_oak_horizontalplain": "Oak Horizontal Timber Frame",
"block.minecolonies.blocktimberframe_oak_horizontalnocap": "Oak Horizontal Timber Frame",
"block.minecolonies.blocktimberframe_spruce_plain": "Spruce Plain Timber Frame",
"block.minecolonies.blocktimberframe_spruce_doublecrossed": "Spruce Crossed Timber Frame",
"block.minecolonies.blocktimberframe_spruce_framed": "Spruce Framed Timber Frame",
"block.minecolonies.blocktimberframe_spruce_sideframed": "Spruce Framed Timber Frame",
"block.minecolonies.blocktimberframe_spruce_gateframed": "Spruce Framed Timber Frame",
"block.minecolonies.blocktimberframe_spruce_onecrossedlr": "Spruce Right-Left Diagonal
Timber Frame",
"block.minecolonies.blocktimberframe_spruce_onecrossedrl": "Spruce Left-Right Diagonal
Timber Frame",
"block.minecolonies.blocktimberframe_spruce_downgated": "Spruce Framed Timber Frame",
"block.minecolonies.blocktimberframe_spruce_horizontalplain": "Spruce Horizontal Timber
Frame",
"block.minecolonies.blocktimberframe_spruce_horizontalnocap": "Spruce Horizontal Timber
Frame",
"block.minecolonies.blocktimberframe_birch_plain": "Birch Plain Timber Frame",
"block.minecolonies.blocktimberframe_birch_doublecrossed": "Birch Crossed Timber Frame",
"block.minecolonies.blocktimberframe_birch_framed": "Birch Framed Timber Frame",
"block.minecolonies.blocktimberframe_birch_sideframed": "Birch Framed Timber Frame",
"block.minecolonies.blocktimberframe_birch_gateframed": "Birch Framed Timber Frame",
"block.minecolonies.blocktimberframe_birch_onecrossedlr": "Birch Right-Left Diagonal
Timber Frame",
"block.minecolonies.blocktimberframe_birch_onecrossedrl": "Birch Left-Right Diagonal
Timber Frame",
"block.minecolonies.blocktimberframe_birch_downgated": "Birch Framed Timber Frame",
"block.minecolonies.blocktimberframe_birch_horizontalplain": "Birch Horizontal Timber
Frame",
"block.minecolonies.blocktimberframe_birch_horizontalnocap": "Birch Horizontal Timber
Frame",
"block.minecolonies.blocktimberframe_jungle_plain": "Jungle Plain Timber Frame",
"block.minecolonies.blocktimberframe_jungle_doublecrossed": "Jungle Crossed Timber Frame",
"block.minecolonies.blocktimberframe_jungle_framed": "Jungle Framed Timber Frame",
"block.minecolonies.blocktimberframe_jungle_sideframed": "Jungle Framed Timber Frame",
"block.minecolonies.blocktimberframe_jungle_gateframed": "Jungle Framed Timber Frame",
"block.minecolonies.blocktimberframe_jungle_onecrossedlr": "Jungle Right-Left Diagonal
Timber Frame",
"block.minecolonies.blocktimberframe_jungle_onecrossedrl": "Jungle Left-Right Diagonal
Timber Frame",
"block.minecolonies.blocktimberframe_jungle_downgated": "Jungle Framed Timber Frame",
"block.minecolonies.blocktimberframe_jungle_horizontalplain": "Jungle Horizontal Timber
Frame",
"block.minecolonies.blocktimberframe_jungle_horizontalnocap": "Jungle Horizontal Timber
Frame",
"block.minecolonies.blocktimberframe_acacia_plain": "Acacia Plain Timber Frame",
"block.minecolonies.blocktimberframe_acacia_doublecrossed": "Acacia Crossed Timber Frame",
"block.minecolonies.blocktimberframe_acacia_framed": "Acacia Framed Timber Frame",
