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Sigrid Blackbourne: Ranger (1) Outlander Human/Illuskan Neutral Good 0

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0% found this document useful (0 votes)
69 views3 pages

Sigrid Blackbourne: Ranger (1) Outlander Human/Illuskan Neutral Good 0

hbhb

Uploaded by

Pedro Villanova
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Ranger (1) Outlander

CLASS & LEVEL BACKGROUND PLAYER NAME


Sigrid Blackbourne Human/Illuskan Neutral Good 0
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
14 +3 30
I'm driven by a wanderlust that led me
away from home.
14 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

+2 PERSONALITY TRAITS

Hit Point Maximum 10


+4 Strength
DEXTERITY Greater Good. It is each person's
+5 Dexterity responsibility to make the most happiness

16 0 Constitution
+1 Intelligence CURRENT HIT POINTS
for the whole tribe. (Good)
IDEALS

+3 +2 Wisdom
My family, clan, or tribe is the most
-1 Charisma
important thing in my life, even when they
CONSTITUTION SAVING THROWS are far from me.
TEMPORARY HIT POINTS BONDS

10 +3 Acrobatics (Dex) Total 1d10


SUCCESSES I am slow to trust members of other
0 +2 Animal Handling (Wis) FAILURES
races, tribes, and societies.
+1 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE +4 Athletics (Str)

12 -1 Deception (Cha)
+1 History (Int)
NAME ATK BONUS DAMAGE/TYPE

Longbow +5 1d8 + 3 piercing


+1 +4 Insight (Wis)
-1 Intimidation (Cha) Shortsword +5 1d6 + 3 piercing
WISDOM +3 Investigation (Int)
+2 Medicine (Wis)
14 +3 Nature (Int)
+4 Perception (Wis)
+2
-1 Performance (Cha)
-1 Persuasion (Cha)
CHARISMA
+1 Religion (Int)
8 +3 Sleight of Hand (Dex)
+3 Stealth (Dex)
-1 +4 Survival (Wis)

SKILLS ATTACKS & SPELLCASTING

14 PASSIVE WISDOM (PERCEPTION)


CP
Staff (1); Arrow (20); Leather
(1); Hunting trap (1); Quiver (1);
Waterskin (1); Bedroll (1);
SP
Rations (1 day) (10); Rope,
Tool Proficiencies: Drum hempen (1); Tinderbox (1);
Clothes, traveler’s (1); Mess kit
Weapon Proficiencies: Martial; Simple (1); Backpack (1); Torch (10)
EP

Armor Proficiencies: Light; Medium; Shields

Language Proficiencies: Common; Dwarvish;


GP
10
Elvish; Halfling
PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
28 1.72m 61Kg
AGE HEIGHT WEIGHT
Sigrid Blackbourne Brown Fair Reddish Brown
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

TREASURE CHARACTER BACKSTORY

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS

-----------Other Traits------------
Favored Enemy. You have advantage on survival checks to track beast creatures and on INT checks to recall info about them.

Natural Explorer. Your favored terrain type is forest. Related to the terrain type: 2X proficiency bonus for INT and WIS checks for which you are proficient,
difficult terrain doesn't slow your group, always alert for danger, can move stealthily alone at normal pace, 2x food when foraging, while tracking learn exact
number, size, and when they passed through.

Sharpshooter. - Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls.
- Your ranged weapons ignore half cover and three-quarters cover.
- Before you make a ranged attack with a ranged weapon with which you are proficient, you can choose to take a -5 penalty to the attack roll. If you do so and
the attack hits, it deals +10 damage.
.

Specialty (Hunter-gatherer). You've been to strange places and seen things that others cannot begin to fathom. Consider some of the distant lands you have
visited, and how they impacted you. You can roll on the following table to determine your occupation during your time in the wild, or choose one that best fits
your character.

Wanderer. You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features
around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game,
water, and so forth.

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