"block.minecolonies.blocktimberframe_acacia_sideframed": "Acacia Framed Timber Frame",
"block.minecolonies.blocktimberframe_acacia_gateframed": "Acacia Framed Timber Frame",
"block.minecolonies.blocktimberframe_acacia_onecrossedlr": "Acacia Right-Left Diagonal
Timber Frame",
"block.minecolonies.blocktimberframe_acacia_onecrossedrl": "Acacia Left-Right Diagonal
Timber Frame",
"block.minecolonies.blocktimberframe_acacia_downgated": "Acacia Framed Timber Frame",
"block.minecolonies.blocktimberframe_acacia_horizontalplain": "Acacia Horizontal Timber
Frame",
"block.minecolonies.blocktimberframe_acacia_horizontalnocap": "Acacia Horizontal Timber
Frame",
"block.minecolonies.blocktimberframe_dark_oak_plain": "Dark Oak Plain Timber Frame",
"block.minecolonies.blocktimberframe_dark_oak_doublecrossed": "Dark Oak Crossed Timber
Frame",
"block.minecolonies.blocktimberframe_dark_oak_framed": "Dark Oak Framed Timber Frame",
"block.minecolonies.blocktimberframe_dark_oak_sideframed": "Dark Oak Framed Timber Frame",
"block.minecolonies.blocktimberframe_dark_oak_gateframed": "Dark Oak Framed Timber Frame",
"block.minecolonies.blocktimberframe_dark_oak_onecrossedlr": "Dark Oak Right-Left Diagonal
Timber Frame",
"block.minecolonies.blocktimberframe_dark_oak_onecrossedrl": "Dark Oak Left-Right Diagonal
Timber Frame",
"block.minecolonies.blocktimberframe_dark_oak_downgated": "Dark Oak Framed Timber Frame",
"block.minecolonies.blocktimberframe_dark_oak_horizontalplain": "Dark Oak Horizontal
Timber Frame",
"block.minecolonies.blocktimberframe_dark_oak_horizontalnocap": "Dark Oak Horizontal
Timber Frame",
"block.minecolonies.blockcactusplank": "Cactus Plank",
"block.minecolonies.blockcactuspdoor": "Cactus Trapdoor",
"item.minecolonies.cactusdoor": "Cactus Door",
"block.minecolonies.blockcactusslab_half": "Cactus Slab",
"com.minecolonies.coremod.request.toolow": "Can't mine block %s at %s. Need to upgrade the
building to use a tool with higher mining level.",
"com.minecolonies.coremod.dimension.no": "You are not allowed to place colonies in other
dimensions. (Triggered by config value)",
"com.minecolonies.coremod.max.schematic.reached": "Max schematic size of %d blocks
reached.",
"com.minecolonies.coremod.max.schematic.quiteclose": "Quite close in the",
"com.minecolonies.coremod.max.schematic.quitefar": "Quite far in the",
"com.minecolonies.coremod.max.schematic.reallyfar": "Really far in the",
"com.minecolonies.coremod.gui.workerhuts.barbpoints": "Last Barbarian Spawns",
"com.minecolonies.coremod.gui.workerhuts.barbpoints.current": "Current Barbarian
Position",
"com.minecolonies.coremod.barbarians.left": "Only %d raiders left!",
"com.minecolonies.coremod.barbarians.killed": "You succesfully defended your colony
against the intruders!",
"com.minecolonies.coremod.gui.workerhuts.reposition": "Reposition",
"com.minecolonies.coremod.tooclose": "Too close to world spawn, needs to be at least %d
blocks away.",
"com.minecolonies.coremod.toofar": "Too far away from the world spawn, needs to be max %d
blocks away.",
"com.minecolonies.coremod.gui.scantool.showres": "Show Resources",
"com.minecolonies.coremod.gui.scantool.to": "To:",
"com.minecolonies.coremod.gui.scantool.from": "From:",
"com.minecolonies.coremod.gui.scantool": "Scan Name:",
"com.minecolonies.coremod.gui.scantool.remove": "Remove",
"com.minecolonies.coremod.gui.scantool.replace": "Replace",
"com.minecolonies.coremod.gui.scan.replace.title": "Block Replacement GUI",
"com.minecolonies.coremod.gui.scantool.select": "Select",
"com.minecolonies.coremod.gui.townhall.guards": "Number of guards:",
"com.minecolonies.coremod.gui.townhall.house": "Number of houses:",
"com.minecolonies.coremod.gui.townhall.saturation": "Saturation of citizens:",
"com.minecolonies.coremod.gui.workerhuts.happiness": "Happiness",
"block.minecolonies.barrel_block": "Barrel",
"item.minecolonies.compost": "Compost",
"block.minecolonies.blockhutcomposter": "Composter Hut",
"block.minecolonies.blockhutcomposter.name": "Composter Hut",
"com.minecolonies.gui.workerhuts.composter.compostables": "Items to compost",
"com.minecolonies.coremod.gui.townhall.citizens.unemployed": "Unemployed",
"com.minecolonies.coremod.gui.townhall.events": "Events",
"com.minecolonies.coremod.gui.townhall.workorders": "Workorders",
"com.minecolonies.coremod.request.stacklist": "StackList",
"entity.composter.noitems": "Please define a list of items to be composted.",
"entity.barrel.working": "The barrel is working!",
"com.minecolonies.coremod.status.fillingbarrels": "Filling the barrels",
"com.minecolonies.coremod.status.harvestingbarrels": "Harvesting the barrels",
"com.minecolonies.coremod.pvp.townhall.break.start": "Beware! %s started breaking your
town-hall!",
"com.minecolonies.coremod.pvp.townhall.broke": "Beware!!! %s broke your town-hall by
over %d%%! At 100%% it will be lost!!!",
"com.minecolonies.coremod.gui.townhall.pickteamcolor": "Pick Team Color:",
"block.minecolonies.blockhutlibrary": "Library",
"block.minecolonies.blockhutlibrary.name": "Library",
"com.minecolonies.coremod.gui.workerhuts.library": "Library",
"item.minecolonies.resourcescroll": "Resource-Scroll",
"com.minecolonies.coremod.gui.resourcescroll.nobuilder": "Couldn't find a registered
builder, please shift-right-click an existing builders hut.",
"com.minecolonies.coremod.gui.workerhuts.baker.recipes": "Recipes",
"com.minecolonies.coremod.gui.workerhuts.gettool": "Get GuardTool",
"com.minecolonies.coremod.progress.supplies_placed": "§6 Welcome to Minecolonies. Now
that you have your supplies, how about searching a nice location to place your town hall to
create your colony ... though far away from a village, if possible.",
"com.minecolonies.coremod.progress.colony_founded": "§6 Word is out about a new colony.
Soon the first settlers will join your newly founded colony, if there is enough space around
the town hall. (Experienced magistrates can turn off these helpful messages in the Town Hall
block.)",
"com.minecolonies.coremod.progress.first_citizen_spawned": "§6 The first settler arrived
at your colony. You should place a builder's hut to start your settlement.",
"com.minecolonies.coremod.progress.builder_placed": "§6 Great job on the placement of the
builder's hut. However, that's not enough. You need to access it and click the build button!
Soon your NPC will be creating new structures for the village.",
"com.minecolonies.coremod.progress.built_enqueued": "§6 While your builder is working,
you can check on the resources he needs on the second page of the building GUI.",
"com.minecolonies.coremod.progress.builder_built": "§6 With the builder's hut completed,
we should turn our attention to resource production. I suggest you get a lumberjack or
miner.",
"com.minecolonies.coremod.progress.resource_prod_built": "§6 Producing resources costs
energy and makes your settlers hungry. You might want to place a farmer or fisherman.",
"com.minecolonies.coremod.progress.food_prod_built": "§6 Your town starts to flourish! To
improve the productivity, you might want to upgrade the buildings.",
"com.minecolonies.coremod.progress.four_citizen_employed": "§6 All your initial settlers
are now employed. To attract more settlers, you have to build or upgrade housing for them.",
"com.minecolonies.coremod.progress.all_citizens_homed": "§6 I see all your settlers have
a nice home now. If you build or upgrade one more citizen hut, you will get a new settler,
but beware this will attract barbarians.",
"com.minecolonies.coremod.progress.four_citizens_spawned": "§6 The last initial citizen
arrived at your colony, to spawn new children build a citizen hut and assign a male and
female citizen.",
"com.minecolonies.coremod.progress.five_citizens_spawned": "§6 A new settler arrived at
your colony, and he brings word that barbarian spies have found the growing village. You
might want to build a guard tower!",
"com.minecolonies.coremod.progress.six_citizens_spawned": "§6 A growing settlement means
a growing responsibility. You should consider placing a restaurant to keep your settlers
well fed.",
"com.minecolonies.coremod.progress.seven_citizens_spawned": "§6 Your citizens urge you to
build a warehouse. This will lighten your backpack, and also so they may get their
merchandise faster!",
"com.minecolonies.coremod.progress.warehouse_built": "§6 You've built a warehouse.
However, your people are too tasked as it is to fill it. Build some delivery huts to attract
the deliverymen. Up to 5 can work per warehouse.",
"com.minecolonies.coremod.progress.eight_citizens_spawned": "§6 Settlers are saying that
their skills influence their leveling speed. You can manually employ citizens, if it is
turned on in the Town Hall configurations. The best skills for the job will be highlighted
during the employment process.",
"com.minecolonies.coremod.progress.manual_employment_on": "§6 Workers are complaining
about a long walk to their work. You can manually assign them to houses, if the option is
turned on in the Town Hall configuration.",
"com.minecolonies.coremod.progress.nine_citizens_spawned": "§6 A growing colony increases
the burdens on your settlers. You should consider upgrading your worker buildings.",
"com.minecolonies.coremod.progress.twenty_building_levels": "§6 A barbarian spy had been
caught next to our colony, and he seems to be from a bigger group. You should consider
building barracks to defend your colony.",
"com.minecolonies.coremod.progress.not_enough_jobs": "§6 Building more citizen huts than
available jobs has a bad influence on your citizens happiness.",
"com.minecolonies.coremod.progress.newchild": "§6 A new child is now happily living in
your Colony!",
"com.minecolonies.coremod.progress.childgrow": "%s grew up and wants a job now.",
"com.minecolonies.coremod.progress.hirecitizen": "§6 Your recruitment package was
accepted, a new Citizen arrived!",
"com.minecolonies.coremod.gui.townhall.printprogress": "Print help messages:",
"com.minecolonies.coremod.gui.townhall.on": "On",
"com.minecolonies.coremod.gui.townhall.off": "Off",
"com.minecolonies.coremod.gui.hiring.buttonpaused": "Pause",
"com.minecolonies.coremod.gui.hiring.buttonunpaused": "Unpause",
"com.minecolonies.coremod.gui.hiring.restart": "Restart",
"com.minecolonies.coremod.gui.hiring.restartmessage": "Restart for citizen %s scheduled.",
"com.minecolonies.coremod.gui.hiring.restartmessagedone": "Citizen %s succesfully
restarted.",
"com.minecolonies.coremod.gui.townhall.buildinglevel": "Building level",
"com.minecolonies.coremod.gui.warehouse.sort": "Sort",
"com.minecolonies.coremod.gui.auto.hire.warning": "Turn the hiring mode of the building or
colony to manual to fire this worker or hire another one.",
"com.minecolonies.coremod.citizens.nospace": "<Mysterious Voice> Colonists can't arrive at
your colony because there is not enough space at pos X:%d Y:%d Z:%d",
"entity.pirate": "Pirate",
"entity.archerpirate": "Pirate Archer",
"entity.minecolonies.pirate": "Pirate",
"entity.minecolonies.archerpirate": "Pirate Archer",
"entity.minecolonies.chiefpirate": "Pirate Captain",
"entity.chiefpirate": "Pirate Captain",
"death.attack.entity.pirate": "%d was Sliced & Diced by a Pirate!",
"death.attack.entity.chiefpirate": "%d was Macerated by a Great Captain!",
"death.attack.entity.archerpirate": "%d was ravaged by an Archer Pirate",
"item.minecolonies.iron_scimitar": "Scimitar",
"item.minecolonies.pirate_hat": "Pirate Hat",
"item.minecolonies.pirate_top": "Pirate Top",
"item.minecolonies.pirate_legs": "Pirate Legs",
"item.minecolonies.pirate_boots": "Pirate Boots",
"item.minecolonies.pirate_cap": "Pirate Cap",
"item.minecolonies.pirate_chest": "Pirate Chest",
"item.minecolonies.pirate_leggins": "Pirate Leggings",
"item.minecolonies.pirate_shoes": "Pirate Shoes",
"item.minecolonies.barbarianegg": "Barbarian Egg",
"item.minecolonies.barbarcheregg": "Barbarian Archer Egg",
"item.minecolonies.barbchiefegg": "Barbarian Chief Egg",
"item.minecolonies.pirateegg": "Pirate Egg",
"item.minecolonies.piratearcheregg": "Pirate Archer Egg",
"item.minecolonies.piratecaptainegg": "Pirate Captain Egg",
"item.minecolonies.mercegg": "Mercenary Egg",
"com.minecolonies.coremod.pirates.sailing.away": "A pirate ship close to %s just sailed
away to search another victim.",
"com.minecolonies.coremod.cook.serve.player": "%s: Here you go Sir, take this food!",
"block.minecolonies.blockhutarchery": "Archery",
"block.minecolonies.blockhutarchery.name": "Archery",
"com.minecolonies.coremod.gui.workerhuts.archery": "Archery",
"block.minecolonies.blockhutcombatacademy": "Combat Academy",
"block.minecolonies.blockhutcombatacademy.name": "Combat Academy",
"com.minecolonies.coremod.gui.workerhuts.combatacademy": "Combat Academy",
"item.minecolonies.santa_hat": "Santa hat",
"com.minecolonies.coremod.gui.workerhuts.sawmill": "Sawmill",
"block.minecolonies.blockhutsawmill": "Sawmill",
"block.minecolonies.blockhutsawmill.name": "Sawmill",
"com.minecolonies.coremod.recipe.unable": "Unable to store the blueprint. Either the %s
has no space for any more blueprints, or the blueprint doesn't correspond with its
profession.",
"com.minecolonies.coremod.request.crafting": "Crafter",
"entity.builder.messagebuilderstoofar": "There is no builder close enough to work at this
building, assign a builder to it manually in the build screen or build it closer to the
existing builders!",
"com.minecolonies.coremod.bakery.norecipe": "Please tell me which recipe you want me to
prepare in the Bakery!",
"com.minecolonies.coremod.request.compostable": "Compostable",
"com.minecolonies.coremod.request.fertilizer": "Fertilizer",
"com.minecolonies.coremod.gui.workerhuts.composter": "Composter Hut",
"com.minecolonies.coremod.furnaceuser.nofuel": "Please tell me what kind of fuel to use in
my furnace!",
"block.minecolonies.blockpostbox": "Postbox",
"block.minecolonies.blockpostbox.name": "Postbox",
"com.minecolonies.coremod.gui.citizen.stacks": "Blocks to Request:",
"com.minecolonies.coremod.gui.workerhuts.request": "Request",
"com.minecolonies.coremod.gui.workerhuts.blacksmith": "Blacksmith",
"com.minecolonies.coremod.gui.workerhuts.stonemason": "Stonemason",
"com.minecolonies.coremod.gui.workerhuts.smelter": "Metal Smeltery",
"com.minecolonies.coremod.gui.workerhuts.stonesmelter": "Stone Smeltery",
"block.minecolonies.blockhutstonesmeltery": "Stone Smeltery",
"block.minecolonies.blockhutstonesmeltery.name": "Stone Smeltery",
"com.minecolonies.coremod.ai.wrongfood": "The food I have is too raw to eat!",
"com.minecolonies.coremod.gui.homehut.current": "Current home:",
"com.minecolonies.coremod.gui.homehut.currently": "Currently: %d blocks",
"block.minecolonies.blockhutcrusher": "Crusher",
"block.minecolonies.blockhutcrusher.name": "Crusher",
"com.minecolonies.coremod.gui.workerhuts.crusher": "Crusher",
"com.minecolonies.coremod.gui.workerhuts.crushersettings": "Settings",
"com.minecolonies.coremod.gui.workerhuts.save": "save",
"com.minecolonies.coremod.crusher.toomuch": "Set to the current daily max of %d.",
"block.blockHutTownHall.messageplacedalreadydel": "You have placed a Town Hall already, if
you want to delete your colony to start a new one click:",
"block.blockHutTownHall.messageplacedalreadyinfi": "You have placed a Town Hall already,
if you want to delete your colony to start a new one click [DELETE], if you want to start a
new colony but not delete your old one click [ABANDON].",
"block.blockHutTownHall.messageplacedalready": "You have placed a Town Hall already",
"block.blockHutTownHall.abandonaddofficer": "If you want to add yourself as an officer to
the abandoned colony to retain control click:",
"block.blockHutTownHall.deletemessagelink": "[DELETE]",
"block.blockHutTownHall.abandonmessagelink": "[ABANDON]",
"block.blockHutTownHall.addofficermessagelink": "[ADD AS OFFICER]",
"com.minecolonies.coremod.gui.shepherd.autodye": "Random sheep dyeing:",
"com.minecolonies.coremod.general.onbig": "On",
"com.minecolonies.coremod.general.offbig": "Off",
"com.minecolonies.coremod.general.canttakeequipped": "The only armour you have got is what
you are wearing. Put it in your inventory if you want to give it to me.",
"com.minecolonies.coremod.gui.workerhuts.siftersettings": "Daily limit",
"block.minecolonies.blockhutsifter": "Sifter",
"block.minecolonies.blockhutsifter.name": "Sifter",
"com.minecolonies.coremod.gui.workerhuts.sifter": "Sifter",
"com.minecolonies.coremod.sifter.meshbroke": "My current mesh broke and I started to work
with the default mesh again!",
"com.minecolonies.coremod.gui.workerhuts.buy": "Buy",
"com.minecolonies.coremod.gui.workerhuts.meshsettings": "Mesh Settings",
"com.minecolonies.coremod.sifter.toomuch": "Set to the current daily max of %d.",
"com.minecolonies.coremod.gui.building.rename.title": "Rename Your Building",
"com.minecolonies.coremod.gui.buildinghiremode": "Building Hiring Mode:",
"com.minecolonies.coremod.gui.hiringmode.default": "Default (Colony override)",
"com.minecolonies.coremod.gui.hiringmode.auto": "Automatic",
"com.minecolonies.coremod.gui.hiringmode.manual": "Manual",
"com.minecolonies.coremod.gui.name.tooLong": "We reduced the string to \"%s\" since it
exceeded the limit of 15 letters.",
"block.minecolonies.decorationcontroller": "Decoration Controller",
"com.minecolonies.coremod.gui.deco.namescan": "Final file path and filename, no level:",
"com.minecolonies.coremod.gui.deco": "The name of the decoration:",
"com.minecolonies.coremod.gui.deco.level": "The level of the decoration:",
"com.minecolonies.coremod.gui.placement.warning": "We suggest to use the buildtool GUI to
place the building to be able to adjust the exact position of placement.",
"com.minecolonies.coremod.gui.placement.buildtool": "Use Buildtool",
"com.minecolonies.coremod.gui.placement.direct": "Place anyway",
"com.minecolonies.coremod.gui.townhall.population.childs": "Children: %d"
}